..
_2048_background.56x56x24.bmp
Added 2048 game
2014-08-12 00:01:24 +02:00
_2048_background.88x88x24.bmp
Plugin 2048: Optimize for 128x96 screen
2016-04-07 11:52:09 +02:00
_2048_background.103x103x24.bmp
Added 2048 game
2014-08-12 00:01:24 +02:00
_2048_background.121x121x24.bmp
Added 2048 game
2014-08-12 00:01:24 +02:00
_2048_background.168x168x24.bmp
Added 2048 game
2014-08-12 00:01:24 +02:00
_2048_background.224x224x24.bmp
Added 2048 game
2014-08-12 00:01:24 +02:00
_2048_tiles.12x12x24.bmp
Plugin 2048: optimize small tiles
2016-01-11 20:13:25 +01:00
_2048_tiles.19x19x24.bmp
Plugin 2048: Optimize for 128x96 screen
2016-04-07 11:52:09 +02:00
_2048_tiles.22x22x24.bmp
Plugin 2048: optimize small tiles
2016-01-11 20:13:25 +01:00
_2048_tiles.26x26x24.bmp
Added 2048 game
2014-08-12 00:01:24 +02:00
_2048_tiles.36x36x24.bmp
Added 2048 game
2014-08-12 00:01:24 +02:00
_2048_tiles.48x48x24.bmp
Added 2048 game
2014-08-12 00:01:24 +02:00
brickmania_ball.3x3x1.bmp
brickmania_ball.4x4x2.bmp
brickmania_ball.4x4x16.bmp
brickmania_ball.5x5x2.bmp
brickmania_ball.5x5x16.bmp
brickmania_ball.7x7x16.bmp
Fix red.
2010-01-02 04:00:03 +00:00
brickmania_ball.11x11x16.bmp
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
2009-07-18 04:16:50 +00:00
brickmania_ball.15x15x16.bmp
Brickmania: Add new, finer detail images for the bricks and the ball for 640x480 screens.
2009-10-04 21:15:22 +00:00
brickmania_break.96x96x16.bmp
brickmania: adapt to 96x96 screen of sansa clip zip
2012-06-19 21:09:51 +02:00
brickmania_break.132x80x16.bmp
brickmania_break.160x128x2.bmp
brickmania_break.160x128x16.bmp
brickmania_break.176x132x16.bmp
brickmania_break.220x176x16.bmp
brickmania_break.240x320x16.bmp
Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S.
2010-01-02 03:49:11 +00:00
brickmania_break.320x240x16.bmp
brickmania_break.480x640x16.bmp
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
2009-07-18 04:16:50 +00:00
brickmania_break.640x480x16.bmp
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
2009-07-18 04:16:50 +00:00
brickmania_bricks.96x96x16.bmp
brickmania: adapt to 96x96 screen of sansa clip zip
2012-06-19 21:09:51 +02:00
brickmania_bricks.112x64x1.bmp
brickmania_bricks.128x96x2.bmp
brickmania_bricks.128x128x16.bmp
brickmania_bricks.132x80x16.bmp
brickmania_bricks.138x110x2.bmp
brickmania_bricks.160x128x2.bmp
brickmania_bricks.160x128x16.bmp
brickmania_bricks.176x132x16.bmp
brickmania_bricks.220x176x16.bmp
brickmania_bricks.240x320x16.bmp
Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S.
2010-01-02 03:49:11 +00:00
brickmania_bricks.320x240x16.bmp
brickmania_bricks.480x640x16.bmp
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
2009-07-18 04:16:50 +00:00
brickmania_bricks.640x480x16.bmp
Brickmania: Add new, finer detail images for the bricks and the ball for 640x480 screens.
2009-10-04 21:15:22 +00:00
brickmania_gameover.56x27x24.bmp
brickmania: adapt to 96x96 screen of sansa clip zip
2012-06-19 21:09:51 +02:00
brickmania_gameover.59x30x1.bmp
brickmania_gameover.86x43x2.bmp
brickmania_gameover.112x54x16.bmp
brickmania_long_pads.96x96x16.bmp
brickmania: adapt to 96x96 screen of sansa clip zip
2012-06-19 21:09:51 +02:00
brickmania_long_pads.112x64x1.bmp
new powerup in brickmania
2009-07-26 19:51:44 +00:00
brickmania_long_pads.132x80x16.bmp
new powerup in brickmania
2009-07-26 19:51:44 +00:00
brickmania_long_pads.160x128x2.bmp
new powerup in brickmania
2009-07-26 19:51:44 +00:00
brickmania_long_pads.160x128x16.bmp
new powerup in brickmania
2009-07-26 19:51:44 +00:00
brickmania_long_pads.176x132x16.bmp
new powerup in brickmania
2009-07-26 19:51:44 +00:00
brickmania_long_pads.220x176x16.bmp
new powerup in brickmania
2009-07-26 19:51:44 +00:00
brickmania_long_pads.240x320x16.bmp
Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S.
2010-01-02 03:49:11 +00:00
brickmania_long_pads.320x240x16.bmp
new powerup in brickmania
2009-07-26 19:51:44 +00:00
brickmania_long_pads.480x640x16.bmp
new powerup in brickmania
2009-07-26 19:51:44 +00:00
brickmania_long_pads.640x480x16.bmp
new powerup in brickmania
2009-07-26 19:51:44 +00:00
brickmania_pads.96x96x16.bmp
brickmania: adapt to 96x96 screen of sansa clip zip
2012-06-19 21:09:51 +02:00
brickmania_pads.112x64x1.bmp
brickmania_pads.132x80x16.bmp
brickmania_pads.160x128x2.bmp
brickmania_pads.160x128x16.bmp
brickmania_pads.176x132x16.bmp
brickmania_pads.220x176x16.bmp
brickmania_pads.240x320x16.bmp
Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S.
2010-01-02 03:49:11 +00:00
brickmania_pads.320x240x16.bmp
brickmania_pads.480x640x16.bmp
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
2009-07-18 04:16:50 +00:00
brickmania_pads.640x480x16.bmp
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
2009-07-18 04:16:50 +00:00
brickmania_powerups.112x64x1.bmp
new powerup in brickmania
2009-07-26 19:51:44 +00:00
brickmania_powerups.132x80x16.bmp
new powerup in brickmania
2009-07-26 19:51:44 +00:00
brickmania_powerups.160x128x2.bmp
new powerup in brickmania
2009-07-26 19:51:44 +00:00
brickmania_powerups.160x128x16.bmp
new powerup in brickmania
2009-07-26 19:51:44 +00:00
brickmania_powerups.176x132x16.bmp
new powerup in brickmania
2009-07-26 19:51:44 +00:00
brickmania_powerups.220x176x16.bmp
new powerup in brickmania
2009-07-26 19:51:44 +00:00
brickmania_powerups.240x320x16.bmp
Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S.
2010-01-02 03:49:11 +00:00
brickmania_powerups.320x240x16.bmp
new powerup in brickmania
2009-07-26 19:51:44 +00:00
brickmania_powerups.480x640x16.bmp
new powerup in brickmania
2009-07-26 19:51:44 +00:00
brickmania_powerups.640x480x16.bmp
new powerup in brickmania
2009-07-26 19:51:44 +00:00
brickmania_short_pads.96x96x16.bmp
brickmania: adapt to 96x96 screen of sansa clip zip
2012-06-19 21:09:51 +02:00
brickmania_short_pads.112x64x1.bmp
new powerup in brickmania
2009-07-26 19:51:44 +00:00
brickmania_short_pads.132x80x16.bmp
new powerup in brickmania
2009-07-26 19:51:44 +00:00
brickmania_short_pads.160x128x2.bmp
new powerup in brickmania
2009-07-26 19:51:44 +00:00
brickmania_short_pads.160x128x16.bmp
new powerup in brickmania
2009-07-26 19:51:44 +00:00
brickmania_short_pads.176x132x16.bmp
new powerup in brickmania
2009-07-26 19:51:44 +00:00
brickmania_short_pads.220x176x16.bmp
new powerup in brickmania
2009-07-26 19:51:44 +00:00
brickmania_short_pads.240x320x16.bmp
Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S.
2010-01-02 03:49:11 +00:00
brickmania_short_pads.320x240x16.bmp
new powerup in brickmania
2009-07-26 19:51:44 +00:00
brickmania_short_pads.480x640x16.bmp
new powerup in brickmania
2009-07-26 19:51:44 +00:00
brickmania_short_pads.640x480x16.bmp
new powerup in brickmania
2009-07-26 19:51:44 +00:00
bubbles_background.96x96x16.bmp
Sansa Clip Zip: Bubble now shows a proper background image
2012-03-03 02:54:26 +01:00
bubbles_background.128x96x16.bmp
remove svn:executable
2009-11-23 15:16:29 +00:00
bubbles_background.128x128x2.bmp
Add MPIO HD200 port - binary files
2010-04-26 21:40:23 +00:00
bubbles_background.128x128x16.bmp
bubbles_background.128x160x16.bmp
Add backgrounds for 128x160 displays to bubbles and rockblox. Set the coordinates in the code.
2011-01-10 07:32:29 +00:00
bubbles_background.132x80x16.bmp
bubbles_background.160x128x16.bmp
bubbles_background.176x132x16.bmp
bubbles_background.176x220x16.bmp
New bubbles background for 176x220 (Sansa e200), heavily based off a mockup provided by Marianne Arnold.
2009-08-02 20:26:25 +00:00
bubbles_background.220x176x16.bmp
bubbles_background.240x320x16.bmp
bubbles_background.320x240x16.bmp
bubbles_background.360x400x16.bmp
New port: Shanling Q1 native
2021-07-13 22:01:33 +01:00
bubbles_background.640x480x16.bmp
M:Robe 500: Add missing files
2009-08-09 05:26:25 +00:00
bubbles_emblem.112x64x1.bmp
bubbles_emblem.128x96x2.bmp
bubbles_emblem.128x96x16.bmp
Bubbles: make it work on Samsung YH-820 and align it on the occasion on Cowon M3.
2014-09-08 14:09:58 +02:00
bubbles_emblem.132x80x16.bmp
bubbles_emblem.138x110x2.bmp
bubbles_emblem.160x128x2.bmp
bubbles_emblem.160x128x16.bmp
bubbles_emblem.220x176x16.bmp
bubbles_emblem.320x240x16.bmp
bubbles_emblem.360x400x16.bmp
New port: Shanling Q1 native
2021-07-13 22:01:33 +01:00
bubbles_emblem.640x480x16.bmp
M:Robe 500: Add missing files
2009-08-09 05:26:25 +00:00
card_back.11x15x16.bmp
Add graphics for solitaire/blackjack plugins for the sansa clip zip by Nathan Korth
2012-02-03 13:50:20 +01:00
card_back.13x13x1.bmp
card_back.15x20x2.bmp
card_back.15x20x16.bmp
card_back.18x23x1.bmp
card_back.18x23x2.bmp
card_back.18x23x16.bmp
card_back.26x33x16.bmp
card_back.37x49x16.bmp
card_back.55x73x16.bmp
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
2009-07-18 04:16:50 +00:00
card_back.74x98x16.bmp
Add appropriate sized cards for 640x480 screens based on svg-cards-2.0. SOURCES is setup for 640x480 on a number of plugins as well, but graphics are not committed yet: will add as plugins are tested
2009-06-13 20:52:38 +00:00
card_deck.143x60x16.bmp
Add graphics for solitaire/blackjack plugins for the sansa clip zip by Nathan Korth
2012-02-03 13:50:20 +01:00
card_deck.169x52x1.bmp
card_deck.195x80x2.bmp
card_deck.195x80x16.bmp
card_deck.234x92x1.bmp
card_deck.234x92x2.bmp
card_deck.234x92x16.bmp
card_deck.338x132x16.bmp
card_deck.481x196x16.bmp
card_deck.715x291x16.bmp
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
2009-07-18 04:16:50 +00:00
card_deck.962x392x16.bmp
Add appropriate sized cards for 640x480 screens based on svg-cards-2.0. SOURCES is setup for 640x480 on a number of plugins as well, but graphics are not committed yet: will add as plugins are tested
2009-06-13 20:52:38 +00:00
chessbox_pieces.64x64x1.bmp
chessbox_pieces.80x64x1.bmp
chessbox_pieces.80x80x16.bmp
chessbox_pieces.96x96x2.bmp
chessbox_pieces.104x104x2.bmp
chessbox_pieces.128x128x1.bmp
chessbox_pieces.128x128x2.bmp
chessbox_pieces.176x176x16.bmp
chessbox_pieces.240x240x16.bmp
chessbox_pieces.480x480x16.bmp
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
2009-07-18 04:16:50 +00:00
clock_binary.96x96x16.bmp
Fixed clock bitmaps for Sansa Clip Zip (96x96x16)
2012-02-21 20:59:17 +01:00
clock_binary.112x64x1.bmp
Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
2009-03-20 17:56:39 +00:00
clock_binary.128x128x2.bmp
Add MPIO HD200 port - binary files
2010-04-26 21:40:23 +00:00
clock_binary.128x128x16.bmp
Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
2009-03-20 17:56:39 +00:00
clock_binary.132x80x16.bmp
Tidy up and remove executable flag from a few plugin bitmap files.
2009-04-07 14:03:38 +00:00
clock_binary.138x110x2.bmp
Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
2009-03-20 17:56:39 +00:00
clock_binary.160x128x2.bmp
Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
2009-03-20 17:56:39 +00:00
clock_binary.160x128x16.bmp
Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
2009-03-20 17:56:39 +00:00
clock_binary.220x176x16.bmp
Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
2009-03-20 17:56:39 +00:00
clock_binary.320x240x16.bmp
Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
2009-03-20 17:56:39 +00:00
clock_digits.112x64x1.bmp
clock_digits.128x128x2.bmp
Add MPIO HD200 port - binary files
2010-04-26 21:40:23 +00:00
clock_digits.128x128x16.bmp
clock_digits.132x80x16.bmp
Tidy up and remove executable flag from a few plugin bitmap files.
2009-04-07 14:03:38 +00:00
clock_digits.138x110x2.bmp
clock_digits.160x128x2.bmp
clock_digits.160x128x16.bmp
clock_digits.220x176x16.bmp
clock_digits.320x240x16.bmp
clock_logo.96x96x16.bmp
Fixed clock bitmaps for Sansa Clip Zip (96x96x16)
2012-02-21 20:59:17 +01:00
clock_logo.112x64x1.bmp
clock_logo.128x128x2.bmp
Add MPIO HD200 port - binary files
2010-04-26 21:40:23 +00:00
clock_logo.128x128x16.bmp
clock_logo.132x80x16.bmp
Tidy up and remove executable flag from a few plugin bitmap files.
2009-04-07 14:03:38 +00:00
clock_logo.138x110x2.bmp
clock_logo.160x128x2.bmp
clock_logo.160x128x16.bmp
clock_logo.176x132x16.bmp
clock_logo.220x176x16.bmp
clock_logo.320x240x16.bmp
clock_messages.96x96x16.bmp
Fixed clock bitmaps for Sansa Clip Zip (96x96x16)
2012-02-21 20:59:17 +01:00
clock_messages.112x64x1.bmp
clock_messages.128x128x2.bmp
Add MPIO HD200 port - binary files
2010-04-26 21:40:23 +00:00
clock_messages.128x128x16.bmp
clock_messages.132x80x16.bmp
Tidy up and remove executable flag from a few plugin bitmap files.
2009-04-07 14:03:38 +00:00
clock_messages.138x110x2.bmp
clock_messages.160x128x2.bmp
clock_messages.160x128x16.bmp
clock_messages.176x132x16.bmp
clock_messages.220x176x16.bmp
clock_messages.320x240x16.bmp
clock_segments.112x64x1.bmp
clock_segments.128x128x2.bmp
Add MPIO HD200 port - binary files
2010-04-26 21:40:23 +00:00
clock_segments.128x128x16.bmp
clock_segments.132x80x16.bmp
Tidy up and remove executable flag from a few plugin bitmap files.
2009-04-07 14:03:38 +00:00
clock_segments.138x110x2.bmp
clock_segments.160x128x2.bmp
clock_segments.160x128x16.bmp
clock_segments.220x176x16.bmp
clock_segments.320x240x16.bmp
clock_smalldigits.112x64x1.bmp
clock_smalldigits.128x128x2.bmp
Add MPIO HD200 port - binary files
2010-04-26 21:40:23 +00:00
clock_smalldigits.128x128x16.bmp
clock_smalldigits.132x80x16.bmp
Tidy up and remove executable flag from a few plugin bitmap files.
2009-04-07 14:03:38 +00:00
clock_smalldigits.160x128x2.bmp
clock_smalldigits.160x128x16.bmp
clock_smalldigits.220x176x16.bmp
clock_smalldigits.320x240x16.bmp
clock_smallsegments.112x64x1.bmp
clock_smallsegments.128x128x2.bmp
Add MPIO HD200 port - binary files
2010-04-26 21:40:23 +00:00
clock_smallsegments.128x128x16.bmp
clock_smallsegments.132x80x16.bmp
Tidy up and remove executable flag from a few plugin bitmap files.
2009-04-07 14:03:38 +00:00
clock_smallsegments.160x128x2.bmp
clock_smallsegments.160x128x16.bmp
clock_smallsegments.220x176x16.bmp
clock_smallsegments.320x240x16.bmp
fft_colors.16.bmp
New plugin: FFT, A frequency analyzer plugin
2010-02-10 19:44:11 +00:00
flipit_cursor.17x17x16.bmp
flipit_cursor.25x25x16.bmp
flipit_cursor.28x28x16.bmp
flipit_cursor.40x40x16.bmp
flipit_cursor.56x56x16.bmp
flipit_cursor.112x112x16.bmp
Star, Flipit, Rockblox, Sokoban, Wormlet: Add support for 640x480 screens
2009-07-21 03:52:59 +00:00
flipit_tokens.16x26x1.bmp
flipit_tokens.17x34x16.bmp
flipit_tokens.21x42x2.bmp
flipit_tokens.25x50x2.bmp
flipit_tokens.25x50x16.bmp
flipit_tokens.28x56x1.bmp
flipit_tokens.28x56x2.bmp
flipit_tokens.28x56x16.bmp
flipit_tokens.40x80x16.bmp
flipit_tokens.56x112x16.bmp
flipit_tokens.112x224x16.bmp
Star, Flipit, Rockblox, Sokoban, Wormlet: Add support for 640x480 screens
2009-07-21 03:52:59 +00:00
invadrox_alien_explode.10x5x16.bmp
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
2009-04-07 17:56:16 +00:00
invadrox_alien_explode.13x7x16.bmp
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
2009-04-07 17:56:16 +00:00
invadrox_alien_explode.37x20x16.bmp
Invadrox: Add support for 640x480 screens.
2009-08-04 05:22:10 +00:00
invadrox_aliens.16x15x16.bmp
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
2009-04-07 17:56:16 +00:00
invadrox_aliens.24x24x16.bmp
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
2009-04-07 17:56:16 +00:00
invadrox_aliens.68x68x16.bmp
Invadrox: Add support for 640x480 screens.
2009-08-04 05:22:10 +00:00
invadrox_background.160x128x16.bmp
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
2009-04-07 17:56:16 +00:00
invadrox_background.176x132x16.bmp
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
2009-04-07 17:56:16 +00:00
invadrox_background.176x220x16.bmp
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
2009-04-07 17:56:16 +00:00
invadrox_background.220x176x16.bmp
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
2009-04-07 17:56:16 +00:00
invadrox_background.240x320x16.bmp
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
2009-04-07 17:56:16 +00:00
invadrox_background.320x240x16.bmp
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
2009-04-07 17:56:16 +00:00
invadrox_background.360x400x16.bmp
New port: Shanling Q1 native
2021-07-13 22:01:33 +01:00
invadrox_background.480x640x16.bmp
Invadrox: Add support for 640x480 screens.
2009-08-04 05:22:10 +00:00
invadrox_background.640x480x16.bmp
Invadrox: Add support for 640x480 screens.
2009-08-04 05:22:10 +00:00
invadrox_bombs.9x30x16.bmp
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
2009-04-07 17:56:16 +00:00
invadrox_bombs.9x42x16.bmp
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
2009-04-07 17:56:16 +00:00
invadrox_bombs.27x126x16.bmp
Invadrox: Add support for 640x480 screens.
2009-08-04 05:22:10 +00:00
invadrox_numbers.40x5x16.bmp
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
2009-04-07 17:56:16 +00:00
invadrox_numbers.50x7x16.bmp
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
2009-04-07 17:56:16 +00:00
invadrox_numbers.140x19x16.bmp
Invadrox: Add support for 640x480 screens.
2009-08-04 05:22:10 +00:00
invadrox_shield.15x10x2.bmp
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
2009-04-07 17:56:16 +00:00
invadrox_shield.15x10x16.bmp
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
2009-04-07 17:56:16 +00:00
invadrox_shield.22x16x16.bmp
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
2009-04-07 17:56:16 +00:00
invadrox_shield.64x47x16.bmp
Invadrox: Add support for 640x480 screens.
2009-08-04 05:22:10 +00:00
invadrox_ships.10x15x2.bmp
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
2009-04-07 17:56:16 +00:00
invadrox_ships.10x15x16.bmp
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
2009-04-07 17:56:16 +00:00
invadrox_ships.16x24x16.bmp
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
2009-04-07 17:56:16 +00:00
invadrox_ships.46x69x16.bmp
Invadrox: Add support for 640x480 screens.
2009-08-04 05:22:10 +00:00
invadrox_ufo.11x5x2.bmp
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
2009-04-07 17:56:16 +00:00
invadrox_ufo.11x5x16.bmp
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
2009-04-07 17:56:16 +00:00
invadrox_ufo.16x7x16.bmp
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
2009-04-07 17:56:16 +00:00
invadrox_ufo.46x20x16.bmp
Invadrox: Add support for 640x480 screens.
2009-08-04 05:22:10 +00:00
invadrox_ufo_explode.14x5x2.bmp
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
2009-04-07 17:56:16 +00:00
invadrox_ufo_explode.14x5x16.bmp
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
2009-04-07 17:56:16 +00:00
invadrox_ufo_explode.21x8x16.bmp
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
2009-04-07 17:56:16 +00:00
invadrox_ufo_explode.61x23x16.bmp
Invadrox: Add support for 640x480 screens.
2009-08-04 05:22:10 +00:00
jackpot_slots.30x420x1.bmp
jewels.112x64x1.bmp
jewels.128x96x2.bmp
jewels.128x96x16.bmp
YH820: game fix and improvements
2014-05-27 20:14:23 +02:00
jewels.128x128x2.bmp
Add MPIO HD200 port - binary files
2010-04-26 21:40:23 +00:00
jewels.128x128x16.bmp
jewels.132x80x16.bmp
Tidy up and remove executable flag from a few plugin bitmap files.
2009-04-07 14:03:38 +00:00
jewels.138x110x2.bmp
jewels.160x128x2.bmp
jewels.160x128x16.bmp
jewels.220x176x16.bmp
jewels.320x240x16.bmp
jewels.360x400x16.bmp
New port: Shanling Q1 native
2021-07-13 22:01:33 +01:00
jewels.640x480x16.bmp
Jewels: Add graphics for 640x480 screens.
2009-07-19 14:58:50 +00:00
matrix_bold.bmp
Tidy up and remove executable flag from a few plugin bitmap files.
2009-04-07 14:03:38 +00:00
matrix_normal.bmp
Tidy up and remove executable flag from a few plugin bitmap files.
2009-04-07 14:03:38 +00:00
minesweeper_tiles.8x8x1.bmp
Add bitmaps for correct and wrong flags when showing the full board. (Feel free to change the graphics)
2009-12-30 19:00:33 +00:00
minesweeper_tiles.10x10x24.bmp
Add bitmaps for correct and wrong flags when showing the full board. (Feel free to change the graphics)
2009-12-30 19:00:33 +00:00
minesweeper_tiles.12x12x2.bmp
Add bitmaps for correct and wrong flags when showing the full board. (Feel free to change the graphics)
2009-12-30 19:00:33 +00:00
minesweeper_tiles.12x12x24.bmp
Add bitmaps for correct and wrong flags when showing the full board. (Feel free to change the graphics)
2009-12-30 19:00:33 +00:00
minesweeper_tiles.16x16x24.bmp
Add bitmaps for correct and wrong flags when showing the full board. (Feel free to change the graphics)
2009-12-30 19:00:33 +00:00
pegbox_header.20x64x1.bmp
remove svn:executable
2009-11-23 15:16:29 +00:00
pegbox_header.22x80x16.bmp
pegbox_header.96x32x16.bmp
Sansa clip zip: update plugins (jewels, pegbox, rockpaint, star)
2011-11-13 21:25:27 +00:00
pegbox_header.112x8x1.bmp
pegbox_header.128x16x2.bmp
pegbox_header.128x16x16.bmp
YH820: game fix and improvements
2014-05-27 20:14:23 +02:00
pegbox_header.128x42x16.bmp
pegbox_header.138x26x2.bmp
pegbox_header.160x24x1.bmp
pegbox_header.160x24x2.bmp
pegbox_header.160x24x16.bmp
bitmaps: Convert some bitmaps to 24bit BMP.
2014-06-21 00:13:58 +02:00
pegbox_header.176x28x16.bmp
bitmaps: Convert some bitmaps to 24bit BMP.
2014-06-21 00:13:58 +02:00
pegbox_header.220x40x16.bmp
bitmaps: Convert some bitmaps to 24bit BMP.
2014-06-21 00:13:58 +02:00
pegbox_header.240x40x16.bmp
bitmaps: Convert some bitmaps to 24bit BMP.
2014-06-21 00:13:58 +02:00
pegbox_header.320x40x16.bmp
bitmaps: Convert some bitmaps to 24bit BMP.
2014-06-21 00:13:58 +02:00
pegbox_header.640x80x16.bmp
Pegbox: Add support for 640x480 screens
2009-07-21 02:58:13 +00:00
pegbox_pieces.8x8x16.bmp
Sansa clip zip: update plugins (jewels, pegbox, rockpaint, star)
2011-11-13 21:25:27 +00:00
pegbox_pieces.9x7x1.bmp
pegbox_pieces.9x9x16.bmp
pegbox_pieces.10x10x2.bmp
pegbox_pieces.10x10x16.bmp
pegbox_pieces.12x12x1.bmp
pegbox_pieces.12x12x2.bmp
pegbox_pieces.12x12x16.bmp
bitmaps: Convert some bitmaps to 24bit BMP.
2014-06-21 00:13:58 +02:00
pegbox_pieces.16x16x16.bmp
bitmaps: Convert some bitmaps to 24bit BMP.
2014-06-21 00:13:58 +02:00
pegbox_pieces.24x24x16.bmp
bitmaps: Convert some bitmaps to 24bit BMP.
2014-06-21 00:13:58 +02:00
pegbox_pieces.48x48x16.bmp
Pegbox: Add support for 640x480 screens
2009-07-21 02:58:13 +00:00
pictureflow_emptyslide.50x50x16.bmp
Reduce the pictureflow empty slide bitmaps to 8-bit palette images,
2008-12-29 17:09:49 +00:00
pictureflow_emptyslide.100x100x16.bmp
Reduce the pictureflow empty slide bitmaps to 8-bit palette images,
2008-12-29 17:09:49 +00:00
pictureflow_logo.100x18x16.bmp
pictureflow_logo.193x34x16.bmp
pitch_notes.128x64x1.bmp
pitch_detector: fix builds on monochrome targets, remove an unused variable
2010-03-29 23:50:07 +00:00
pitch_notes.128x96x2.bmp
UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768)
2009-09-12 21:19:17 +00:00
pitch_notes.128x128x2.bmp
Add MPIO HD200 port - binary files
2010-04-26 21:40:23 +00:00
pitch_notes.128x128x16.bmp
UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768)
2009-09-12 21:19:17 +00:00
pitch_notes.132x80x16.bmp
UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768)
2009-09-12 21:19:17 +00:00
pitch_notes.160x128x2.bmp
UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768)
2009-09-12 21:19:17 +00:00
pitch_notes.160x128x16.bmp
UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768)
2009-09-12 21:19:17 +00:00
pitch_notes.176x132x16.bmp
UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768)
2009-09-12 21:19:17 +00:00
pitch_notes.176x220x16.bmp
UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768)
2009-09-12 21:19:17 +00:00
pitch_notes.220x176x16.bmp
UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768)
2009-09-12 21:19:17 +00:00
pitch_notes.320x240x16.bmp
UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768)
2009-09-12 21:19:17 +00:00
puzzles_cursor.11x16x24.bmp
puzzles: add missing file
2017-11-21 19:54:14 -05:00
resistor.68x20x16.bmp
Resistor plugin:
2010-10-02 14:43:23 +00:00
resistor.128x128x16.bmp
New plugin: Resistor code calculator
2010-10-02 14:11:40 +00:00
resistor.160x128x16.bmp
New plugin: Resistor code calculator
2010-10-02 14:11:40 +00:00
resistor.176x220x16.bmp
New plugin: Resistor code calculator
2010-10-02 14:11:40 +00:00
resistor.220x176x16.bmp
New plugin: Resistor code calculator
2010-10-02 14:11:40 +00:00
resistor.240x400x16.bmp
New plugin: Resistor code calculator
2010-10-02 14:11:40 +00:00
resistor.320x240x16.bmp
New plugin: Resistor code calculator
2010-10-02 14:11:40 +00:00
rockblox_background.96x96x16.bmp
Fix Rockblox plugin display issues on Clip Zip
2012-04-22 12:33:12 +02:00
rockblox_background.112x64x1.bmp
rockblox_background.128x64x1.bmp
rockblox_background.128x96x2.bmp
rockblox_background.128x96x16.bmp
remove svn:executable
2009-11-23 15:16:29 +00:00
rockblox_background.128x128x2.bmp
Add MPIO HD200 port - binary files
2010-04-26 21:40:23 +00:00
rockblox_background.128x128x16.bmp
rockblox_background.128x160x16.bmp
Add backgrounds for 128x160 displays to bubbles and rockblox. Set the coordinates in the code.
2011-01-10 07:32:29 +00:00
rockblox_background.132x80x16.bmp
Tidy up and remove executable flag from a few plugin bitmap files.
2009-04-07 14:03:38 +00:00
rockblox_background.138x110x2.bmp
rockblox_background.160x128x1.bmp
rockblox_background.160x128x2.bmp
rockblox_background.160x128x16.bmp
rockblox_background.176x132x16.bmp
rockblox_background.176x220x16.bmp
Rockblox: Show Highscore list on 176x220 (e200). The space between the score and level is ommitted, since there's no room (the L is sufficient as seperator).
2009-05-13 17:45:07 +00:00
rockblox_background.220x176x16.bmp
rockblox_background.240x320x16.bmp
rockblox_background.320x240x16.bmp
rockblox_background.360x400x16.bmp
New port: Shanling Q1 native
2021-07-13 22:01:33 +01:00
rockblox_background.640x480x16.bmp
Star, Flipit, Rockblox, Sokoban, Wormlet: Add support for 640x480 screens
2009-07-21 03:52:59 +00:00
rockboxlogo.90x28x16.bmp
rockboxlogo.91x32x1.bmp
rockboxlogo.91x32x2.bmp
rockboxlogo.112x30x1.bmp
rockboxlogo.128x40x16.bmp
bitmaps: Convert some bitmaps to 24bit BMP.
2014-06-21 00:13:58 +02:00
rockboxlogo.138x46x2.bmp
rockboxlogo.220x68x16.bmp
rockpaint.8x8x24.bmp
rockpaint_hsvrgb.8x10x24.bmp
sliding_puzzle.80x64x1.bmp
sliding_puzzle.80x80x16.bmp
sliding_puzzle.96x96x2.bmp
sliding_puzzle.96x96x16.bmp
Correction of the Sliding puzzle on Samsung YH-820.
2014-09-08 15:23:13 +02:00
sliding_puzzle.108x108x2.bmp
sliding_puzzle.108x108x16.bmp
sliding_puzzle.128x128x2.bmp
sliding_puzzle.128x128x16.bmp
sliding_puzzle.132x132x16.bmp
sliding_puzzle.176x176x16.bmp
sliding_puzzle.240x240x16.bmp
sliding_puzzle.360x360x16.bmp
New port: Shanling Q1 native
2021-07-13 22:01:33 +01:00
sliding_puzzle.480x480x16.bmp
M:Robe 500: Add missing files
2009-08-09 05:26:25 +00:00
sliding_puzzle.bmp
snake2_bottom.128x96x16.bmp
Snake2: add 128x96x16 bitmaps
2015-09-28 23:19:19 +02:00
snake2_bottom.160x128x2.bmp
snake2_bottom.160x128x16.bmp
snake2_bottom.176x132x16.bmp
snake2_bottom.220x176x16.bmp
snake2_bottom.240x320x16.bmp
snake2_bottom.320x240x16.bmp
snake2_bottom.360x400x16.bmp
New port: Shanling Q1 native
2021-07-13 22:01:33 +01:00
snake2_bottom.640x480x16.bmp
Snake2: Add support for 640x480 screens
2009-07-21 04:22:19 +00:00
snake2_header1.128x96x16.bmp
Snake2: add 128x96x16 bitmaps
2015-09-28 23:19:19 +02:00
snake2_header1.160x128x2.bmp
snake2_header1.160x128x16.bmp
snake2_header1.176x132x16.bmp
snake2_header1.220x176x16.bmp
snake2_header1.240x320x16.bmp
snake2_header1.320x240x16.bmp
snake2_header1.360x400x16.bmp
New port: Shanling Q1 native
2021-07-13 22:01:33 +01:00
snake2_header1.640x480x16.bmp
Snake2: Add support for 640x480 screens
2009-07-21 04:22:19 +00:00
snake2_header2.128x96x16.bmp
Snake2: add 128x96x16 bitmaps
2015-09-28 23:19:19 +02:00
snake2_header2.160x128x2.bmp
snake2_header2.160x128x16.bmp
snake2_header2.176x132x16.bmp
snake2_header2.220x176x16.bmp
snake2_header2.240x320x16.bmp
snake2_header2.320x240x16.bmp
snake2_header2.360x400x16.bmp
New port: Shanling Q1 native
2021-07-13 22:01:33 +01:00
snake2_header2.640x480x16.bmp
Snake2: Add support for 640x480 screens
2009-07-21 04:22:19 +00:00
snake2_left.128x96x16.bmp
Snake2: add 128x96x16 bitmaps
2015-09-28 23:19:19 +02:00
snake2_left.160x128x2.bmp
snake2_left.160x128x16.bmp
snake2_left.176x132x16.bmp
snake2_left.220x176x16.bmp
snake2_left.240x320x16.bmp
snake2_left.320x240x16.bmp
snake2_left.360x400x16.bmp
New port: Shanling Q1 native
2021-07-13 22:01:33 +01:00
snake2_left.640x480x16.bmp
Snake2: Add support for 640x480 screens
2009-07-21 04:22:19 +00:00
snake2_right.128x96x16.bmp
Snake2: add 128x96x16 bitmaps
2015-09-28 23:19:19 +02:00
snake2_right.160x128x2.bmp
snake2_right.160x128x16.bmp
snake2_right.176x132x16.bmp
snake2_right.220x176x16.bmp
snake2_right.240x320x16.bmp
snake2_right.320x240x16.bmp
snake2_right.360x400x16.bmp
New port: Shanling Q1 native
2021-07-13 22:01:33 +01:00
snake2_right.640x480x16.bmp
Snake2: Add support for 640x480 screens
2009-07-21 04:22:19 +00:00
sokoban_tiles.4x4x1.bmp
sokoban_tiles.5x5x2.bmp
sokoban_tiles.5x5x16.bmp
sokoban_tiles.6x6x1.bmp
sokoban_tiles.6x6x2.bmp
sokoban_tiles.6x6x16.bmp
sokoban_tiles.7x7x16.bmp
sokoban_tiles.9x9x16.bmp
sokoban_tiles.12x12x16.bmp
sokoban_tiles.14x14x16.bmp
sokoban_tiles.28x28x16.bmp
Star, Flipit, Rockblox, Sokoban, Wormlet: Add support for 640x480 screens
2009-07-21 03:52:59 +00:00
solitaire_suitsi.11x60x16.bmp
Add graphics for solitaire/blackjack plugins for the sansa clip zip by Nathan Korth
2012-02-03 13:50:20 +01:00
solitaire_suitsi.13x52x1.bmp
solitaire_suitsi.15x80x2.bmp
solitaire_suitsi.15x80x16.bmp
solitaire_suitsi.18x92x1.bmp
solitaire_suitsi.18x92x2.bmp
solitaire_suitsi.18x92x16.bmp
solitaire_suitsi.26x132x16.bmp
solitaire_suitsi.37x196x16.bmp
solitaire_suitsi.55x291x16.bmp
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
2009-07-18 04:16:50 +00:00
solitaire_suitsi.74x392x16.bmp
Add appropriate sized cards for 640x480 screens based on svg-cards-2.0. SOURCES is setup for 640x480 on a number of plugins as well, but graphics are not committed yet: will add as plugins are tested
2009-06-13 20:52:38 +00:00
SOURCES
New port: Shanling Q1 native
2021-07-13 22:01:33 +01:00
star_tiles.6x6.bmp
Sansa clip zip: update plugins (jewels, pegbox, rockpaint, star)
2011-11-13 21:25:27 +00:00
star_tiles.6x7x1.bmp
star_tiles.8x8.bmp
star_tiles.8x8x2.bmp
star_tiles.10x10.bmp
star_tiles.10x10x2.bmp
star_tiles.11x11.bmp
star_tiles.13x13.bmp
star_tiles.15x15.bmp
star_tiles.20x20.bmp
star_tiles.40x40.bmp
Star, Flipit, Rockblox, Sokoban, Wormlet: Add support for 640x480 screens
2009-07-21 03:52:59 +00:00
sudoku_inverse.96x70x14.bmp
Created graphics for the numbers in Sudoku and fixed layout for Sansa Clip Zip.
2013-01-27 13:57:27 +01:00
sudoku_inverse.112x64x1.bmp
sudoku_inverse.128x96x2.bmp
sudoku_inverse.128x96x16.bmp
YH820: game fix and improvements
2014-05-27 20:14:23 +02:00
sudoku_inverse.128x128x2.bmp
Add MPIO HD200 port - binary files
2010-04-26 21:40:23 +00:00
sudoku_inverse.128x128x16.bmp
Sudoku coloured number display
2010-07-22 08:48:32 +00:00
sudoku_inverse.132x80x16.bmp
Sudoku coloured number display
2010-07-22 08:48:32 +00:00
sudoku_inverse.138x110x2.bmp
sudoku_inverse.160x128x1.bmp
sudoku_inverse.160x128x2.bmp
sudoku_inverse.160x128x16.bmp
Sudoku coloured number display
2010-07-22 08:48:32 +00:00
sudoku_inverse.220x176x16.bmp
Sudoku coloured number display
2010-07-22 08:48:32 +00:00
sudoku_inverse.320x240x16.bmp
Sudoku coloured number display
2010-07-22 08:48:32 +00:00
sudoku_inverse.640x480x16.bmp
Sudoku coloured number display
2010-07-22 08:48:32 +00:00
sudoku_normal.96x70x14.bmp
Created graphics for the numbers in Sudoku and fixed layout for Sansa Clip Zip.
2013-01-27 13:57:27 +01:00
sudoku_normal.112x64x1.bmp
sudoku_normal.128x96x2.bmp
sudoku_normal.128x96x16.bmp
YH820: game fix and improvements
2014-05-27 20:14:23 +02:00
sudoku_normal.128x128x2.bmp
Add MPIO HD200 port - binary files
2010-04-26 21:40:23 +00:00
sudoku_normal.128x128x16.bmp
Sudoku coloured number display
2010-07-22 08:48:32 +00:00
sudoku_normal.132x80x16.bmp
Sudoku coloured number display
2010-07-22 08:48:32 +00:00
sudoku_normal.138x110x2.bmp
sudoku_normal.160x128x1.bmp
sudoku_normal.160x128x2.bmp
sudoku_normal.160x128x16.bmp
Sudoku coloured number display
2010-07-22 08:48:32 +00:00
sudoku_normal.220x176x16.bmp
Sudoku coloured number display
2010-07-22 08:48:32 +00:00
sudoku_normal.320x240x16.bmp
Sudoku coloured number display
2010-07-22 08:48:32 +00:00
sudoku_normal.640x480x16.bmp
Sudoku coloured number display
2010-07-22 08:48:32 +00:00
sudoku_start.96x70x14.bmp
Created graphics for the numbers in Sudoku and fixed layout for Sansa Clip Zip.
2013-01-27 13:57:27 +01:00
sudoku_start.112x64x1.bmp
sudoku_start.128x96x2.bmp
sudoku_start.128x96x16.bmp
YH820: game fix and improvements
2014-05-27 20:14:23 +02:00
sudoku_start.128x128x2.bmp
Add MPIO HD200 port - binary files
2010-04-26 21:40:23 +00:00
sudoku_start.128x128x16.bmp
Sudoku coloured number display
2010-07-22 08:48:32 +00:00
sudoku_start.132x80x16.bmp
Sudoku coloured number display
2010-07-22 08:48:32 +00:00
sudoku_start.138x110x2.bmp
sudoku_start.160x128x1.bmp
sudoku_start.160x128x2.bmp
sudoku_start.160x128x16.bmp
Sudoku coloured number display
2010-07-22 08:48:32 +00:00
sudoku_start.220x176x16.bmp
Sudoku coloured number display
2010-07-22 08:48:32 +00:00
sudoku_start.320x240x16.bmp
Sudoku coloured number display
2010-07-22 08:48:32 +00:00
sudoku_start.640x480x16.bmp
Sudoku coloured number display
2010-07-22 08:48:32 +00:00
superdom_boarditems.176x132x16.bmp
superdom_boarditems.220x176x16.bmp
superdom_boarditems.240x320x16.bmp
superdom_boarditems.320x240x16.bmp
superdom_boarditems.480x640x16.bmp
Superdom: Add support for 640x480 and 480x640 screens, simplify screen defines.
2009-07-23 04:33:10 +00:00
superdom_boarditems.640x480x16.bmp
Superdom: Add support for 640x480 and 480x640 screens, simplify screen defines.
2009-07-23 04:33:10 +00:00