Commit 034b6d5b prevented other Settings menus
on the same menu level from being displayed after
accessing one item's context menu
Change-Id: I378e1748b7f449ad34042a3c8c626488fc07a7d4
A bunch of public API calls take a wps_data struct argument,
but that's an internal type that doesn't have a direct getter.
Instead the skin engine provides a gui_wps struct as a way
to refer to a particular skin instance. Use that instead of
wps_data in the public API.
Change-Id: I13e1aa8df7f08ccfb789bb728d493ac8d7de1a9b
replace applicable calls to strlcpy with calls to strmemccpy
which null terminates on truncation
in theory the strmemccpy calls should be slightly faster since they
don't traverse the rest of the source string on truncation
but I seriously doubt there is too much of that going on in the code base
Change-Id: Ia0251514e36a6242bbf3f03c5e0df123aba60ed2
Not sure if this is worth the added bin size yet but I will
see where I can use it to try and make it worth it
Change-Id: Icc299d3986172ff224a14be48da3bf065d728a66
The database only remembered what you'd selected when
ascending the menu hierarchy again from a lower level.
Now it restores a previous selection going in the other
direction as well, when you enter a new menu, as long
as the selection at the current level hasn't changed.
Change-Id: I5068287ff758a7cfebf1428e9b0ffd30e6ef541e
- gui_synclist_select_item will be called in the update_dir
function by dirbrowse()
- it is unnecessary to call when the tables opened by
tagtree_enter are not being displayed but are only being
used for inserting table contents into the current playlist.
Change-Id: Ib768b457b2baa7eb85cf73c6339fd4f603d03d90
Useful feature for audiobooks. To rewind from the end of the previous track - press rewind at the very beginning of the current track. So if you are in the middle of the track - first rewind till beginning then release and press rewind button again (Playback Settings -> Rewind Across Tracks option should be enabled)
Fixes FS#13290
Change-Id: I5d7f06f64ad76d1e8f7827fe594ccca5f621769d
splits on spaces also considers \r\n\f\v\t as mandatory breaks
I'm still working on the strptokspn function
my goal is to use it directly rather than storing the matched char
and modifying the source string with \0 in order to tokenize the output
--Done
Change-Id: I7f378b5b9c4df8f10899b9a55a98950afb3931dc
I have no idea what bug this could possibly "fix", and nothing
looks different on the sim after removing it. As far as I can tell
the Onda has no unique features that could cause the skin engine
to act flaky, so I'm willing to bet this workaround isn't needed.
Change-Id: I2c183786948f3fe9778e04134d04bdfe3c6db543
remove some unused calls and save some space by only grabbing font h once
it doesn't change throughout the function
Change-Id: Iec3b8b34150d15b36062cba59c8d365b751bd0f6
since its too early for the scroll engine just remove 'ver. '
cleanup the getstringsize calls, only need to calculate it once
Change-Id: I5e866733ed38ffa0bf34ce1b5e11ed3afd78a04a
Rockbox would go to a previously selected
menu instead of returning to the current one
when leaving the Shortcuts screen.
Change-Id: I3546e32def9124956cd9edc258e14db91d19fa22
getstringsize on SEPARATOR was overwritten by another call to
getstringsize
lang files use position to decide target strings 'RTC' was after targets using
different buttons therefore in error gained precedence
Change-Id: I40edc6c99140ac81bffd4c47d5e055ebc94ab1b2
Database and File Browser were sharing
each other’s selected item history before.
Since the database isn’t browsed
recursively, it’s probably unnecessary to
include its own history in the tree context
and its backups, saving.a little bit of memory.
Change-Id: I87c9aed6f7056bc481b8b7299089851ef28f9bc5
It makes it behave consistently with tree/playlists other menus. So it's possible to exit Shortcuts using Back button on Clip Zip or Power button on Rocker
Change-Id: I8a52422ed2d96d0727ddacf364f87878735c6e4c
Resuming a track with "Resume Playback" or a bookmark is supposed
to pass both the file offset and elapsed time to the codec. Since
commit dfff938dff the offset has been getting zeroed because the
buffer handle wasn't open at the time of the buf_filesize() call,
causing it to return a negative error code.
Having a valid offset improves resume accuracy with some codecs,
like VBR MP3.
Change-Id: I8af7f001644f1ee1bd27ca3049a4cff2d2274149
The File Browser and Database apparently share
the same selected_item_history, which means that
selected_item can be -1 even in the context of the
database,
This leads to tree_get_file_position being called in
id3db mode, which isn't safe to do.
Change-Id: I46151e8a823afab0b57ad839cde13f6072b8917b
The current value of 32 per handle seems excessive. Buflib overhead
per handle is only 20 bytes and a single shortcut is > 500 bytes.
Reducing SHORTCUTS_PER_HANDLE means that minimum memory usage can
be lower when there are a few shortcuts, at the cost of marginally
increased usage for large numbers of shortcuts. This is helpful to
keep memory usage under control for low-memory targets, where 16 KiB
is almost 1% of system RAM!
Change-Id: I47dbe0da874ae512cf50a0bd8350576ab2fabdf4
32 bytes is a little small, and it's also good to have extra
space to accommodate non-English languages.
Change-Id: Iced38fd5140e219b16dcfa6d30cc4191266926bd
Offers a quick way of switching to the Shortcuts Menu
by pressing the 'context menu' button while QuickScreen
is active (e.g. long press Select on iPods and some other
players)
Change-Id: I38292c7070cf093a81e1db688809b1f0d6a8764a
- Fix FPS counter overlapping
the artist string when
"Show album title" was set to
"Show album and artist at the top"
- Fix disappearance of center album
if certain Settings menus had been
accessed while list of tracks was
showing and you then returned to the
list of albums
- Fix disappearing album artwork after
cache had been created until you started
scrolling
- Enable context menu even if WPS
integration is disabled
- Make splash screen appear only
on first launch and for database
updates, when it is actually on screen
for long enough
- Eliminate 'Loading' splash if tagcache
is in RAM
- Show both album and artist by default on
displays whose height > 100px
Change-Id: Ie70c0d9093789294d288a4f88338ee4a588bf4a5
- With "Play Selected First" and "Shuffle" enabled,
another item was randomly selected when returning
to the list. This appears to be a bug
- With "Play Selected First" disabled, the first item was
selected. This appeared to be intentional, since, at least with
"Shuffle" disabled, that is the item that was played
back. This may not be helpful either, since it makes you lose
your place in what can be a long list. It is also not
consistent with the behavior of the File Browser. The current
selection should probably be maintained in all cases.
- At least according to the manual and the behavior of the File
Browser, "Play Selected First" should only apply when "Shuffle"
is enabled.
Change-Id: Ic1205477d5bf8b22f8f32dd6d31d3b9ceb5a2d24
4f83e66 (FS#13287) introduced a useful option to
immediately re-load the saved dynamic playlist, so that
bookmark creation becomes possible.
(Current Playlist->Reload After Saving)
It seems unnecessary and won't produce the intended
effect to autoload bookmarks after the playlist is saved,
since playback position will be restored to where
it was previously.
Additionally, with "Load last Bookmark" set to "Ask",
the dialog for choosing a stored bookmark will appear
after the playlist has been saved. The dialog is
unwanted, since:
- Selecting a bookmark doesn't have expected effect
- Selecting "Don't resume" will actually resume
- Cancelling out of the screen will prevent the
saved playlist from being loaded, without this being
obvious to the user
- It causes a crash if the dynamic playlist is saved
from within the Playlist Viewer (both the Playlist Viewer
and the bookmark selection screen use the plugin
buffer)
Change-Id: I7d696e56c89394b3cd10ef6acfed4ddc7e814118
Drop wps_internals.h from skin_engine.h. The WPS and to a lesser
extent the radio screen are too tightly integrated to drop their
dependency on wps_internals.h, unfortunately. Skinned lists, for
obvious reasons, also need access to the internals.
Change-Id: I00a55aa423900f9ad22edccbe2fc1910af380e38
the GUI_EVENT_NEED_UI_UPDATE event was not canceled till
after the call to scroll_stop this resulted in the scrolled line
being re-added after the function was done causing a crash
thanks spork, amachronic
Change-Id: I2e484a2b877f6da63171eb997f62a21e95ca9bfc
Several places in the codebase implemented an ad-hoc form of pinning;
they can be converted to use buflib pinning instead.
Change-Id: I4450be007e80f6c9cc9f56c2929fa4b9b85ebff3
allow buflib_free to check for invalid or already freed handles
within the function -- remove all the invalid handle guards thru core_free
Change-Id: Ibdcbc82760fc93b674c42283fca420d94907df8e
the loading track splash flashes and is ugly
add a function to display a progressbar along with the splash message
spruce up database commit message as well
Change-Id: I2749b958c1ee5dad2631a5f999a4b00ddca7f225
Only the "Rockbox Info" screen uses it for a rather silly purpose,
so remove the function. This helps to decouple things from the GUI.
Change-Id: Icf73e3ee1230c75bf43016c0f1c05c7fe1a24895
Get rid of the "limit_scroll" member from lists and make it a
local variable of gui_synclist_do_button().
Bump plugin API version since struct gui_synclist was changed.
Change-Id: Ie3244a85e5a1022a2f6e238a506fdbba67724962
Removing the "list_wrap" argument is actually pretty easy.
In practice, almost all lists are using LIST_WRAP_UNLESS_HELD
behavior so we can make that the default. A couple of lists
disable wraparound with LIST_WRAP_OFF; this is now achieved
by setting the list "wraparound" flag to false when setting
up the list. LIST_WRAP_ON was unused and is of questionable
value, so it has been removed entirely.
This makes list wraparound behavior a property of the list,
controlled solely by the "wraparound" flag. The result is a
simpler list API and implementation, without changing the
behavior of any lists.
Change-Id: Ib55d17519e6d92fc95ae17b84ab0aaf4233bcb5a
Since gui_synclist_do_button() overrides the setting at runtime
there is no reason to have a public API call to set it. Really
it should be a local variable, but it will be simpler to do that
after refactoring how list wraparound behavior is handled.
Change-Id: Id09d42197814102693752a9f64db8325118ca796
gui_list_screen_scroll_step() and gui_list_screen_scroll_out_of_view()
just copy the global setting into a local static variable.
Since they don't do anything special when the setting changes
it's simpler to use the global setting directly.
Change-Id: Ib6a7bf4e09b6dabbc1597cf28ddbafc0bc857526
The implementation of the "show_selection_marker" option in
lists isn't great. It's a cosmetic option used to hide the
selection, but it causes the list to do funny things to the
selected_item and doesn't play nice with voiced menus, since
these rely on the selection to determine what item is spoken.
There are only two user-facing lists that use the option, the
"Rockbox Info" screen and a menu in the superdom plugin. The
rest are debug screens, and cosmetics don't matter much there.
Given how little used the option is, and its issues, removing
it seems reasonable.
Change-Id: I2c70b3e4c74ff3cc6dbac46366a371d271dd2d58
Use const char* pointers for list titles. Only one debug menu
actually modifies the title, and in that case it's legal to
cast away const because the title points to a known mutable
buffer on the stack.
Change-Id: Idb8ab307b9a6ec23a93d8420c5e19fafd9f59c30
The %Vs(color) tag doesn't set the text style properly and causes
the background to not be cleared when rendering lines. For static
text this is rarely a problem, but for scrolling text it'll cause
the text to "smear" once it starts scrolling.
Fix this by setting STYLE_DEFAULT, so the background gets redrawn
when the line scrolls.
Bug report: https://forums.rockbox.org/index.php/topic,54320.0.html
Change-Id: I835c806005ea40fd6bac3692e52a9c325581a293
Instead of putting "#ifdef LCD_STRIDEFORMAT" at every usage of the
macro it's simpler to have config.h define LCD_STRIDEFORMAT to the
default of horizontal stride when the target leaves it unspecified.
Change-Id: Ib187012aad65ac678dbd837b1464a83bad722411
Have action.c control the key remap buflib allocation so that it can
be made movable. With memory management offloaded, core_keymap.c only
needs to deal with loading keymap files. Simplify the code there and
use buflib pinning so the file can be loaded directly into the buffer.
Change-Id: Ia654cc05ce6b286f96c1031fa4f7d4b3859a2c1a
* added scroll wheel to doom
* added scroll wheel to brickmania
* changed spacerocks to use scroll wheel instead of buttons
Change-Id: I9d6ff0b4c5deea147178f5cd9f96ae435e7b5cd8
Shuffle and Unshuffle commands are not flushed to
disk when control data is updated. The same applies
to Delete and Reset commands, unless HAVE_DIRCACHE
is undefined (see update_control() function in playlist.c)
playlist_resume() discards cached control data.
This resulted in a bug where (e.g.) removed tracks
from the current playlist would reappear if you stopped
and resumed playing immediately afterwards (instead of
restarting in between).
Change-Id: I273f61e823a1d99426a18079b81aa07915620f30
The disk doesn't need to spin up when the
database is in RAM. Results are usually returned
without any noticeable delay, so the splash only
creates distraction.
Change-Id: I04e5b7d2e00f045143dd86e0561091be3d8f9724
I noticed a stack overflow on the Fiio M3K when launching
PictureFlow from the Playlist Viewer after opening a playlist
from the file browser using the context menu's "View" option.
Change-Id: Id87fb59e36518bd7ceb61f886d5759fc3206aadf
'File Browser' hotkeys can now be used while
browsing a playlist.
The manual has been updated to reflect this and
to say that the File Browser hotkey works in
the context of the database as well (existing
behavior)
Change-Id: I51b23e82e0fb00772efdb8784db966d454fb2560
(The playlist viewer has to be re-initialized
after returning from PictureFlow, since they
both use the plugin buffer)
Change-Id: Ib3ef0acec65c88363830c59c8c73e9cdf8b528f0
This seems to be what is provided by the database when length
of path+file name of an entry is larger than MAX_PATH.
Change-Id: Iaf40ce945732a8a8c2e5270a80886dcb537a72be
USB ask mode is basically a footgun: it can't work on native targets
and doesn't work reliably on hosted ones, and it continually produces
a slow trickle of problems. FS#13317 gives a rundown of the issues.
Removing the setting seems like the best solution for now, since a fix
would be pretty involved.
This partially reverts 60f581e8f5. The USB Mode setting is left in
place so the option can be added back later in a non-buggy way.
Change-Id: Ie01b28dd2ed95a31b509a7834d85bac8eb866098
Updated version of the patch originally by user cockroach
UNTESTED
Ipods?, Iriver H10,
I do not own these players so YMMV
https://www.rockbox.org/tracker/task/13193
Change-Id: I7924837f582cc5c49ee68c186d6822f577f65147
add settings to the scrobbler plugin
Start Playback -- resume playback at plugin start
(while enabled if nothing to resume will bring you back to scrobbler menu)
Save Threshold 0-100% -- when this much time has passed the track will be
saved and marked (L)istened
Verbose -- Supress messages such as 'Scrobbler Started' and 'Scrobbler Flushed'
run the plugin a second time to bring up the menu
if you have resume playback enabled and there is nothing to resume
it brings you back to the scrobbler menu as well
Change-Id: I48d96ea3dc8f37d76a723136004af149429e0b2e
Use standard menus and yes/no screen for the TSR exit callback,
similar to the recently added test_usb plugin. This removes the
need to define key bindings and it provides a more consistent
user experience.
It also allows the "flush cache" message to be popped up in the
main thread - doing it from the worker thread is unreliable and
the message often disappeared because the main thread did a UI
update immediately after leaving the plugin.
One issue is that quitting the plugin by selecting the scrobbler
plugin itself immediately restarts the scrobbler. This is because
there is currently no way for TSR plugins to terminate themselves
either through the exit_tsr callback or otherwise.
Change-Id: I9690239d5bd58ad2fbb36fd15a10683757aff0ff
The artwork cache was previously always rebuilt,
even if you had selected the option to update.
"Preparing artwork" should be much quicker now
after a database update.
Change-Id: Ie81486e29d596b52afd21b01ba54c73f1b402be2
This is intended for testing USB event delivery to TSR plugins.
Usage:
1. enter plugin -> select Start
2. plug and unplug USB
3. reenter plugin -> select Status
it should display "State: disconnected" then "Prev: connected"
4. when done -> select Stop Plugin
Change-Id: I6c70f452db642f3fcbfbcb4f06c57f93e60f4cfd
When replacing a dynamic playlist with Play Shuffled, the current
track could incorrectly be left at the end of the new playlist.
Fix this - the current track should always be at the beginning,
so it can be skipped past regardless of the repeat/shuffle mode.
Change-Id: Ia86539bc23ad8ebd714b8dc50b5720671b4ad0a9
Add a setting that makes Play and Play Shuffled in the playlist
context menu leave the current song (if any) playing when they
replace the playlist. Default to on, since this was the behavior
of the old "Clear List & Play Next" option.
Change-Id: I1340aed5c28bb3244e36d0953b3308ae59681c97
Rename the "Clear List & Play" options to simply Play and Play
Shuffled, and change their behavior slightly. Previously they
would leave the current song playing, but now they will start
playing the first song of the new playlist immediately.
Shuffle options are now consistently hidden whenever a single
file is selected.
Fixes FS#13336 -- Play Shuffled is now always displayed where
applicable, regardless of playback state.
Change-Id: Idd454b4f9ab2c98cda3ce0389add747a3273fb42
When opening an audio file from the file
browser or database using the Properties
plugin, it will now use existing code from
the Show Track Info screen for displaying
metadata. The menu option has been
renamed accordingly.
Change-Id: I5a824865b9f980151b91aff3c3c18ec45830a12c
I intended to check for enough space in buffer but this isn't
really doing it and it is making aa_bufsz slightly too big so
it's a possible buffer overflow.
Restore the old ALIGN_DOWN(..., 4) rounding in case it's important,
if not, then no harm done.
Change-Id: I904f255ac79a77d5328b44667502ceae8308e659
get rid of the magic buffer size and the whole name buffer
naming the buffers individually doesn't serve any real purpose
instead add a static string for all td buffers
Change-Id: I962a966456453e1b84bab6fec6f4df7cb075ef4e
It was possible for the tag tree's buflib move callback to turn a
null pointer non-null. The tagcache_search_clause->str can be null
for OR clauses. Also ensure that clauses are zeroed on allocation
to ensure garbage pointers don't creep in.
Change-Id: Ic823a8eecc501eeaa75798066521e427a9a89190
A couple of places use sizeof(int) for allocations and copying but
the indices are longs, which causes bugs in the simulator on 64-bit.
Change-Id: Ie101ac57d44217c4b1657cf0152c97e276bd7043
UBSan reports an avalanche of unaligned pointer bugs stemming from
hardcoded 4-byte alignments used in certain places. Use sizeof(long)
instead to align to the machine word size.
Change-Id: I28e505212462c5268afa24e95df3a103ac3e2213
These operations can only be used in limited circumstances and have
exactly one user. bufgettail especially seems of dubious value; how
often do you need to read N bytes from the end of a file without
changing the file position?
strip_tags() was the only function using them, to strip off ID3v1
and APE tags off the end of buffered tracks. This would save only
32-192 bytes per track -- if the container format uses APE/ID3v1.
It hardly seems worth the effort.
Change-Id: I8fc3c1408517eda6126e75e76d76daea904b50eb
According to the on screen instructions, any other button
should mean No.
More importantly, in my experience at least, the Select
"button", since it is touch-activated, can sometimes be
pressed by accident, especially when a warning screen
is displayed as a result of pressing that same button.
Change-Id: Ieeadfa8018b5df99605297bc47948a181c22dab4
np_file is a buffer of size MAX_PATH. After
removing only the file name component and
leaving the rest of the path, the
available space may not be sufficient
for appending another file name (possibly of
size MAX_PATH itself) to it.
This can occur after a file of acceptable
length is opened in ImageViewer, and you
then advance to another file whose path
(including the file name) is longer than
MAX_PATH.
Change-Id: Ideadd9451359bd5735bce92fca5d983e61f300e9
When the 'Album Art' setting was set to
'Prefer Image File' and neither image file
nor embedded artwork were found,
playback would check for files twice.
Change-Id: Ibe392928d58ec04103e2572124841724509bd859
flags were getting un-initialized memory
it really didn't matter with the flags getting initialized
anyway
But once I added a new flag that didn't explicitly
set or clear the flag at init well here we are
set flags to VP_DEFAULT_FLAGS in viewport_set_defaults()
add the flags variable to the default vp's set to 0
(it was already initialized to 0 by bss, make it explicit)
Change-Id: I3a9a062455b4cf66d2b8c70fdf05402a5c0c091c
Frequency, file size, and the codec are not stored
in the database and thus can’t be displayed in the
Playlist Viewer's Track Info screen when metadata
is only retrieved from the database.
Change-Id: I9e1d11c13ad8bf7b90b654ed78e4e7f763c30f8a
Eliminates flashing of slide right after launch or
when changing sorting on the M3K using the
volume buttons
Change-Id: Icd317e0b0d5b939269dc8dafd30d0c0f9daa5fd9
This plugin provides a menu for easily editing the root redirect file
on targets that support multiboot. You can select a new root from a
list of Rockbox installations detected on the filesystem or remove all
redirects to boot from the default location.
To avoid searching the whole filesystem, only subdirectories of the
volume roots are checked for valid installations. Only installations
that are compatible with the current player will be displayed.
Change-Id: I7dcbadfd97873b87817870e61d2ae37956d2da00
Allow a clean shutdown to end in either power off or reboot. Add a
new event SYS_REBOOT to signal it and sys_reboot() to trigger the
event. SYS_REBOOT signals a reboot request and should be listened
for alongside SYS_POWEROFF events.
Change-Id: I99ba7fb5feed2bb5a0a40a274e8466ad74fe3a43
its really painful needing to override global settings in order to change
some aspects of lists
this patch moves:
[scrollbar position, cursor type,
talk_menus, keyclick,
wrap around, scroll paginated]
to variables within the synclist, it also makes updating
after settings changes a necessity
I think I have the static synclists in core covered
(I think the one in gui/list-skinned can be left as is)
this patch allows easy modification these flags on the fly
Change-Id: Id0dcb8b05eb9ecd78929c0aff7678bf2ab4c70a7
The progress callback doesn't rate limit LCD updates, which causes
excessive slowdowns (up to 150x!) on some targets. Limiting updates
to 20fps solves the problem and should boost load speed across the
board, particularly for large images and animated GIFs that may run
the progress callback thousands of times.
Change-Id: Ia48924d4dcb24c1111509329581809be494d0165
In some circumstances it was possible for a bitmap to overflow its
buffer and overwrite the next handle. The easiest way to trigger it
is with a highly compressed JPEG that is decoded to a large bitmap.
Because the JPEG file size is used to determine how much to allocate
this would cause an obvious buffer overflow when the JPEG is smaller
than the decoded bitmap. Fix this by using the decoded bitmap size as
the allocation size. Some overhead must be added to deal with JPEGs,
but it will be freed once the image is loaded.
A less obvious possibility is the fact that add_handle() will allow
a handle to be added even if there's not enough space for the entire
allocation. This is generally beneficial because it allows the first
part of a file to be loaded while waiting for space to free up, but
for bitmaps it is not valid because the whole image is loaded at once.
Hence if there is not actually enough space in the buffer, the bitmap
load can again overflow the actual free space and overwrite the next
handle.
The buffering code supports an H_ALLOCALL flag for allocations that
need the free space available immediately, so use it for bitmaps to
avoid that bug.
load_image() had a sketchy-looking check for free space which stopped
me from triggering the bug with simple tests, but since guessing the
free space is obviously a bad idea when the caller *knows* how much
free space there really is, remove that guess and let the caller tell
load_image() the real deal.
Change-Id: If62a58759705d83c16ee5b50f26bcbccc3f6c01f
JPEG decoding requires additional space in the bitmap buffer beyond
what is needed for the decoded pixel data. Provide a way to estimate
how much overhead is needed.
The actual overhead is sizeof(struct jpeg) + decode_buf_size, where
the latter depends on the image size and JPEG encoding used. From my
testing decode_buf_size is normally pretty small (under 5 KiB) but
looking at the code it could be large in some cases, primarily with
large images, so 32 KiB seems to be a decent compromise. Someone who
knows better about JPEG should pick a better value if that's too big.
Using a constant is obviously not the most accurate but it seems to
be the simplest option for retrofitting to existing code.
Change-Id: I573b0abb8ca2d79e43f185010487f07226edb793
Not sure what the comment is talking about - signed overflow
is undefined behavior and we don't use -fwrapv or other flags
to make it defined. I can't see how a compiler could abuse it
here, but the overflow is nonetheless easily avoided.
Change-Id: Ibed6d7c0d841db2aa86b9d8ba4c6a0d08c413354