quake: update readme

Change-Id: Ic9ec250ad9c58dad33b703f0874c0307962fd199
This commit is contained in:
Franklin Wei 2019-08-03 12:30:40 -04:00
parent 7ba2ef566e
commit 827c881583

View file

@ -2,7 +2,7 @@ Introduction
============
These are my port notes for Quake. This runs, of course, on our SDL
port. See <https://www.rockbox.org/wiki/SdlPort> for more.
port. See <https://www.rockbox.org/wiki/SdlPluginPort> for more.
Port Lineage
============
@ -29,11 +29,18 @@ when running, so there's plenty of space for this on some targets
Known bugs
==========
Setting the sample rate to 44.1 KHz leads to all sorts of weird
crashes, which stem (probably) from the same underlying memory
SOLVED: Setting the sample rate to 44.1 KHz leads to all sorts of
weird crashes, which stem (probably) from the same underlying memory
corruption issue. Only thing is, it seems to occur only on hardware so
it's a huge pain to debug.
This issue turned out to be a synchronization issue when loading files
from multiple threads. Fixed with some mutex locks. - 8/2/19
There is a weird crash that occurs on simulator only when playing the
first demo. I've inserted a splash statement so we can watch for it on
target.
Optimization targets
====================