pacbox: fix screen and buttons for Creative Zen
* rotate screen counterclockwise * rotate directional buttons Change-Id: Icbdf26fe1e14638eb8b0746a9eea99e0236ac6b1
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5dfcadc45b
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2 changed files with 21 additions and 4 deletions
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@ -340,10 +340,10 @@
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#define PACMAN_COIN BUTTON_PLAY
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#elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD
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#define PACMAN_UP BUTTON_UP
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#define PACMAN_DOWN BUTTON_DOWN
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#define PACMAN_LEFT BUTTON_LEFT
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#define PACMAN_RIGHT BUTTON_RIGHT
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#define PACMAN_UP BUTTON_LEFT
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#define PACMAN_DOWN BUTTON_RIGHT
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#define PACMAN_LEFT BUTTON_DOWN
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#define PACMAN_RIGHT BUTTON_UP
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#define PACMAN_MENU BUTTON_MENU
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#define PACMAN_1UP BUTTON_SELECT
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#define PACMAN_COIN BUTTON_PLAYPAUSE
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@ -406,10 +406,17 @@
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#define YOFS ((LCD_HEIGHT-288)/2)
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#elif (LCD_WIDTH >= 288) && (LCD_HEIGHT >= 224)
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#if defined(CREATIVE_ZEN)
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#define LCD_SCALE 100
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#define LCD_ROTATE 2
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#define XOFS ((LCD_WIDTH-288)/2)
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#define YOFS ((LCD_HEIGHT-224)/2)
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#else
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#define LCD_SCALE 100
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#define LCD_ROTATE 1
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#define XOFS ((LCD_WIDTH-288)/2)
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#define YOFS ((LCD_HEIGHT-224)/2)
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#endif
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#elif (LCD_WIDTH >= 168) && (LCD_HEIGHT >= 216)
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#define LCD_SCALE 75
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@ -55,6 +55,16 @@ void blit_display(fb_data* lcd_framebuffer, unsigned char* vbuf)
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dst+=LCD_WIDTH;
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}
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}
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#elif LCD_SCALE==100 && LCD_ROTATE==2
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/* Native resolution - rotated 270 degrees = 288x224 */
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next_dst=&lcd_framebuffer[(LCD_HEIGHT-YOFS)*LCD_WIDTH+XOFS];
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for( y=0; y<ScreenHeight; y++ ) {
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dst = (next_dst++);
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for( x=ScreenWidth-1; x>=0; x-- ) {
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*dst = palette[*(vbuf++)];
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dst-=LCD_WIDTH;
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}
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}
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#elif LCD_SCALE==75 && LCD_ROTATE==1
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/* 0.75 scaling - display 3 out of 4 pixels - rotated = 216x168
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Skipping pixel #2 out of 4 seems to give the most legible display
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