sdl: silence audio driver debug output
Change-Id: I7aae3419f56f9cf952d9383f2a6cf9e9950e9a6d
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71922db6cf
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c2411f785c
1 changed files with 2 additions and 2 deletions
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@ -82,7 +82,7 @@ static void get_more(const void **start, size_t *size)
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if(this->hidden->status[idx] == 1)
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{
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/* Play this one. */
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LOGF("Playing buffer %d", idx);
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//LOGF("Playing buffer %d", idx);
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*start = this->hidden->rb_buf[idx];
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*size = this->hidden->mixlen;
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@ -163,7 +163,7 @@ static void ROCKBOXAUD_PlayAudio(_THIS)
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memcpy(dst + size, src + size, this->hidden->mixlen - size);
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LOGF("filled buffer %d (status %d %d %d)", idx, this->hidden->status[0], this->hidden->status[1], this->hidden->status[2]);
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//LOGF("filled buffer %d (status %d %d %d)", idx, this->hidden->status[0], this->hidden->status[1], this->hidden->status[2]);
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}
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static SDL_AudioDevice *ROCKBOXAUD_CreateDevice(int devindex)
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