puzzles: cut size for c200v2
- font caching is disabled - font table is dynamically allocated - side effect: tlsf isn't reset between runs anymore, memory leaks will have a bigger impact Change-Id: I0b25c22665d956895e8007883d522256010d04ab
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3e1c8cca92
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ca228d3d87
1 changed files with 45 additions and 23 deletions
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@ -38,7 +38,11 @@
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/* how many ticks between timer callbacks */
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#define TIMER_INTERVAL (HZ / 50)
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/* no c200v2 */
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#if PLUGIN_BUFFER_SIZE > 0x14000
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#define DEBUG_MENU
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#define FONT_CACHING
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#endif
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#define BG_R .9f /* very light gray */
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#define BG_G .9f
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@ -51,9 +55,6 @@
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#ifdef COMBINED
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#define SAVE_FILE PLUGIN_GAMES_DATA_DIR "/puzzles.sav"
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#else
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static char save_file_path[MAX_PATH];
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#define SAVE_FILE ((const char*)save_file_path)
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#endif
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#define FONT_TABLE PLUGIN_GAMES_DATA_DIR "/.sgt-puzzles.fnttab"
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@ -146,7 +147,7 @@ static void rb_color(int n)
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static struct bundled_font {
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int status; /* -3 = never tried loading, or unloaded, -2 = failed to load, >= -1: loaded successfully */
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int last_use;
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} loaded_fonts[2*BUNDLE_COUNT]; /* monospace are first, then proportional */
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} *loaded_fonts = NULL; /* monospace are first, then proportional */
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static int n_fonts, access_counter = -1;
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@ -166,6 +167,7 @@ static void unload_fonts(void)
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static void init_fonttab(void)
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{
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loaded_fonts = smalloc(2 * BUNDLE_COUNT * sizeof(struct bundled_font));
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for(int i = 0; i < 2 * BUNDLE_COUNT; ++i)
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loaded_fonts[i].status = -3;
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access_counter = 0;
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@ -1095,7 +1097,7 @@ static bool do_configure_item(config_item *cfgs, int idx)
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break;
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}
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default:
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fatal("bad type");
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fatal("");
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break;
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}
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return false;
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@ -1871,7 +1873,7 @@ static void fix_size(void)
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midend_size(me, &w, &h, TRUE);
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}
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static void reset_tlsf(void)
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static void init_tlsf(void)
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{
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/* reset tlsf by nuking the signature */
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/* will make any already-allocated memory point to garbage */
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@ -1912,10 +1914,6 @@ static void init_colors(void)
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static char *init_for_game(const game *gm, int load_fd, bool draw)
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{
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/* if we are loading a game tlsf has already been initialized */
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if(load_fd < 0)
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reset_tlsf();
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me = midend_new(NULL, gm, &rb_drawing, NULL);
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if(load_fd < 0)
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@ -1937,12 +1935,20 @@ static char *init_for_game(const game *gm, int load_fd, bool draw)
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{
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clear_and_draw();
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}
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return NULL;
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}
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static void shutdown_tlsf(void)
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{
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memset(giant_buffer, 0, 4);
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}
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static void exit_handler(void)
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{
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unload_fonts();
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shutdown_tlsf();
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#ifdef HAVE_ADJUSTABLE_CPU_FREQ
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rb->cpu_boost(false);
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#endif
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@ -1950,6 +1956,7 @@ static void exit_handler(void)
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#define MAX_LINE 128
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#ifdef FONT_CACHING
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/* try loading the fonts indicated in the on-disk font table */
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static void load_fonts(void)
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{
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@ -2030,7 +2037,7 @@ static void save_fonts(void)
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int outfd = rb->open(FONT_TABLE ".tmp", O_WRONLY | O_CREAT | O_TRUNC, 0666);
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if(outfd < 0)
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return;
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uint64_t oldmask = 0;
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if(fd >= 0)
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@ -2073,20 +2080,25 @@ static void save_fonts(void)
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final |= oldmask;
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uint32_t left = final >> 31;
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uint32_t right = final & 0x7fffffff;
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if(fd < 0)
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rb->fdprintf(outfd, "# Please do not edit this file!\n");
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rb->fdprintf(outfd, "%s:%u:%u\n", midend_which_game(me)->name, left, right);
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rb->close(outfd);
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rb->rename(FONT_TABLE ".tmp", FONT_TABLE);
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}
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}
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#endif
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static void save_fname(char *buf)
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{
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rb->snprintf(buf, MAX_PATH, "%s/sgt-%s.sav", PLUGIN_GAMES_DATA_DIR, thegame.htmlhelp_topic);
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}
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/* expects a totally free me* pointer */
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static bool load_game(void)
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{
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reset_tlsf();
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char fname[MAX_PATH];
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save_fname(fname);
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int fd = rb->open(SAVE_FILE, O_RDONLY);
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int fd = rb->open(fname, O_RDONLY);
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if(fd < 0)
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return false;
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@ -2123,7 +2135,7 @@ static bool load_game(void)
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return false;
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}
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rb->close(fd);
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rb->remove(SAVE_FILE);
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rb->remove(fname);
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return true;
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}
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}
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@ -2140,22 +2152,24 @@ static bool load_game(void)
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rb->splash(HZ, ret);
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sfree(ret);
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rb->close(fd);
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rb->remove(SAVE_FILE);
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rb->remove(fname);
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return false;
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}
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rb->close(fd);
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rb->remove(SAVE_FILE);
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rb->remove(fname);
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#ifdef FONT_CACHING
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load_fonts();
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#endif
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/* success */
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return true;
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}
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rb->splashf(HZ, "Cannot load save game for %s!", game);
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rb->splashf(HZ, "Failed loading save for %s!", game);
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/* clean up, even on failure */
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rb->close(fd);
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rb->remove(SAVE_FILE);
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rb->remove(fname);
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return false;
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#endif
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@ -2166,12 +2180,17 @@ static void save_game(void)
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{
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rb->splash(0, "Saving...");
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char fname[MAX_PATH];
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save_fname(fname);
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/* save game */
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int fd = rb->open(SAVE_FILE, O_WRONLY | O_CREAT | O_TRUNC, 0666);
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int fd = rb->open(fname, O_WRONLY | O_CREAT | O_TRUNC, 0666);
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midend_serialize(me, write_wrapper, (void*) fd);
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rb->close(fd);
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#ifdef FONT_CACHING
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save_fonts();
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#endif
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rb->lcd_update();
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}
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@ -2235,13 +2254,16 @@ enum plugin_status plugin_start(const void *param)
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#endif
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#ifndef COMBINED
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rb->snprintf(save_file_path, sizeof(save_file_path), "%s/sgt-%s.sav", PLUGIN_GAMES_DATA_DIR, thegame.htmlhelp_topic);
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#endif
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rb_atexit(exit_handler);
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init_tlsf();
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if(fabs(sqrt(3)/2 - sin(PI/3)) > .01)
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rb->splash(HZ, "WARNING: floating-point functions are being weird... report me!");
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{
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return PLUGIN_ERROR;
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}
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init_default_settings();
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