Commit graph

4413 commits

Author SHA1 Message Date
Franklin Wei
e19857e712 duke3d: remove unused files
A bunch of cruft left over when I copied the files...

Change-Id: I29d12dae9e507af477fc06ff348c02aee68606a8
2019-07-29 00:50:23 +02:00
Franklin Wei
8379b230f6 lua: wrap thread_set_priority with #ifdef HAVE_PRIORITY_SCHEDULING
Should fix a compile-time error on simulator.

Change-Id: I5962479579350ebffe6dcce4f65a629b108ff936
2019-07-29 00:50:11 +02:00
Solomon Peachy
5572904887 chessbox: Fixes and enhancements
- Unfinished game is now saved along with current position.
- All savings are automatically done on shutdown.
- Implemented facility to view played games.
- Fixed bug that prevented program from the very first move.

Patch by Igor Poretsky

Change-Id: I997b97752e4362ed953309bea985d071f9db229b
2019-07-28 18:39:41 -04:00
Vencislav Atanasov
7f9fc20afa Use full_path_subst on more places, to avoid replacing the wrong occurrences in
paths.

If ROOTDIR=/rockbox and BUILDDIR=/rockbox/build-something, it is now possible to
successfully build both target binaries and simulators.

Change-Id: If12d1d5933c5a15feebf627a4f1636dc1e3a67fa
2019-07-28 21:00:57 +02:00
Franklin Wei
d8330c9c18 sdl: gut OS/2, win32 code from SDL.c
This should help with compiling win32 simulators.

Change-Id: Icfbf78f7d0a8b0ddebffa8daac3adf55ac21f139
2019-07-28 14:27:49 -04:00
Franklin Wei
090bdedc62 quake: add README with some notes
Change-Id: I702e81f8715b505d4ed6d0eca861e3ddb680038d
2019-07-28 14:06:45 -04:00
Franklin Wei
711ddfdaad sdl: gut non-Rockbox platform detection code
This should prevent false positives when simulators for other systems (e.g.
win32).

Change-Id: Ib14a277fbfeb1b0ae141ebc4591d80a2cc0f526d
2019-07-28 13:59:32 -04:00
William Wilgus
45bd14b392 Lua Add Emergency Garbage Collector
Derivative of work by RobertGabrielJakabosky
 http://lua-users.org/wiki/EmergencyGarbageCollector

I've only implemented the not enough memory part and
 expanded this idea to adding a mechanism to signal
 the OOM condition of the plugin buffer which allows us to only
 grab the playback buffer after garbage collection fails
 (SO THE MUSIC KEEPS PLAYING AS LONG AS POSSIBLE)

Change-Id: I684fb98b540ffc01f7ba324ab5b761ceb59b9f9b
2019-07-28 15:17:48 +02:00
William Wilgus
ddf612c84b lua remove unneeded plugin functions
Change-Id: I04bc38d03b7f0ca65a815685eb6ab0f5ff825c45
2019-07-28 07:29:10 -05:00
Franklin Wei
fd20114eb2 robotfindskitten: clear message line before cinema scene
Just writes a bunch of spaces to clear the space before playing our
animation.

Change-Id: I9422190b691039252de70a5c7eec6286c686f031
2019-07-28 01:30:29 +02:00
Franklin Wei
feacbcd639 quake: cache files in memory to eliminate skips
This caches large files (arbitrarily defined as >1MB) in memory, which
reduces the delay when a new model or sound is needed.

Change-Id: I0f96449555a32f05d771fe900c10eaf21ecbb4f6
2019-07-27 16:07:39 -04:00
Franklin Wei
cdfb7d44f2 sdl: fix video regression introduced by 5d05b9d
The quake commit tried to optimize lcd updates but inadvertently broke
wolf3d (which always uses a 320x200 screen size). This fixes that and also
lets direct mode truly exit early to hopefully save some cycles.

Change-Id: I41d96cd584257fe25e791c7f615812849f348e4f
2019-07-25 14:27:17 -04:00
William Wilgus
6e32e06498 lua add sound_current, consolidate sound_ functions
add defines for sound functions
 SOUND_VOLUME, SOUND_BALANCE, SOUND_CHANNELS, SOUND_STEREO_WIDTH ...
 defines depend on target
 require "sound_defines" to add them to rb.sound_settings[]

consolidates:
 sound_set, sound_current, sound_default, sound_min, sound_max,
 sound_unit, sound_pitch, sound_val2phys to a single function

 rb.sound("name", setting, [value])

 require "sound.lua" for old functionality

Change-Id: Ice695218aa433f4fcbb48fbd6b8a9bf29c994110
2019-07-25 10:17:40 -05:00
Franklin Wei
7e4902bf6b quake: fix errorneous endian-correcting reads
ef9ee89 introduced Read{Big,Little}{Short,Long,Float} functions to safely
read a value in memory. These incorrectly take char*, which causes them to
output erroneous 0xff bytes when given bytes with bit 7 set.

Change-Id: I9531172301aecfdacae405d2f782f662608ce6df
2019-07-24 21:02:11 -04:00
Franklin Wei
ef9ee8935f quake: fix unaligned accesses in model.c
Allows playing registered episodes.

Change-Id: I20e1ca2000776a19767a9c3caef790d4f62ca188
2019-07-21 15:13:35 -04:00
Franklin Wei
2ca47176f9 quake: pack structs which could potentially be unaligned
The d*_t structs are from "d"isk, which means they could be
unaligned. Packing them saves me from having to rewrite every single
access to them.

Change-Id: I6d5a9525fff368bf29bdb85cf1672fce02ce3396
2019-07-21 15:13:35 -04:00
Franklin Wei
f83de422fa quake: enable building Quake2
Change-Id: I67f8f7c6e7e337806751057d1c9ebdae16c54119
2019-07-21 15:13:35 -04:00
Solomon Peachy
5a84239e43 Add speech feedback to imageviewer plugin
Patch by Igor Poretsky

Change-Id: Ifcca7342d07f0d7fb90d282468f7e6576c13d36b
2019-07-20 17:20:19 -04:00
Solomon Peachy
78892b5eb0 FS#7705: Voice enable battery bench plugin
Original patch by Daniel Dalton
Updated by Igor Poretsky

Change-Id: I40d3bb89dbaf3582e1d7af8e8964205507cd2a8d
2019-07-20 20:42:02 +02:00
Solomon Peachy
4edaf3fb98 FS#7912: Voice enable the chessbox plugin
Original patch by Mario Lang
Heavily updated by Igor Poretsky

Change-Id: Iaa0c32a79a464860ff294096825ae788f35cf312
2019-07-20 20:14:18 +02:00
Solomon Peachy
3cb272c97a build: Fix puzzles build due to missing dependency
As rbcompat.h is -include'd on the command line, the mkdep script doesn't
pick it up.  Explicitly add the dependency to lang_enum.h to the makefile.

Also add lang_enum.h to the 'make clean' target!

Change-Id: I33c8ed0cd5c1d44dce02ac9285469c0e4feac00e
2019-07-20 10:06:12 -04:00
Solomon Peachy
55eb1c54eb FS#7704 - Talk support for plugins
Original patch by Mario Lang
Heavily updated by Igor Poretsky
Further updated by myself

  This patch breaks binary API compatibility by placing the new
  functions where they make the most logical sense. IMO this is
  the better approach to take given the scope of the changes needed
  for talk support.

  Since binary API is changing, the patch also moves some other
  functions around to more logical locations.

  As well as voice support in plugins, this patch voice-enables several
  simple plugins.  There will be follow-up patches for many plugins that
  build on this one.

Change-Id: I18070c06e77e8a3c016c2eb6b6c5dbe6633b9b54
2019-07-20 08:48:35 +02:00
Franklin Wei
9c17734394 Silence warning in stdio_compat.h
Change-Id: I5aecaf6fcf42fbaf2deb933e590dcda6d01ac212
2019-07-19 23:51:07 -04:00
Franklin Wei
5d05b9d3e9 Quake!
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.

Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.

Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.

To run, extract Quake's data files to /.rockbox/quake. Have fun!

Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
2019-07-19 22:37:40 -04:00
William Wilgus
3e2b50ed3b lua events from rockbox
This library allows events to be subscribed / recieved within a lua script
most events in rb are synchronous so flags are set and later checked by a
secondary thread to make them (semi?) asynchronous.

There are a few caveats to be aware of:

FIRST, The main lua state is halted till the lua callback(s) are finished
 Yielding will not return control to your script from within a callback
 Also, subsequent callbacks may be delayed by the code in your lua callback
SECOND, You must store the value returned from the event_register function
 you might get away with it for a bit but gc will destroy your callback
 eventually if you do not store the event
THIRD, You only get one cb per event type
 ["action", "button", "custom", "playback", "timer"]
 (Re-registration of an event overwrites the previous one)

Usage:
 possible events =["action", "button", "custom", "playback", "timer"]

 local evX = rockev.register("event", cb_function, [timeout / flags])
  cb_function([id] [, data]) ... end

 rockev.suspend(["event"/nil][true/false]) passing nil affects all events
  stops event from executing, any but the last event before
  re-enabling will be lost, passing false, unregistering or re-registering
  an event will clear the suspend

 rockev.trigger("event", [true/false], [id])
  sets an event to triggered,
  NOTE!, CUSTOM_EVENT must be unset manually
  id is only passed to callback by custom and playback events

 rockev.unregister(evX)
  Use unregister(evX) to remove an event
  Unregistering is not necessary before script end, it will be
  cleaned up on script exit

Change-Id: Iea12a5cc0c0295b955dcc1cdf2eec835ca7e354d
2019-07-19 20:48:34 -05:00
William Wilgus
8bd992c503 lua disable bytecode dump & undump functions
Adds a flag to remove the ability to dump and load lua bytecode

saves 6+kb

Change-Id: I080323df7f03f752e0a10928e22a7ce3190a9633
2019-07-18 14:56:00 -05:00
William Wilgus
d5908f520e Fix Red lua move constants out of binary image
didn't consider sims might have reserved enums

Change-Id: Ic404972f0836bc81ba149f4ecdd3ec61bd8bd4b3
2019-07-18 10:53:34 -05:00
William Wilgus
c9aeb4284e lua move constants out of binary image
Rockbox constants are auto generated by a perl script like the majority
 of the plugin functions.

Constants are contained in rb_defines.lua, if the file exists it is auto loaded
 by the lua state for backwards compatibility

Frees ~1k

Change-Id: I237700576c748f468249e501c839d89effca3f39
2019-07-18 08:42:00 -05:00
William Wilgus
47639fb9ac lua alphabetically sort perl generated rocklib_aux functions
Change-Id: I6566c19a0fee630a5e250c1244159d5b488b57ff
2019-07-17 10:22:21 -05:00
William Wilgus
fc25562842 lua close state on os.exit
Change-Id: I376fad0f92f1155698740e1b8599a3385998575c
2019-07-13 07:46:32 -05:00
Franklin Wei
7739ad6622 wolf3d: allow entering in-game jukebox by holding fire button
Change-Id: I8936178191e682b70c64ef6ae04d6636e5cf3521
2019-07-12 16:21:11 -04:00
William Wilgus
ee58f2601c lua reduce heap allocated buffer sizes, organize luaconf.h
Change-Id: Ib9e568ea73a01474facd57cc155e62fa3dc093f7
2019-07-11 11:59:43 -05:00
William Wilgus
a332924f68 lua late bound cfunction tables
We have quite a bit of ram tied up in lua with our c libraries
I was searching for a way to free up some of this when I came
across read only tables in e-lua but that involved a lot of patching
through the source

Instead I came up with this..
it frees about 15k ram without much slowdown in code execution
since after a function gets called it is automatically added to the table

If you have a performance issue you can call the bind method
to bind a specific function or the whole table in one shot

for instance rb table
rb("lcd_clear") -- binds/returns function rb.lcd_clear()
rb(nil) -- binds every function in rb table + removes latebind metatable ..

-- added pairs and ipairs code from lua 5.2
-- cleaned up code + made more seamless
  existing fields are now saved rather than overwritten when table is bound

Change-Id: I1c20e76b736c032dedc727d2e58928641e40191d
2019-07-11 00:09:54 -05:00
William Wilgus
c6fcb1cf45 lua inbinary strings
Allows saving of ram by reusing strings already stored in the binary
and storing a pointer instead of malloc and copy to get them inside
the lua state

Saves about 1.5K overall

Derivative of work by bogdanm
RAM optimizations: pseudo RO strings, functions in Flash
d54659b572

Change-Id: I21d6dcfa32523877efd9f70fb0f88f2a02872649
2019-07-11 00:31:41 +02:00
Franklin Wei
42240f6990 wolf3d: increase default viewport size
Makes things a little bigger by default (but not maximized).

Change-Id: I9e4ae725e22458f1e5140a560ff242159ef582d7
2019-07-10 17:03:26 -04:00
Franklin Wei
89aea2d5fe wolf3d: write configs to /.rockbox/wolf3d instead of /.wolf4sdl
Let's keep things neat.

Change-Id: I995b2c4949d3adbbd7ea4ef361f0712aa222612e
2019-07-10 17:03:26 -04:00
William Wilgus
c0dbfc8130 lua add track length & elapsed to rb.audio()
track elapsed is needed to use fast-forward and rewind effectively
track length might as well be added too..

Change-Id: I906c92eb5260164c6177d8c0a8ff879b1fad7898
2019-07-10 05:07:25 +02:00
Franklin Wei
152e415b0d wolf3d: fix FM OPL alignment bug in a cleaner way
wl_def.h has a #pragma pack(1), which causes issues when we take the
address of an unaligned struct field. This fixes the issue by
disabling packing in fmopl_gpl.c.

Change-Id: I526880fa73226e8028855896f7efc3a66571b3ec
2019-07-09 17:34:09 -04:00
Franklin Wei
b1f16371b0 sdl: fix build
-T flag is program-specific.

Change-Id: I730a9c19be43e79c7ff4e6d4fb5b8f498f08515e
2019-07-09 13:07:43 -04:00
Franklin Wei
a1353a3eff wolf3d: add missing SOURCES.wolf
I'm dumb...

Change-Id: I5e8ebcf3d7e739c1cd50509b15fe585819ba7fb9
2019-07-09 12:30:56 -04:00
Franklin Wei
3f59fc8b77 Wolfenstein 3-D!
This is a port of Wolf4SDL, which is derived from the original id
software source release. The port runs on top of the SDL plugin
runtime and is loaded as an overlay.

Licensing of the game code is not an issue, as discussed below
(essentially, the Debian project treats Wolf4SDL as GPLv2, with an
email from John Carmack backing it up):

  http://forums.rockbox.org/index.php?topic=52872

Included is a copy of MAME's Yamaha OPL sound chip emulator
(fmopl_gpl.c).  This file was not part of the original Wolf4SDL source
(which includes a non-GPL'd version), but was rather rebased from from
a later MAME source which had been relicensed to GPLv2.

Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
2019-07-09 11:20:55 -04:00
Franklin Wei
c2411f785c sdl: silence audio driver debug output
Change-Id: I7aae3419f56f9cf952d9383f2a6cf9e9950e9a6d
2019-07-09 11:20:55 -04:00
Franklin Wei
71922db6cf sdl: a couple minor fixes
Prevents system SDL from interfering with thread driver selection. Also
adds test code for alignment faults.

Change-Id: I8bc181922c4a9e764429897dbbaa1ffaabd01126
2019-07-09 11:20:55 -04:00
William Wilgus
c7f26de2bf lua remove error messages for pre-compiled chunks
We don't have the functionality in the viewer to run pre-compiled chunks
plus if anyone ever wants to add it its easy enough to remove the define
frees 3K

Change-Id: I8d2086e04b51e3ce147ab8741a7d354cb9bf1ade
2019-07-09 01:03:58 +02:00
William Wilgus
213cdfc109 Boomshine Fix rb.touchscreen_set_mode()
Change-Id: I5bc835f1e006ed923cf0b7a3fcf91d4e357913ed
2019-06-17 16:03:57 -05:00
Franklin Wei
edd93414a1 sdl: add pointer to wiki for docs
Change-Id: I6e87658351f32d3c40d9ca2b635ae2f654fdd3aa
2019-06-16 14:51:34 -04:00
Franklin Wei
b04f267ec3 sdl: prevent simulator build from using pthreads
The simulator build will pull in the host SDL headers, which we can't
filter out easily. A simple workaround is to simply remove the pthread
include from our SDL.

Change-Id: I09de0f2e85b891aa88958e21426ab450af516e76
2019-06-16 14:28:56 -04:00
Marcin Bukat
2de2636d6b Fix IRAM overflow introduced in 7a8c9daf7e
There is no easy way to determine iram available for
test_mem plugin and PLUGIN_BUFFER_SIZE is definitely wrong.

Restore previous IRAM buffer sizing

Change-Id: Ia563efd46497438c111efc8d7d2bf65904ca9847
2019-05-31 10:42:40 +02:00
Franklin Wei
38cceb9563 Work around DX90 compile error
Change-Id: I80751a41d0711c52558ba198c22d1f012998302c
2019-05-15 20:39:23 -04:00
Franklin Wei
75fe15a06c puzzles: refactor rockbox frontend
Cleaned up a bit of copy-pasted code and added some useful comments.

Change-Id: I9a6f37acbeeda58b3ea8c65ee96230372400f323
2019-05-15 18:18:17 -04:00