From 8379b230f66d5ef0ac3e7282431d1f40fc90f22c Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sun, 28 Jul 2019 14:56:59 -0400 Subject: [PATCH] lua: wrap thread_set_priority with #ifdef HAVE_PRIORITY_SCHEDULING Should fix a compile-time error on simulator. Change-Id: I5962479579350ebffe6dcce4f65a629b108ff936 --- apps/plugins/lua/rocklib.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/apps/plugins/lua/rocklib.c b/apps/plugins/lua/rocklib.c index c266516602..1e3bc207b7 100644 --- a/apps/plugins/lua/rocklib.c +++ b/apps/plugins/lua/rocklib.c @@ -77,6 +77,7 @@ RB_WRAP(schedule_cpu_boost) } #endif +#ifdef HAVE_PRIORITY_SCHEDULING RB_WRAP(thread_set_priority) { unsigned int thread_id = rb->thread_self(); @@ -85,6 +86,7 @@ RB_WRAP(thread_set_priority) lua_pushinteger(L, result); return 1; } +#endif RB_WRAP(current_path) { @@ -778,7 +780,10 @@ static const luaL_Reg rocklib[] = #ifdef HAVE_SCHEDULER_BOOSTCTRL RB_FUNC(schedule_cpu_boost), #endif + +#ifdef HAVE_PRIORITY_SCHEDULING RB_FUNC(thread_set_priority), +#endif RB_FUNC(current_path),