- Audio playback works
- Touchscreen and buttons work
- Bootloader works and is capable of dual boot
- Plugins are working
- Cabbiev2 theme has been ported
- Stable for general usage
Thanks to Marc Aarts for porting Cabbiev2 and plugin bitmaps.
There's a few minor known issues:
- Bootloader must be installed manually using 'usbboot' as there is
no support in jztool yet.
- Keymaps may be lacking, need further testing and feedback.
- Some plugins may not be fully adapted to the screen size and could
benefit from further tweaking.
- LCD shows abnormal effects under some circumstances: for example,
after viewing a mostly black screen an afterimage appears briefly
when going back to a brightly-lit screen. Sudden power-off without
proper shutdown of the backlight causes a "dissolving" effect.
- CW2015 battery reporting driver is buggy, and disabled for now.
Battery reporting is currently voltage-based using the AXP192.
Change-Id: I635e83f02a880192c5a82cb0861ad3a61c137c3a
Note: I left behind lcd_bitmap in features.txt, because removing it
would require considerable work in the manual and the translations.
Change-Id: Ia8ca7761f610d9332a0d22a7d189775fb15ec88a
'swcodec' is now always set (and recording_swcodec for recording-capable
units) in feature.txt so the manual and language strings don't need to
all be fixed up.
Change-Id: Ib2c9d5d157af8d33653e2d4b4a12881b9aa6ddb0
This brings a various small changes to the drawing and input code,
as well as a brand new "mouse mode", where input goes to a virtual
mouse cursor. Only Loopy has this mouse mode enabled by default,
while other games have it hidden away under the debug menu. Some
changes by me to Palisade were required to make it playable; those
are included here as well. Right now, sgt-net is pushing the c200v2's
upper limit on size and may have to be dropped in a future commit.
Change-Id: I495d2a2125462c2985aec1ffbc54bbe3fe5133bd
Change 12x12 and 22x22 sized tiles to hand-optimized ones
with better readibility :)
Tile values >= 1024 are abbreviated to "1k", "2k" etc.
Change-Id: I15f4649b20442b71027a3b1564bc51c7e72105ce
* sudoku: make colour icons (without screen was squeezed)
* jewels: add colour bitmaps
* pegbox: make game fit on screen (add small header bitmap),
improve keymap
I left the original pegbox keymaps for samsung's YH-92x,
because they seem to make some sense there (YH92x has a
REC switch instead of pushbutton).
Someone with a YH9xx target has to check what is better...
Change-Id: Id388c9d69e4a5a1d8ad4c3d7a05cdfc1dff0d06c
Reviewed-on: http://gerrit.rockbox.org/816
Reviewed-by: Szymon Dziok <b0hoon@o2.pl>
Tested: Szymon Dziok <b0hoon@o2.pl>
Added three bitmaps with the new 70x14 graphics and added link to them in /apps/plugins/bitmaps/native/SOURCES
Change-Id: I1f4b9e3504011b80a7cd40e0fcd71ba8fd100424
Reviewed-on: http://gerrit.rockbox.org/389
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
Tested-by: Jonathan Gordon <rockbox@jdgordon.info>
clock_binary, clock_logo, and clock_messages are new; the rest are
provided by 132x80 and 128x128, which already had the correct sizes
Change-Id: Ib34b605705b8a21a784faea8adc9ec448dfa7457
Reviewed-on: http://gerrit.rockbox.org/110
Reviewed-by: Bertrik Sikken <bertrik@sikken.nl>
Tested-by: Bertrik Sikken <bertrik@sikken.nl>
use too big graphics when needed (some plugins will be ugly)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31113 a1c6a512-1295-4272-9138-f99709370657
crop the smallest bitmap so it's usable for any small screen and nut just the c200
make the layout a bit more flexible
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28193 a1c6a512-1295-4272-9138-f99709370657
* Slightly more saturated colours
* Yellow background for selected case
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27517 a1c6a512-1295-4272-9138-f99709370657
There is some more work needed:
- Keymaps are definitely not perfect, touchscreen targets are disabled due to no keymap
- There is no manual yet
Author: Delyan Kratunov
Flyspray: FS#10065
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24587 a1c6a512-1295-4272-9138-f99709370657