lua rock events crash on error in main state

on errors thread stack overflows
yielding before thread_exit() is a bad idea apparently

Change-Id: Iac45d4321fac496738384fdbbeb480356ef2a1bb
This commit is contained in:
William Wilgus 2019-08-11 23:56:24 -05:00
parent 3b75f98700
commit 3d06d35bf6

View file

@ -72,6 +72,7 @@
#define EVENT_METATABLE "event metatable"
#define EVENT_THREAD LUA_ROCKEVENTSNAME ".thread"
#define EV_STACKSZ DEFAULT_STACK_SIZE
#define LUA_SUCCESS 0
#define EV_TIMER_FREQ (TIMER_FREQ / HZ)
@ -323,7 +324,7 @@ event_error:
/* thread is exiting -- clean up */
rb->timer_unregister();
rb->yield();
//rb->yield();
rb->thread_exit();
return;
@ -360,7 +361,7 @@ static void create_event_thread_ref(struct event_data *ev_data)
lua_createtable(L, 2, 0);
ev_data->event_stack = (long *) lua_newuserdata (L, DEFAULT_STACK_SIZE);
ev_data->event_stack = (long *) lua_newuserdata (L, EV_STACKSZ);
/* attach EVENT_METATABLE to ud so we get notified on garbage collection */
luaL_getmetatable (L, EVENT_METATABLE);
@ -412,7 +413,7 @@ static void init_event_thread(bool init, struct event_data *ev_data)
ev_data->thread_id = rb->create_thread(&event_thread,
ev_data->event_stack,
DEFAULT_STACK_SIZE,
EV_STACKSZ,
0,
EVENT_THREAD
IF_PRIO(, PRIORITY_SYSTEM)