quake: update readme
Change-Id: Ic9ec250ad9c58dad33b703f0874c0307962fd199
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@ -2,7 +2,7 @@ Introduction
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============
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These are my port notes for Quake. This runs, of course, on our SDL
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port. See <https://www.rockbox.org/wiki/SdlPort> for more.
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port. See <https://www.rockbox.org/wiki/SdlPluginPort> for more.
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Port Lineage
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============
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@ -29,11 +29,18 @@ when running, so there's plenty of space for this on some targets
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Known bugs
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==========
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Setting the sample rate to 44.1 KHz leads to all sorts of weird
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crashes, which stem (probably) from the same underlying memory
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SOLVED: Setting the sample rate to 44.1 KHz leads to all sorts of
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weird crashes, which stem (probably) from the same underlying memory
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corruption issue. Only thing is, it seems to occur only on hardware so
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it's a huge pain to debug.
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This issue turned out to be a synchronization issue when loading files
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from multiple threads. Fixed with some mutex locks. - 8/2/19
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There is a weird crash that occurs on simulator only when playing the
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first demo. I've inserted a splash statement so we can watch for it on
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target.
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Optimization targets
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====================
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