Addition of rtc support for AGPtEK ROCKER broke building the UI Simulator
for Windows. This patch removes the rtc support if building UI Simulator for
Windows.
This name is inferred from the contributor's Github account email
(interpreted using the standard given-family name Chinese convention).
Change-Id: I2285a62c3332d562f44c5087b296e4ea2d61200e
The quake commit tried to optimize lcd updates but inadvertently broke
wolf3d (which always uses a 320x200 screen size). This fixes that and also
lets direct mode truly exit early to hopefully save some cycles.
Change-Id: I41d96cd584257fe25e791c7f615812849f348e4f
add defines for sound functions
SOUND_VOLUME, SOUND_BALANCE, SOUND_CHANNELS, SOUND_STEREO_WIDTH ...
defines depend on target
require "sound_defines" to add them to rb.sound_settings[]
consolidates:
sound_set, sound_current, sound_default, sound_min, sound_max,
sound_unit, sound_pitch, sound_val2phys to a single function
rb.sound("name", setting, [value])
require "sound.lua" for old functionality
Change-Id: Ice695218aa433f4fcbb48fbd6b8a9bf29c994110
Remove dependency on settings.g for bootloader
ifdef out AUDIOHW_HAVE_EQ Settings these should be indexing the
global_settings.hw_eq_bands[AUDIOHW_EQ_BAND_NUM] struct
Change-Id: I1d1a8556ef88ce43397b600261696dacdf372034
Adds:
sound_current(int setting)
returns the current sound setting from global_settings
complements sound_max, sound_min and sound_default
Change-Id: I35bd893753c958f808492906fe533edc51d5d57c
ef9ee89 introduced Read{Big,Little}{Short,Long,Float} functions to safely
read a value in memory. These incorrectly take char*, which causes them to
output erroneous 0xff bytes when given bytes with bit 7 set.
Change-Id: I9531172301aecfdacae405d2f782f662608ce6df
The d*_t structs are from "d"isk, which means they could be
unaligned. Packing them saves me from having to rewrite every single
access to them.
Change-Id: I6d5a9525fff368bf29bdb85cf1672fce02ce3396
This #ifdef apparcntly confuses dependency generation, and since lang_enum.h
just declares an enum, including it unconditionally is harmless.
Change-Id: I8feaff7657080962f1ae6305492075c8a5bca673
talk_time and talk_date are now exposed to plugins, so the strings they
reference need to be moved from rtc-only to global.
Change-Id: I88166dc21455d595878d3d1ec557289cd3a5ff6b
The format strings in the snprintf can in theory need 60 characters
This will not happen in practice (because seconds are 0..60 and not
full-range integers etc.), but -D_FORTIFY_SOURCE will still warn
about it, so we use 60 characters for HOSTED to make the compiler
happy. Native builds still use 20, which is enough in practice.
Change-Id: I22a2bab8134442e531a10bf883f3a369ade0fdc3
As rbcompat.h is -include'd on the command line, the mkdep script doesn't
pick it up. Explicitly add the dependency to lang_enum.h to the makefile.
Also add lang_enum.h to the 'make clean' target!
Change-Id: I33c8ed0cd5c1d44dce02ac9285469c0e4feac00e
Original patch by Mario Lang
Heavily updated by Igor Poretsky
Further updated by myself
This patch breaks binary API compatibility by placing the new
functions where they make the most logical sense. IMO this is
the better approach to take given the scope of the changes needed
for talk support.
Since binary API is changing, the patch also moves some other
functions around to more logical locations.
As well as voice support in plugins, this patch voice-enables several
simple plugins. There will be follow-up patches for many plugins that
build on this one.
Change-Id: I18070c06e77e8a3c016c2eb6b6c5dbe6633b9b54
The Quake plugin is the only code that actually relies on float
formatting. Because Quake only runs on targets with huge memory
anyway, limiting their formatting to just those targets will minimize
the increased memory use in the core.
Change-Id: Icdbe26ec6ede564861cc01ac4add76a12b00ecd5
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.
Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.
Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.
To run, extract Quake's data files to /.rockbox/quake. Have fun!
Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
Wanted to see how gnarly it is to do.
Big number handling could be done with better algorithms
since it can get a bit slow with large integers or tiny
fractions with many lead zeros when only a few digits are
needed.
Anyway, it supports %e, %E, %f, %F, %g and %G. No %a or long
double support seems warranted at the moment.
Assumes IEEE 754 double format but it's laid out to be able to
replace a function to handle others if needed.
Tested in a driver program that has a duplicate vuprintf and
the content was pasted in once it looked sound enough to put
up a patch.
Change-Id: I6dae8624d3208e644c88e36e6a17d8fc9144f988
This library allows events to be subscribed / recieved within a lua script
most events in rb are synchronous so flags are set and later checked by a
secondary thread to make them (semi?) asynchronous.
There are a few caveats to be aware of:
FIRST, The main lua state is halted till the lua callback(s) are finished
Yielding will not return control to your script from within a callback
Also, subsequent callbacks may be delayed by the code in your lua callback
SECOND, You must store the value returned from the event_register function
you might get away with it for a bit but gc will destroy your callback
eventually if you do not store the event
THIRD, You only get one cb per event type
["action", "button", "custom", "playback", "timer"]
(Re-registration of an event overwrites the previous one)
Usage:
possible events =["action", "button", "custom", "playback", "timer"]
local evX = rockev.register("event", cb_function, [timeout / flags])
cb_function([id] [, data]) ... end
rockev.suspend(["event"/nil][true/false]) passing nil affects all events
stops event from executing, any but the last event before
re-enabling will be lost, passing false, unregistering or re-registering
an event will clear the suspend
rockev.trigger("event", [true/false], [id])
sets an event to triggered,
NOTE!, CUSTOM_EVENT must be unset manually
id is only passed to callback by custom and playback events
rockev.unregister(evX)
Use unregister(evX) to remove an event
Unregistering is not necessary before script end, it will be
cleaned up on script exit
Change-Id: Iea12a5cc0c0295b955dcc1cdf2eec835ca7e354d
For unknown reasons, -thumb builds need -lfirmware after -lrbcodec (but
still before -lunwarminder)i. Other builds are still happy if we do that.
Including it via CORE_LIBS instead of explicitly achieves that.
Change-Id: Id69e4a0c042f90f71cfd9a72202ce4d8ef6a4181
Rockbox constants are auto generated by a perl script like the majority
of the plugin functions.
Constants are contained in rb_defines.lua, if the file exists it is auto loaded
by the lua state for backwards compatibility
Frees ~1k
Change-Id: I237700576c748f468249e501c839d89effca3f39
We have quite a bit of ram tied up in lua with our c libraries
I was searching for a way to free up some of this when I came
across read only tables in e-lua but that involved a lot of patching
through the source
Instead I came up with this..
it frees about 15k ram without much slowdown in code execution
since after a function gets called it is automatically added to the table
If you have a performance issue you can call the bind method
to bind a specific function or the whole table in one shot
for instance rb table
rb("lcd_clear") -- binds/returns function rb.lcd_clear()
rb(nil) -- binds every function in rb table + removes latebind metatable ..
-- added pairs and ipairs code from lua 5.2
-- cleaned up code + made more seamless
existing fields are now saved rather than overwritten when table is bound
Change-Id: I1c20e76b736c032dedc727d2e58928641e40191d
Allows saving of ram by reusing strings already stored in the binary
and storing a pointer instead of malloc and copy to get them inside
the lua state
Saves about 1.5K overall
Derivative of work by bogdanm
RAM optimizations: pseudo RO strings, functions in Flash
d54659b572
Change-Id: I21d6dcfa32523877efd9f70fb0f88f2a02872649