Commit graph

4388 commits

Author SHA1 Message Date
William Wilgus
8bd992c503 lua disable bytecode dump & undump functions
Adds a flag to remove the ability to dump and load lua bytecode

saves 6+kb

Change-Id: I080323df7f03f752e0a10928e22a7ce3190a9633
2019-07-18 14:56:00 -05:00
William Wilgus
d5908f520e Fix Red lua move constants out of binary image
didn't consider sims might have reserved enums

Change-Id: Ic404972f0836bc81ba149f4ecdd3ec61bd8bd4b3
2019-07-18 10:53:34 -05:00
William Wilgus
c9aeb4284e lua move constants out of binary image
Rockbox constants are auto generated by a perl script like the majority
 of the plugin functions.

Constants are contained in rb_defines.lua, if the file exists it is auto loaded
 by the lua state for backwards compatibility

Frees ~1k

Change-Id: I237700576c748f468249e501c839d89effca3f39
2019-07-18 08:42:00 -05:00
William Wilgus
47639fb9ac lua alphabetically sort perl generated rocklib_aux functions
Change-Id: I6566c19a0fee630a5e250c1244159d5b488b57ff
2019-07-17 10:22:21 -05:00
William Wilgus
fc25562842 lua close state on os.exit
Change-Id: I376fad0f92f1155698740e1b8599a3385998575c
2019-07-13 07:46:32 -05:00
Franklin Wei
7739ad6622 wolf3d: allow entering in-game jukebox by holding fire button
Change-Id: I8936178191e682b70c64ef6ae04d6636e5cf3521
2019-07-12 16:21:11 -04:00
William Wilgus
ee58f2601c lua reduce heap allocated buffer sizes, organize luaconf.h
Change-Id: Ib9e568ea73a01474facd57cc155e62fa3dc093f7
2019-07-11 11:59:43 -05:00
William Wilgus
a332924f68 lua late bound cfunction tables
We have quite a bit of ram tied up in lua with our c libraries
I was searching for a way to free up some of this when I came
across read only tables in e-lua but that involved a lot of patching
through the source

Instead I came up with this..
it frees about 15k ram without much slowdown in code execution
since after a function gets called it is automatically added to the table

If you have a performance issue you can call the bind method
to bind a specific function or the whole table in one shot

for instance rb table
rb("lcd_clear") -- binds/returns function rb.lcd_clear()
rb(nil) -- binds every function in rb table + removes latebind metatable ..

-- added pairs and ipairs code from lua 5.2
-- cleaned up code + made more seamless
  existing fields are now saved rather than overwritten when table is bound

Change-Id: I1c20e76b736c032dedc727d2e58928641e40191d
2019-07-11 00:09:54 -05:00
William Wilgus
c6fcb1cf45 lua inbinary strings
Allows saving of ram by reusing strings already stored in the binary
and storing a pointer instead of malloc and copy to get them inside
the lua state

Saves about 1.5K overall

Derivative of work by bogdanm
RAM optimizations: pseudo RO strings, functions in Flash
d54659b572

Change-Id: I21d6dcfa32523877efd9f70fb0f88f2a02872649
2019-07-11 00:31:41 +02:00
Franklin Wei
42240f6990 wolf3d: increase default viewport size
Makes things a little bigger by default (but not maximized).

Change-Id: I9e4ae725e22458f1e5140a560ff242159ef582d7
2019-07-10 17:03:26 -04:00
Franklin Wei
89aea2d5fe wolf3d: write configs to /.rockbox/wolf3d instead of /.wolf4sdl
Let's keep things neat.

Change-Id: I995b2c4949d3adbbd7ea4ef361f0712aa222612e
2019-07-10 17:03:26 -04:00
William Wilgus
c0dbfc8130 lua add track length & elapsed to rb.audio()
track elapsed is needed to use fast-forward and rewind effectively
track length might as well be added too..

Change-Id: I906c92eb5260164c6177d8c0a8ff879b1fad7898
2019-07-10 05:07:25 +02:00
Franklin Wei
152e415b0d wolf3d: fix FM OPL alignment bug in a cleaner way
wl_def.h has a #pragma pack(1), which causes issues when we take the
address of an unaligned struct field. This fixes the issue by
disabling packing in fmopl_gpl.c.

Change-Id: I526880fa73226e8028855896f7efc3a66571b3ec
2019-07-09 17:34:09 -04:00
Franklin Wei
b1f16371b0 sdl: fix build
-T flag is program-specific.

Change-Id: I730a9c19be43e79c7ff4e6d4fb5b8f498f08515e
2019-07-09 13:07:43 -04:00
Franklin Wei
a1353a3eff wolf3d: add missing SOURCES.wolf
I'm dumb...

Change-Id: I5e8ebcf3d7e739c1cd50509b15fe585819ba7fb9
2019-07-09 12:30:56 -04:00
Franklin Wei
3f59fc8b77 Wolfenstein 3-D!
This is a port of Wolf4SDL, which is derived from the original id
software source release. The port runs on top of the SDL plugin
runtime and is loaded as an overlay.

Licensing of the game code is not an issue, as discussed below
(essentially, the Debian project treats Wolf4SDL as GPLv2, with an
email from John Carmack backing it up):

  http://forums.rockbox.org/index.php?topic=52872

Included is a copy of MAME's Yamaha OPL sound chip emulator
(fmopl_gpl.c).  This file was not part of the original Wolf4SDL source
(which includes a non-GPL'd version), but was rather rebased from from
a later MAME source which had been relicensed to GPLv2.

Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
2019-07-09 11:20:55 -04:00
Franklin Wei
c2411f785c sdl: silence audio driver debug output
Change-Id: I7aae3419f56f9cf952d9383f2a6cf9e9950e9a6d
2019-07-09 11:20:55 -04:00
Franklin Wei
71922db6cf sdl: a couple minor fixes
Prevents system SDL from interfering with thread driver selection. Also
adds test code for alignment faults.

Change-Id: I8bc181922c4a9e764429897dbbaa1ffaabd01126
2019-07-09 11:20:55 -04:00
William Wilgus
c7f26de2bf lua remove error messages for pre-compiled chunks
We don't have the functionality in the viewer to run pre-compiled chunks
plus if anyone ever wants to add it its easy enough to remove the define
frees 3K

Change-Id: I8d2086e04b51e3ce147ab8741a7d354cb9bf1ade
2019-07-09 01:03:58 +02:00
William Wilgus
213cdfc109 Boomshine Fix rb.touchscreen_set_mode()
Change-Id: I5bc835f1e006ed923cf0b7a3fcf91d4e357913ed
2019-06-17 16:03:57 -05:00
Franklin Wei
edd93414a1 sdl: add pointer to wiki for docs
Change-Id: I6e87658351f32d3c40d9ca2b635ae2f654fdd3aa
2019-06-16 14:51:34 -04:00
Franklin Wei
b04f267ec3 sdl: prevent simulator build from using pthreads
The simulator build will pull in the host SDL headers, which we can't
filter out easily. A simple workaround is to simply remove the pthread
include from our SDL.

Change-Id: I09de0f2e85b891aa88958e21426ab450af516e76
2019-06-16 14:28:56 -04:00
Marcin Bukat
2de2636d6b Fix IRAM overflow introduced in 7a8c9daf7e
There is no easy way to determine iram available for
test_mem plugin and PLUGIN_BUFFER_SIZE is definitely wrong.

Restore previous IRAM buffer sizing

Change-Id: Ia563efd46497438c111efc8d7d2bf65904ca9847
2019-05-31 10:42:40 +02:00
Franklin Wei
38cceb9563 Work around DX90 compile error
Change-Id: I80751a41d0711c52558ba198c22d1f012998302c
2019-05-15 20:39:23 -04:00
Franklin Wei
75fe15a06c puzzles: refactor rockbox frontend
Cleaned up a bit of copy-pasted code and added some useful comments.

Change-Id: I9a6f37acbeeda58b3ea8c65ee96230372400f323
2019-05-15 18:18:17 -04:00
Franklin Wei
f940276fd9 puzzles: resync with upstream
This brings the puzzles source to upstream commit e2135d5. (I've made my own
changes on top of that.)

This brings in a couple bugfixes and a new solver for Dominosa.

Change-Id: I11d46b43171787832330a5e2e0d2f353f36f727d
2019-05-15 18:16:27 -04:00
Sebastian Leonhardt
60c9df0b12 blackjack: various fixes
- fix double down wins/looses too much money
- fix splitting doubles lost/won amount of first split
- fix insurance pays out too litle
- fix splitting allows to overdraw account
- fix insurance allows to overdraw account

Change-Id: Ib58954d6b960fb2a78f5b4d29496974b7c58fb65
2019-02-01 19:58:46 +01:00
William Wilgus
cdd4708326 lua rewrite boomshine
rewrite the logic of boomshine to make it more difficult
 especially small screens

rewrite of the game engine to make memory usage more consistent
 throught the level and decrease overall memory usage
 this also removes most of the stuttering in play

Add test of device speed this should improve very slow devices
 but the threshold might still need tweaked

Change-Id: I49f5269c69405f6b6060ab18f52c96e3f69ebb14
2019-01-24 05:39:38 +01:00
Solomon Peachy
9c86ac2983 Fix compile wanings in pacbox and invadrox introduced in d4942cc
Change-Id: I5d599d4b25207dcf03ed3f4be76d10907d36a99b
2019-01-02 10:06:11 -05:00
Solomon Peachy
d4942cc74c Add Xuelin iHIFI 770/770C/800 support
Taken from the xvortex fork (Roman Stolyarov)
Ported, rebased, and cleaned up by myself.

Change-Id: I7b2bca2d29502f2e4544e42f3d122786dd4b7978
2019-01-02 08:10:01 -05:00
Solomon Peachy
35930ddb8d Keymap improvements for the xDuoo X3
- Synchronized with actual state of Vortex version in general.
- Playback resume has been moved to the Power button.
- Option button acts identically in most contexts: main menu on short
  press and quickscreen on long press.
- Defined A-B repeat mode control buttons.
- Level change action in chessbox has been moved to the volume down button.

(Patch by Igor Poretsky)

Change-Id: I48046ff123d2bccdc0d0c4ed8b088e2053aefa5e
2019-01-02 04:57:32 +01:00
William Wilgus
a71af1778d Fix lua helpers -- supress line markers in preproc source generation scripts
In newer builds line markers prevent lua helper scripts
from grabbing some inputs especially _bool

This patch adds the -P switch
  Inhibit generation of linemarkers in the output from the preprocessor.
  This might be useful when running the preprocessor on something that
  is not C code, and will be sent to a program which might be confused
  by the linemarkers.

Change-Id: I66c3b099729f6651300f9fcf4670533a20cc90c1
2018-12-24 21:37:06 +01:00
Solomon Peachy
75fe78c802 Handle SYS_POWEROFF event in recorder and chessbox plugins
Credit to Igor Poretsky

Change-Id: I151d3511b9cee269190d87df7fa7dd355aaafc9b
2018-12-23 18:01:54 -05:00
Franklin Wei
b3356e3aff puzzles: resync with upstream
This brings the code to upstream commit 3ece3d6 (I've made my own Rockbox-
specific changes on top of that).

Changes include using C99 `bool' throughout, and minor logic fixes for some
puzzles.

Change-Id: Ie823e73ae49a8ee1de411d6d406df2ba835af541
2018-12-21 22:13:33 -05:00
William Wilgus
28f91ff3dc Lua Fix settings_helper for the gigaBeastS
the gigabeatS has an embedded struct that needs to be parsed

Change-Id: I88c9101afaaa95182f37ade1410cccb4fb768e33
2018-12-17 09:41:15 -06:00
William Wilgus
9d66b5459e Lua add read/write access to global_status, global_settings, audio_current_track
moved items to rb.system
added read access to audio_current_track and audio_next_track

Change-Id: Ia055b8cb3848e540067818f596ffd1058da057fb
2018-12-16 13:33:18 -06:00
William Wilgus
78b2d13567 Pdbox hide cast-function-type fix overlapping memcpy
dsoundfile.c used memcpy for overlapping memory regions switched to memmove
Suppress the 160+ warnings for cast-function-type
This plugin would require major work to fix these warnings

Change-Id: I309d914839c1e70126a05b387863fd21613497a9
2018-12-08 06:23:19 -06:00
William Wilgus
3d72119dd4 mpegplayer fix warnings
this should fix 'warning: cast between incompatible function types'

Change-Id: I7d192b8953fd14511431cb50254900f566eb0574
2018-11-26 01:51:09 -05:00
William Wilgus
9ed486bdc7 lua add LCD_DEFAULT_FG, fix 2-bit screen fg/bg inversion
Change-Id: Ibe2bc6602ff27524a3b96d9523780acbfbf03c76
2018-11-24 16:40:23 -05:00
William Wilgus
e36edaee55 Lua fix crash on arm devices
This is a seemingly random bug that only affects (as far as I can tell)
arm devices it isn't actually random as code changes cause it to
appear/disappear based on alignment

Change-Id: I4cbc4370677959319f8589fe454e854c45623468
2018-11-17 09:04:05 -05:00
William Wilgus
03718bdb76 Lua fix reader bug in lzio
When loading a file, Lua may call the reader function again after it
returned end of input

https://www.lua.org/bugs.html#5.1.5-2

Change-Id: Ic2f4d727705a0b8f48ce792f6a9f7af25a503037
2018-11-15 11:20:54 +01:00
William Wilgus
b69faf0bcc lua update to 5.1.5
Modify Rocklua towards upstream 5.1.5

Clean up some of the Rocklua implementation

Change-Id: Iac722e827899cf84f5ca004ef7ae7ddce5f7fbbe
2018-11-11 19:42:30 -05:00
William Wilgus
b5fb9781a6 Lua fix pixel-painter score save
pixel-painter was depending on the old readline code that
returned nil for empty lines however empty lines should
have returned an empty string

Change-Id: Ic06ce920a7ab38e1fb8f7197d637e74ed9e35653
2018-11-05 07:18:08 +01:00
William Wilgus
85079483c5 Lua Boomshine Update with circles + levels
added a few more levels and increased difficulty based on level

Rliimage allows us to use circles in boomshine
Optimized some of the code to exceed the speed of the original

Change-Id: I68eb74f8b68fcdc8a9d022cd172374744425f15d
2018-11-05 00:30:46 -05:00
William Wilgus
d9f9def505 Lua fix failure to read lines longer than LUAL_BUFFERSIZE
Readline didn't handle lines longer than LUAL_BUFFERSIZE it now
reads these in chunks.

Change-Id: Iffe12447e5441ff6b479ce3de1d36df64c276183
2018-11-02 23:18:30 -04:00
William Wilgus
f6e10b8488 Lua optimize combine and rework similar functions
rb.strncasecmp
    strcasecmp just exclude count -> rb.strncasecmp(s1, s2)

rb.backlight_brightness_set
    backlight_set_brightness -- redundant
    rb.backlight_brightness_use_setting -> rb.backlight_brightness_set()

rb.buttonlight_brightness_set
    buttonlight_set_brightness -- redundant
    rb.buttonlight_brightness_use_setting -> rb.buttonlight_brightness_set()

rb.mixer_frequency
    rb.mixer_set_frequency -> mixer_frequency(freq)
    rb.mixer_get_frequency -> mixer_frequency

rb.backlight_onoff
    rb.backlight_on  -> rb.backlight_onoff(true)
    rb.backlight_off -> rb.backlight_onoff(false)

rb.touchscreen_mode
    rb.touchscreen_set_mode -> rb.touchscreen_mode(mode)
    rb.touchscreen_get_mode -> rb.touchscreen_mode()

rb.schedule_cpu_boost
    rb.trigger_cpu_boost -> rb.schedule_cpu_boost(true)
    rb.cancel_cpu_boost -> rb.schedule_cpu_boost(false)

Includes rbcompat.lua for backwards compatibility
if your script is broken by this change you simply add
`require("rbcompat")` to the top for the old functionality

Change-Id: Ibffd79a0d9be6d7d6a65cc4af5c0a1c6a0f3f94d
2018-11-02 18:00:06 +01:00
William Wilgus
bb025e3962 lua fix rlimage FB_SCALARPACK()
FB_SCALARPACK(lua_tointeger()) was calling lua_tointeger 3x on color targets

Change-Id: I7b3d73bba5dbc0aa4388b123de11410572fe67c5
2018-11-02 00:42:57 -04:00
William Wilgus
9b385f37ef Lua fix dir string constants and pcm_play_pause & pcm_set_frequency
String constants were already expanded in the first macro
pcm functions were looking for stack position #1 when they needed stack pos #2

Change-Id: I7b4fb90953ab2395b77cbd550fdd257fafca6aae
2018-11-01 18:18:46 -04:00
William Wilgus
be7a58c331 Lua Fix utf8encode, remove utf16 functions
The auto generated utf8/16 encode/decode functions did not work.
Upon implementing them correctly I found that lua handles the utf-8
form properly but I could not get utf-16 to work without crashing
maybe someone can come along later and implement utf-16 safe string
functions but for now utf-16 is removed.

Change-Id: I97a044e200dc27f683a45487cd93fce667c670c4
2018-11-01 16:34:02 +01:00
William Wilgus
bbfe477811 Lua Add underscores in audio, pcm, playlist functions
Lessen confusion for end users looking for the underlying function names in
plugin.h

Change-Id: I6662dc7bd9f22d83af372b3d3c5af53d9a1eac9a
2018-10-31 09:23:00 -04:00