puzzles: clarify target-specific macros

Change-Id: I1f68f25a557bb2daa5e83a6d6f02711abeec5165
This commit is contained in:
Franklin Wei 2017-05-21 14:37:17 -04:00
parent 504346ab48
commit 6bba062599
2 changed files with 5 additions and 3 deletions

View file

@ -1,3 +1,5 @@
/* commented-out games cannot be played due to controls and/or bugs */
src/blackbox.c
src/bridges.c
src/cube.c

View file

@ -1099,7 +1099,7 @@ static void quick_help(void)
}
}
#ifdef SANSA_C200V2
#if PLUGIN_BUFFER_SIZE <= 0x14000
/* no full help available due to memory constraints, so we provide a
* dummy function here */
void full_help(const char *str)
@ -1223,7 +1223,7 @@ static int pausemenu_cb(int action, const struct menu_item_ex *this_item)
return ACTION_EXIT_MENUITEM;
break;
case 7:
#ifdef SANSA_C200V2
#if PLUGIN_BUFFER_SIZE <= 0x14000
return ACTION_EXIT_MENUITEM;
#else
break;
@ -1819,7 +1819,7 @@ static int mainmenu_cb(int action, const struct menu_item_ex *this_item)
return ACTION_EXIT_MENUITEM;
break;
case 3:
#ifdef SANSA_C200V2
#if PLUGIN_BUFFER_SIZE <= 0x14000
return ACTION_EXIT_MENUITEM;
#else
break;