lua: wrap thread_set_priority with #ifdef HAVE_PRIORITY_SCHEDULING

Should fix a compile-time error on simulator.

Change-Id: I5962479579350ebffe6dcce4f65a629b108ff936
This commit is contained in:
Franklin Wei 2019-07-28 14:56:59 -04:00
parent 5572904887
commit 8379b230f6

View file

@ -77,6 +77,7 @@ RB_WRAP(schedule_cpu_boost)
}
#endif
#ifdef HAVE_PRIORITY_SCHEDULING
RB_WRAP(thread_set_priority)
{
unsigned int thread_id = rb->thread_self();
@ -85,6 +86,7 @@ RB_WRAP(thread_set_priority)
lua_pushinteger(L, result);
return 1;
}
#endif
RB_WRAP(current_path)
{
@ -778,7 +780,10 @@ static const luaL_Reg rocklib[] =
#ifdef HAVE_SCHEDULER_BOOSTCTRL
RB_FUNC(schedule_cpu_boost),
#endif
#ifdef HAVE_PRIORITY_SCHEDULING
RB_FUNC(thread_set_priority),
#endif
RB_FUNC(current_path),