rockbox/apps/plugins/bitmaps/native
Sebastian Leonhardt 166da9add8 Plugin 2048: optimize small tiles
Change 12x12 and 22x22 sized tiles to hand-optimized ones
with better readibility :)
Tile values >= 1024 are abbreviated to "1k", "2k" etc.

Change-Id: I15f4649b20442b71027a3b1564bc51c7e72105ce
2016-01-11 20:13:25 +01:00
..
_2048_background.56x56x24.bmp Added 2048 game 2014-08-12 00:01:24 +02:00
_2048_background.103x103x24.bmp Added 2048 game 2014-08-12 00:01:24 +02:00
_2048_background.121x121x24.bmp Added 2048 game 2014-08-12 00:01:24 +02:00
_2048_background.168x168x24.bmp Added 2048 game 2014-08-12 00:01:24 +02:00
_2048_background.224x224x24.bmp Added 2048 game 2014-08-12 00:01:24 +02:00
_2048_tiles.12x12x24.bmp Plugin 2048: optimize small tiles 2016-01-11 20:13:25 +01:00
_2048_tiles.22x22x24.bmp Plugin 2048: optimize small tiles 2016-01-11 20:13:25 +01:00
_2048_tiles.26x26x24.bmp Added 2048 game 2014-08-12 00:01:24 +02:00
_2048_tiles.36x36x24.bmp Added 2048 game 2014-08-12 00:01:24 +02:00
_2048_tiles.48x48x24.bmp Added 2048 game 2014-08-12 00:01:24 +02:00
brickmania_ball.3x3x1.bmp
brickmania_ball.4x4x2.bmp
brickmania_ball.4x4x16.bmp
brickmania_ball.5x5x2.bmp
brickmania_ball.5x5x16.bmp
brickmania_ball.7x7x16.bmp Fix red. 2010-01-02 04:00:03 +00:00
brickmania_ball.11x11x16.bmp Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens 2009-07-18 04:16:50 +00:00
brickmania_ball.15x15x16.bmp Brickmania: Add new, finer detail images for the bricks and the ball for 640x480 screens. 2009-10-04 21:15:22 +00:00
brickmania_break.96x96x16.bmp brickmania: adapt to 96x96 screen of sansa clip zip 2012-06-19 21:09:51 +02:00
brickmania_break.132x80x16.bmp
brickmania_break.160x128x2.bmp
brickmania_break.160x128x16.bmp
brickmania_break.176x132x16.bmp
brickmania_break.220x176x16.bmp
brickmania_break.240x320x16.bmp Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S. 2010-01-02 03:49:11 +00:00
brickmania_break.320x240x16.bmp
brickmania_break.480x640x16.bmp Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens 2009-07-18 04:16:50 +00:00
brickmania_break.640x480x16.bmp Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens 2009-07-18 04:16:50 +00:00
brickmania_bricks.96x96x16.bmp brickmania: adapt to 96x96 screen of sansa clip zip 2012-06-19 21:09:51 +02:00
brickmania_bricks.112x64x1.bmp
brickmania_bricks.128x96x2.bmp
brickmania_bricks.128x128x16.bmp
brickmania_bricks.132x80x16.bmp
brickmania_bricks.138x110x2.bmp
brickmania_bricks.160x128x2.bmp
brickmania_bricks.160x128x16.bmp
brickmania_bricks.176x132x16.bmp
brickmania_bricks.220x176x16.bmp
brickmania_bricks.240x320x16.bmp Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S. 2010-01-02 03:49:11 +00:00
brickmania_bricks.320x240x16.bmp
brickmania_bricks.480x640x16.bmp Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens 2009-07-18 04:16:50 +00:00
brickmania_bricks.640x480x16.bmp Brickmania: Add new, finer detail images for the bricks and the ball for 640x480 screens. 2009-10-04 21:15:22 +00:00
brickmania_gameover.56x27x24.bmp brickmania: adapt to 96x96 screen of sansa clip zip 2012-06-19 21:09:51 +02:00
brickmania_gameover.59x30x1.bmp
brickmania_gameover.86x43x2.bmp
brickmania_gameover.112x54x16.bmp
brickmania_long_pads.96x96x16.bmp brickmania: adapt to 96x96 screen of sansa clip zip 2012-06-19 21:09:51 +02:00
brickmania_long_pads.112x64x1.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_long_pads.132x80x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_long_pads.160x128x2.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_long_pads.160x128x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_long_pads.176x132x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_long_pads.220x176x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_long_pads.240x320x16.bmp Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S. 2010-01-02 03:49:11 +00:00
brickmania_long_pads.320x240x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_long_pads.480x640x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_long_pads.640x480x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_pads.96x96x16.bmp brickmania: adapt to 96x96 screen of sansa clip zip 2012-06-19 21:09:51 +02:00
brickmania_pads.112x64x1.bmp
brickmania_pads.132x80x16.bmp
brickmania_pads.160x128x2.bmp
brickmania_pads.160x128x16.bmp
brickmania_pads.176x132x16.bmp
brickmania_pads.220x176x16.bmp
brickmania_pads.240x320x16.bmp Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S. 2010-01-02 03:49:11 +00:00
brickmania_pads.320x240x16.bmp
brickmania_pads.480x640x16.bmp Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens 2009-07-18 04:16:50 +00:00
brickmania_pads.640x480x16.bmp Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens 2009-07-18 04:16:50 +00:00
brickmania_powerups.112x64x1.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_powerups.132x80x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_powerups.160x128x2.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_powerups.160x128x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_powerups.176x132x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_powerups.220x176x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_powerups.240x320x16.bmp Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S. 2010-01-02 03:49:11 +00:00
brickmania_powerups.320x240x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_powerups.480x640x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_powerups.640x480x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_short_pads.96x96x16.bmp brickmania: adapt to 96x96 screen of sansa clip zip 2012-06-19 21:09:51 +02:00
brickmania_short_pads.112x64x1.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_short_pads.132x80x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_short_pads.160x128x2.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_short_pads.160x128x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_short_pads.176x132x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_short_pads.220x176x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_short_pads.240x320x16.bmp Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S. 2010-01-02 03:49:11 +00:00
brickmania_short_pads.320x240x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_short_pads.480x640x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_short_pads.640x480x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
bubbles_background.96x96x16.bmp Sansa Clip Zip: Bubble now shows a proper background image 2012-03-03 02:54:26 +01:00
bubbles_background.128x96x16.bmp remove svn:executable 2009-11-23 15:16:29 +00:00
bubbles_background.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
bubbles_background.128x128x16.bmp
bubbles_background.128x160x16.bmp Add backgrounds for 128x160 displays to bubbles and rockblox. Set the coordinates in the code. 2011-01-10 07:32:29 +00:00
bubbles_background.132x80x16.bmp
bubbles_background.160x128x16.bmp
bubbles_background.176x132x16.bmp
bubbles_background.176x220x16.bmp New bubbles background for 176x220 (Sansa e200), heavily based off a mockup provided by Marianne Arnold. 2009-08-02 20:26:25 +00:00
bubbles_background.220x176x16.bmp
bubbles_background.240x320x16.bmp
bubbles_background.320x240x16.bmp
bubbles_background.640x480x16.bmp M:Robe 500: Add missing files 2009-08-09 05:26:25 +00:00
bubbles_emblem.112x64x1.bmp
bubbles_emblem.128x96x2.bmp
bubbles_emblem.128x96x16.bmp Bubbles: make it work on Samsung YH-820 and align it on the occasion on Cowon M3. 2014-09-08 14:09:58 +02:00
bubbles_emblem.132x80x16.bmp
bubbles_emblem.138x110x2.bmp
bubbles_emblem.160x128x2.bmp
bubbles_emblem.160x128x16.bmp
bubbles_emblem.220x176x16.bmp
bubbles_emblem.320x240x16.bmp
bubbles_emblem.640x480x16.bmp M:Robe 500: Add missing files 2009-08-09 05:26:25 +00:00
card_back.11x15x16.bmp Add graphics for solitaire/blackjack plugins for the sansa clip zip by Nathan Korth 2012-02-03 13:50:20 +01:00
card_back.13x13x1.bmp
card_back.15x20x2.bmp
card_back.15x20x16.bmp
card_back.18x23x1.bmp
card_back.18x23x2.bmp
card_back.18x23x16.bmp
card_back.26x33x16.bmp
card_back.37x49x16.bmp
card_back.55x73x16.bmp Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens 2009-07-18 04:16:50 +00:00
card_back.74x98x16.bmp Add appropriate sized cards for 640x480 screens based on svg-cards-2.0. SOURCES is setup for 640x480 on a number of plugins as well, but graphics are not committed yet: will add as plugins are tested 2009-06-13 20:52:38 +00:00
card_deck.143x60x16.bmp Add graphics for solitaire/blackjack plugins for the sansa clip zip by Nathan Korth 2012-02-03 13:50:20 +01:00
card_deck.169x52x1.bmp
card_deck.195x80x2.bmp
card_deck.195x80x16.bmp
card_deck.234x92x1.bmp
card_deck.234x92x2.bmp
card_deck.234x92x16.bmp
card_deck.338x132x16.bmp
card_deck.481x196x16.bmp
card_deck.715x291x16.bmp Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens 2009-07-18 04:16:50 +00:00
card_deck.962x392x16.bmp Add appropriate sized cards for 640x480 screens based on svg-cards-2.0. SOURCES is setup for 640x480 on a number of plugins as well, but graphics are not committed yet: will add as plugins are tested 2009-06-13 20:52:38 +00:00
chessbox_pieces.64x64x1.bmp
chessbox_pieces.80x64x1.bmp
chessbox_pieces.80x80x16.bmp
chessbox_pieces.96x96x2.bmp
chessbox_pieces.104x104x2.bmp
chessbox_pieces.128x128x1.bmp
chessbox_pieces.128x128x2.bmp
chessbox_pieces.176x176x16.bmp
chessbox_pieces.240x240x16.bmp
chessbox_pieces.480x480x16.bmp Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens 2009-07-18 04:16:50 +00:00
clock_binary.96x96x16.bmp Fixed clock bitmaps for Sansa Clip Zip (96x96x16) 2012-02-21 20:59:17 +01:00
clock_binary.112x64x1.bmp Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100) 2009-03-20 17:56:39 +00:00
clock_binary.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
clock_binary.128x128x16.bmp Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100) 2009-03-20 17:56:39 +00:00
clock_binary.132x80x16.bmp Tidy up and remove executable flag from a few plugin bitmap files. 2009-04-07 14:03:38 +00:00
clock_binary.138x110x2.bmp Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100) 2009-03-20 17:56:39 +00:00
clock_binary.160x128x2.bmp Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100) 2009-03-20 17:56:39 +00:00
clock_binary.160x128x16.bmp Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100) 2009-03-20 17:56:39 +00:00
clock_binary.220x176x16.bmp Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100) 2009-03-20 17:56:39 +00:00
clock_binary.320x240x16.bmp Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100) 2009-03-20 17:56:39 +00:00
clock_digits.112x64x1.bmp
clock_digits.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
clock_digits.128x128x16.bmp
clock_digits.132x80x16.bmp Tidy up and remove executable flag from a few plugin bitmap files. 2009-04-07 14:03:38 +00:00
clock_digits.138x110x2.bmp
clock_digits.160x128x2.bmp
clock_digits.160x128x16.bmp
clock_digits.220x176x16.bmp
clock_digits.320x240x16.bmp
clock_logo.96x96x16.bmp Fixed clock bitmaps for Sansa Clip Zip (96x96x16) 2012-02-21 20:59:17 +01:00
clock_logo.112x64x1.bmp
clock_logo.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
clock_logo.128x128x16.bmp
clock_logo.132x80x16.bmp Tidy up and remove executable flag from a few plugin bitmap files. 2009-04-07 14:03:38 +00:00
clock_logo.138x110x2.bmp
clock_logo.160x128x2.bmp
clock_logo.160x128x16.bmp
clock_logo.176x132x16.bmp
clock_logo.220x176x16.bmp
clock_logo.320x240x16.bmp
clock_messages.96x96x16.bmp Fixed clock bitmaps for Sansa Clip Zip (96x96x16) 2012-02-21 20:59:17 +01:00
clock_messages.112x64x1.bmp
clock_messages.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
clock_messages.128x128x16.bmp
clock_messages.132x80x16.bmp Tidy up and remove executable flag from a few plugin bitmap files. 2009-04-07 14:03:38 +00:00
clock_messages.138x110x2.bmp
clock_messages.160x128x2.bmp
clock_messages.160x128x16.bmp
clock_messages.176x132x16.bmp
clock_messages.220x176x16.bmp
clock_messages.320x240x16.bmp
clock_segments.112x64x1.bmp
clock_segments.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
clock_segments.128x128x16.bmp
clock_segments.132x80x16.bmp Tidy up and remove executable flag from a few plugin bitmap files. 2009-04-07 14:03:38 +00:00
clock_segments.138x110x2.bmp
clock_segments.160x128x2.bmp
clock_segments.160x128x16.bmp
clock_segments.220x176x16.bmp
clock_segments.320x240x16.bmp
clock_smalldigits.112x64x1.bmp
clock_smalldigits.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
clock_smalldigits.128x128x16.bmp
clock_smalldigits.132x80x16.bmp Tidy up and remove executable flag from a few plugin bitmap files. 2009-04-07 14:03:38 +00:00
clock_smalldigits.160x128x2.bmp
clock_smalldigits.160x128x16.bmp
clock_smalldigits.220x176x16.bmp
clock_smalldigits.320x240x16.bmp
clock_smallsegments.112x64x1.bmp
clock_smallsegments.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
clock_smallsegments.128x128x16.bmp
clock_smallsegments.132x80x16.bmp Tidy up and remove executable flag from a few plugin bitmap files. 2009-04-07 14:03:38 +00:00
clock_smallsegments.160x128x2.bmp
clock_smallsegments.160x128x16.bmp
clock_smallsegments.220x176x16.bmp
clock_smallsegments.320x240x16.bmp
fft_colors.16.bmp New plugin: FFT, A frequency analyzer plugin 2010-02-10 19:44:11 +00:00
flipit_cursor.17x17x16.bmp
flipit_cursor.25x25x16.bmp
flipit_cursor.28x28x16.bmp
flipit_cursor.40x40x16.bmp
flipit_cursor.56x56x16.bmp
flipit_cursor.112x112x16.bmp Star, Flipit, Rockblox, Sokoban, Wormlet: Add support for 640x480 screens 2009-07-21 03:52:59 +00:00
flipit_tokens.16x26x1.bmp
flipit_tokens.17x34x16.bmp
flipit_tokens.21x42x2.bmp
flipit_tokens.25x50x2.bmp
flipit_tokens.25x50x16.bmp
flipit_tokens.28x56x1.bmp
flipit_tokens.28x56x2.bmp
flipit_tokens.28x56x16.bmp
flipit_tokens.40x80x16.bmp
flipit_tokens.56x112x16.bmp
flipit_tokens.112x224x16.bmp Star, Flipit, Rockblox, Sokoban, Wormlet: Add support for 640x480 screens 2009-07-21 03:52:59 +00:00
invadrox_alien_explode.10x5x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_alien_explode.13x7x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_alien_explode.37x20x16.bmp Invadrox: Add support for 640x480 screens. 2009-08-04 05:22:10 +00:00
invadrox_aliens.16x15x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_aliens.24x24x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_aliens.68x68x16.bmp Invadrox: Add support for 640x480 screens. 2009-08-04 05:22:10 +00:00
invadrox_background.160x128x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_background.176x132x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_background.176x220x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_background.220x176x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_background.240x320x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_background.320x240x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_background.480x640x16.bmp Invadrox: Add support for 640x480 screens. 2009-08-04 05:22:10 +00:00
invadrox_background.640x480x16.bmp Invadrox: Add support for 640x480 screens. 2009-08-04 05:22:10 +00:00
invadrox_bombs.9x30x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_bombs.9x42x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_bombs.27x126x16.bmp Invadrox: Add support for 640x480 screens. 2009-08-04 05:22:10 +00:00
invadrox_numbers.40x5x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_numbers.50x7x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_numbers.140x19x16.bmp Invadrox: Add support for 640x480 screens. 2009-08-04 05:22:10 +00:00
invadrox_shield.15x10x2.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_shield.15x10x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_shield.22x16x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_shield.64x47x16.bmp Invadrox: Add support for 640x480 screens. 2009-08-04 05:22:10 +00:00
invadrox_ships.10x15x2.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_ships.10x15x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_ships.16x24x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_ships.46x69x16.bmp Invadrox: Add support for 640x480 screens. 2009-08-04 05:22:10 +00:00
invadrox_ufo.11x5x2.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_ufo.11x5x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_ufo.16x7x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_ufo.46x20x16.bmp Invadrox: Add support for 640x480 screens. 2009-08-04 05:22:10 +00:00
invadrox_ufo_explode.14x5x2.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_ufo_explode.14x5x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_ufo_explode.21x8x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_ufo_explode.61x23x16.bmp Invadrox: Add support for 640x480 screens. 2009-08-04 05:22:10 +00:00
jackpot_slots.30x420x1.bmp
jewels.112x64x1.bmp
jewels.128x96x2.bmp
jewels.128x96x16.bmp YH820: game fix and improvements 2014-05-27 20:14:23 +02:00
jewels.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
jewels.128x128x16.bmp
jewels.132x80x16.bmp Tidy up and remove executable flag from a few plugin bitmap files. 2009-04-07 14:03:38 +00:00
jewels.138x110x2.bmp
jewels.160x128x2.bmp
jewels.160x128x16.bmp
jewels.220x176x16.bmp
jewels.320x240x16.bmp
jewels.640x480x16.bmp Jewels: Add graphics for 640x480 screens. 2009-07-19 14:58:50 +00:00
matrix_bold.bmp Tidy up and remove executable flag from a few plugin bitmap files. 2009-04-07 14:03:38 +00:00
matrix_normal.bmp Tidy up and remove executable flag from a few plugin bitmap files. 2009-04-07 14:03:38 +00:00
minesweeper_tiles.8x8x1.bmp Add bitmaps for correct and wrong flags when showing the full board. (Feel free to change the graphics) 2009-12-30 19:00:33 +00:00
minesweeper_tiles.10x10x24.bmp Add bitmaps for correct and wrong flags when showing the full board. (Feel free to change the graphics) 2009-12-30 19:00:33 +00:00
minesweeper_tiles.12x12x2.bmp Add bitmaps for correct and wrong flags when showing the full board. (Feel free to change the graphics) 2009-12-30 19:00:33 +00:00
minesweeper_tiles.12x12x24.bmp Add bitmaps for correct and wrong flags when showing the full board. (Feel free to change the graphics) 2009-12-30 19:00:33 +00:00
minesweeper_tiles.16x16x24.bmp Add bitmaps for correct and wrong flags when showing the full board. (Feel free to change the graphics) 2009-12-30 19:00:33 +00:00
pegbox_header.20x64x1.bmp remove svn:executable 2009-11-23 15:16:29 +00:00
pegbox_header.22x80x16.bmp
pegbox_header.96x32x16.bmp Sansa clip zip: update plugins (jewels, pegbox, rockpaint, star) 2011-11-13 21:25:27 +00:00
pegbox_header.112x8x1.bmp
pegbox_header.128x16x2.bmp
pegbox_header.128x16x16.bmp YH820: game fix and improvements 2014-05-27 20:14:23 +02:00
pegbox_header.128x42x16.bmp
pegbox_header.138x26x2.bmp
pegbox_header.160x24x1.bmp
pegbox_header.160x24x2.bmp
pegbox_header.160x24x16.bmp bitmaps: Convert some bitmaps to 24bit BMP. 2014-06-21 00:13:58 +02:00
pegbox_header.176x28x16.bmp bitmaps: Convert some bitmaps to 24bit BMP. 2014-06-21 00:13:58 +02:00
pegbox_header.220x40x16.bmp bitmaps: Convert some bitmaps to 24bit BMP. 2014-06-21 00:13:58 +02:00
pegbox_header.240x40x16.bmp bitmaps: Convert some bitmaps to 24bit BMP. 2014-06-21 00:13:58 +02:00
pegbox_header.320x40x16.bmp bitmaps: Convert some bitmaps to 24bit BMP. 2014-06-21 00:13:58 +02:00
pegbox_header.640x80x16.bmp Pegbox: Add support for 640x480 screens 2009-07-21 02:58:13 +00:00
pegbox_pieces.8x8x16.bmp Sansa clip zip: update plugins (jewels, pegbox, rockpaint, star) 2011-11-13 21:25:27 +00:00
pegbox_pieces.9x7x1.bmp
pegbox_pieces.9x9x16.bmp
pegbox_pieces.10x10x2.bmp
pegbox_pieces.10x10x16.bmp
pegbox_pieces.12x12x1.bmp
pegbox_pieces.12x12x2.bmp
pegbox_pieces.12x12x16.bmp bitmaps: Convert some bitmaps to 24bit BMP. 2014-06-21 00:13:58 +02:00
pegbox_pieces.16x16x16.bmp bitmaps: Convert some bitmaps to 24bit BMP. 2014-06-21 00:13:58 +02:00
pegbox_pieces.24x24x16.bmp bitmaps: Convert some bitmaps to 24bit BMP. 2014-06-21 00:13:58 +02:00
pegbox_pieces.48x48x16.bmp Pegbox: Add support for 640x480 screens 2009-07-21 02:58:13 +00:00
pictureflow_emptyslide.50x50x16.bmp Reduce the pictureflow empty slide bitmaps to 8-bit palette images, 2008-12-29 17:09:49 +00:00
pictureflow_emptyslide.100x100x16.bmp Reduce the pictureflow empty slide bitmaps to 8-bit palette images, 2008-12-29 17:09:49 +00:00
pictureflow_logo.100x18x16.bmp
pictureflow_logo.193x34x16.bmp
pitch_notes.128x64x1.bmp pitch_detector: fix builds on monochrome targets, remove an unused variable 2010-03-29 23:50:07 +00:00
pitch_notes.128x96x2.bmp UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768) 2009-09-12 21:19:17 +00:00
pitch_notes.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
pitch_notes.128x128x16.bmp UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768) 2009-09-12 21:19:17 +00:00
pitch_notes.132x80x16.bmp UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768) 2009-09-12 21:19:17 +00:00
pitch_notes.160x128x2.bmp UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768) 2009-09-12 21:19:17 +00:00
pitch_notes.160x128x16.bmp UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768) 2009-09-12 21:19:17 +00:00
pitch_notes.176x132x16.bmp UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768) 2009-09-12 21:19:17 +00:00
pitch_notes.176x220x16.bmp UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768) 2009-09-12 21:19:17 +00:00
pitch_notes.220x176x16.bmp UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768) 2009-09-12 21:19:17 +00:00
pitch_notes.320x240x16.bmp UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768) 2009-09-12 21:19:17 +00:00
resistor.68x20x16.bmp Resistor plugin: 2010-10-02 14:43:23 +00:00
resistor.128x128x16.bmp New plugin: Resistor code calculator 2010-10-02 14:11:40 +00:00
resistor.160x128x16.bmp New plugin: Resistor code calculator 2010-10-02 14:11:40 +00:00
resistor.176x220x16.bmp New plugin: Resistor code calculator 2010-10-02 14:11:40 +00:00
resistor.220x176x16.bmp New plugin: Resistor code calculator 2010-10-02 14:11:40 +00:00
resistor.240x400x16.bmp New plugin: Resistor code calculator 2010-10-02 14:11:40 +00:00
resistor.320x240x16.bmp New plugin: Resistor code calculator 2010-10-02 14:11:40 +00:00
rockblox_background.96x96x16.bmp Fix Rockblox plugin display issues on Clip Zip 2012-04-22 12:33:12 +02:00
rockblox_background.112x64x1.bmp
rockblox_background.128x64x1.bmp
rockblox_background.128x96x2.bmp
rockblox_background.128x96x16.bmp remove svn:executable 2009-11-23 15:16:29 +00:00
rockblox_background.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
rockblox_background.128x128x16.bmp
rockblox_background.128x160x16.bmp Add backgrounds for 128x160 displays to bubbles and rockblox. Set the coordinates in the code. 2011-01-10 07:32:29 +00:00
rockblox_background.132x80x16.bmp Tidy up and remove executable flag from a few plugin bitmap files. 2009-04-07 14:03:38 +00:00
rockblox_background.138x110x2.bmp
rockblox_background.160x128x1.bmp
rockblox_background.160x128x2.bmp
rockblox_background.160x128x16.bmp
rockblox_background.176x132x16.bmp
rockblox_background.176x220x16.bmp Rockblox: Show Highscore list on 176x220 (e200). The space between the score and level is ommitted, since there's no room (the L is sufficient as seperator). 2009-05-13 17:45:07 +00:00
rockblox_background.220x176x16.bmp
rockblox_background.240x320x16.bmp
rockblox_background.320x240x16.bmp
rockblox_background.640x480x16.bmp Star, Flipit, Rockblox, Sokoban, Wormlet: Add support for 640x480 screens 2009-07-21 03:52:59 +00:00
rockboxlogo.90x28x16.bmp
rockboxlogo.91x32x1.bmp
rockboxlogo.91x32x2.bmp
rockboxlogo.112x30x1.bmp
rockboxlogo.128x40x16.bmp bitmaps: Convert some bitmaps to 24bit BMP. 2014-06-21 00:13:58 +02:00
rockboxlogo.138x46x2.bmp
rockboxlogo.220x68x16.bmp
rockpaint.8x8x24.bmp
rockpaint_hsvrgb.8x10x24.bmp
sliding_puzzle.80x64x1.bmp
sliding_puzzle.80x80x16.bmp
sliding_puzzle.96x96x2.bmp
sliding_puzzle.96x96x16.bmp Correction of the Sliding puzzle on Samsung YH-820. 2014-09-08 15:23:13 +02:00
sliding_puzzle.108x108x2.bmp
sliding_puzzle.108x108x16.bmp
sliding_puzzle.128x128x2.bmp
sliding_puzzle.128x128x16.bmp
sliding_puzzle.132x132x16.bmp
sliding_puzzle.176x176x16.bmp
sliding_puzzle.240x240x16.bmp
sliding_puzzle.480x480x16.bmp M:Robe 500: Add missing files 2009-08-09 05:26:25 +00:00
sliding_puzzle.bmp
snake2_bottom.128x96x16.bmp Snake2: add 128x96x16 bitmaps 2015-09-28 23:19:19 +02:00
snake2_bottom.160x128x2.bmp
snake2_bottom.160x128x16.bmp
snake2_bottom.176x132x16.bmp
snake2_bottom.220x176x16.bmp
snake2_bottom.240x320x16.bmp
snake2_bottom.320x240x16.bmp
snake2_bottom.640x480x16.bmp Snake2: Add support for 640x480 screens 2009-07-21 04:22:19 +00:00
snake2_header1.128x96x16.bmp Snake2: add 128x96x16 bitmaps 2015-09-28 23:19:19 +02:00
snake2_header1.160x128x2.bmp
snake2_header1.160x128x16.bmp
snake2_header1.176x132x16.bmp
snake2_header1.220x176x16.bmp
snake2_header1.240x320x16.bmp
snake2_header1.320x240x16.bmp
snake2_header1.640x480x16.bmp Snake2: Add support for 640x480 screens 2009-07-21 04:22:19 +00:00
snake2_header2.128x96x16.bmp Snake2: add 128x96x16 bitmaps 2015-09-28 23:19:19 +02:00
snake2_header2.160x128x2.bmp
snake2_header2.160x128x16.bmp
snake2_header2.176x132x16.bmp
snake2_header2.220x176x16.bmp
snake2_header2.240x320x16.bmp
snake2_header2.320x240x16.bmp
snake2_header2.640x480x16.bmp Snake2: Add support for 640x480 screens 2009-07-21 04:22:19 +00:00
snake2_left.128x96x16.bmp Snake2: add 128x96x16 bitmaps 2015-09-28 23:19:19 +02:00
snake2_left.160x128x2.bmp
snake2_left.160x128x16.bmp
snake2_left.176x132x16.bmp
snake2_left.220x176x16.bmp
snake2_left.240x320x16.bmp
snake2_left.320x240x16.bmp
snake2_left.640x480x16.bmp Snake2: Add support for 640x480 screens 2009-07-21 04:22:19 +00:00
snake2_right.128x96x16.bmp Snake2: add 128x96x16 bitmaps 2015-09-28 23:19:19 +02:00
snake2_right.160x128x2.bmp
snake2_right.160x128x16.bmp
snake2_right.176x132x16.bmp
snake2_right.220x176x16.bmp
snake2_right.240x320x16.bmp
snake2_right.320x240x16.bmp
snake2_right.640x480x16.bmp Snake2: Add support for 640x480 screens 2009-07-21 04:22:19 +00:00
sokoban_tiles.4x4x1.bmp
sokoban_tiles.5x5x2.bmp
sokoban_tiles.5x5x16.bmp
sokoban_tiles.6x6x1.bmp
sokoban_tiles.6x6x2.bmp
sokoban_tiles.6x6x16.bmp
sokoban_tiles.7x7x16.bmp
sokoban_tiles.9x9x16.bmp
sokoban_tiles.12x12x16.bmp
sokoban_tiles.14x14x16.bmp
sokoban_tiles.28x28x16.bmp Star, Flipit, Rockblox, Sokoban, Wormlet: Add support for 640x480 screens 2009-07-21 03:52:59 +00:00
solitaire_suitsi.11x60x16.bmp Add graphics for solitaire/blackjack plugins for the sansa clip zip by Nathan Korth 2012-02-03 13:50:20 +01:00
solitaire_suitsi.13x52x1.bmp
solitaire_suitsi.15x80x2.bmp
solitaire_suitsi.15x80x16.bmp
solitaire_suitsi.18x92x1.bmp
solitaire_suitsi.18x92x2.bmp
solitaire_suitsi.18x92x16.bmp
solitaire_suitsi.26x132x16.bmp
solitaire_suitsi.37x196x16.bmp
solitaire_suitsi.55x291x16.bmp Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens 2009-07-18 04:16:50 +00:00
solitaire_suitsi.74x392x16.bmp Add appropriate sized cards for 640x480 screens based on svg-cards-2.0. SOURCES is setup for 640x480 on a number of plugins as well, but graphics are not committed yet: will add as plugins are tested 2009-06-13 20:52:38 +00:00
SOURCES Snake2: add 128x96x16 bitmaps 2015-09-28 23:19:19 +02:00
star_tiles.6x6.bmp Sansa clip zip: update plugins (jewels, pegbox, rockpaint, star) 2011-11-13 21:25:27 +00:00
star_tiles.6x7x1.bmp
star_tiles.8x8.bmp
star_tiles.8x8x2.bmp
star_tiles.10x10.bmp
star_tiles.10x10x2.bmp
star_tiles.11x11.bmp
star_tiles.13x13.bmp
star_tiles.15x15.bmp
star_tiles.20x20.bmp
star_tiles.40x40.bmp Star, Flipit, Rockblox, Sokoban, Wormlet: Add support for 640x480 screens 2009-07-21 03:52:59 +00:00
sudoku_inverse.96x70x14.bmp Created graphics for the numbers in Sudoku and fixed layout for Sansa Clip Zip. 2013-01-27 13:57:27 +01:00
sudoku_inverse.112x64x1.bmp
sudoku_inverse.128x96x2.bmp
sudoku_inverse.128x96x16.bmp YH820: game fix and improvements 2014-05-27 20:14:23 +02:00
sudoku_inverse.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
sudoku_inverse.128x128x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_inverse.132x80x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_inverse.138x110x2.bmp
sudoku_inverse.160x128x1.bmp
sudoku_inverse.160x128x2.bmp
sudoku_inverse.160x128x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_inverse.220x176x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_inverse.320x240x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_inverse.640x480x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_normal.96x70x14.bmp Created graphics for the numbers in Sudoku and fixed layout for Sansa Clip Zip. 2013-01-27 13:57:27 +01:00
sudoku_normal.112x64x1.bmp
sudoku_normal.128x96x2.bmp
sudoku_normal.128x96x16.bmp YH820: game fix and improvements 2014-05-27 20:14:23 +02:00
sudoku_normal.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
sudoku_normal.128x128x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_normal.132x80x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_normal.138x110x2.bmp
sudoku_normal.160x128x1.bmp
sudoku_normal.160x128x2.bmp
sudoku_normal.160x128x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_normal.220x176x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_normal.320x240x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_normal.640x480x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_start.96x70x14.bmp Created graphics for the numbers in Sudoku and fixed layout for Sansa Clip Zip. 2013-01-27 13:57:27 +01:00
sudoku_start.112x64x1.bmp
sudoku_start.128x96x2.bmp
sudoku_start.128x96x16.bmp YH820: game fix and improvements 2014-05-27 20:14:23 +02:00
sudoku_start.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
sudoku_start.128x128x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_start.132x80x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_start.138x110x2.bmp
sudoku_start.160x128x1.bmp
sudoku_start.160x128x2.bmp
sudoku_start.160x128x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_start.220x176x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_start.320x240x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_start.640x480x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
superdom_boarditems.176x132x16.bmp
superdom_boarditems.220x176x16.bmp
superdom_boarditems.240x320x16.bmp
superdom_boarditems.320x240x16.bmp
superdom_boarditems.480x640x16.bmp Superdom: Add support for 640x480 and 480x640 screens, simplify screen defines. 2009-07-23 04:33:10 +00:00
superdom_boarditems.640x480x16.bmp Superdom: Add support for 640x480 and 480x640 screens, simplify screen defines. 2009-07-23 04:33:10 +00:00