Solomon Peachy
9c8bccbc39
Fix up warnings introduced by Traditional Chinese Language update.
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I think I got them all.
Change-Id: If3a2e0438c92472ec8aaf86f4341dc5fd7412e2d
2019-08-05 15:18:01 +02:00
Solomon Peachy
ca5bb32d6c
FS#13071: Updated Chinese (Traditional) Translation
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Courtesy of Guo Zhong Kai
Change-Id: Ic117fa1f01ea507c970521f54b130a0f47301d89
2019-08-05 14:17:56 +02:00
Solomon Peachy
0d3ea8231f
Update documentation build to use saner version extraction
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Patch by Igor Poretsky
Change-Id: I0c61d42dcac79b72c6b13d700732237a845f676e
2019-08-05 05:01:57 +02:00
Solomon Peachy
8143e4437b
Speech Feedback improvements on the Quickscreen
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Patch by Igor Poretsky
Change-Id: I1bb94965cb18efaa0787d7780f6cf22814231144
2019-08-05 05:01:29 +02:00
Solomon Peachy
3b7ae5e06b
Improved robustness in talk code
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Patch by Igor Poretsky
Change-Id: I5c0dcc693b647c7573379e33406a7b9d4b192725
2019-08-05 05:01:11 +02:00
Solomon Peachy
701bf06b26
Voice enable properties plugin
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Patch by Igor Poretsky
Updated by Solomon Peachy
Change-Id: Ia2adf4a65723b08d6c438f836e3e811cba3dced0
2019-08-05 04:10:25 +02:00
Solomon Peachy
2a737d3e6f
Fix stack overflow issues in properties plugin
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Patch by Igor Poretsky
Updated by Solomon Peachy
Change-Id: I6b90845712ff92ce7b08b41e5ec92eb33faeff50
2019-08-05 03:25:17 +02:00
Solomon Peachy
40da2f7ba7
Speech enabled main menu config plugin
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Patch by Igor Poretsky
Change-Id: Idffba2b1f1d225fc9278dcfab6a728fca5afe81d
2019-08-05 02:33:37 +02:00
Solomon Peachy
5e05484fe8
Synchronize english-us language files
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Change-Id: I654e6fbd879ac7d709fc85a4758d71312eeb0cc5
2019-08-05 00:10:04 +02:00
Solomon Peachy
4d5dfab3ee
Several minor voice string corrections.
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Patch by Igor Poretsky
Change-Id: If8d0174e37254e9f1c24c4e0f7f29876e7f29906
2019-08-04 23:10:01 +02:00
Franklin Wei
08fd69c347
sdl: fall back to minimum supported sample rate if 22 kHz is not supported
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Fixes too-fast audio playback on devices that don't support 22 kHz.
Change-Id: I78d4934bfd40f69c0d7bc9e8021df3f4edf0a9fb
2019-08-04 22:57:58 +02:00
Solomon Peachy
4ad76652ef
Speech feedback in mpegplayer menus
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Patch by Igor Poretsky
Change-Id: Idc6920e17be6537557f2b1cf00f7e559e30b45e8
2019-08-04 22:47:00 +02:00
Franklin Wei
7234de58ae
sdl: don't set alignment trap if < ARMv5
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This should fix crashes on ARM7TDMI as reported by foolsh.
Change-Id: I9aaf6196837d284a67a9e2b0edc72ecd644fd59f
2019-08-04 20:59:30 +02:00
William Wilgus
448b97a888
fix recording.c file split time in seconds not minutes
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FS#13173
Change-Id: Icae45bf21c3470e04e7d99355a09d016d204d574
2019-08-04 13:38:38 -05:00
William Wilgus
d1f349bf77
lua optimize print include, fix draw_poly
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Change-Id: Ibb530cfa63681727be518173404952e897c9d297
2019-08-04 17:54:03 +02:00
Moshe Piekarski
668eed3147
Remove doubled name from docs/CREDITS
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Change-Id: I08cd5c13a81f98163808bcca0c82f6baf8e49d7e
2019-08-04 17:38:20 +02:00
William Wilgus
f85df30e3e
lua add rlimg.lua example script split large includes to separate files
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Change-Id: I67cac5bc4ce5525ab30abf9443f6cc1a33190512
2019-08-04 16:57:02 +02:00
Solomon Peachy
4209c09770
Fix warning on Fuze+ introduced by a09d4adb
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Change-Id: Ie39ef6f32578ecced81db9f04c49eeb9d58a128f
2019-08-03 21:25:02 -04:00
Moshe Piekarski
9d79cefc91
Fuze+ hotkeys and quickscreen
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Add bottom left as quickscreen and bottom right as hotkey acroos the
board for fuze+. Meant as a
stopgap until gesture support becomes good enough that it is unnecessary
Also adds my name to CREDITS
Change-Id: If1729b7d53d967081b6d97a9a49cd66312c96ed4
2019-08-04 01:56:51 +02:00
Solomon Peachy
a18803af27
Creative Zen keymap fixes:
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- Assigned hotkey to long back
- Assigned quickscreen invocation to long menu
- Fixed pitchscreen control
- Assigned long presses in pitchscreen
Patch by Igor Poretsky
Change-Id: I56ca8ea046ba564356f0a178a724182df88a3ac1
2019-08-04 00:41:30 +02:00
Solomon Peachy
51d47c53f7
Pitchscreen keymap fixes for Sony NWZ targets
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- Pitchscreen control fixed
- Long press assigned
Patch by Igor Poretsky
Change-Id: Ic05ad0556b02de4c994ffc7383f1582d0b9619f4
2019-08-04 00:24:38 +02:00
Solomon Peachy
e73ef014cd
Correct speech feedback for volume limit setting
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Patch by Igor Poretsky
Change-Id: I514785b22701395ea1505cde2606ea59898ea6df
2019-08-03 23:24:10 +02:00
Franklin Wei
827c881583
quake: update readme
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Change-Id: Ic9ec250ad9c58dad33b703f0874c0307962fd199
2019-08-03 12:30:40 -04:00
Franklin Wei
7ba2ef566e
sdl: use mutex in printf()
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This prevents lines of output being overwritten by different threads.
Change-Id: I24cee52238b53c8a4b2536e082bb4bcd103d8d60
2019-08-03 05:05:35 +02:00
Franklin Wei
fee68fc612
quake: synchronize Mod_LoadModel and S_LoadSound
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This is not a very pretty fix, but code that doesn't crash is better than
code that crashes... "If it runs, it's done."
Change-Id: Ia1d0c537e5e5e60fb80cf7d7de2332e1c712806f
2019-08-03 05:05:05 +02:00
William Wilgus
9d2af8777f
lua update tagnav.lua with reload menu and bug fixes
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Change-Id: I0e7364a3432bf867cb368c131bf83643115f9d0b
2019-08-02 05:16:43 +02:00
William Wilgus
501404d703
tagtree add %reload to allow hot reloading of tagnavi config
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adds (static) function tagtree_unload
frees all buflib allocations for tagtree
adds command %reload that allows a new tagnavi file to be loaded
without device restart
use it like so..
"Reload..." -> %reload
Allocations are now checked for validity (probably a good idea anyway)
Change-Id: I2b4b9b7e253f97f3e6575e0ea7a92905e004d47f
2019-08-02 05:16:16 +02:00
Sebastian Leonhardt
d3a3a41b0f
Remove "HAVE_TRANSFLECTIVE_LCD" from iPod 6G config
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The screen content is only poorly visible without backlight, it's not
really usable this way.
Removing HAVE_TRANSFLECTIVE_LCD also fixes the "flashing screen"
issue that appeared on some models when "lcd_awake()" is called.
Change-Id: I3ba954c944077a32016820462f782dc27a31f8d8
2019-08-01 23:10:57 +02:00
Solomon Peachy
e6fae44520
xduoox3: Use correct LANG_DISK_NAME strings.
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Change-Id: Ic2e16f3e67e080dc53ce7a5f994fbaeaa15d10bc
2019-08-01 15:18:14 +02:00
Solomon Peachy
c3a775c05b
Make info screen properly multi-volume aware.
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It will now display a line for every volume that's backed by a real drive.
Change-Id: I8fec9018729fc1b0d4f4322cd4421ce7fa945e75
2019-08-01 15:17:40 +02:00
Vencislav Atanasov
722ddcf6ba
sdl: Fixes for the SDL apps, so they support building simulator on Windows
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Change-Id: I277d391482a80e5bf9dd8049cd3b78c5cae7205e
2019-07-31 19:34:18 +02:00
Solomon Peachy
349e111c81
Revert "cleanup: Remove HAVE_MULTIVOLUME from targets with HAVE_MULTIDRIVE"
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This reverts commit a89bf68e88
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HAVE_MULTIVOLUME && HAVE_MULTIDRIVE implicitly means "allow 4 volumes
per drive" whereas the normal MULTIDRIVE behavior is to only allow 1
volume per drive.
2019-07-31 17:22:58 +02:00
Solomon Peachy
f2fd8fe79b
FS#11052 -- SID Playback in Stereo
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Original patch by Stefan Waigand
Updated by Igor Poretsky
Change-Id: Icaf7beb8349ab90e21b94baee627c9412cb2b55d
2019-07-31 17:00:40 +02:00
Solomon Peachy
a89bf68e88
cleanup: Remove HAVE_MULTIVOLUME from targets with HAVE_MULTIDRIVE
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The latter always enables the former.
There are no remaining HAVE_MULTIVOLUME users in-tree.
Change-Id: I0f4fd03a6ffed5c0eb3fb5f916f671bd199f1c8e
2019-07-30 04:32:05 +02:00
Franklin Wei
94109a9506
quake: fix file loading errors
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Forgot a return statement in Sys_FileRead (which slipped by since I've made
the questionable decision to disable all warnings...)
Change-Id: Ia0f3da52b43765b8e0e9953893ac7957ec2f6c2e
2019-07-30 03:44:43 +02:00
Franklin Wei
5e0bd5bfc0
quake: add notification upon strange error
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For some reason a NULL pointer creeps in, on the simulator only, it seems.
This makes sure that if it happens on target we'll know about it.
Change-Id: I7a5bc9dd3ef71f28d58d0d456d23007dc0d49ce3
2019-07-30 03:44:25 +02:00
Franklin Wei
caee6c578d
quake: fix race condition
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COM_LoadStackFile was not thread-safe since it relied on a global variable
to pass the loadbuf parameter to COM_LoadFile. This was causing mysterious
crashes when model loading and audio mixing were happening simultaneously.
Change-Id: I505c5ef0ed49d0c4aa4b11cfed05647c75b5b40d
2019-07-30 03:44:09 +02:00
Franklin Wei
0b23348610
sdl: forward-declare fscanf_wrapper
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Silences a few warnings (if you enable them).
Change-Id: Id9a9f4c688742c13ee3eb0777c40b4d4edcda224
2019-07-30 03:43:57 +02:00
Franklin Wei
c31700f922
quake: properly synchronize zone.c
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Preventative measures. Somehow SDLQuake managed without these...
Change-Id: Icef15f3f653fa115ad8fb1ccc3f9682e453701c3
2019-07-30 03:42:36 +02:00
Solomon Peachy
4f469e90ef
Debug menu now show partitions on all drives, not just the first.
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Change-Id: I76e4cb6cb3d23ed72a6dc6432910eb8c3415c5d8
2019-07-29 21:26:17 -04:00
Solomon Peachy
bad461a9ce
Correct MODEL_NUMBERs used by xDuoo X3, and IHIFI 770, 770C, and 800.
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This should correct ROLO operation on all targets.
Change-Id: Icefbf1af83fd756283a0f6c78ba2370fe41f4473
2019-07-29 17:03:26 -04:00
Solomon Peachy
83963fcb15
XduooX3: Uncomment code that prevented hotswap from working.
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Change-Id: I5efec00e60aacf05166407ad43b9d63340e18967
2019-07-29 11:14:41 -04:00
William Wilgus
138a4f9d3d
lua rocklib_img optimize functions with multiple checkint calls
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Uses int arrays and calls luaL_checkint in a loop
Change-Id: Ib73dab886f018c787bd995f64d990981d194069f
2019-07-29 05:54:27 -05:00
William Wilgus
90118f14cf
lua add demo scripts, atexit handler, gui_scrollbar_draw
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Change-Id: Ie8794e8a487f73952dae43e036787b6972fdbbee
2019-07-29 02:51:29 -05:00
Franklin Wei
60c5a29408
Add Moshe Piekarski to CREDITS
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Change-Id: I6b9397752772563f5cbc29abef54b5c8be66ec5f
2019-07-28 21:20:55 -04:00
Franklin Wei
8bafa1bc9b
pacbox: fix red and enable AI on all targets
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Change-Id: I4275e4ec374f3b5a6839890e4a2aa0f577f56522
2019-07-28 21:03:38 -04:00
Moshe Piekarski
b3295f0ed6
Pacbox AI
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Pacman can make moves by itself
Change-Id: I7a39fed1e2bf5dbfb07e4d801d080a6e097730e9
2019-07-28 20:25:16 -04:00
Vencislav Atanasov
183e45e8d0
sdl: Remove platform-specific code
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Also nuke the Makefiles of Duke Nukem 3D (pun intended).
Change-Id: If2707cf079bfb9299347f9c5f980780134b6ecda
2019-07-29 01:59:40 +03:00
Franklin Wei
e19857e712
duke3d: remove unused files
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A bunch of cruft left over when I copied the files...
Change-Id: I29d12dae9e507af477fc06ff348c02aee68606a8
2019-07-29 00:50:23 +02:00
Franklin Wei
8379b230f6
lua: wrap thread_set_priority with #ifdef HAVE_PRIORITY_SCHEDULING
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Should fix a compile-time error on simulator.
Change-Id: I5962479579350ebffe6dcce4f65a629b108ff936
2019-07-29 00:50:11 +02:00