puzzles: fix polygon drawing in Inertia
Yet another hack to accommodate our polygon algorithm... Change-Id: Ic5d304be23d30c380b19771ab68cf01c416261b4
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1 changed files with 7 additions and 2 deletions
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@ -1871,6 +1871,11 @@ static void draw_player(drawing *dr, game_drawstate *ds, int x, int y,
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coords[d*4+2] = x + TILESIZE/2 + (int)((TILESIZE*3/7) * x2);
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coords[d*4+3] = y + TILESIZE/2 + (int)((TILESIZE*3/7) * y2);
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}
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/* rockbox hack */
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int tmp[2] = { coords[0], coords[1] };
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memmove(coords, coords + 2, sizeof(int) * DIRECTIONS * 4 - 2);
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memcpy(coords + DIRECTIONS * 4 - 2, tmp, 2 * sizeof(int));
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draw_polygon(dr, coords, DIRECTIONS*2, COL_DEAD_PLAYER, COL_OUTLINE);
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} else {
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draw_circle(dr, x + TILESIZE/2, y + TILESIZE/2,
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@ -1886,8 +1891,6 @@ static void draw_player(drawing *dr, game_drawstate *ds, int x, int y,
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int coords[14], *c;
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c = coords;
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*c++ = ox + px/9;
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*c++ = oy + py/9;
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*c++ = ox + px/9 + ax*2/3;
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*c++ = oy + py/9 + ay*2/3;
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*c++ = ox + px/3 + ax*2/3;
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@ -1900,6 +1903,8 @@ static void draw_player(drawing *dr, game_drawstate *ds, int x, int y,
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*c++ = oy - py/9 + ay*2/3;
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*c++ = ox - px/9;
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*c++ = oy - py/9;
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*c++ = ox + px/9;
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*c++ = oy + py/9;
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draw_polygon(dr, coords, 7, COL_HINT, COL_OUTLINE);
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}
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