Commit graph

129 commits

Author SHA1 Message Date
Franklin Wei
d728b9775b puzzles: fix off-by-one in blitter clipping
Nobody to blame except myself for this one...

Change-Id: I8446b564c3c060411c46675e9baac1c72437c39a
2017-11-24 20:31:45 -05:00
Franklin Wei
f51544a0e5 puzzles: polish mouse mode
Reduces lag when dragging. Also throws some comments in.

Change-Id: Ibd0d95e94200ae6de8258ce8d2e001c931161385
2017-11-24 20:31:45 -05:00
Franklin Wei
ab6e40b977 puzzles: fix copy-paste typo
Change-Id: I09d065574a02a541c43c1a78d92e50a80b5e2ae0
2017-11-24 20:31:45 -05:00
Franklin Wei
c1dc957195 puzzles: clean junk files
These are really not needed.

Change-Id: I8aa8d648c363c657ca104fc9876b3c63558c5608
2017-11-21 19:29:46 -05:00
Franklin Wei
e8e85c5762 puzzles: resync with upstream; add Loopy and Palisade, mouse mode
This brings a various small changes to the drawing and input code,
as well as a brand new "mouse mode", where input goes to a virtual
mouse cursor. Only Loopy has this mouse mode enabled by default,
while other games have it hidden away under the debug menu. Some
changes by me to Palisade were required to make it playable; those
are included here as well. Right now, sgt-net is pushing the c200v2's
upper limit on size and may have to be dropped in a future commit.

Change-Id: I495d2a2125462c2985aec1ffbc54bbe3fe5133bd
2017-11-21 19:29:45 -05:00
Franklin Wei
d9a55ac816 puzzles: fix blitting when zoomed
Both blitter_save() and blitter_load() functioned incorrectly when
zoomed in -- blitter_save() would copy from the wrong location, and
blitter_load() would ignore the y-coordinate of the destination.

Change-Id: I7c85debf5953575f72c4a81e3dbcf514202c3aed
2017-11-04 12:09:16 -04:00
Franklin Wei
7f1dd6f593 puzzles: clarify code and documentation
This adds no functionality, but instead cleans up the source and adds
some more substantial documentation.

Change-Id: I77328c171a61db7729bdf928ba094cfbed4ec0dd
2017-11-04 11:14:18 -04:00
Franklin Wei
9f62373735 puzzles: fix title drawing
This fixes two separate bugs: The first was that the drawmode was not
reliably set when drawing the title, occasionally leading to a black
rectangle where the title should be; the second that the title bar's
space wasn't being cleared before drawing, leading to artifacts when
the length of the title string changed.

Change-Id: I3859125b14d568e1098b095ab134645a504b2d45
2017-11-04 11:14:17 -04:00
Franklin Wei
65e7617ab6 puzzles: add an interaction mode to the "Zoom In" feature
This makes it possible to play the game while zoomed in. Read the
manual entry if you want to know more.

Change-Id: Iff8bab12f92ebd2798047c25d1fde7740aa543ce
2017-10-30 21:25:33 -04:00
Franklin Wei
1f3e70aafc puzzles: sync with upstream
This includes the fix for Map's incorrect cursor positioning when
zoomed in.

Change-Id: I7d7d1f3031bbe1390e89340039996f99efaa8ef5
2017-10-29 17:39:29 -04:00
Franklin Wei
47ebf623cb puzzles: improve zoom rendering
This adds colored font rendering, as well as a workaround for font
loading while zoomed. Additionally, the frontend has been modified to
match the new upstream API.

Change-Id: I8c3fe57e6854f176485bf792cf4778cd54a21674
2017-10-29 12:49:39 -04:00
Franklin Wei
9ba899f850 puzzles: fix clipping and 24-bit handling
Should fix the build.

Change-Id: I68f06702570389c2c9d0d76acc064c324cac457b
2017-10-27 20:17:28 -04:00
Franklin Wei
8b8e25f195 puzzles: add "Zoom In" option to improve usability
This adds a "Zoom In" option to the pause menu of each puzzle, which
displays the puzzle at triple size (subject to change). This should
help with tiny screens, modulo memory concerns associated with
allocating the temporary framebuffer to which drawing operations are
redirected. Coincidentally, there's an upstream bug with Map that
causes the cursor's positioning to be incorrectly displayed when
zoomed.

Change-Id: Ic8b7c2942acf558e295f4271dd7dc458cd336895
2017-10-27 19:10:53 -04:00
Franklin Wei
3ad9caeb2a puzzles: make Untangle's input code return UI_UPDATE instead of ""
This was changed upstream and slipped by when I was merging the
changes.

Change-Id: I3a53cd2db5a5cd2ffef52719a048b8ff4c80d1aa
2017-10-24 19:36:19 -04:00
Franklin Wei
a644489ccf puzzles: adapt frontend to upstream changes
Change-Id: Idd911ac4ac6c2efa3c6b064be6058979d7a15447
2017-10-23 17:41:11 -04:00
Franklin Wei
ef1306764e puzzles: resync with upstream
There have been some improvements with regard to small screen sizes,
which will be nice to have.

Change-Id: I30c740514156258d2818fde325c1a751500f7611
2017-10-23 17:19:29 -04:00
Franklin Wei
bb55fceb70 Remove old keymaps from xworld and puzzles
They've been replaced by the one in apps/plugins/lib/

Change-Id: Icb54ec4caae1149dfddad8c754087686792a8bc2
2017-09-30 20:49:18 -04:00
Franklin Wei
752f7b1698 Harmonize plugin keymaps
Aims to provide a lib/keymaps.h for plugins needing simple button
functionality beyond that provided by PLA. Currently used by puzzles
and xworld.

Change-Id: Icb3493aaf176d401762de834dd48fc76a3824c5a
2017-09-30 20:13:49 -04:00
Franklin Wei
b9386109e8 puzzles: resync with upstream
This brings puzzles to upstream commit 84d3fd2.

Change-Id: I808a197f868032d771fc101a15666c5ec4b9f94b
2017-09-30 20:06:50 -04:00
Franklin Wei
3c514f8e20 puzzles: misc. changes and sync with upstream
This brings puzzles up-to-date with Simon's tree, along with the
rockbox-specific changes I made. Note that I also got rid of some
of the ugly floating-point code in rbwrappers.c and replaced it
with wrappers for our fixed-point library.

Change-Id: Ibfb79acb15517116a26de1c3ea89e025146b9e2e
2017-08-23 14:22:09 -04:00
Franklin Wei
4dd300d9f0 puzzles: remove old combined build code
We don't really need it anymore.

Change-Id: I7c8149faa6b80807ca718b73483bdb2e41830cbd
2017-08-23 14:22:09 -04:00
Franklin Wei
ec1a74a37c puzzles: faster, smaller sqrt()
Change-Id: I18e170ee49bff131fe76fa4bb1b9e0f120818b82
2017-08-23 14:22:09 -04:00
Franklin Wei
7944969ff7 puzzles: fix build
Change-Id: Ifb6d7938968a48a1492483b33c84050abcfb75e0
2017-08-16 15:01:38 -04:00
Franklin Wei
71850e8e69 puzzles: various useless tweaks
Change-Id: Ibf9769f99d61581b184d0ffa4ef0614eb976f0e8
2017-08-16 11:40:42 -04:00
Franklin Wei
d0c4ef4b78 puzzles: enable long-press in Map
This allows for stippling regions.

Change-Id: If8f271b66f6f350c843d6669918ea39712acd818
2017-08-16 11:40:42 -04:00
Franklin Wei
ef9c2f4457 puzzles: fix polygon drawing in Inertia
Yet another hack to accommodate our polygon algorithm...

Change-Id: Ic5d304be23d30c380b19771ab68cf01c416261b4
2017-08-16 11:40:42 -04:00
Franklin Wei
f31a400bac puzzles: add more parameter validation checks
Fixes some annoying crashes.

Change-Id: If3c293bd90e301c3e697d1e5fcb1b0aa2ea320fb
2017-08-16 11:40:42 -04:00
Franklin Wei
c78ff7f615 puzzles: fix floating-point formatting
This is pretty ad-hoc, but the only other ways are to rewrite
sprintf (which would use too much memory on the c200v2), or
implement support for floats in rockbox's formatter, neither of
which are acceptable.

Change-Id: I70d59fd3e90a16e2db9ae0a84cd8c14807f50b46
2017-08-16 11:40:42 -04:00
Franklin Wei
bf25f3e6e7 puzzles: compress extensive help text
This is only really needed to save a few bytes on the c200v2, but
since it adds negligible overhead, so it's implemented for all
targets.

A stripped down version of the LZ4 reference implementation is found
in lz4tiny.c.

Change-Id: Ib914ba71c84e04da282328662c752e533912e197
2017-08-16 11:40:37 -04:00
Franklin Wei
ca228d3d87 puzzles: cut size for c200v2
- font caching is disabled
- font table is dynamically allocated
- side effect: tlsf isn't reset between runs anymore, memory leaks will have a bigger impact

Change-Id: I0b25c22665d956895e8007883d522256010d04ab
2017-08-09 21:51:23 -04:00
Franklin Wei
51984098ef puzzles: enable Mines
It should work now that arm memset() has been fixed for negative
values. This is the last puzzle that was disabled due to a crash.
2017-07-27 19:09:50 -04:00
Franklin Wei
076cf0aa9b puzzles: new input scheme for Mines and Magnets
Both these puzzles now have long press mapped to spacebar.
2017-07-27 19:09:50 -04:00
Franklin Wei
f1b82b1acf puzzles: polish up the config menus 2017-07-27 19:09:50 -04:00
Franklin Wei
1a5149a0ae puzzles: tweak text positioning 2017-07-27 19:09:50 -04:00
Franklin Wei
aa7b168fd7 puzzles: font caching
This lets puzzles remember which fonts were loaded previously so
they can be preloaded when the puzzle is started (and the disk is
spinning), instead of while the game is being played.
2017-07-27 19:09:50 -04:00
Franklin Wei
eb43bce106 puzzles: add number chooser for integer settings
Sure beats typing on the virtual keyboard.
2017-07-27 19:09:50 -04:00
Franklin Wei
513fb8b332 puzzles: update debug menu
Add an option to visualize polygon rendering to aid in diagnosing
artifacts.
2017-07-27 19:09:50 -04:00
Franklin Wei
403d011bd8 puzzles: fix flag drawing in Mines
Yet another workaround to accomodate our polygon
drawing "algorithm" (if you can call it that).
2017-07-27 19:09:50 -04:00
Franklin Wei
3a70222a73 puzzles: fix star drawing in Signpost
- change point ordering to make concave polygon rendering work
- also enables an "Easter egg" of sorts

Change-Id: I3b4044a374dce1cff889d5f3744de9e634978591
2017-07-17 17:03:03 -04:00
Franklin Wei
e7a35ba383 puzzles: dynamic text size via custom font pack
Up to now, we'd just ignore whatever font size the puzzle asked for,
and instead just go with either the UI font or system font regardless
of their size, which led to some horrible-looking puzzles. This patch
adds the ability to automatically load fonts of the proper size when
they are available, which makes text-based puzzles such as Pattern and
Slant function correctly with any UI font.

The font pack, which should be extracted to the system-wide fonts
directory consists of 3 small bitmap fonts from 7px to 10px and then
anti-aliased Deja Vu fonts from 10px to 36px. It is available in the
source tree (apps/plugins/puzzles/fonts.zip), or from
<http://download.rockbox.org/useful/sgt-fonts.zip>.

Change-Id: I05c8fe7bd6d867e14de9b941deb91e8c642ee4a8
2017-07-17 16:58:13 -04:00
Franklin Wei
84e13d5749 puzzles: allow using hints in Fifteen
This maps the select button to the "h" key for Fifteen only.

Change-Id: I7a5a61cec46e86254218fabfb191974f98c12319
2017-07-12 12:23:21 -04:00
Franklin Wei
552a271c6f puzzles: remove redundant help content
It used to be that each puzzle had a complete copy of the entire
puzzles manual and the "quick help" text for every single puzzle. This
was obviously a waste, so now each puzzle only has the sections of the
manual that apply to it, saving about 100KB or so per puzzle. This
also has the added benefit of shrinking binary size enough to allow
full help support on the c200v2, which has been enabled.

Change-Id: I76c799635de058e4a48e0c18b79537857af7cf85
2017-06-03 13:45:07 -04:00
Franklin Wei
cefbde0bbb puzzles: correct drawmode for text
DRMODE_FG should be used instead of DRMODE_COMPLEMENT to allow text to
be drawn in color, benefitting puzzles such as Slant and Pattern.

Change-Id: I292216490a58344cb93dc5c2ec1780229735313a
2017-06-02 18:19:10 -04:00
Franklin Wei
6d541fe9b6 puzzles: work around inconsistent naming
Change-Id: I0541485af087d0bea845e05fbcf61b01be91bf6f
2017-05-22 19:46:01 -04:00
Franklin Wei
6bba062599 puzzles: clarify target-specific macros
Change-Id: I1f68f25a557bb2daa5e83a6d6f02711abeec5165
2017-05-21 14:37:17 -04:00
Franklin Wei
504346ab48 puzzles: fix Bridges crash on Clip Zip
- small screen could lead to invalid viewport coordinates

Change-Id: I1f2a323554e4ed31f250218220b464a02bffa308
2017-05-18 18:03:53 -04:00
Franklin Wei
7b6f34a456 puzzles: fix building
- disables help on c200v2
- renames conflicting function

Change-Id: I0c4ff1bb40e7e3cafd0170090f22b80bf0656741
2017-05-17 17:42:30 -04:00
Franklin Wei
001860ce78 puzzles: full help system
- embeds the upstream halibut documentation for plugin use

- currently every plugin has a copy of the help text, but in the
  future a centralized system using overlays might be better

Change-Id: Idb6eb9accc2fa786a4c6bc2b704e7cf5fd3f78dd
2017-05-16 16:45:39 -04:00
Franklin Wei
271c30f206 puzzles: remember the previous preset when selecting
Change-Id: I22c84257a3aa9b19bf5e94f9de51204bbade08c5
2017-05-04 20:37:04 -04:00
Franklin Wei
f15c117a8f puzzles: fix optimization flags
Change-Id: Ib0524fd4594e9524612eca0da54b3d13dc79b22c
2017-05-04 20:10:58 -04:00
Franklin Wei
4bc3bfe612 puzzles: simplify makefile
Change-Id: I14b4bda7e706e73d2d4475c9d536fbef9e2b9577
2017-05-02 18:33:25 -04:00
Franklin Wei
cce3adb179 add fake stdio.h
Change-Id: Iec6159b095b29b5ffb3ef5a46d068012fbe10f00
2017-04-30 19:13:13 -04:00
Franklin Wei
ecd7c72254 add rule for rbcompat.h
Change-Id: Icb7320f9233f2c121a8487d5b5c4cbcb483e9345
2017-04-30 18:33:55 -04:00
Franklin Wei
078d52c290 fix puzzles: round 4
Change-Id: Ibba738b8179c166f680dee0ce7536890fca1c0e4
2017-04-30 18:33:55 -04:00
Franklin Wei
36aedfd165 fix puzzles... round 3
Change-Id: I014ace22f0b83d8e407bd46df361532207f984bc
2017-04-30 16:32:57 -04:00
Franklin Wei
28fef2e415 Fix puzzles... again
Change-Id: I34dd8673ebcbc7fcd55681175d0e18c8bbc5fe6c
2017-04-30 13:57:13 -04:00
Franklin Wei
881746789a puzzles: refactor and resync with upstream
This brings puzzles up-to-date with upstream revision
2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made
by me, including cursor-only Untangle and some compilation fixes
remain. Upstream code has been moved to its separate subdirectory and
future syncs can be done by simply copying over the new sources.

Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804
2017-04-29 18:24:42 -04:00
Franklin Wei
f483a07950 puzzles: fix makefile producing temporary files in the build directory (sorry!)
- thanks to Michael Sevakis for catching this

Change-Id: Ia02ba7a06a55bc0741df9ce2c21f868d7e0abdd4
2017-02-10 17:12:34 -05:00
Franklin Wei
abd75a17d1 puzzles: fix up makefile
- rewrote a bunch of repetitive rules with a pattern rule

Change-Id: I86a61a7ed8398f18789e5efaf4996d9eafd50651
2017-02-09 22:36:05 -05:00
Franklin Wei
0056ea8a25 puzzles: more accurate sin() and cos()
- now uses fp_sincos()

Change-Id: I20c8224cac98fc677097161737d25dd9038bede2
2017-01-16 20:54:56 +01:00
Franklin Wei
1b882cb156 puzzles: change default optimization to -O2
Change-Id: I606df468f92f8d550827c122a9cfd5248866afdb
2017-01-16 20:54:37 +01:00
Franklin Wei
fb2da13cd2 puzzles: disable unplayable puzzles (Solo and Loopy)
- accidentally enabled in c200v2 fix

Change-Id: I252191fc47da9fe1a664a260cb53f6a5a1eea437
2017-01-16 20:25:03 +01:00
Franklin Wei
a724dbbe91 fix whitespace
Change-Id: I9b0659c218f92051a4de99ec03b97a2b1d067e29
2017-01-15 14:32:24 -05:00
Franklin Wei
0bdb255a4e puzzles: fix building on c200v2
- disables Solo and Loopy

Change-Id: I3de15c0ad001683a4303950972af2f5988d438d0
2017-01-15 14:29:24 -05:00
Franklin Wei
d221ca6e5b puzzles: antialiased line drawing via Wu's algorithm and optional "shortcuts" for undo/redo
- line drawing should eventually be moved to xlcd, but for now it's very unportable code
- also fixes a minor issue with the configuration screens

Change-Id: I897f01b7210cbbec32665c2bc67920c965ea0bec
2017-01-15 14:29:24 -05:00
Amaury Pouly
793c0411be Fix compilation of puzzles on Windows
mingw exports vsscanf and that clashes with rbwrappers' definition.

Change-Id: I87481ff4e93547059b2e1fa8083bedcf8633343a
2017-01-15 18:30:30 +01:00
Franklin Wei
c1b913bb7d Revert "puzzles: antialiased line drawing and optional "shortcuts" for undo/redo"
This reverts commit 8e4429853d.

Change-Id: Id622d58ad4b3b9dd3313811c8a2f83202d21f5ee
2017-01-13 23:52:04 -05:00
Franklin Wei
823f726f83 puzzles: fix configuration menu (again!)
Change-Id: I440f3cea1bbeb3e7bda4aebefaaece3e8f3d44fd
2017-01-13 23:22:51 -05:00
Franklin Wei
8e4429853d puzzles: antialiased line drawing and optional "shortcuts" for undo/redo
- line drawing should eventually be moved to xlcd, but for now it's very nonportable code
- fixes a minor issue with the configuration screens

Change-Id: I897f01b7210cbbec32665c2bc67920c965ea0bec
2017-01-13 23:22:51 -05:00
Franklin Wei
637c7414a9 puzzles: enable fallback to audiobuf when smalloc() fails
- upon a failed smalloc(), the audio buffer will be used for further allocations
- should fix things on low-memory targets (c100 and c200v2), but breaks playback
- playback should still be intact on other targets

Change-Id: Ic239f1316efadc957050afacf5c614dbbca3f805
2017-01-13 19:00:09 -05:00
Franklin Wei
2915370b7d puzzles: add cursor interface to untangle
- makes it playable
- submitted to upstream

Change-Id: Ib672ee374d500a994bc8e78eb01fea529ec5132f
2017-01-07 15:32:35 -05:00
Franklin Wei
dbee727664 puzzles: fix a minor bug in the configuration screen
- when an invalid string setting was entered, the string value would
  continue to be used after being freed

Change-Id: I3a9da016f6f32eac8636b9f55e4e09006bc6059e
2017-01-04 21:12:17 -05:00
Franklin Wei
1464cb942b puzzles: minor polishing touches on the user interface
- the debug menu has been neatly hidden away in the classic Android style ;)
- playback control option added to the pause menu when possible
- also fixes a minor redraw issue

Change-Id: I00d0186986a8e659991948336b26b4f2e2a0ce66
2017-01-04 20:53:21 -05:00
Franklin Wei
31907283a4 puzzles: fix a few things
- old acos() function was broken, replaced with a call to atan2(); this fixes "Cube!"
- Makefile extended to support building "unfinished games", but not enabled
- a backdrop issue fixed in rockbox.c

Change-Id: I9393e958d43de32f4ccf18e1cb409f75c2e1ed3c
2017-01-04 20:36:04 -05:00
Franklin Wei
d7770a1cdd puzzles: rename bcopy() to bcopy_wrapper() and make static
- fixes a name collision on linux

Change-Id: I9f162b5c8a1f319fa6495ff9343fb6007cc20edf
2017-01-03 00:15:28 +01:00
Franklin Wei
6e5f287606 Fixes and re-sync for puzzles
- Updates to latest upstream (7cae89fb4b22c305b3fd98b4e1be065ad527a9f7).
- Also fixes a bug relating to updating parts of the display.
- Adds some docs.

Change-Id: Idfcce66e0cf3c59e467bab42eafc161df2e495bb
2017-01-01 15:00:09 -05:00
Franklin Wei
575bd890e7 work around little bugs in puzzles
Change-Id: I80d72a6bb0189eb842385aa622506d5efe319053
2016-12-18 12:51:40 -05:00
Franklin Wei
c6996ab731 add missing file to puzzles
Change-Id: I63b80718f48eede54c3312d9e66c77bfd2472a79
2016-12-18 12:24:33 -05:00
Franklin Wei
1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00