wolf3d: allow entering in-game jukebox by holding fire button
Change-Id: I8936178191e682b70c64ef6ae04d6636e5cf3521
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1 changed files with 7 additions and 1 deletions
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@ -1277,7 +1277,13 @@ static void InitGame()
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// HOLDING DOWN 'M' KEY? (Fire for rockbox)
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//
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#ifndef SPEARDEMO
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if (Keyboard[sc_Control])
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/* allow entering jukebox */
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rb->sleep(HZ / 10);
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IN_ProcessEvents();
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if (Keyboard[sc_Return])
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{
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DoJukebox();
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didjukebox=true;
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