Commit graph

4461 commits

Author SHA1 Message Date
Solomon Peachy
5572904887 chessbox: Fixes and enhancements
- Unfinished game is now saved along with current position.
- All savings are automatically done on shutdown.
- Implemented facility to view played games.
- Fixed bug that prevented program from the very first move.

Patch by Igor Poretsky

Change-Id: I997b97752e4362ed953309bea985d071f9db229b
2019-07-28 18:39:41 -04:00
Vencislav Atanasov
7f9fc20afa Use full_path_subst on more places, to avoid replacing the wrong occurrences in
paths.

If ROOTDIR=/rockbox and BUILDDIR=/rockbox/build-something, it is now possible to
successfully build both target binaries and simulators.

Change-Id: If12d1d5933c5a15feebf627a4f1636dc1e3a67fa
2019-07-28 21:00:57 +02:00
Franklin Wei
d8330c9c18 sdl: gut OS/2, win32 code from SDL.c
This should help with compiling win32 simulators.

Change-Id: Icfbf78f7d0a8b0ddebffa8daac3adf55ac21f139
2019-07-28 14:27:49 -04:00
Franklin Wei
090bdedc62 quake: add README with some notes
Change-Id: I702e81f8715b505d4ed6d0eca861e3ddb680038d
2019-07-28 14:06:45 -04:00
Franklin Wei
711ddfdaad sdl: gut non-Rockbox platform detection code
This should prevent false positives when simulators for other systems (e.g.
win32).

Change-Id: Ib14a277fbfeb1b0ae141ebc4591d80a2cc0f526d
2019-07-28 13:59:32 -04:00
William Wilgus
45bd14b392 Lua Add Emergency Garbage Collector
Derivative of work by RobertGabrielJakabosky
 http://lua-users.org/wiki/EmergencyGarbageCollector

I've only implemented the not enough memory part and
 expanded this idea to adding a mechanism to signal
 the OOM condition of the plugin buffer which allows us to only
 grab the playback buffer after garbage collection fails
 (SO THE MUSIC KEEPS PLAYING AS LONG AS POSSIBLE)

Change-Id: I684fb98b540ffc01f7ba324ab5b761ceb59b9f9b
2019-07-28 15:17:48 +02:00
William Wilgus
ddf612c84b lua remove unneeded plugin functions
Change-Id: I04bc38d03b7f0ca65a815685eb6ab0f5ff825c45
2019-07-28 07:29:10 -05:00
Franklin Wei
fd20114eb2 robotfindskitten: clear message line before cinema scene
Just writes a bunch of spaces to clear the space before playing our
animation.

Change-Id: I9422190b691039252de70a5c7eec6286c686f031
2019-07-28 01:30:29 +02:00
Franklin Wei
feacbcd639 quake: cache files in memory to eliminate skips
This caches large files (arbitrarily defined as >1MB) in memory, which
reduces the delay when a new model or sound is needed.

Change-Id: I0f96449555a32f05d771fe900c10eaf21ecbb4f6
2019-07-27 16:07:39 -04:00
Franklin Wei
cdfb7d44f2 sdl: fix video regression introduced by 5d05b9d
The quake commit tried to optimize lcd updates but inadvertently broke
wolf3d (which always uses a 320x200 screen size). This fixes that and also
lets direct mode truly exit early to hopefully save some cycles.

Change-Id: I41d96cd584257fe25e791c7f615812849f348e4f
2019-07-25 14:27:17 -04:00
William Wilgus
6e32e06498 lua add sound_current, consolidate sound_ functions
add defines for sound functions
 SOUND_VOLUME, SOUND_BALANCE, SOUND_CHANNELS, SOUND_STEREO_WIDTH ...
 defines depend on target
 require "sound_defines" to add them to rb.sound_settings[]

consolidates:
 sound_set, sound_current, sound_default, sound_min, sound_max,
 sound_unit, sound_pitch, sound_val2phys to a single function

 rb.sound("name", setting, [value])

 require "sound.lua" for old functionality

Change-Id: Ice695218aa433f4fcbb48fbd6b8a9bf29c994110
2019-07-25 10:17:40 -05:00
Franklin Wei
7e4902bf6b quake: fix errorneous endian-correcting reads
ef9ee89 introduced Read{Big,Little}{Short,Long,Float} functions to safely
read a value in memory. These incorrectly take char*, which causes them to
output erroneous 0xff bytes when given bytes with bit 7 set.

Change-Id: I9531172301aecfdacae405d2f782f662608ce6df
2019-07-24 21:02:11 -04:00
Franklin Wei
ef9ee8935f quake: fix unaligned accesses in model.c
Allows playing registered episodes.

Change-Id: I20e1ca2000776a19767a9c3caef790d4f62ca188
2019-07-21 15:13:35 -04:00
Franklin Wei
2ca47176f9 quake: pack structs which could potentially be unaligned
The d*_t structs are from "d"isk, which means they could be
unaligned. Packing them saves me from having to rewrite every single
access to them.

Change-Id: I6d5a9525fff368bf29bdb85cf1672fce02ce3396
2019-07-21 15:13:35 -04:00
Franklin Wei
f83de422fa quake: enable building Quake2
Change-Id: I67f8f7c6e7e337806751057d1c9ebdae16c54119
2019-07-21 15:13:35 -04:00
Solomon Peachy
5a84239e43 Add speech feedback to imageviewer plugin
Patch by Igor Poretsky

Change-Id: Ifcca7342d07f0d7fb90d282468f7e6576c13d36b
2019-07-20 17:20:19 -04:00
Solomon Peachy
78892b5eb0 FS#7705: Voice enable battery bench plugin
Original patch by Daniel Dalton
Updated by Igor Poretsky

Change-Id: I40d3bb89dbaf3582e1d7af8e8964205507cd2a8d
2019-07-20 20:42:02 +02:00
Solomon Peachy
4edaf3fb98 FS#7912: Voice enable the chessbox plugin
Original patch by Mario Lang
Heavily updated by Igor Poretsky

Change-Id: Iaa0c32a79a464860ff294096825ae788f35cf312
2019-07-20 20:14:18 +02:00
Solomon Peachy
3cb272c97a build: Fix puzzles build due to missing dependency
As rbcompat.h is -include'd on the command line, the mkdep script doesn't
pick it up.  Explicitly add the dependency to lang_enum.h to the makefile.

Also add lang_enum.h to the 'make clean' target!

Change-Id: I33c8ed0cd5c1d44dce02ac9285469c0e4feac00e
2019-07-20 10:06:12 -04:00
Solomon Peachy
55eb1c54eb FS#7704 - Talk support for plugins
Original patch by Mario Lang
Heavily updated by Igor Poretsky
Further updated by myself

  This patch breaks binary API compatibility by placing the new
  functions where they make the most logical sense. IMO this is
  the better approach to take given the scope of the changes needed
  for talk support.

  Since binary API is changing, the patch also moves some other
  functions around to more logical locations.

  As well as voice support in plugins, this patch voice-enables several
  simple plugins.  There will be follow-up patches for many plugins that
  build on this one.

Change-Id: I18070c06e77e8a3c016c2eb6b6c5dbe6633b9b54
2019-07-20 08:48:35 +02:00
Franklin Wei
9c17734394 Silence warning in stdio_compat.h
Change-Id: I5aecaf6fcf42fbaf2deb933e590dcda6d01ac212
2019-07-19 23:51:07 -04:00
Franklin Wei
5d05b9d3e9 Quake!
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.

Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.

Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.

To run, extract Quake's data files to /.rockbox/quake. Have fun!

Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
2019-07-19 22:37:40 -04:00
William Wilgus
3e2b50ed3b lua events from rockbox
This library allows events to be subscribed / recieved within a lua script
most events in rb are synchronous so flags are set and later checked by a
secondary thread to make them (semi?) asynchronous.

There are a few caveats to be aware of:

FIRST, The main lua state is halted till the lua callback(s) are finished
 Yielding will not return control to your script from within a callback
 Also, subsequent callbacks may be delayed by the code in your lua callback
SECOND, You must store the value returned from the event_register function
 you might get away with it for a bit but gc will destroy your callback
 eventually if you do not store the event
THIRD, You only get one cb per event type
 ["action", "button", "custom", "playback", "timer"]
 (Re-registration of an event overwrites the previous one)

Usage:
 possible events =["action", "button", "custom", "playback", "timer"]

 local evX = rockev.register("event", cb_function, [timeout / flags])
  cb_function([id] [, data]) ... end

 rockev.suspend(["event"/nil][true/false]) passing nil affects all events
  stops event from executing, any but the last event before
  re-enabling will be lost, passing false, unregistering or re-registering
  an event will clear the suspend

 rockev.trigger("event", [true/false], [id])
  sets an event to triggered,
  NOTE!, CUSTOM_EVENT must be unset manually
  id is only passed to callback by custom and playback events

 rockev.unregister(evX)
  Use unregister(evX) to remove an event
  Unregistering is not necessary before script end, it will be
  cleaned up on script exit

Change-Id: Iea12a5cc0c0295b955dcc1cdf2eec835ca7e354d
2019-07-19 20:48:34 -05:00
William Wilgus
8bd992c503 lua disable bytecode dump & undump functions
Adds a flag to remove the ability to dump and load lua bytecode

saves 6+kb

Change-Id: I080323df7f03f752e0a10928e22a7ce3190a9633
2019-07-18 14:56:00 -05:00
William Wilgus
d5908f520e Fix Red lua move constants out of binary image
didn't consider sims might have reserved enums

Change-Id: Ic404972f0836bc81ba149f4ecdd3ec61bd8bd4b3
2019-07-18 10:53:34 -05:00
William Wilgus
c9aeb4284e lua move constants out of binary image
Rockbox constants are auto generated by a perl script like the majority
 of the plugin functions.

Constants are contained in rb_defines.lua, if the file exists it is auto loaded
 by the lua state for backwards compatibility

Frees ~1k

Change-Id: I237700576c748f468249e501c839d89effca3f39
2019-07-18 08:42:00 -05:00
William Wilgus
47639fb9ac lua alphabetically sort perl generated rocklib_aux functions
Change-Id: I6566c19a0fee630a5e250c1244159d5b488b57ff
2019-07-17 10:22:21 -05:00
William Wilgus
fc25562842 lua close state on os.exit
Change-Id: I376fad0f92f1155698740e1b8599a3385998575c
2019-07-13 07:46:32 -05:00
Franklin Wei
7739ad6622 wolf3d: allow entering in-game jukebox by holding fire button
Change-Id: I8936178191e682b70c64ef6ae04d6636e5cf3521
2019-07-12 16:21:11 -04:00
William Wilgus
ee58f2601c lua reduce heap allocated buffer sizes, organize luaconf.h
Change-Id: Ib9e568ea73a01474facd57cc155e62fa3dc093f7
2019-07-11 11:59:43 -05:00
William Wilgus
a332924f68 lua late bound cfunction tables
We have quite a bit of ram tied up in lua with our c libraries
I was searching for a way to free up some of this when I came
across read only tables in e-lua but that involved a lot of patching
through the source

Instead I came up with this..
it frees about 15k ram without much slowdown in code execution
since after a function gets called it is automatically added to the table

If you have a performance issue you can call the bind method
to bind a specific function or the whole table in one shot

for instance rb table
rb("lcd_clear") -- binds/returns function rb.lcd_clear()
rb(nil) -- binds every function in rb table + removes latebind metatable ..

-- added pairs and ipairs code from lua 5.2
-- cleaned up code + made more seamless
  existing fields are now saved rather than overwritten when table is bound

Change-Id: I1c20e76b736c032dedc727d2e58928641e40191d
2019-07-11 00:09:54 -05:00
William Wilgus
c6fcb1cf45 lua inbinary strings
Allows saving of ram by reusing strings already stored in the binary
and storing a pointer instead of malloc and copy to get them inside
the lua state

Saves about 1.5K overall

Derivative of work by bogdanm
RAM optimizations: pseudo RO strings, functions in Flash
d54659b572

Change-Id: I21d6dcfa32523877efd9f70fb0f88f2a02872649
2019-07-11 00:31:41 +02:00
Franklin Wei
42240f6990 wolf3d: increase default viewport size
Makes things a little bigger by default (but not maximized).

Change-Id: I9e4ae725e22458f1e5140a560ff242159ef582d7
2019-07-10 17:03:26 -04:00
Franklin Wei
89aea2d5fe wolf3d: write configs to /.rockbox/wolf3d instead of /.wolf4sdl
Let's keep things neat.

Change-Id: I995b2c4949d3adbbd7ea4ef361f0712aa222612e
2019-07-10 17:03:26 -04:00
William Wilgus
c0dbfc8130 lua add track length & elapsed to rb.audio()
track elapsed is needed to use fast-forward and rewind effectively
track length might as well be added too..

Change-Id: I906c92eb5260164c6177d8c0a8ff879b1fad7898
2019-07-10 05:07:25 +02:00
Franklin Wei
152e415b0d wolf3d: fix FM OPL alignment bug in a cleaner way
wl_def.h has a #pragma pack(1), which causes issues when we take the
address of an unaligned struct field. This fixes the issue by
disabling packing in fmopl_gpl.c.

Change-Id: I526880fa73226e8028855896f7efc3a66571b3ec
2019-07-09 17:34:09 -04:00
Franklin Wei
b1f16371b0 sdl: fix build
-T flag is program-specific.

Change-Id: I730a9c19be43e79c7ff4e6d4fb5b8f498f08515e
2019-07-09 13:07:43 -04:00
Franklin Wei
a1353a3eff wolf3d: add missing SOURCES.wolf
I'm dumb...

Change-Id: I5e8ebcf3d7e739c1cd50509b15fe585819ba7fb9
2019-07-09 12:30:56 -04:00
Franklin Wei
3f59fc8b77 Wolfenstein 3-D!
This is a port of Wolf4SDL, which is derived from the original id
software source release. The port runs on top of the SDL plugin
runtime and is loaded as an overlay.

Licensing of the game code is not an issue, as discussed below
(essentially, the Debian project treats Wolf4SDL as GPLv2, with an
email from John Carmack backing it up):

  http://forums.rockbox.org/index.php?topic=52872

Included is a copy of MAME's Yamaha OPL sound chip emulator
(fmopl_gpl.c).  This file was not part of the original Wolf4SDL source
(which includes a non-GPL'd version), but was rather rebased from from
a later MAME source which had been relicensed to GPLv2.

Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
2019-07-09 11:20:55 -04:00
Franklin Wei
c2411f785c sdl: silence audio driver debug output
Change-Id: I7aae3419f56f9cf952d9383f2a6cf9e9950e9a6d
2019-07-09 11:20:55 -04:00
Franklin Wei
71922db6cf sdl: a couple minor fixes
Prevents system SDL from interfering with thread driver selection. Also
adds test code for alignment faults.

Change-Id: I8bc181922c4a9e764429897dbbaa1ffaabd01126
2019-07-09 11:20:55 -04:00
William Wilgus
c7f26de2bf lua remove error messages for pre-compiled chunks
We don't have the functionality in the viewer to run pre-compiled chunks
plus if anyone ever wants to add it its easy enough to remove the define
frees 3K

Change-Id: I8d2086e04b51e3ce147ab8741a7d354cb9bf1ade
2019-07-09 01:03:58 +02:00
William Wilgus
213cdfc109 Boomshine Fix rb.touchscreen_set_mode()
Change-Id: I5bc835f1e006ed923cf0b7a3fcf91d4e357913ed
2019-06-17 16:03:57 -05:00
Franklin Wei
edd93414a1 sdl: add pointer to wiki for docs
Change-Id: I6e87658351f32d3c40d9ca2b635ae2f654fdd3aa
2019-06-16 14:51:34 -04:00
Franklin Wei
b04f267ec3 sdl: prevent simulator build from using pthreads
The simulator build will pull in the host SDL headers, which we can't
filter out easily. A simple workaround is to simply remove the pthread
include from our SDL.

Change-Id: I09de0f2e85b891aa88958e21426ab450af516e76
2019-06-16 14:28:56 -04:00
Marcin Bukat
2de2636d6b Fix IRAM overflow introduced in 7a8c9daf7e
There is no easy way to determine iram available for
test_mem plugin and PLUGIN_BUFFER_SIZE is definitely wrong.

Restore previous IRAM buffer sizing

Change-Id: Ia563efd46497438c111efc8d7d2bf65904ca9847
2019-05-31 10:42:40 +02:00
Franklin Wei
38cceb9563 Work around DX90 compile error
Change-Id: I80751a41d0711c52558ba198c22d1f012998302c
2019-05-15 20:39:23 -04:00
Franklin Wei
75fe15a06c puzzles: refactor rockbox frontend
Cleaned up a bit of copy-pasted code and added some useful comments.

Change-Id: I9a6f37acbeeda58b3ea8c65ee96230372400f323
2019-05-15 18:18:17 -04:00
Franklin Wei
f940276fd9 puzzles: resync with upstream
This brings the puzzles source to upstream commit e2135d5. (I've made my own
changes on top of that.)

This brings in a couple bugfixes and a new solver for Dominosa.

Change-Id: I11d46b43171787832330a5e2e0d2f353f36f727d
2019-05-15 18:16:27 -04:00
Sebastian Leonhardt
60c9df0b12 blackjack: various fixes
- fix double down wins/looses too much money
- fix splitting doubles lost/won amount of first split
- fix insurance pays out too litle
- fix splitting allows to overdraw account
- fix insurance allows to overdraw account

Change-Id: Ib58954d6b960fb2a78f5b4d29496974b7c58fb65
2019-02-01 19:58:46 +01:00
William Wilgus
cdd4708326 lua rewrite boomshine
rewrite the logic of boomshine to make it more difficult
 especially small screens

rewrite of the game engine to make memory usage more consistent
 throught the level and decrease overall memory usage
 this also removes most of the stuttering in play

Add test of device speed this should improve very slow devices
 but the threshold might still need tweaked

Change-Id: I49f5269c69405f6b6060ab18f52c96e3f69ebb14
2019-01-24 05:39:38 +01:00
Solomon Peachy
9c86ac2983 Fix compile wanings in pacbox and invadrox introduced in d4942cc
Change-Id: I5d599d4b25207dcf03ed3f4be76d10907d36a99b
2019-01-02 10:06:11 -05:00
Solomon Peachy
d4942cc74c Add Xuelin iHIFI 770/770C/800 support
Taken from the xvortex fork (Roman Stolyarov)
Ported, rebased, and cleaned up by myself.

Change-Id: I7b2bca2d29502f2e4544e42f3d122786dd4b7978
2019-01-02 08:10:01 -05:00
Solomon Peachy
35930ddb8d Keymap improvements for the xDuoo X3
- Synchronized with actual state of Vortex version in general.
- Playback resume has been moved to the Power button.
- Option button acts identically in most contexts: main menu on short
  press and quickscreen on long press.
- Defined A-B repeat mode control buttons.
- Level change action in chessbox has been moved to the volume down button.

(Patch by Igor Poretsky)

Change-Id: I48046ff123d2bccdc0d0c4ed8b088e2053aefa5e
2019-01-02 04:57:32 +01:00
William Wilgus
a71af1778d Fix lua helpers -- supress line markers in preproc source generation scripts
In newer builds line markers prevent lua helper scripts
from grabbing some inputs especially _bool

This patch adds the -P switch
  Inhibit generation of linemarkers in the output from the preprocessor.
  This might be useful when running the preprocessor on something that
  is not C code, and will be sent to a program which might be confused
  by the linemarkers.

Change-Id: I66c3b099729f6651300f9fcf4670533a20cc90c1
2018-12-24 21:37:06 +01:00
Solomon Peachy
75fe78c802 Handle SYS_POWEROFF event in recorder and chessbox plugins
Credit to Igor Poretsky

Change-Id: I151d3511b9cee269190d87df7fa7dd355aaafc9b
2018-12-23 18:01:54 -05:00
Franklin Wei
b3356e3aff puzzles: resync with upstream
This brings the code to upstream commit 3ece3d6 (I've made my own Rockbox-
specific changes on top of that).

Changes include using C99 `bool' throughout, and minor logic fixes for some
puzzles.

Change-Id: Ie823e73ae49a8ee1de411d6d406df2ba835af541
2018-12-21 22:13:33 -05:00
William Wilgus
28f91ff3dc Lua Fix settings_helper for the gigaBeastS
the gigabeatS has an embedded struct that needs to be parsed

Change-Id: I88c9101afaaa95182f37ade1410cccb4fb768e33
2018-12-17 09:41:15 -06:00
William Wilgus
9d66b5459e Lua add read/write access to global_status, global_settings, audio_current_track
moved items to rb.system
added read access to audio_current_track and audio_next_track

Change-Id: Ia055b8cb3848e540067818f596ffd1058da057fb
2018-12-16 13:33:18 -06:00
William Wilgus
78b2d13567 Pdbox hide cast-function-type fix overlapping memcpy
dsoundfile.c used memcpy for overlapping memory regions switched to memmove
Suppress the 160+ warnings for cast-function-type
This plugin would require major work to fix these warnings

Change-Id: I309d914839c1e70126a05b387863fd21613497a9
2018-12-08 06:23:19 -06:00
William Wilgus
3d72119dd4 mpegplayer fix warnings
this should fix 'warning: cast between incompatible function types'

Change-Id: I7d192b8953fd14511431cb50254900f566eb0574
2018-11-26 01:51:09 -05:00
William Wilgus
9ed486bdc7 lua add LCD_DEFAULT_FG, fix 2-bit screen fg/bg inversion
Change-Id: Ibe2bc6602ff27524a3b96d9523780acbfbf03c76
2018-11-24 16:40:23 -05:00
William Wilgus
e36edaee55 Lua fix crash on arm devices
This is a seemingly random bug that only affects (as far as I can tell)
arm devices it isn't actually random as code changes cause it to
appear/disappear based on alignment

Change-Id: I4cbc4370677959319f8589fe454e854c45623468
2018-11-17 09:04:05 -05:00
William Wilgus
03718bdb76 Lua fix reader bug in lzio
When loading a file, Lua may call the reader function again after it
returned end of input

https://www.lua.org/bugs.html#5.1.5-2

Change-Id: Ic2f4d727705a0b8f48ce792f6a9f7af25a503037
2018-11-15 11:20:54 +01:00
William Wilgus
b69faf0bcc lua update to 5.1.5
Modify Rocklua towards upstream 5.1.5

Clean up some of the Rocklua implementation

Change-Id: Iac722e827899cf84f5ca004ef7ae7ddce5f7fbbe
2018-11-11 19:42:30 -05:00
William Wilgus
b5fb9781a6 Lua fix pixel-painter score save
pixel-painter was depending on the old readline code that
returned nil for empty lines however empty lines should
have returned an empty string

Change-Id: Ic06ce920a7ab38e1fb8f7197d637e74ed9e35653
2018-11-05 07:18:08 +01:00
William Wilgus
85079483c5 Lua Boomshine Update with circles + levels
added a few more levels and increased difficulty based on level

Rliimage allows us to use circles in boomshine
Optimized some of the code to exceed the speed of the original

Change-Id: I68eb74f8b68fcdc8a9d022cd172374744425f15d
2018-11-05 00:30:46 -05:00
William Wilgus
d9f9def505 Lua fix failure to read lines longer than LUAL_BUFFERSIZE
Readline didn't handle lines longer than LUAL_BUFFERSIZE it now
reads these in chunks.

Change-Id: Iffe12447e5441ff6b479ce3de1d36df64c276183
2018-11-02 23:18:30 -04:00
William Wilgus
f6e10b8488 Lua optimize combine and rework similar functions
rb.strncasecmp
    strcasecmp just exclude count -> rb.strncasecmp(s1, s2)

rb.backlight_brightness_set
    backlight_set_brightness -- redundant
    rb.backlight_brightness_use_setting -> rb.backlight_brightness_set()

rb.buttonlight_brightness_set
    buttonlight_set_brightness -- redundant
    rb.buttonlight_brightness_use_setting -> rb.buttonlight_brightness_set()

rb.mixer_frequency
    rb.mixer_set_frequency -> mixer_frequency(freq)
    rb.mixer_get_frequency -> mixer_frequency

rb.backlight_onoff
    rb.backlight_on  -> rb.backlight_onoff(true)
    rb.backlight_off -> rb.backlight_onoff(false)

rb.touchscreen_mode
    rb.touchscreen_set_mode -> rb.touchscreen_mode(mode)
    rb.touchscreen_get_mode -> rb.touchscreen_mode()

rb.schedule_cpu_boost
    rb.trigger_cpu_boost -> rb.schedule_cpu_boost(true)
    rb.cancel_cpu_boost -> rb.schedule_cpu_boost(false)

Includes rbcompat.lua for backwards compatibility
if your script is broken by this change you simply add
`require("rbcompat")` to the top for the old functionality

Change-Id: Ibffd79a0d9be6d7d6a65cc4af5c0a1c6a0f3f94d
2018-11-02 18:00:06 +01:00
William Wilgus
bb025e3962 lua fix rlimage FB_SCALARPACK()
FB_SCALARPACK(lua_tointeger()) was calling lua_tointeger 3x on color targets

Change-Id: I7b3d73bba5dbc0aa4388b123de11410572fe67c5
2018-11-02 00:42:57 -04:00
William Wilgus
9b385f37ef Lua fix dir string constants and pcm_play_pause & pcm_set_frequency
String constants were already expanded in the first macro
pcm functions were looking for stack position #1 when they needed stack pos #2

Change-Id: I7b4fb90953ab2395b77cbd550fdd257fafca6aae
2018-11-01 18:18:46 -04:00
William Wilgus
be7a58c331 Lua Fix utf8encode, remove utf16 functions
The auto generated utf8/16 encode/decode functions did not work.
Upon implementing them correctly I found that lua handles the utf-8
form properly but I could not get utf-16 to work without crashing
maybe someone can come along later and implement utf-16 safe string
functions but for now utf-16 is removed.

Change-Id: I97a044e200dc27f683a45487cd93fce667c670c4
2018-11-01 16:34:02 +01:00
William Wilgus
bbfe477811 Lua Add underscores in audio, pcm, playlist functions
Lessen confusion for end users looking for the underlying function names in
plugin.h

Change-Id: I6662dc7bd9f22d83af372b3d3c5af53d9a1eac9a
2018-10-31 09:23:00 -04:00
William Wilgus
74fe5203d0 lua consolidate pcm_ functions
The way to call the pcm functions has changed
rb.pcm("option", var)
rb.pcm_set_frequency(freq) = becomes rb.pcm("pcmsetfrequency", freq)

added pcm.lua to the includes for conversion to old functions
if your script is broken by this change you simply add
`require("pcm")` to the top for the old functionality

added rb.pcm("calculatepeaks")

Change-Id: I092057b0c0b5575e567862661f122da1ca2680e8
2018-10-30 14:16:01 -04:00
William Wilgus
2e1ca20097 Lua restore audio_set_recording_gain, audio_set_output,input
Did not mean to wipe out these function when I consolidated audio

Made the regex for audio_ and playlist_ exact matches instead of fuzzy

Change-Id: I7537d1b494afb114c8b6333ea177b1e482f6b672
2018-10-30 12:05:15 -04:00
William Wilgus
6d8d2422ea Lua update strftime.c from dietlibc source
Adds %F -- %Y-%m-%d
Fixes possible buffer overflow when writing final \0
Frees a bit of code on NON-RTC targets

Change-Id: I1c2600a68ee88c6c99f411ae6646861578683f90
2018-10-30 02:39:11 -04:00
William Wilgus
eab73b3dee Lua replace fscanf
Rocklua was using the full fscanf implementation
to simply read %ld for the file:read("*n") function
wasting 1k on unneeded/unused functionality

Instead, I've implemented a filetol function to duplicate it
without the extra overhead using strtol which as an added bonus
ERANGE errors now resolve to LONG_MIN and LONGMAX instead of
integer overflow

filetol()
   reads long int from an open file, skips preceding
   whitespaces returns -1 if error, 1 on success.
   *num set to LONG_MAX or LONG_MIN on overflow.
   If number of digits is > than LUAI_MAXNUMBER2STR
   filepointer will continue till the next non digit
   but buffer will stop being filled with characters.
   Preceding zero is ignored.

Change-Id: Ia42d0f73c63a894625bca4581e9b7e1cc7387fd2
2018-10-29 23:22:35 -04:00
William Wilgus
cc0a4c632a Lua remove strncat.c & strcspn.c
Change-Id: I08256f31e733d2674054e8e589d539d1396a0ee6
2018-10-30 04:17:06 +01:00
William Wilgus
df8233e4ab Lua expand multiple screen support
Some of the lcd functions had support for multiple screens but this wasn't
very safe since the screen number wasn't bounded within the screens[] array
This adds support for all the lcd functions along with checking that screen#
is bounded properly, adds around 600 bytes to devices with a remote screen
devices without a remote screen lock to SCREEN_MAIN

Change-Id: I618bbc7b3919c7b0ff375fb2d71949d7cab43c87
2018-10-30 04:16:23 +01:00
William Wilgus
80352c2c2d Lua rliimage optimize rli_marshal, rli_copy, lcd_xxx_bitmap
rli_marshal and rli_copy allow the use of a custom lua function
instead of the built-ins, this custom function can signal to stop
before the whole image is iterated.

Originally it was checking for a return of 0
which was additional overhead for the built-in functions
(which never stop early) as well.
Now custom_transform sets the x & y deltas to 0 to indicate early
exit removing an extra 'if' per cycle and return from all of the
rli_transform functions

The lcd_xxx_bitmap functions all require x, y, w, h, screen these calls
have been consolidated into a single function get_bmp_bounds()

Change-Id: I88de3149c58d1bfb40e9d1a91341fb86cbd63b51
2018-10-30 04:16:23 +01:00
William Wilgus
73f2bd9c46 Lua remove gmtime.c use rb_plugin version instead
Change-Id: Ia6d47a13ec8ae407661a78c56513ac0c164216da
2018-10-28 07:15:29 -04:00
William Wilgus
5449500a67 Lua Rlimage metatable
Put rliimage functions into the rb.image metatable instead of the rb. table

Change-Id: Iecdc564c2ea9739656e2025b51bb5d5c62e3dbc1
2018-10-25 07:10:46 -04:00
William Wilgus
55533c4d36 Lua Fix kbd_input
While luaL_addstring() works perfectly fine for the
final buffer once Lual_pushresult() is called
kbd_input doesn't display a previous input properly
since the buffer hasn't been finalized yet

Change-Id: Ic50acaa8b7b17077dec8750dd2b6382624e8a549
2018-10-25 06:30:58 -04:00
William Wilgus
b5786ded64 Lua cleanup kbd_input, gui_syncyesno_run, do_menu
Removes unneeded functions from kbd_input
Consolidates message filling function for gui_syncyesno_run & do_menu

Change-Id: If3c3cea3cbf37a8dc52983c0db174de6d54b35f8
2018-10-25 12:06:10 +02:00
William Wilgus
e4c5f5d412 lua consolidate playlist_ functions
The way to call the playlist functions has changed
rb.playlist("option", var)
rb.playlist_add(filename) = becomes rb.playlist("add", filename)

added playlist.lua to the includes for conversion to old functions
if your script is broken by this change you simply add `require("playlist")`
to the top for the old functionality

added rb.playlist_tracks(dir, filename) to playlist.lua
this will allow you to add all tracks in a playlist.m3u8
to a lua table

Change-Id: I87fcc56be365d8495d214f069331b6ddbfbef1db
2018-10-25 05:59:42 -04:00
William Wilgus
b670fcd50d lua add audio_play consolidate audio_ functions
audio_play was removed from the rocklib I assume due to inconsistent
behavior I've readded it with a check for audio paused which instead
uses rewind/ff and then resumes audio

the way to call the audio functions has changed as well
rb.audio("option", var)
so rb.audio_play(0, 0) becomes rb.audio("play", 0, 0)
audio_audio_flush_and_reload_tracks becomes
rb.audio("flushandreloadtracks")

all functions except audio("getfilepos") return the previous (or still current)
status

added audio.lua to the includes for conversion to old functions
if your script is broken by this change you simply add `require("audio")`
to the top for the old functionality

Change-Id: I364adf0c85d9c12b98cde29c26fbe5ee05b9d331
2018-10-24 12:37:29 -04:00
William Wilgus
20b98f6fd0 Lua fix create_numbered_filename
I didn't realize that some devices used the *num variable
this fixes that oversight

Change-Id: I2ecd6f475bebdd6ce745b360be3762a069bfc2b1
2018-10-24 11:16:25 -04:00
William Wilgus
df4cb9bafc Lua fix strip_extension and create_numbered_filename
Both of these functions modified the string in the lua stack

per lua manual:
'When a C function receives a string argument from Lua,
there are only two rules that it must observe: Not to pop the string
from the stack while accessing it and never to modify the string'

strip_extension will still work with old parameters
and is thus backwards compatible
strip_extension("filename")

create_numbered_filename has changed slightly and IS NOT backwards compatible

create_numbered_filename(path, prefix, suffix, [number])
(number defaults to -1)

Change-Id: I34cf7e2f6f691f33d5ac2b2e995855a171fb99b3
2018-10-24 06:05:53 +02:00
William Wilgus
948984309a lua move rocklib_img to its own separate loadable module
allows rocklib_img to be excluded if needed

stops rocklib_aux from generating redundant prototypes for
lcd_mono_bitmap[_part]

Change-Id: Ie208ad71ab5f9a7deb026dc01a5b0a0631a0d29c
2018-10-22 14:00:58 -04:00
William Wilgus
07fed9053a lua optimize current_path function
frees up around 500 bytes by using the builtin string functionality

Change-Id: Icd4ec921d3fec339b8a4b7f80c9c63d51d4c101c
2018-10-15 18:24:10 +02:00
William Wilgus
0b7a8d5afd Lua remove unusable/unneeded functions from rocklib_aux
rocklib_aux is auto generated from plugin.h
there are a few functions that get added automatically that
are unusable without their companion functions or duplicate
functionality already supplied by lua

Duplicated functionality:
rb->rand, rb->srand
-- see math.rand math.srand

rb->remove, rb->rename
-- see os.remove, os.rename

Unusable:
rb->open_utf8
-- this should be added to the lua file open routines (if at all)

rb->codec_run_proc, rb->codec_close
-- without rb->codec_load_file these are pointless

rb->timer_set_period, timer_unregister
-- even with timer_register implemented lua is not
-- reentrant and crashes the state when timer fires

Shouldn't be used!:
rb->strlcpy, rb->strlcat, rb->strcpy, rb->strcat
-- lua reuses strings by hashed values you break this contract if
-- you change strings behind its back plus lua provides a way to
-- do these functions safely within the strings api

Change-Id: I2f65704a90930378cbbceb254e52f61e8074471e
2018-10-12 17:31:25 -04:00
Solomon Peachy
d2cef81bba mips: fix some compile warnings.
Change-Id: Ia5e83702313c1c184480290d3b0e6a66f01b7277
2018-10-09 22:35:37 -04:00
William Wilgus
046cc497ad Fix red rocklib_img 32-24 bit targets
int is an incompatible type for targets that have 32bit fb_data
need to use FB_SCALARPACK for them

Change-Id: Ib3b5ff19c54d8d1bb76af33d0538a17a71301514
2018-10-08 19:59:50 -04:00
William Wilgus
c0682e0944 Clean up rocklib_img
optimize both size and speed
fix invert for color screens

Change-Id: I7edecae32dcb3daf5b3ed984a0e5b3d463269e60
2018-10-09 01:02:25 +02:00
William Wilgus
e4b843335b lua rocklib cleanup
removes tslf allocations from do_menu and gui_syncyesno_run in favor of
lua_newuserdata

removes some luaL_opt functions in favor of equivalent lua_to functions

moves some definitions to the rocklib.h file

Change-Id: Iaacc3249b8f1af2c220ce59dead0050c66cb3b04
2018-10-08 23:15:16 +02:00
William Wilgus
dc6f23ec36 lua optimize integer and string consts in rocklib
use a table approach for registering integer / string constants

Change-Id: Idbccae9c2203de1c694f6dd5a7014a7fccedae9b
2018-09-14 01:13:22 +02:00
William Wilgus
733c20d5d3 lua move RLIMAGE to own file
Change-Id: Icd10e4c348deec7729d4a6e2bf1152e1dfc70243
2018-09-14 01:00:35 +02:00
Sebastian Leonhardt
91500e1296 pacbox: fix screen and buttons for Creative Zen
* rotate screen counterclockwise
* rotate directional buttons

Change-Id: Icbdf26fe1e14638eb8b0746a9eea99e0236ac6b1
2018-08-05 15:19:07 +02:00
Cástor Muñoz
7442742208 iPod Classic: disable IRAM1
On Classic, IRAM1 (second 128Kb of a total of 256KB available IRAM) is
slower than DRAM. Codecs that actually are using regions of IRAM1 runs
faster when DRAM is used, so IRAM1 is disabled and only IRAM0 remains
enabled: 48KB for core and 80KB for codecs/plugins.

The next test_codec results shows how decode time is decreased:

file           boosted     unboosted
*.ra           ~1.5%       ~0.5%
*.mpc          ~21%        ~4.5%
*.ogg          ~0.5%       ~0%
nero_he*.m4a   ~8%         ~1%
nero*.m4a      ~25%        ~7%
wmapro*.wma    ~4.5%       ~0%
wma*.wma       ~25%        ~7%

In addition there is a small power save when IRAM1 HW is disabled.

Change-Id: I102adee11458e82037f23076d5d5956e23235de8
2018-07-30 18:50:27 -04:00
Solomon Peachy
0662793ca0 Add cleaned-up xDuoo X3 support
Cleaned up, rebased, and forward-ported from the xvortex fork.

(original credit to vsoftster@gmail.com)

Change-Id: Ibcc023a0271ea81e901450a88317708c2683236d
Signed-off-by: Solomon Peachy <pizza@shaftnet.org>
2018-07-28 10:56:31 -04:00