Creative Zen keymap fixes:

- Assigned hotkey to long back
 - Assigned quickscreen invocation to long menu
 - Fixed pitchscreen control
 - Assigned long presses in pitchscreen

Patch by Igor Poretsky

Change-Id: I56ca8ea046ba564356f0a178a724182df88a3ac1
This commit is contained in:
Solomon Peachy 2019-08-03 18:01:24 -04:00
parent 51d47c53f7
commit a18803af27

View file

@ -66,11 +66,11 @@ static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_STD_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
#ifdef ZEN_HAS_CONTROL
{ ACTION_STD_CONTEXT, BUTTON_MENU, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
#endif
{ ACTION_STD_QUICKSCREEN, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK },
{ ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
@ -85,7 +85,10 @@ static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE },
#ifdef ZEN_HAS_CONTROL
{ ACTION_WPS_CONTEXT, BUTTON_MENU, BUTTON_NONE },
{ ACTION_WPS_CONTEXT, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
#ifdef HAVE_HOTKEY
{ ACTION_WPS_HOTKEY, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
#endif
#endif
{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
@ -109,7 +112,8 @@ static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_MENU, BUTTON_BACK, BUTTON_NONE },
{ ACTION_WPS_MENU, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
{ ACTION_WPS_QUICKSCREEN, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK },
{ ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
@ -145,9 +149,13 @@ static const struct button_mapping button_context_quickscreen[] = {
{ ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_PLAYPAUSE, BUTTON_NONE },
{ ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE },
{ ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_quickscreen */
@ -156,6 +164,10 @@ static const struct button_mapping button_context_tree[] = {
{ ACTION_TREE_WPS, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE },
{ ACTION_TREE_STOP, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_NONE },
#if defined(HAVE_HOTKEY) && defined(ZEN_HAS_CONTROL)
{ ACTION_TREE_HOTKEY, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
#endif
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
}; /* button_context_tree */
@ -277,17 +289,23 @@ static const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
#ifdef ZEN_HAS_CONTROL
{ ACTION_PS_TOGGLE_MODE, BUTTON_MENU, BUTTON_NONE },
#else
{ ACTION_PS_TOGGLE_MODE, BUTTON_PLAYPAUSE, BUTTON_NONE },
#endif
{ ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_BACK, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_PLAYPAUSE, BUTTON_NONE },
LAST_ITEM_IN_LIST
{ ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_pitchcreen */
static const struct button_mapping button_context_yesno[] = {