.. |
brickmania_ball.3x3x1.bmp
|
|
|
brickmania_ball.4x4x2.bmp
|
|
|
brickmania_ball.4x4x16.bmp
|
|
|
brickmania_ball.5x5x2.bmp
|
|
|
brickmania_ball.5x5x16.bmp
|
|
|
brickmania_ball.7x7x16.bmp
|
Fix red.
|
2010-01-02 04:00:03 +00:00 |
brickmania_ball.11x11x16.bmp
|
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
|
2009-07-18 04:16:50 +00:00 |
brickmania_ball.15x15x16.bmp
|
Brickmania: Add new, finer detail images for the bricks and the ball for 640x480 screens.
|
2009-10-04 21:15:22 +00:00 |
brickmania_break.132x80x16.bmp
|
|
|
brickmania_break.160x128x2.bmp
|
|
|
brickmania_break.160x128x16.bmp
|
|
|
brickmania_break.176x132x16.bmp
|
|
|
brickmania_break.220x176x16.bmp
|
|
|
brickmania_break.240x320x16.bmp
|
Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S.
|
2010-01-02 03:49:11 +00:00 |
brickmania_break.320x240x16.bmp
|
|
|
brickmania_break.480x640x16.bmp
|
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
|
2009-07-18 04:16:50 +00:00 |
brickmania_break.640x480x16.bmp
|
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
|
2009-07-18 04:16:50 +00:00 |
brickmania_bricks.112x64x1.bmp
|
|
|
brickmania_bricks.128x96x2.bmp
|
|
|
brickmania_bricks.128x128x16.bmp
|
|
|
brickmania_bricks.132x80x16.bmp
|
|
|
brickmania_bricks.138x110x2.bmp
|
|
|
brickmania_bricks.160x128x2.bmp
|
|
|
brickmania_bricks.160x128x16.bmp
|
|
|
brickmania_bricks.176x132x16.bmp
|
|
|
brickmania_bricks.220x176x16.bmp
|
|
|
brickmania_bricks.240x320x16.bmp
|
Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S.
|
2010-01-02 03:49:11 +00:00 |
brickmania_bricks.320x240x16.bmp
|
|
|
brickmania_bricks.480x640x16.bmp
|
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
|
2009-07-18 04:16:50 +00:00 |
brickmania_bricks.640x480x16.bmp
|
Brickmania: Add new, finer detail images for the bricks and the ball for 640x480 screens.
|
2009-10-04 21:15:22 +00:00 |
brickmania_gameover.59x30x1.bmp
|
|
|
brickmania_gameover.86x43x2.bmp
|
|
|
brickmania_gameover.112x54x16.bmp
|
|
|
brickmania_long_pads.112x64x1.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_long_pads.132x80x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_long_pads.160x128x2.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_long_pads.160x128x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_long_pads.176x132x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_long_pads.220x176x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_long_pads.240x320x16.bmp
|
Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S.
|
2010-01-02 03:49:11 +00:00 |
brickmania_long_pads.320x240x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_long_pads.480x640x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_long_pads.640x480x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_pads.112x64x1.bmp
|
|
|
brickmania_pads.132x80x16.bmp
|
|
|
brickmania_pads.160x128x2.bmp
|
|
|
brickmania_pads.160x128x16.bmp
|
|
|
brickmania_pads.176x132x16.bmp
|
|
|
brickmania_pads.220x176x16.bmp
|
|
|
brickmania_pads.240x320x16.bmp
|
Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S.
|
2010-01-02 03:49:11 +00:00 |
brickmania_pads.320x240x16.bmp
|
|
|
brickmania_pads.480x640x16.bmp
|
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
|
2009-07-18 04:16:50 +00:00 |
brickmania_pads.640x480x16.bmp
|
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
|
2009-07-18 04:16:50 +00:00 |
brickmania_powerups.112x64x1.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_powerups.132x80x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_powerups.160x128x2.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_powerups.160x128x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_powerups.176x132x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_powerups.220x176x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_powerups.240x320x16.bmp
|
Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S.
|
2010-01-02 03:49:11 +00:00 |
brickmania_powerups.320x240x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_powerups.480x640x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_powerups.640x480x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_short_pads.112x64x1.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_short_pads.132x80x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_short_pads.160x128x2.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_short_pads.160x128x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_short_pads.176x132x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_short_pads.220x176x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_short_pads.240x320x16.bmp
|
Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S.
|
2010-01-02 03:49:11 +00:00 |
brickmania_short_pads.320x240x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_short_pads.480x640x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_short_pads.640x480x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
bubbles_background.128x96x16.bmp
|
remove svn:executable
|
2009-11-23 15:16:29 +00:00 |
bubbles_background.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
bubbles_background.128x128x16.bmp
|
|
|
bubbles_background.132x80x16.bmp
|
|
|
bubbles_background.160x128x16.bmp
|
|
|
bubbles_background.176x132x16.bmp
|
|
|
bubbles_background.176x220x16.bmp
|
New bubbles background for 176x220 (Sansa e200), heavily based off a mockup provided by Marianne Arnold.
|
2009-08-02 20:26:25 +00:00 |
bubbles_background.220x176x16.bmp
|
|
|
bubbles_background.240x320x16.bmp
|
|
|
bubbles_background.320x240x16.bmp
|
|
|
bubbles_background.640x480x16.bmp
|
M:Robe 500: Add missing files
|
2009-08-09 05:26:25 +00:00 |
bubbles_emblem.112x64x1.bmp
|
|
|
bubbles_emblem.128x96x2.bmp
|
|
|
bubbles_emblem.132x80x16.bmp
|
|
|
bubbles_emblem.138x110x2.bmp
|
|
|
bubbles_emblem.160x128x2.bmp
|
|
|
bubbles_emblem.160x128x16.bmp
|
|
|
bubbles_emblem.220x176x16.bmp
|
|
|
bubbles_emblem.320x240x16.bmp
|
|
|
bubbles_emblem.640x480x16.bmp
|
M:Robe 500: Add missing files
|
2009-08-09 05:26:25 +00:00 |
card_back.13x13x1.bmp
|
|
|
card_back.15x20x2.bmp
|
|
|
card_back.15x20x16.bmp
|
|
|
card_back.18x23x1.bmp
|
|
|
card_back.18x23x2.bmp
|
|
|
card_back.18x23x16.bmp
|
|
|
card_back.26x33x16.bmp
|
|
|
card_back.37x49x16.bmp
|
|
|
card_back.55x73x16.bmp
|
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
|
2009-07-18 04:16:50 +00:00 |
card_back.74x98x16.bmp
|
Add appropriate sized cards for 640x480 screens based on svg-cards-2.0. SOURCES is setup for 640x480 on a number of plugins as well, but graphics are not committed yet: will add as plugins are tested
|
2009-06-13 20:52:38 +00:00 |
card_deck.169x52x1.bmp
|
|
|
card_deck.195x80x2.bmp
|
|
|
card_deck.195x80x16.bmp
|
|
|
card_deck.234x92x1.bmp
|
|
|
card_deck.234x92x2.bmp
|
|
|
card_deck.234x92x16.bmp
|
|
|
card_deck.338x132x16.bmp
|
|
|
card_deck.481x196x16.bmp
|
|
|
card_deck.715x291x16.bmp
|
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
|
2009-07-18 04:16:50 +00:00 |
card_deck.962x392x16.bmp
|
Add appropriate sized cards for 640x480 screens based on svg-cards-2.0. SOURCES is setup for 640x480 on a number of plugins as well, but graphics are not committed yet: will add as plugins are tested
|
2009-06-13 20:52:38 +00:00 |
chessbox_pieces.64x64x1.bmp
|
|
|
chessbox_pieces.80x64x1.bmp
|
|
|
chessbox_pieces.80x80x16.bmp
|
|
|
chessbox_pieces.96x96x2.bmp
|
|
|
chessbox_pieces.104x104x2.bmp
|
|
|
chessbox_pieces.128x128x1.bmp
|
|
|
chessbox_pieces.128x128x2.bmp
|
|
|
chessbox_pieces.176x176x16.bmp
|
|
|
chessbox_pieces.240x240x16.bmp
|
|
|
chessbox_pieces.480x480x16.bmp
|
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
|
2009-07-18 04:16:50 +00:00 |
clock_binary.112x64x1.bmp
|
Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
|
2009-03-20 17:56:39 +00:00 |
clock_binary.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
clock_binary.128x128x16.bmp
|
Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
|
2009-03-20 17:56:39 +00:00 |
clock_binary.132x80x16.bmp
|
Tidy up and remove executable flag from a few plugin bitmap files.
|
2009-04-07 14:03:38 +00:00 |
clock_binary.138x110x2.bmp
|
Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
|
2009-03-20 17:56:39 +00:00 |
clock_binary.160x128x2.bmp
|
Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
|
2009-03-20 17:56:39 +00:00 |
clock_binary.160x128x16.bmp
|
Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
|
2009-03-20 17:56:39 +00:00 |
clock_binary.220x176x16.bmp
|
Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
|
2009-03-20 17:56:39 +00:00 |
clock_binary.320x240x16.bmp
|
Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
|
2009-03-20 17:56:39 +00:00 |
clock_digits.112x64x1.bmp
|
|
|
clock_digits.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
clock_digits.128x128x16.bmp
|
|
|
clock_digits.132x80x16.bmp
|
Tidy up and remove executable flag from a few plugin bitmap files.
|
2009-04-07 14:03:38 +00:00 |
clock_digits.138x110x2.bmp
|
|
|
clock_digits.160x128x2.bmp
|
|
|
clock_digits.160x128x16.bmp
|
|
|
clock_digits.220x176x16.bmp
|
|
|
clock_digits.320x240x16.bmp
|
|
|
clock_logo.112x64x1.bmp
|
|
|
clock_logo.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
clock_logo.128x128x16.bmp
|
|
|
clock_logo.132x80x16.bmp
|
Tidy up and remove executable flag from a few plugin bitmap files.
|
2009-04-07 14:03:38 +00:00 |
clock_logo.138x110x2.bmp
|
|
|
clock_logo.160x128x2.bmp
|
|
|
clock_logo.160x128x16.bmp
|
|
|
clock_logo.176x132x16.bmp
|
|
|
clock_logo.220x176x16.bmp
|
|
|
clock_logo.320x240x16.bmp
|
|
|
clock_messages.112x64x1.bmp
|
|
|
clock_messages.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
clock_messages.128x128x16.bmp
|
|
|
clock_messages.132x80x16.bmp
|
Tidy up and remove executable flag from a few plugin bitmap files.
|
2009-04-07 14:03:38 +00:00 |
clock_messages.138x110x2.bmp
|
|
|
clock_messages.160x128x2.bmp
|
|
|
clock_messages.160x128x16.bmp
|
|
|
clock_messages.176x132x16.bmp
|
|
|
clock_messages.220x176x16.bmp
|
|
|
clock_messages.320x240x16.bmp
|
|
|
clock_segments.112x64x1.bmp
|
|
|
clock_segments.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
clock_segments.128x128x16.bmp
|
|
|
clock_segments.132x80x16.bmp
|
Tidy up and remove executable flag from a few plugin bitmap files.
|
2009-04-07 14:03:38 +00:00 |
clock_segments.138x110x2.bmp
|
|
|
clock_segments.160x128x2.bmp
|
|
|
clock_segments.160x128x16.bmp
|
|
|
clock_segments.220x176x16.bmp
|
|
|
clock_segments.320x240x16.bmp
|
|
|
clock_smalldigits.112x64x1.bmp
|
|
|
clock_smalldigits.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
clock_smalldigits.128x128x16.bmp
|
|
|
clock_smalldigits.132x80x16.bmp
|
Tidy up and remove executable flag from a few plugin bitmap files.
|
2009-04-07 14:03:38 +00:00 |
clock_smalldigits.160x128x2.bmp
|
|
|
clock_smalldigits.160x128x16.bmp
|
|
|
clock_smalldigits.220x176x16.bmp
|
|
|
clock_smalldigits.320x240x16.bmp
|
|
|
clock_smallsegments.112x64x1.bmp
|
|
|
clock_smallsegments.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
clock_smallsegments.128x128x16.bmp
|
|
|
clock_smallsegments.132x80x16.bmp
|
Tidy up and remove executable flag from a few plugin bitmap files.
|
2009-04-07 14:03:38 +00:00 |
clock_smallsegments.160x128x2.bmp
|
|
|
clock_smallsegments.160x128x16.bmp
|
|
|
clock_smallsegments.220x176x16.bmp
|
|
|
clock_smallsegments.320x240x16.bmp
|
|
|
fft_colors.16.bmp
|
New plugin: FFT, A frequency analyzer plugin
|
2010-02-10 19:44:11 +00:00 |
flipit_cursor.17x17x16.bmp
|
|
|
flipit_cursor.25x25x16.bmp
|
|
|
flipit_cursor.28x28x16.bmp
|
|
|
flipit_cursor.40x40x16.bmp
|
|
|
flipit_cursor.56x56x16.bmp
|
|
|
flipit_cursor.112x112x16.bmp
|
Star, Flipit, Rockblox, Sokoban, Wormlet: Add support for 640x480 screens
|
2009-07-21 03:52:59 +00:00 |
flipit_tokens.16x26x1.bmp
|
|
|
flipit_tokens.17x34x16.bmp
|
|
|
flipit_tokens.21x42x2.bmp
|
|
|
flipit_tokens.25x50x2.bmp
|
|
|
flipit_tokens.25x50x16.bmp
|
|
|
flipit_tokens.28x56x1.bmp
|
|
|
flipit_tokens.28x56x2.bmp
|
|
|
flipit_tokens.28x56x16.bmp
|
|
|
flipit_tokens.40x80x16.bmp
|
|
|
flipit_tokens.56x112x16.bmp
|
|
|
flipit_tokens.112x224x16.bmp
|
Star, Flipit, Rockblox, Sokoban, Wormlet: Add support for 640x480 screens
|
2009-07-21 03:52:59 +00:00 |
invadrox_alien_explode.10x5x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_alien_explode.13x7x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_alien_explode.37x20x16.bmp
|
Invadrox: Add support for 640x480 screens.
|
2009-08-04 05:22:10 +00:00 |
invadrox_aliens.16x15x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_aliens.24x24x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_aliens.68x68x16.bmp
|
Invadrox: Add support for 640x480 screens.
|
2009-08-04 05:22:10 +00:00 |
invadrox_background.160x128x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_background.176x132x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_background.176x220x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_background.220x176x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_background.240x320x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_background.320x240x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_background.480x640x16.bmp
|
Invadrox: Add support for 640x480 screens.
|
2009-08-04 05:22:10 +00:00 |
invadrox_background.640x480x16.bmp
|
Invadrox: Add support for 640x480 screens.
|
2009-08-04 05:22:10 +00:00 |
invadrox_bombs.9x30x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_bombs.9x42x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_bombs.27x126x16.bmp
|
Invadrox: Add support for 640x480 screens.
|
2009-08-04 05:22:10 +00:00 |
invadrox_numbers.40x5x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_numbers.50x7x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_numbers.140x19x16.bmp
|
Invadrox: Add support for 640x480 screens.
|
2009-08-04 05:22:10 +00:00 |
invadrox_shield.15x10x2.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_shield.15x10x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_shield.22x16x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_shield.64x47x16.bmp
|
Invadrox: Add support for 640x480 screens.
|
2009-08-04 05:22:10 +00:00 |
invadrox_ships.10x15x2.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_ships.10x15x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_ships.16x24x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_ships.46x69x16.bmp
|
Invadrox: Add support for 640x480 screens.
|
2009-08-04 05:22:10 +00:00 |
invadrox_ufo.11x5x2.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_ufo.11x5x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_ufo.16x7x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_ufo.46x20x16.bmp
|
Invadrox: Add support for 640x480 screens.
|
2009-08-04 05:22:10 +00:00 |
invadrox_ufo_explode.14x5x2.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_ufo_explode.14x5x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_ufo_explode.21x8x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_ufo_explode.61x23x16.bmp
|
Invadrox: Add support for 640x480 screens.
|
2009-08-04 05:22:10 +00:00 |
jackpot_slots.30x420x1.bmp
|
|
|
jewels.112x64x1.bmp
|
|
|
jewels.128x96x2.bmp
|
|
|
jewels.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
jewels.128x128x16.bmp
|
|
|
jewels.132x80x16.bmp
|
Tidy up and remove executable flag from a few plugin bitmap files.
|
2009-04-07 14:03:38 +00:00 |
jewels.138x110x2.bmp
|
|
|
jewels.160x128x2.bmp
|
|
|
jewels.160x128x16.bmp
|
|
|
jewels.220x176x16.bmp
|
|
|
jewels.320x240x16.bmp
|
|
|
jewels.640x480x16.bmp
|
Jewels: Add graphics for 640x480 screens.
|
2009-07-19 14:58:50 +00:00 |
matrix_bold.bmp
|
Tidy up and remove executable flag from a few plugin bitmap files.
|
2009-04-07 14:03:38 +00:00 |
matrix_normal.bmp
|
Tidy up and remove executable flag from a few plugin bitmap files.
|
2009-04-07 14:03:38 +00:00 |
minesweeper_tiles.8x8x1.bmp
|
Add bitmaps for correct and wrong flags when showing the full board. (Feel free to change the graphics)
|
2009-12-30 19:00:33 +00:00 |
minesweeper_tiles.10x10x24.bmp
|
Add bitmaps for correct and wrong flags when showing the full board. (Feel free to change the graphics)
|
2009-12-30 19:00:33 +00:00 |
minesweeper_tiles.12x12x2.bmp
|
Add bitmaps for correct and wrong flags when showing the full board. (Feel free to change the graphics)
|
2009-12-30 19:00:33 +00:00 |
minesweeper_tiles.12x12x24.bmp
|
Add bitmaps for correct and wrong flags when showing the full board. (Feel free to change the graphics)
|
2009-12-30 19:00:33 +00:00 |
minesweeper_tiles.16x16x24.bmp
|
Add bitmaps for correct and wrong flags when showing the full board. (Feel free to change the graphics)
|
2009-12-30 19:00:33 +00:00 |
pegbox_header.20x64x1.bmp
|
remove svn:executable
|
2009-11-23 15:16:29 +00:00 |
pegbox_header.22x80x16.bmp
|
|
|
pegbox_header.112x8x1.bmp
|
|
|
pegbox_header.128x16x2.bmp
|
|
|
pegbox_header.128x42x16.bmp
|
|
|
pegbox_header.138x26x2.bmp
|
|
|
pegbox_header.160x24x1.bmp
|
|
|
pegbox_header.160x24x2.bmp
|
|
|
pegbox_header.160x24x16.bmp
|
|
|
pegbox_header.176x28x16.bmp
|
|
|
pegbox_header.220x40x16.bmp
|
|
|
pegbox_header.240x40x16.bmp
|
|
|
pegbox_header.320x40x16.bmp
|
|
|
pegbox_header.640x80x16.bmp
|
Pegbox: Add support for 640x480 screens
|
2009-07-21 02:58:13 +00:00 |
pegbox_pieces.9x7x1.bmp
|
|
|
pegbox_pieces.9x9x16.bmp
|
|
|
pegbox_pieces.10x10x2.bmp
|
|
|
pegbox_pieces.10x10x16.bmp
|
|
|
pegbox_pieces.12x12x1.bmp
|
|
|
pegbox_pieces.12x12x2.bmp
|
|
|
pegbox_pieces.12x12x16.bmp
|
|
|
pegbox_pieces.16x16x16.bmp
|
|
|
pegbox_pieces.24x24x16.bmp
|
|
|
pegbox_pieces.48x48x16.bmp
|
Pegbox: Add support for 640x480 screens
|
2009-07-21 02:58:13 +00:00 |
pictureflow_emptyslide.50x50x16.bmp
|
Reduce the pictureflow empty slide bitmaps to 8-bit palette images,
|
2008-12-29 17:09:49 +00:00 |
pictureflow_emptyslide.100x100x16.bmp
|
Reduce the pictureflow empty slide bitmaps to 8-bit palette images,
|
2008-12-29 17:09:49 +00:00 |
pictureflow_logo.100x18x16.bmp
|
|
|
pictureflow_logo.193x34x16.bmp
|
|
|
pitch_notes.128x64x1.bmp
|
pitch_detector: fix builds on monochrome targets, remove an unused variable
|
2010-03-29 23:50:07 +00:00 |
pitch_notes.128x96x2.bmp
|
UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768)
|
2009-09-12 21:19:17 +00:00 |
pitch_notes.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
pitch_notes.128x128x16.bmp
|
UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768)
|
2009-09-12 21:19:17 +00:00 |
pitch_notes.132x80x16.bmp
|
UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768)
|
2009-09-12 21:19:17 +00:00 |
pitch_notes.160x128x2.bmp
|
UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768)
|
2009-09-12 21:19:17 +00:00 |
pitch_notes.160x128x16.bmp
|
UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768)
|
2009-09-12 21:19:17 +00:00 |
pitch_notes.176x132x16.bmp
|
UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768)
|
2009-09-12 21:19:17 +00:00 |
pitch_notes.176x220x16.bmp
|
UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768)
|
2009-09-12 21:19:17 +00:00 |
pitch_notes.220x176x16.bmp
|
UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768)
|
2009-09-12 21:19:17 +00:00 |
pitch_notes.320x240x16.bmp
|
UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768)
|
2009-09-12 21:19:17 +00:00 |
resistor.68x20x16.bmp
|
Resistor plugin:
|
2010-10-02 14:43:23 +00:00 |
resistor.128x128x16.bmp
|
New plugin: Resistor code calculator
|
2010-10-02 14:11:40 +00:00 |
resistor.160x128x16.bmp
|
New plugin: Resistor code calculator
|
2010-10-02 14:11:40 +00:00 |
resistor.176x220x16.bmp
|
New plugin: Resistor code calculator
|
2010-10-02 14:11:40 +00:00 |
resistor.220x176x16.bmp
|
New plugin: Resistor code calculator
|
2010-10-02 14:11:40 +00:00 |
resistor.240x400x16.bmp
|
New plugin: Resistor code calculator
|
2010-10-02 14:11:40 +00:00 |
resistor.320x240x16.bmp
|
New plugin: Resistor code calculator
|
2010-10-02 14:11:40 +00:00 |
rockblox_background.112x64x1.bmp
|
|
|
rockblox_background.128x64x1.bmp
|
|
|
rockblox_background.128x96x2.bmp
|
|
|
rockblox_background.128x96x16.bmp
|
remove svn:executable
|
2009-11-23 15:16:29 +00:00 |
rockblox_background.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
rockblox_background.128x128x16.bmp
|
|
|
rockblox_background.132x80x16.bmp
|
Tidy up and remove executable flag from a few plugin bitmap files.
|
2009-04-07 14:03:38 +00:00 |
rockblox_background.138x110x2.bmp
|
|
|
rockblox_background.160x128x1.bmp
|
|
|
rockblox_background.160x128x2.bmp
|
|
|
rockblox_background.160x128x16.bmp
|
|
|
rockblox_background.176x132x16.bmp
|
|
|
rockblox_background.176x220x16.bmp
|
Rockblox: Show Highscore list on 176x220 (e200). The space between the score and level is ommitted, since there's no room (the L is sufficient as seperator).
|
2009-05-13 17:45:07 +00:00 |
rockblox_background.220x176x16.bmp
|
|
|
rockblox_background.240x320x16.bmp
|
|
|
rockblox_background.320x240x16.bmp
|
|
|
rockblox_background.640x480x16.bmp
|
Star, Flipit, Rockblox, Sokoban, Wormlet: Add support for 640x480 screens
|
2009-07-21 03:52:59 +00:00 |
rockboxlogo.90x28x16.bmp
|
|
|
rockboxlogo.91x32x1.bmp
|
|
|
rockboxlogo.91x32x2.bmp
|
|
|
rockboxlogo.112x30x1.bmp
|
|
|
rockboxlogo.128x40x16.bmp
|
|
|
rockboxlogo.138x46x2.bmp
|
|
|
rockboxlogo.220x68x16.bmp
|
|
|
rockpaint.8x8x24.bmp
|
|
|
rockpaint_hsvrgb.8x10x24.bmp
|
|
|
sliding_puzzle.80x64x1.bmp
|
|
|
sliding_puzzle.80x80x16.bmp
|
|
|
sliding_puzzle.96x96x2.bmp
|
|
|
sliding_puzzle.108x108x2.bmp
|
|
|
sliding_puzzle.108x108x16.bmp
|
|
|
sliding_puzzle.128x128x2.bmp
|
|
|
sliding_puzzle.128x128x16.bmp
|
|
|
sliding_puzzle.132x132x16.bmp
|
|
|
sliding_puzzle.176x176x16.bmp
|
|
|
sliding_puzzle.240x240x16.bmp
|
|
|
sliding_puzzle.480x480x16.bmp
|
M:Robe 500: Add missing files
|
2009-08-09 05:26:25 +00:00 |
sliding_puzzle.bmp
|
|
|
snake2_bottom.160x128x2.bmp
|
|
|
snake2_bottom.160x128x16.bmp
|
|
|
snake2_bottom.176x132x16.bmp
|
|
|
snake2_bottom.220x176x16.bmp
|
|
|
snake2_bottom.240x320x16.bmp
|
|
|
snake2_bottom.320x240x16.bmp
|
|
|
snake2_bottom.640x480x16.bmp
|
Snake2: Add support for 640x480 screens
|
2009-07-21 04:22:19 +00:00 |
snake2_header1.160x128x2.bmp
|
|
|
snake2_header1.160x128x16.bmp
|
|
|
snake2_header1.176x132x16.bmp
|
|
|
snake2_header1.220x176x16.bmp
|
|
|
snake2_header1.240x320x16.bmp
|
|
|
snake2_header1.320x240x16.bmp
|
|
|
snake2_header1.640x480x16.bmp
|
Snake2: Add support for 640x480 screens
|
2009-07-21 04:22:19 +00:00 |
snake2_header2.160x128x2.bmp
|
|
|
snake2_header2.160x128x16.bmp
|
|
|
snake2_header2.176x132x16.bmp
|
|
|
snake2_header2.220x176x16.bmp
|
|
|
snake2_header2.240x320x16.bmp
|
|
|
snake2_header2.320x240x16.bmp
|
|
|
snake2_header2.640x480x16.bmp
|
Snake2: Add support for 640x480 screens
|
2009-07-21 04:22:19 +00:00 |
snake2_left.160x128x2.bmp
|
|
|
snake2_left.160x128x16.bmp
|
|
|
snake2_left.176x132x16.bmp
|
|
|
snake2_left.220x176x16.bmp
|
|
|
snake2_left.240x320x16.bmp
|
|
|
snake2_left.320x240x16.bmp
|
|
|
snake2_left.640x480x16.bmp
|
Snake2: Add support for 640x480 screens
|
2009-07-21 04:22:19 +00:00 |
snake2_right.160x128x2.bmp
|
|
|
snake2_right.160x128x16.bmp
|
|
|
snake2_right.176x132x16.bmp
|
|
|
snake2_right.220x176x16.bmp
|
|
|
snake2_right.240x320x16.bmp
|
|
|
snake2_right.320x240x16.bmp
|
|
|
snake2_right.640x480x16.bmp
|
Snake2: Add support for 640x480 screens
|
2009-07-21 04:22:19 +00:00 |
sokoban_tiles.4x4x1.bmp
|
|
|
sokoban_tiles.5x5x2.bmp
|
|
|
sokoban_tiles.5x5x16.bmp
|
|
|
sokoban_tiles.6x6x1.bmp
|
|
|
sokoban_tiles.6x6x2.bmp
|
|
|
sokoban_tiles.6x6x16.bmp
|
|
|
sokoban_tiles.7x7x16.bmp
|
|
|
sokoban_tiles.9x9x16.bmp
|
|
|
sokoban_tiles.12x12x16.bmp
|
|
|
sokoban_tiles.14x14x16.bmp
|
|
|
sokoban_tiles.28x28x16.bmp
|
Star, Flipit, Rockblox, Sokoban, Wormlet: Add support for 640x480 screens
|
2009-07-21 03:52:59 +00:00 |
solitaire_suitsi.13x52x1.bmp
|
|
|
solitaire_suitsi.15x80x2.bmp
|
|
|
solitaire_suitsi.15x80x16.bmp
|
|
|
solitaire_suitsi.18x92x1.bmp
|
|
|
solitaire_suitsi.18x92x2.bmp
|
|
|
solitaire_suitsi.18x92x16.bmp
|
|
|
solitaire_suitsi.26x132x16.bmp
|
|
|
solitaire_suitsi.37x196x16.bmp
|
|
|
solitaire_suitsi.55x291x16.bmp
|
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
|
2009-07-18 04:16:50 +00:00 |
solitaire_suitsi.74x392x16.bmp
|
Add appropriate sized cards for 640x480 screens based on svg-cards-2.0. SOURCES is setup for 640x480 on a number of plugins as well, but graphics are not committed yet: will add as plugins are tested
|
2009-06-13 20:52:38 +00:00 |
SOURCES
|
SA9200: Make plugins. Cheat a little just to get things to make at first by using some artwork for 128x128 screen.
|
2011-01-09 21:42:25 +00:00 |
star_tiles.6x7x1.bmp
|
New makefile solution: A single invocation of 'make' to build the entire tree. Fully controlled dependencies give faster and more correct recompiles.
|
2008-11-20 11:27:31 +00:00 |
star_tiles.8x8.bmp
|
|
|
star_tiles.8x8x2.bmp
|
New makefile solution: A single invocation of 'make' to build the entire tree. Fully controlled dependencies give faster and more correct recompiles.
|
2008-11-20 11:27:31 +00:00 |
star_tiles.10x10.bmp
|
|
|
star_tiles.10x10x2.bmp
|
New makefile solution: A single invocation of 'make' to build the entire tree. Fully controlled dependencies give faster and more correct recompiles.
|
2008-11-20 11:27:31 +00:00 |
star_tiles.11x11.bmp
|
|
|
star_tiles.13x13.bmp
|
|
|
star_tiles.15x15.bmp
|
|
|
star_tiles.20x20.bmp
|
|
|
star_tiles.40x40.bmp
|
Star, Flipit, Rockblox, Sokoban, Wormlet: Add support for 640x480 screens
|
2009-07-21 03:52:59 +00:00 |
sudoku_inverse.112x64x1.bmp
|
|
|
sudoku_inverse.128x96x2.bmp
|
|
|
sudoku_inverse.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
sudoku_inverse.128x128x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_inverse.132x80x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_inverse.138x110x2.bmp
|
|
|
sudoku_inverse.160x128x1.bmp
|
|
|
sudoku_inverse.160x128x2.bmp
|
|
|
sudoku_inverse.160x128x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_inverse.220x176x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_inverse.320x240x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_inverse.640x480x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_normal.112x64x1.bmp
|
|
|
sudoku_normal.128x96x2.bmp
|
|
|
sudoku_normal.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
sudoku_normal.128x128x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_normal.132x80x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_normal.138x110x2.bmp
|
|
|
sudoku_normal.160x128x1.bmp
|
|
|
sudoku_normal.160x128x2.bmp
|
|
|
sudoku_normal.160x128x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_normal.220x176x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_normal.320x240x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_normal.640x480x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_start.112x64x1.bmp
|
|
|
sudoku_start.128x96x2.bmp
|
|
|
sudoku_start.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
sudoku_start.128x128x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_start.132x80x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_start.138x110x2.bmp
|
|
|
sudoku_start.160x128x1.bmp
|
|
|
sudoku_start.160x128x2.bmp
|
|
|
sudoku_start.160x128x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_start.220x176x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_start.320x240x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_start.640x480x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
superdom_boarditems.176x132x16.bmp
|
|
|
superdom_boarditems.220x176x16.bmp
|
|
|
superdom_boarditems.240x320x16.bmp
|
|
|
superdom_boarditems.320x240x16.bmp
|
|
|
superdom_boarditems.480x640x16.bmp
|
Superdom: Add support for 640x480 and 480x640 screens, simplify screen defines.
|
2009-07-23 04:33:10 +00:00 |
superdom_boarditems.640x480x16.bmp
|
Superdom: Add support for 640x480 and 480x640 screens, simplify screen defines.
|
2009-07-23 04:33:10 +00:00 |