brickmania: adapt to 96x96 screen of sansa clip zip

Change-Id: I298e989f4b1ae274eb9a28d97c453cc473609176
This commit is contained in:
Bertrik Sikken 2012-06-18 23:58:23 +02:00
parent eb652b054e
commit bc657b5163
7 changed files with 14 additions and 1 deletions

View file

@ -2,7 +2,11 @@
/* Brickmania */
#ifdef HAVE_LCD_COLOR
#if LCD_WIDTH >= 112
brickmania_gameover.112x54x16.bmp
#elif LCD_WIDTH >= 56
brickmania_gameover.56x27x24.bmp
#endif
#if LCD_WIDTH >= 640 /* M:Robe 500 */
brickmania_ball.15x15x16.bmp
@ -76,7 +80,7 @@ brickmania_long_pads.132x80x16.bmp
brickmania_powerups.132x80x16.bmp
brickmania_break.132x80x16.bmp
#elif LCD_WIDTH >= 96
#elif LCD_WIDTH >= 128
brickmania_ball.4x4x16.bmp
brickmania_bricks.128x128x16.bmp
brickmania_pads.132x80x16.bmp
@ -85,6 +89,15 @@ brickmania_long_pads.132x80x16.bmp
brickmania_powerups.132x80x16.bmp
brickmania_break.132x80x16.bmp
#elif LCD_WIDTH >= 96
brickmania_ball.4x4x16.bmp
brickmania_bricks.96x96x16.bmp
brickmania_pads.96x96x16.bmp
brickmania_short_pads.96x96x16.bmp
brickmania_long_pads.96x96x16.bmp
brickmania_powerups.132x80x16.bmp
brickmania_break.96x96x16.bmp
#endif /* different colour displays */
#elif LCD_DEPTH > 1

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