Commit graph

4579 commits

Author SHA1 Message Date
Franklin Wei
6087c1caa5 Fix red introduced in 191ffe2.
Some leftover code from upstream was triggered by the __linux__ macro on
hosted targets.

Change-Id: Ib338e99d3b0d491d983dd92b8d554eed0c547c76
2020-04-05 00:44:30 -04:00
Solomon Peachy
0bf0d47072 Enable SDL for native MIPS and hosted targets.
Change-Id: I36f16530bf6dc108e44e1fd1ff5a550aa8139641
2020-04-05 01:34:24 +02:00
Solomon Peachy
c8111eb5b7 archos: Shut up a compiler warning by marking an inline function as static
Change-Id: I6222b87159235a28f2b69b512f95eafb8dd60564
2020-04-01 03:18:41 +02:00
Franklin Wei
f8cd15e226 sdl: disable alignment trap
Apparently causing issues on some devices.

Change-Id: I6adb65513bf65c559a0fa8980e693f1e5324d4ad
2020-02-01 22:11:56 -05:00
William Wilgus
f45db552f3 lua rockev rewrite
After a few issues with the timer code in the hosted players

I realized a few shortcomings in the original rockev code...
This rewrite gives thread_exit an explicit flag instead of 0
custom events now have a set-able timeout
previous lua hooks are restored
flags are stored in uint8_t

Change-Id: I9ca45246ac9233a2faa581e26a8cc5e5fb512e88
2019-11-15 14:28:03 +01:00
Franklin Wei
05dd4390c6 solitaire: reword menu to "Quit without Saving" and "Quit"
Patch submitted by Michael Carr.

Change-Id: I3a1555fe4b6182211203dc8770137e868c76e245
2019-11-03 21:44:48 -05:00
Moshe Piekarski
85a437780e Pacbox AI Improvements
-Make pacbox AI score agnostic.
 -Fix corner case of Game Over/reset with AI on.
 -AI can now start on level where pattern starts facing right.

Change-Id: Ibc5416a53ebc07506c31434051b6d47b276cf668
2019-11-03 21:31:19 -05:00
Franklin Wei
19c154fe8f wolf3d: change version to shareware
This makes wolf3d work with the shareware files available on the wiki. This
will make things work out-of-the-box with Rockbox Utility.

Change-Id: I9118ecf8715c688565982fc4feb29a8641d68b6a
2019-10-30 00:07:09 -04:00
William Wilgus
7f1e6b4638 lua rockev cleanup
with the addition of suspending all events on thread start and exit
we don't really need to block on THREAD_QUIT in so many places

Removed suspend clearing on event unregister and updated comments

Change-Id: Id9c6a460def558c5331ee292035691a9f82b2c43
2019-10-07 22:07:22 -05:00
William Wilgus
19084181a1 lua rockev fix possible race on thread exit
report of call after free on event thread on Agptek Rocker
I'm guessing its a race condition between the thread and the timer
but can't say for sure without some more testing

Change-Id: If11bd718b3cfa81ea13fff378df56d12afa17a7f
2019-10-08 01:09:52 +02:00
Franklin Wei
c0cc9aa9e8 quake: clean up asm mixer
Fixes my ugly formatting.
2019-10-07 14:52:30 -04:00
William Wilgus
01cccaf2d2 lua move strip_extension and create_numbered_filename out of main binary
rb.strip_extension and rb.create_numbered_filename
have been moved to include_lua/files.lua
to use simply add require('files') to your script

Change-Id: I95af7b312c8614cb10da4b71b22714b3e282e08a
2019-09-28 03:15:15 +02:00
William Wilgus
4fb783582f lua rocklib_aux.pl support for enums
everything that would have been added has already been added or
needs more supporting functions so they've been excluded for the time being

Change-Id: I4ae4753c543287934702a3bd2eeccce5b032235d
2019-09-27 11:11:34 -05:00
William Wilgus
bad739c0d8 Fix red lua remove and consolidate some rb plugin functions
I'll revisit adding enums once I research it a bit more

Change-Id: If10c445cf770e5b90defc543f08d8de0817b2f3d
2019-09-27 00:17:33 -05:00
William Wilgus
de06a06351 lua remove and consolidate some rb plugin functions
removes some usless / duplicated functions
removes atoi - lua tonumber() does this for you
removes strlen - lua string.len does this for you
removes system_memory_guard - if a device that actually implements
              system_memory_guard needs it we can add it back conditionally

consolidates talk_number and talk_spell (on backend)
consolidates talk_shutup and talk_force_shutup talk_shutup(bForce)

Change-Id: Id132642f087975a7c132e99a668a41c977942b81
2019-09-26 23:45:38 -05:00
William Wilgus
d0883d747a lua give luadir the ability to return table of attributes
for fname, isdir, attrib in luadir.dir(scrpath, true) do

passing true for the second argument returns table of
file/dir attributes in attrib

Change-Id: I7c999e2fc5dac95b8ccbe169f2119c31b63f6a41
2019-09-18 21:20:42 -05:00
William Wilgus
13245ebf76 lua add menu callback
forum user fprockboxer asked for a way to detect long presses within the
do_menu routine this adds that functionality

result = rb.do_menu("Title",t_items, start, menu_callback)

function menu_callback(action)
    ...
    return action
end

Change-Id: I110c590095a743a57d0a7d45b24309899a4629cf
2019-09-14 04:48:04 -05:00
William Wilgus
f9225da811 Fix red Lua extend error splash timeout and stop cutting off info
Change-Id: Icd6fe0fa1088ab59b8214f7c860f262ce67fe205
2019-09-06 21:13:16 -05:00
William Wilgus
bbd4a6cb91 Lua extend error splash timeout and stop cutting off info
Change-Id: Ia1a9e39b9f203002cbbea85ef965e66c334b83fc
2019-09-06 20:19:42 -05:00
William Wilgus
267d04d2bd Lua add metadata and settings reading helper module
Adds example scripts for reading track metadata + dumping albumart
and rockbox settings

settings are now stored as a table of strings rather than a table of tables
as it saves ~15 kb of ram without adding much complexity

Change-Id: I611c312b2a60ab96e595e4710b17aedbd6c0689b
2019-09-07 03:10:59 +02:00
William Wilgus
c251d1879f lua fix mem_read_write, strtol
back when I wrote this I was running the sim on a 32 bit machine
I didn't catch the hardcoded LONG_MAX reference or the fact that
lua_tointeger maxes ot at 32 bits

on 64 bit machines strtol caused all kinds of issues especially since
it returned the real LONG_MIN/MAX values

Change-Id: I3571ebbd9df333f7cbf4077562412c27429bfadc
2019-08-28 00:56:08 -05:00
William Wilgus
b99d4d7fa9 lua optimize poly_draw add draw_number, poly_points modules
Change-Id: Id36e765f18234f5a4f3092d090c0adffa3da1612
2019-08-26 22:17:33 -05:00
Vencislav Atanasov
9f551b09f6
sdl: Fix path substitution in log messages, fix game names in comments
Change-Id: I7854d55153d656e84e791759f8ed664e41bff7e5
2019-08-22 22:00:43 +03:00
William Wilgus
ecfb4590ad lua fix polydraw missing functions
Change-Id: I9e2537e4839e2b4f9beddbc887610213ed954a87
2019-08-20 01:58:16 -05:00
Solomon Peachy
22c6326974 Improvements for vbrfix plugin:
* Properly account for ID3v1 tags
 * Play time computation fixes
 * Add speech feedback

Patch by Igor Poretsky

Change-Id: Ia6df8fb171882a88527cfa9d3b76b705f09becdd
2019-08-13 17:07:07 +02:00
William Wilgus
3d06d35bf6 lua rock events crash on error in main state
on errors thread stack overflows
yielding before thread_exit() is a bad idea apparently

Change-Id: Iac45d4321fac496738384fdbbeb480356ef2a1bb
2019-08-12 07:28:24 +02:00
Sebastian Leonhardt
3b75f98700 Windows shortcuts: remove warnings
Change-Id: I987cbf14da2f320ddbe3190b48ba5f8006d2ea3f
2019-08-11 22:57:08 +02:00
Sebastian Leonhardt
5c701b0280 Add support for Windows shortcuts (*.lnk files)
Supports only relative links across the same volume.

Change-Id: I4f61bb9d5f2385d5b15d2b9d9a3f814a7ac85b54
2019-08-11 22:26:49 +02:00
Franklin Wei
49dd38c184 quake: further optimize D_DrawSpans8
Found on http://forums.insideqc.com/viewtopic.php?f=3&t=3327

Adds 1.1FPS (+8%) on ipod6g.

Change-Id: I608588ff99d70ff5ce28d2c649afa4b10038cc03
2019-08-09 23:05:46 -04:00
Franklin Wei
4397194110 quake: enable PQ_OPT5 (a fixed-point DrawSpans8)
This boosts performance to 13.0FPS on ipod6g for `timedemo demo1'. That's a
+34% increase from baseline.

Change-Id: I50bae7783ff2fce46e8257c251c6b639c069e7cb
2019-08-09 21:27:55 -04:00
Franklin Wei
f5bb7fddec quake: merge the remaining Pocket Quake PQ_OPT changes
I didn't do _OPT3 because it's disabled in the PQ source.

This gives as +0.2FPS boost over the last commit.

Change-Id: I9c3c8fb7bd23262beb810da6e9469d6b6c4b2a81
2019-08-09 21:27:55 -04:00
Franklin Wei
ee70dad305 quake: merge some fixed-point optimizations from PocketQuake
The PocketQuake project, available below, has some nice fixed-point code:

https://web.archive.org/web/20150412233306/http://quake.pocketmatrix.com/PocketQuake0062_src.zip

I'd like to see most of them merged into our Quake port. This commit
gives +0.9FPS on ipod6g. (A big change given that it was running at
only 9.7FPS to begin with!)

Change-Id: I91931bdd5c22f14fb28616de938a03b4e7d7b076
2019-08-09 21:27:42 -04:00
Solomon Peachy
7737327bfe Fix mikmod plugin build on armv4 targets (broke in 5b23c9e)
Change-Id: I1c79fbe44c13396388c533c4664b4ce1db150ac9
2019-08-08 23:04:11 +02:00
Solomon Peachy
5b23c9eb0a Introduce HW_SAMPR_MIN_GE_22 macro
Gives us the lowest HW sample rate that's >= 22KHz.

Needed because some targets that don't support 22K support 11K or 8K, so
HW_SAMPR_MIN will give us much lower quality than is acceptable.

Take advantage of this new macro in the SDL, MIDI, and MIKMOD plugins,
and implement a crude "fast enough" test to enable higher sample rates
on more capable targets.

Change-Id: I6ad38026fb3410c62da028e78512e027729bb851
2019-08-08 22:37:30 +02:00
Solomon Peachy
a430e275dd Fix lua compile error on most targets, introduced in 8d77ec8
Change-Id: I217f78a9e348a18552563c6c3b235c9aed956f54
2019-08-08 15:09:04 +02:00
William Wilgus
8d77ec88a5 lua LCD fix
forgot to set new size after realloc

forgot to set sizelineinfo to 0 after free

Change-Id: Iaf7533aafaba1e2abf9599c9e1d0b75d913a8c36
2019-08-08 07:36:04 -05:00
William Wilgus
d61ea6c5ee lua LCD (Lua Compact Debug) patch
LCD developed 9/2015 by Terry Ellison

 We've already discarded the ldebug module from lua
 it only makes sense to discard the debug info as well
 adds 1.5 K to the binary
 saves 8 Kb on the base state
 once scripts start getting called i've seen 10-50Kb savings but it all depends on
 what exactly you are running

Change-Id: Ibb74f344df1c4c96380ec6c98b010a810e9ae9cc
2019-08-08 07:11:30 +02:00
Franklin Wei
1dabca6c26 sdl: document some pointer voodoo
This was lifted straight from pictureflow...

Change-Id: Ie09184390e6fcea007e7daea001f075de307f878
2019-08-08 00:10:34 -04:00
Solomon Peachy
b1f2c795a6 Speech feedback in the pictureflow plugin
Patch by Igor Poretsky

Change-Id: I99d789e43d1093c69b4d76f58704303d3c1b3c80
2019-08-07 09:50:27 -04:00
Solomon Peachy
2ebb8da275 Mikmod plugin improvements
- Improved sound quality (use 44.1KHz)
 - Conventional mixer is now used
 - Playback is performed in a separate thread
 - Speech feedback in menus

Patch by Igor Poretsky

Change-Id: I13baa224cefd67aefe6d62b988971bfbd421757d
2019-08-07 09:48:15 -04:00
William Wilgus
951a614852 lua fix lua_close on os.exit(0)
Change-Id: Ib225ecf9ea64c95e438c4114b23239c118ab19a2
2019-08-05 21:25:01 -05:00
William Wilgus
1b41e6ec43 lua fix crashes EGC failure to lock stack in concat
Change-Id: I980637b1d8aa91d7ac0ed71fd0e7d21bda7876c4
2019-08-05 21:20:30 -05:00
Solomon Peachy
ed724fecb1 Midiplay plugin ehancements
- Improved robustness
 - Improved sound quality
 - Use mixer and DSP

Patch by Igor Poretsky

Change-Id: I6fa617158cbaa53ae842295cdbdbe3a478e49ded
2019-08-05 20:48:40 +02:00
Solomon Peachy
701bf06b26 Voice enable properties plugin
Patch by Igor Poretsky
Updated by Solomon Peachy

Change-Id: Ia2adf4a65723b08d6c438f836e3e811cba3dced0
2019-08-05 04:10:25 +02:00
Solomon Peachy
2a737d3e6f Fix stack overflow issues in properties plugin
Patch by Igor Poretsky
Updated by Solomon Peachy

Change-Id: I6b90845712ff92ce7b08b41e5ec92eb33faeff50
2019-08-05 03:25:17 +02:00
Solomon Peachy
40da2f7ba7 Speech enabled main menu config plugin
Patch by Igor Poretsky

Change-Id: Idffba2b1f1d225fc9278dcfab6a728fca5afe81d
2019-08-05 02:33:37 +02:00
Franklin Wei
08fd69c347 sdl: fall back to minimum supported sample rate if 22 kHz is not supported
Fixes too-fast audio playback on devices that don't support 22 kHz.

Change-Id: I78d4934bfd40f69c0d7bc9e8021df3f4edf0a9fb
2019-08-04 22:57:58 +02:00
Solomon Peachy
4ad76652ef Speech feedback in mpegplayer menus
Patch by Igor Poretsky

Change-Id: Idc6920e17be6537557f2b1cf00f7e559e30b45e8
2019-08-04 22:47:00 +02:00
Franklin Wei
7234de58ae sdl: don't set alignment trap if < ARMv5
This should fix crashes on ARM7TDMI as reported by foolsh.

Change-Id: I9aaf6196837d284a67a9e2b0edc72ecd644fd59f
2019-08-04 20:59:30 +02:00
William Wilgus
d1f349bf77 lua optimize print include, fix draw_poly
Change-Id: Ibb530cfa63681727be518173404952e897c9d297
2019-08-04 17:54:03 +02:00
William Wilgus
f85df30e3e lua add rlimg.lua example script split large includes to separate files
Change-Id: I67cac5bc4ce5525ab30abf9443f6cc1a33190512
2019-08-04 16:57:02 +02:00
Franklin Wei
827c881583 quake: update readme
Change-Id: Ic9ec250ad9c58dad33b703f0874c0307962fd199
2019-08-03 12:30:40 -04:00
Franklin Wei
7ba2ef566e sdl: use mutex in printf()
This prevents lines of output being overwritten by different threads.

Change-Id: I24cee52238b53c8a4b2536e082bb4bcd103d8d60
2019-08-03 05:05:35 +02:00
Franklin Wei
fee68fc612 quake: synchronize Mod_LoadModel and S_LoadSound
This is not a very pretty fix, but code that doesn't crash is better than
code that crashes... "If it runs, it's done."

Change-Id: Ia1d0c537e5e5e60fb80cf7d7de2332e1c712806f
2019-08-03 05:05:05 +02:00
William Wilgus
9d2af8777f lua update tagnav.lua with reload menu and bug fixes
Change-Id: I0e7364a3432bf867cb368c131bf83643115f9d0b
2019-08-02 05:16:43 +02:00
Vencislav Atanasov
722ddcf6ba sdl: Fixes for the SDL apps, so they support building simulator on Windows
Change-Id: I277d391482a80e5bf9dd8049cd3b78c5cae7205e
2019-07-31 19:34:18 +02:00
Franklin Wei
94109a9506 quake: fix file loading errors
Forgot a return statement in Sys_FileRead (which slipped by since I've made
the questionable decision to disable all warnings...)

Change-Id: Ia0f3da52b43765b8e0e9953893ac7957ec2f6c2e
2019-07-30 03:44:43 +02:00
Franklin Wei
5e0bd5bfc0 quake: add notification upon strange error
For some reason a NULL pointer creeps in, on the simulator only, it seems.
This makes sure that if it happens on target we'll know about it.

Change-Id: I7a5bc9dd3ef71f28d58d0d456d23007dc0d49ce3
2019-07-30 03:44:25 +02:00
Franklin Wei
caee6c578d quake: fix race condition
COM_LoadStackFile was not thread-safe since it relied on a global variable
to pass the loadbuf parameter to COM_LoadFile. This was causing mysterious
crashes when model loading and audio mixing were happening simultaneously.

Change-Id: I505c5ef0ed49d0c4aa4b11cfed05647c75b5b40d
2019-07-30 03:44:09 +02:00
Franklin Wei
0b23348610 sdl: forward-declare fscanf_wrapper
Silences a few warnings (if you enable them).

Change-Id: Id9a9f4c688742c13ee3eb0777c40b4d4edcda224
2019-07-30 03:43:57 +02:00
Franklin Wei
c31700f922 quake: properly synchronize zone.c
Preventative measures. Somehow SDLQuake managed without these...

Change-Id: Icef15f3f653fa115ad8fb1ccc3f9682e453701c3
2019-07-30 03:42:36 +02:00
William Wilgus
138a4f9d3d lua rocklib_img optimize functions with multiple checkint calls
Uses int arrays and calls luaL_checkint in a loop

Change-Id: Ib73dab886f018c787bd995f64d990981d194069f
2019-07-29 05:54:27 -05:00
William Wilgus
90118f14cf lua add demo scripts, atexit handler, gui_scrollbar_draw
Change-Id: Ie8794e8a487f73952dae43e036787b6972fdbbee
2019-07-29 02:51:29 -05:00
Franklin Wei
8bafa1bc9b pacbox: fix red and enable AI on all targets
Change-Id: I4275e4ec374f3b5a6839890e4a2aa0f577f56522
2019-07-28 21:03:38 -04:00
Moshe Piekarski
b3295f0ed6 Pacbox AI
Pacman can make moves by itself

Change-Id: I7a39fed1e2bf5dbfb07e4d801d080a6e097730e9
2019-07-28 20:25:16 -04:00
Vencislav Atanasov
183e45e8d0
sdl: Remove platform-specific code
Also nuke the Makefiles of Duke Nukem 3D (pun intended).

Change-Id: If2707cf079bfb9299347f9c5f980780134b6ecda
2019-07-29 01:59:40 +03:00
Franklin Wei
e19857e712 duke3d: remove unused files
A bunch of cruft left over when I copied the files...

Change-Id: I29d12dae9e507af477fc06ff348c02aee68606a8
2019-07-29 00:50:23 +02:00
Franklin Wei
8379b230f6 lua: wrap thread_set_priority with #ifdef HAVE_PRIORITY_SCHEDULING
Should fix a compile-time error on simulator.

Change-Id: I5962479579350ebffe6dcce4f65a629b108ff936
2019-07-29 00:50:11 +02:00
Solomon Peachy
5572904887 chessbox: Fixes and enhancements
- Unfinished game is now saved along with current position.
- All savings are automatically done on shutdown.
- Implemented facility to view played games.
- Fixed bug that prevented program from the very first move.

Patch by Igor Poretsky

Change-Id: I997b97752e4362ed953309bea985d071f9db229b
2019-07-28 18:39:41 -04:00
Vencislav Atanasov
7f9fc20afa Use full_path_subst on more places, to avoid replacing the wrong occurrences in
paths.

If ROOTDIR=/rockbox and BUILDDIR=/rockbox/build-something, it is now possible to
successfully build both target binaries and simulators.

Change-Id: If12d1d5933c5a15feebf627a4f1636dc1e3a67fa
2019-07-28 21:00:57 +02:00
Franklin Wei
d8330c9c18 sdl: gut OS/2, win32 code from SDL.c
This should help with compiling win32 simulators.

Change-Id: Icfbf78f7d0a8b0ddebffa8daac3adf55ac21f139
2019-07-28 14:27:49 -04:00
Franklin Wei
090bdedc62 quake: add README with some notes
Change-Id: I702e81f8715b505d4ed6d0eca861e3ddb680038d
2019-07-28 14:06:45 -04:00
Franklin Wei
711ddfdaad sdl: gut non-Rockbox platform detection code
This should prevent false positives when simulators for other systems (e.g.
win32).

Change-Id: Ib14a277fbfeb1b0ae141ebc4591d80a2cc0f526d
2019-07-28 13:59:32 -04:00
William Wilgus
45bd14b392 Lua Add Emergency Garbage Collector
Derivative of work by RobertGabrielJakabosky
 http://lua-users.org/wiki/EmergencyGarbageCollector

I've only implemented the not enough memory part and
 expanded this idea to adding a mechanism to signal
 the OOM condition of the plugin buffer which allows us to only
 grab the playback buffer after garbage collection fails
 (SO THE MUSIC KEEPS PLAYING AS LONG AS POSSIBLE)

Change-Id: I684fb98b540ffc01f7ba324ab5b761ceb59b9f9b
2019-07-28 15:17:48 +02:00
William Wilgus
ddf612c84b lua remove unneeded plugin functions
Change-Id: I04bc38d03b7f0ca65a815685eb6ab0f5ff825c45
2019-07-28 07:29:10 -05:00
Franklin Wei
fd20114eb2 robotfindskitten: clear message line before cinema scene
Just writes a bunch of spaces to clear the space before playing our
animation.

Change-Id: I9422190b691039252de70a5c7eec6286c686f031
2019-07-28 01:30:29 +02:00
Franklin Wei
feacbcd639 quake: cache files in memory to eliminate skips
This caches large files (arbitrarily defined as >1MB) in memory, which
reduces the delay when a new model or sound is needed.

Change-Id: I0f96449555a32f05d771fe900c10eaf21ecbb4f6
2019-07-27 16:07:39 -04:00
Franklin Wei
cdfb7d44f2 sdl: fix video regression introduced by 5d05b9d
The quake commit tried to optimize lcd updates but inadvertently broke
wolf3d (which always uses a 320x200 screen size). This fixes that and also
lets direct mode truly exit early to hopefully save some cycles.

Change-Id: I41d96cd584257fe25e791c7f615812849f348e4f
2019-07-25 14:27:17 -04:00
William Wilgus
6e32e06498 lua add sound_current, consolidate sound_ functions
add defines for sound functions
 SOUND_VOLUME, SOUND_BALANCE, SOUND_CHANNELS, SOUND_STEREO_WIDTH ...
 defines depend on target
 require "sound_defines" to add them to rb.sound_settings[]

consolidates:
 sound_set, sound_current, sound_default, sound_min, sound_max,
 sound_unit, sound_pitch, sound_val2phys to a single function

 rb.sound("name", setting, [value])

 require "sound.lua" for old functionality

Change-Id: Ice695218aa433f4fcbb48fbd6b8a9bf29c994110
2019-07-25 10:17:40 -05:00
Franklin Wei
7e4902bf6b quake: fix errorneous endian-correcting reads
ef9ee89 introduced Read{Big,Little}{Short,Long,Float} functions to safely
read a value in memory. These incorrectly take char*, which causes them to
output erroneous 0xff bytes when given bytes with bit 7 set.

Change-Id: I9531172301aecfdacae405d2f782f662608ce6df
2019-07-24 21:02:11 -04:00
Franklin Wei
ef9ee8935f quake: fix unaligned accesses in model.c
Allows playing registered episodes.

Change-Id: I20e1ca2000776a19767a9c3caef790d4f62ca188
2019-07-21 15:13:35 -04:00
Franklin Wei
2ca47176f9 quake: pack structs which could potentially be unaligned
The d*_t structs are from "d"isk, which means they could be
unaligned. Packing them saves me from having to rewrite every single
access to them.

Change-Id: I6d5a9525fff368bf29bdb85cf1672fce02ce3396
2019-07-21 15:13:35 -04:00
Franklin Wei
f83de422fa quake: enable building Quake2
Change-Id: I67f8f7c6e7e337806751057d1c9ebdae16c54119
2019-07-21 15:13:35 -04:00
Solomon Peachy
5a84239e43 Add speech feedback to imageviewer plugin
Patch by Igor Poretsky

Change-Id: Ifcca7342d07f0d7fb90d282468f7e6576c13d36b
2019-07-20 17:20:19 -04:00
Solomon Peachy
78892b5eb0 FS#7705: Voice enable battery bench plugin
Original patch by Daniel Dalton
Updated by Igor Poretsky

Change-Id: I40d3bb89dbaf3582e1d7af8e8964205507cd2a8d
2019-07-20 20:42:02 +02:00
Solomon Peachy
4edaf3fb98 FS#7912: Voice enable the chessbox plugin
Original patch by Mario Lang
Heavily updated by Igor Poretsky

Change-Id: Iaa0c32a79a464860ff294096825ae788f35cf312
2019-07-20 20:14:18 +02:00
Solomon Peachy
3cb272c97a build: Fix puzzles build due to missing dependency
As rbcompat.h is -include'd on the command line, the mkdep script doesn't
pick it up.  Explicitly add the dependency to lang_enum.h to the makefile.

Also add lang_enum.h to the 'make clean' target!

Change-Id: I33c8ed0cd5c1d44dce02ac9285469c0e4feac00e
2019-07-20 10:06:12 -04:00
Solomon Peachy
55eb1c54eb FS#7704 - Talk support for plugins
Original patch by Mario Lang
Heavily updated by Igor Poretsky
Further updated by myself

  This patch breaks binary API compatibility by placing the new
  functions where they make the most logical sense. IMO this is
  the better approach to take given the scope of the changes needed
  for talk support.

  Since binary API is changing, the patch also moves some other
  functions around to more logical locations.

  As well as voice support in plugins, this patch voice-enables several
  simple plugins.  There will be follow-up patches for many plugins that
  build on this one.

Change-Id: I18070c06e77e8a3c016c2eb6b6c5dbe6633b9b54
2019-07-20 08:48:35 +02:00
Franklin Wei
9c17734394 Silence warning in stdio_compat.h
Change-Id: I5aecaf6fcf42fbaf2deb933e590dcda6d01ac212
2019-07-19 23:51:07 -04:00
Franklin Wei
5d05b9d3e9 Quake!
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.

Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.

Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.

To run, extract Quake's data files to /.rockbox/quake. Have fun!

Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
2019-07-19 22:37:40 -04:00
William Wilgus
3e2b50ed3b lua events from rockbox
This library allows events to be subscribed / recieved within a lua script
most events in rb are synchronous so flags are set and later checked by a
secondary thread to make them (semi?) asynchronous.

There are a few caveats to be aware of:

FIRST, The main lua state is halted till the lua callback(s) are finished
 Yielding will not return control to your script from within a callback
 Also, subsequent callbacks may be delayed by the code in your lua callback
SECOND, You must store the value returned from the event_register function
 you might get away with it for a bit but gc will destroy your callback
 eventually if you do not store the event
THIRD, You only get one cb per event type
 ["action", "button", "custom", "playback", "timer"]
 (Re-registration of an event overwrites the previous one)

Usage:
 possible events =["action", "button", "custom", "playback", "timer"]

 local evX = rockev.register("event", cb_function, [timeout / flags])
  cb_function([id] [, data]) ... end

 rockev.suspend(["event"/nil][true/false]) passing nil affects all events
  stops event from executing, any but the last event before
  re-enabling will be lost, passing false, unregistering or re-registering
  an event will clear the suspend

 rockev.trigger("event", [true/false], [id])
  sets an event to triggered,
  NOTE!, CUSTOM_EVENT must be unset manually
  id is only passed to callback by custom and playback events

 rockev.unregister(evX)
  Use unregister(evX) to remove an event
  Unregistering is not necessary before script end, it will be
  cleaned up on script exit

Change-Id: Iea12a5cc0c0295b955dcc1cdf2eec835ca7e354d
2019-07-19 20:48:34 -05:00
William Wilgus
8bd992c503 lua disable bytecode dump & undump functions
Adds a flag to remove the ability to dump and load lua bytecode

saves 6+kb

Change-Id: I080323df7f03f752e0a10928e22a7ce3190a9633
2019-07-18 14:56:00 -05:00
William Wilgus
d5908f520e Fix Red lua move constants out of binary image
didn't consider sims might have reserved enums

Change-Id: Ic404972f0836bc81ba149f4ecdd3ec61bd8bd4b3
2019-07-18 10:53:34 -05:00
William Wilgus
c9aeb4284e lua move constants out of binary image
Rockbox constants are auto generated by a perl script like the majority
 of the plugin functions.

Constants are contained in rb_defines.lua, if the file exists it is auto loaded
 by the lua state for backwards compatibility

Frees ~1k

Change-Id: I237700576c748f468249e501c839d89effca3f39
2019-07-18 08:42:00 -05:00
William Wilgus
47639fb9ac lua alphabetically sort perl generated rocklib_aux functions
Change-Id: I6566c19a0fee630a5e250c1244159d5b488b57ff
2019-07-17 10:22:21 -05:00
William Wilgus
fc25562842 lua close state on os.exit
Change-Id: I376fad0f92f1155698740e1b8599a3385998575c
2019-07-13 07:46:32 -05:00
Franklin Wei
7739ad6622 wolf3d: allow entering in-game jukebox by holding fire button
Change-Id: I8936178191e682b70c64ef6ae04d6636e5cf3521
2019-07-12 16:21:11 -04:00
William Wilgus
ee58f2601c lua reduce heap allocated buffer sizes, organize luaconf.h
Change-Id: Ib9e568ea73a01474facd57cc155e62fa3dc093f7
2019-07-11 11:59:43 -05:00
William Wilgus
a332924f68 lua late bound cfunction tables
We have quite a bit of ram tied up in lua with our c libraries
I was searching for a way to free up some of this when I came
across read only tables in e-lua but that involved a lot of patching
through the source

Instead I came up with this..
it frees about 15k ram without much slowdown in code execution
since after a function gets called it is automatically added to the table

If you have a performance issue you can call the bind method
to bind a specific function or the whole table in one shot

for instance rb table
rb("lcd_clear") -- binds/returns function rb.lcd_clear()
rb(nil) -- binds every function in rb table + removes latebind metatable ..

-- added pairs and ipairs code from lua 5.2
-- cleaned up code + made more seamless
  existing fields are now saved rather than overwritten when table is bound

Change-Id: I1c20e76b736c032dedc727d2e58928641e40191d
2019-07-11 00:09:54 -05:00
William Wilgus
c6fcb1cf45 lua inbinary strings
Allows saving of ram by reusing strings already stored in the binary
and storing a pointer instead of malloc and copy to get them inside
the lua state

Saves about 1.5K overall

Derivative of work by bogdanm
RAM optimizations: pseudo RO strings, functions in Flash
d54659b572

Change-Id: I21d6dcfa32523877efd9f70fb0f88f2a02872649
2019-07-11 00:31:41 +02:00
Franklin Wei
42240f6990 wolf3d: increase default viewport size
Makes things a little bigger by default (but not maximized).

Change-Id: I9e4ae725e22458f1e5140a560ff242159ef582d7
2019-07-10 17:03:26 -04:00
Franklin Wei
89aea2d5fe wolf3d: write configs to /.rockbox/wolf3d instead of /.wolf4sdl
Let's keep things neat.

Change-Id: I995b2c4949d3adbbd7ea4ef361f0712aa222612e
2019-07-10 17:03:26 -04:00
William Wilgus
c0dbfc8130 lua add track length & elapsed to rb.audio()
track elapsed is needed to use fast-forward and rewind effectively
track length might as well be added too..

Change-Id: I906c92eb5260164c6177d8c0a8ff879b1fad7898
2019-07-10 05:07:25 +02:00
Franklin Wei
152e415b0d wolf3d: fix FM OPL alignment bug in a cleaner way
wl_def.h has a #pragma pack(1), which causes issues when we take the
address of an unaligned struct field. This fixes the issue by
disabling packing in fmopl_gpl.c.

Change-Id: I526880fa73226e8028855896f7efc3a66571b3ec
2019-07-09 17:34:09 -04:00
Franklin Wei
b1f16371b0 sdl: fix build
-T flag is program-specific.

Change-Id: I730a9c19be43e79c7ff4e6d4fb5b8f498f08515e
2019-07-09 13:07:43 -04:00
Franklin Wei
a1353a3eff wolf3d: add missing SOURCES.wolf
I'm dumb...

Change-Id: I5e8ebcf3d7e739c1cd50509b15fe585819ba7fb9
2019-07-09 12:30:56 -04:00
Franklin Wei
3f59fc8b77 Wolfenstein 3-D!
This is a port of Wolf4SDL, which is derived from the original id
software source release. The port runs on top of the SDL plugin
runtime and is loaded as an overlay.

Licensing of the game code is not an issue, as discussed below
(essentially, the Debian project treats Wolf4SDL as GPLv2, with an
email from John Carmack backing it up):

  http://forums.rockbox.org/index.php?topic=52872

Included is a copy of MAME's Yamaha OPL sound chip emulator
(fmopl_gpl.c).  This file was not part of the original Wolf4SDL source
(which includes a non-GPL'd version), but was rather rebased from from
a later MAME source which had been relicensed to GPLv2.

Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
2019-07-09 11:20:55 -04:00
Franklin Wei
c2411f785c sdl: silence audio driver debug output
Change-Id: I7aae3419f56f9cf952d9383f2a6cf9e9950e9a6d
2019-07-09 11:20:55 -04:00
Franklin Wei
71922db6cf sdl: a couple minor fixes
Prevents system SDL from interfering with thread driver selection. Also
adds test code for alignment faults.

Change-Id: I8bc181922c4a9e764429897dbbaa1ffaabd01126
2019-07-09 11:20:55 -04:00
William Wilgus
c7f26de2bf lua remove error messages for pre-compiled chunks
We don't have the functionality in the viewer to run pre-compiled chunks
plus if anyone ever wants to add it its easy enough to remove the define
frees 3K

Change-Id: I8d2086e04b51e3ce147ab8741a7d354cb9bf1ade
2019-07-09 01:03:58 +02:00
William Wilgus
213cdfc109 Boomshine Fix rb.touchscreen_set_mode()
Change-Id: I5bc835f1e006ed923cf0b7a3fcf91d4e357913ed
2019-06-17 16:03:57 -05:00
Franklin Wei
edd93414a1 sdl: add pointer to wiki for docs
Change-Id: I6e87658351f32d3c40d9ca2b635ae2f654fdd3aa
2019-06-16 14:51:34 -04:00
Franklin Wei
b04f267ec3 sdl: prevent simulator build from using pthreads
The simulator build will pull in the host SDL headers, which we can't
filter out easily. A simple workaround is to simply remove the pthread
include from our SDL.

Change-Id: I09de0f2e85b891aa88958e21426ab450af516e76
2019-06-16 14:28:56 -04:00
Marcin Bukat
2de2636d6b Fix IRAM overflow introduced in 7a8c9daf7e
There is no easy way to determine iram available for
test_mem plugin and PLUGIN_BUFFER_SIZE is definitely wrong.

Restore previous IRAM buffer sizing

Change-Id: Ia563efd46497438c111efc8d7d2bf65904ca9847
2019-05-31 10:42:40 +02:00
Franklin Wei
38cceb9563 Work around DX90 compile error
Change-Id: I80751a41d0711c52558ba198c22d1f012998302c
2019-05-15 20:39:23 -04:00
Franklin Wei
75fe15a06c puzzles: refactor rockbox frontend
Cleaned up a bit of copy-pasted code and added some useful comments.

Change-Id: I9a6f37acbeeda58b3ea8c65ee96230372400f323
2019-05-15 18:18:17 -04:00
Franklin Wei
f940276fd9 puzzles: resync with upstream
This brings the puzzles source to upstream commit e2135d5. (I've made my own
changes on top of that.)

This brings in a couple bugfixes and a new solver for Dominosa.

Change-Id: I11d46b43171787832330a5e2e0d2f353f36f727d
2019-05-15 18:16:27 -04:00
Sebastian Leonhardt
60c9df0b12 blackjack: various fixes
- fix double down wins/looses too much money
- fix splitting doubles lost/won amount of first split
- fix insurance pays out too litle
- fix splitting allows to overdraw account
- fix insurance allows to overdraw account

Change-Id: Ib58954d6b960fb2a78f5b4d29496974b7c58fb65
2019-02-01 19:58:46 +01:00
William Wilgus
cdd4708326 lua rewrite boomshine
rewrite the logic of boomshine to make it more difficult
 especially small screens

rewrite of the game engine to make memory usage more consistent
 throught the level and decrease overall memory usage
 this also removes most of the stuttering in play

Add test of device speed this should improve very slow devices
 but the threshold might still need tweaked

Change-Id: I49f5269c69405f6b6060ab18f52c96e3f69ebb14
2019-01-24 05:39:38 +01:00
Solomon Peachy
9c86ac2983 Fix compile wanings in pacbox and invadrox introduced in d4942cc
Change-Id: I5d599d4b25207dcf03ed3f4be76d10907d36a99b
2019-01-02 10:06:11 -05:00
Solomon Peachy
d4942cc74c Add Xuelin iHIFI 770/770C/800 support
Taken from the xvortex fork (Roman Stolyarov)
Ported, rebased, and cleaned up by myself.

Change-Id: I7b2bca2d29502f2e4544e42f3d122786dd4b7978
2019-01-02 08:10:01 -05:00
Solomon Peachy
35930ddb8d Keymap improvements for the xDuoo X3
- Synchronized with actual state of Vortex version in general.
- Playback resume has been moved to the Power button.
- Option button acts identically in most contexts: main menu on short
  press and quickscreen on long press.
- Defined A-B repeat mode control buttons.
- Level change action in chessbox has been moved to the volume down button.

(Patch by Igor Poretsky)

Change-Id: I48046ff123d2bccdc0d0c4ed8b088e2053aefa5e
2019-01-02 04:57:32 +01:00
William Wilgus
a71af1778d Fix lua helpers -- supress line markers in preproc source generation scripts
In newer builds line markers prevent lua helper scripts
from grabbing some inputs especially _bool

This patch adds the -P switch
  Inhibit generation of linemarkers in the output from the preprocessor.
  This might be useful when running the preprocessor on something that
  is not C code, and will be sent to a program which might be confused
  by the linemarkers.

Change-Id: I66c3b099729f6651300f9fcf4670533a20cc90c1
2018-12-24 21:37:06 +01:00
Solomon Peachy
75fe78c802 Handle SYS_POWEROFF event in recorder and chessbox plugins
Credit to Igor Poretsky

Change-Id: I151d3511b9cee269190d87df7fa7dd355aaafc9b
2018-12-23 18:01:54 -05:00
Franklin Wei
b3356e3aff puzzles: resync with upstream
This brings the code to upstream commit 3ece3d6 (I've made my own Rockbox-
specific changes on top of that).

Changes include using C99 `bool' throughout, and minor logic fixes for some
puzzles.

Change-Id: Ie823e73ae49a8ee1de411d6d406df2ba835af541
2018-12-21 22:13:33 -05:00
William Wilgus
28f91ff3dc Lua Fix settings_helper for the gigaBeastS
the gigabeatS has an embedded struct that needs to be parsed

Change-Id: I88c9101afaaa95182f37ade1410cccb4fb768e33
2018-12-17 09:41:15 -06:00
William Wilgus
9d66b5459e Lua add read/write access to global_status, global_settings, audio_current_track
moved items to rb.system
added read access to audio_current_track and audio_next_track

Change-Id: Ia055b8cb3848e540067818f596ffd1058da057fb
2018-12-16 13:33:18 -06:00
William Wilgus
78b2d13567 Pdbox hide cast-function-type fix overlapping memcpy
dsoundfile.c used memcpy for overlapping memory regions switched to memmove
Suppress the 160+ warnings for cast-function-type
This plugin would require major work to fix these warnings

Change-Id: I309d914839c1e70126a05b387863fd21613497a9
2018-12-08 06:23:19 -06:00
William Wilgus
3d72119dd4 mpegplayer fix warnings
this should fix 'warning: cast between incompatible function types'

Change-Id: I7d192b8953fd14511431cb50254900f566eb0574
2018-11-26 01:51:09 -05:00
William Wilgus
9ed486bdc7 lua add LCD_DEFAULT_FG, fix 2-bit screen fg/bg inversion
Change-Id: Ibe2bc6602ff27524a3b96d9523780acbfbf03c76
2018-11-24 16:40:23 -05:00
William Wilgus
e36edaee55 Lua fix crash on arm devices
This is a seemingly random bug that only affects (as far as I can tell)
arm devices it isn't actually random as code changes cause it to
appear/disappear based on alignment

Change-Id: I4cbc4370677959319f8589fe454e854c45623468
2018-11-17 09:04:05 -05:00
William Wilgus
03718bdb76 Lua fix reader bug in lzio
When loading a file, Lua may call the reader function again after it
returned end of input

https://www.lua.org/bugs.html#5.1.5-2

Change-Id: Ic2f4d727705a0b8f48ce792f6a9f7af25a503037
2018-11-15 11:20:54 +01:00
William Wilgus
b69faf0bcc lua update to 5.1.5
Modify Rocklua towards upstream 5.1.5

Clean up some of the Rocklua implementation

Change-Id: Iac722e827899cf84f5ca004ef7ae7ddce5f7fbbe
2018-11-11 19:42:30 -05:00
William Wilgus
b5fb9781a6 Lua fix pixel-painter score save
pixel-painter was depending on the old readline code that
returned nil for empty lines however empty lines should
have returned an empty string

Change-Id: Ic06ce920a7ab38e1fb8f7197d637e74ed9e35653
2018-11-05 07:18:08 +01:00
William Wilgus
85079483c5 Lua Boomshine Update with circles + levels
added a few more levels and increased difficulty based on level

Rliimage allows us to use circles in boomshine
Optimized some of the code to exceed the speed of the original

Change-Id: I68eb74f8b68fcdc8a9d022cd172374744425f15d
2018-11-05 00:30:46 -05:00
William Wilgus
d9f9def505 Lua fix failure to read lines longer than LUAL_BUFFERSIZE
Readline didn't handle lines longer than LUAL_BUFFERSIZE it now
reads these in chunks.

Change-Id: Iffe12447e5441ff6b479ce3de1d36df64c276183
2018-11-02 23:18:30 -04:00
William Wilgus
f6e10b8488 Lua optimize combine and rework similar functions
rb.strncasecmp
    strcasecmp just exclude count -> rb.strncasecmp(s1, s2)

rb.backlight_brightness_set
    backlight_set_brightness -- redundant
    rb.backlight_brightness_use_setting -> rb.backlight_brightness_set()

rb.buttonlight_brightness_set
    buttonlight_set_brightness -- redundant
    rb.buttonlight_brightness_use_setting -> rb.buttonlight_brightness_set()

rb.mixer_frequency
    rb.mixer_set_frequency -> mixer_frequency(freq)
    rb.mixer_get_frequency -> mixer_frequency

rb.backlight_onoff
    rb.backlight_on  -> rb.backlight_onoff(true)
    rb.backlight_off -> rb.backlight_onoff(false)

rb.touchscreen_mode
    rb.touchscreen_set_mode -> rb.touchscreen_mode(mode)
    rb.touchscreen_get_mode -> rb.touchscreen_mode()

rb.schedule_cpu_boost
    rb.trigger_cpu_boost -> rb.schedule_cpu_boost(true)
    rb.cancel_cpu_boost -> rb.schedule_cpu_boost(false)

Includes rbcompat.lua for backwards compatibility
if your script is broken by this change you simply add
`require("rbcompat")` to the top for the old functionality

Change-Id: Ibffd79a0d9be6d7d6a65cc4af5c0a1c6a0f3f94d
2018-11-02 18:00:06 +01:00
William Wilgus
bb025e3962 lua fix rlimage FB_SCALARPACK()
FB_SCALARPACK(lua_tointeger()) was calling lua_tointeger 3x on color targets

Change-Id: I7b3d73bba5dbc0aa4388b123de11410572fe67c5
2018-11-02 00:42:57 -04:00
William Wilgus
9b385f37ef Lua fix dir string constants and pcm_play_pause & pcm_set_frequency
String constants were already expanded in the first macro
pcm functions were looking for stack position #1 when they needed stack pos #2

Change-Id: I7b4fb90953ab2395b77cbd550fdd257fafca6aae
2018-11-01 18:18:46 -04:00
William Wilgus
be7a58c331 Lua Fix utf8encode, remove utf16 functions
The auto generated utf8/16 encode/decode functions did not work.
Upon implementing them correctly I found that lua handles the utf-8
form properly but I could not get utf-16 to work without crashing
maybe someone can come along later and implement utf-16 safe string
functions but for now utf-16 is removed.

Change-Id: I97a044e200dc27f683a45487cd93fce667c670c4
2018-11-01 16:34:02 +01:00
William Wilgus
bbfe477811 Lua Add underscores in audio, pcm, playlist functions
Lessen confusion for end users looking for the underlying function names in
plugin.h

Change-Id: I6662dc7bd9f22d83af372b3d3c5af53d9a1eac9a
2018-10-31 09:23:00 -04:00
William Wilgus
74fe5203d0 lua consolidate pcm_ functions
The way to call the pcm functions has changed
rb.pcm("option", var)
rb.pcm_set_frequency(freq) = becomes rb.pcm("pcmsetfrequency", freq)

added pcm.lua to the includes for conversion to old functions
if your script is broken by this change you simply add
`require("pcm")` to the top for the old functionality

added rb.pcm("calculatepeaks")

Change-Id: I092057b0c0b5575e567862661f122da1ca2680e8
2018-10-30 14:16:01 -04:00
William Wilgus
2e1ca20097 Lua restore audio_set_recording_gain, audio_set_output,input
Did not mean to wipe out these function when I consolidated audio

Made the regex for audio_ and playlist_ exact matches instead of fuzzy

Change-Id: I7537d1b494afb114c8b6333ea177b1e482f6b672
2018-10-30 12:05:15 -04:00
William Wilgus
6d8d2422ea Lua update strftime.c from dietlibc source
Adds %F -- %Y-%m-%d
Fixes possible buffer overflow when writing final \0
Frees a bit of code on NON-RTC targets

Change-Id: I1c2600a68ee88c6c99f411ae6646861578683f90
2018-10-30 02:39:11 -04:00
William Wilgus
eab73b3dee Lua replace fscanf
Rocklua was using the full fscanf implementation
to simply read %ld for the file:read("*n") function
wasting 1k on unneeded/unused functionality

Instead, I've implemented a filetol function to duplicate it
without the extra overhead using strtol which as an added bonus
ERANGE errors now resolve to LONG_MIN and LONGMAX instead of
integer overflow

filetol()
   reads long int from an open file, skips preceding
   whitespaces returns -1 if error, 1 on success.
   *num set to LONG_MAX or LONG_MIN on overflow.
   If number of digits is > than LUAI_MAXNUMBER2STR
   filepointer will continue till the next non digit
   but buffer will stop being filled with characters.
   Preceding zero is ignored.

Change-Id: Ia42d0f73c63a894625bca4581e9b7e1cc7387fd2
2018-10-29 23:22:35 -04:00
William Wilgus
cc0a4c632a Lua remove strncat.c & strcspn.c
Change-Id: I08256f31e733d2674054e8e589d539d1396a0ee6
2018-10-30 04:17:06 +01:00
William Wilgus
df8233e4ab Lua expand multiple screen support
Some of the lcd functions had support for multiple screens but this wasn't
very safe since the screen number wasn't bounded within the screens[] array
This adds support for all the lcd functions along with checking that screen#
is bounded properly, adds around 600 bytes to devices with a remote screen
devices without a remote screen lock to SCREEN_MAIN

Change-Id: I618bbc7b3919c7b0ff375fb2d71949d7cab43c87
2018-10-30 04:16:23 +01:00
William Wilgus
80352c2c2d Lua rliimage optimize rli_marshal, rli_copy, lcd_xxx_bitmap
rli_marshal and rli_copy allow the use of a custom lua function
instead of the built-ins, this custom function can signal to stop
before the whole image is iterated.

Originally it was checking for a return of 0
which was additional overhead for the built-in functions
(which never stop early) as well.
Now custom_transform sets the x & y deltas to 0 to indicate early
exit removing an extra 'if' per cycle and return from all of the
rli_transform functions

The lcd_xxx_bitmap functions all require x, y, w, h, screen these calls
have been consolidated into a single function get_bmp_bounds()

Change-Id: I88de3149c58d1bfb40e9d1a91341fb86cbd63b51
2018-10-30 04:16:23 +01:00
William Wilgus
73f2bd9c46 Lua remove gmtime.c use rb_plugin version instead
Change-Id: Ia6d47a13ec8ae407661a78c56513ac0c164216da
2018-10-28 07:15:29 -04:00
William Wilgus
5449500a67 Lua Rlimage metatable
Put rliimage functions into the rb.image metatable instead of the rb. table

Change-Id: Iecdc564c2ea9739656e2025b51bb5d5c62e3dbc1
2018-10-25 07:10:46 -04:00