Enable simulator for the target ypr0 to
be built and used.
Change-Id: I1b080f07ab90f5c4856881d08ad70e1053bbb0c0
Reviewed-on: http://gerrit.rockbox.org/618
Reviewed-by: Frank Gevaerts <frank@gevaerts.be>
Target that have a touchpad/touchscreen should disable it while
being locked (In order to avoid LCD to drain battery power due to
"key locked" constant reporting messages. If they a have a keylock
button this was already handled at driver level. If not (e.g. fuze+),
they will have to implement a switch at driver level that action.c
can operate on softlock.
This patch does the following for any target having a touchpad
or a touchscreen and no HAS_BUTTON_HOLD (ie any softlock target)
1) it implements the code to call button_enable_touch(bool en) in
action.c.
2) button_enable_touch is implemented in button.c and call
either touchpad_enable or touchscreen_enable
3) those two function are implemented respectively in touchscreen.c
and a new touchpad.c file. They provide a generic way to silents touch's
device and call a function at driver level where target specific code
can be implemented if possible/needed (for power saving for instance).
Those function name are touchpad_enable_device and touchscreen_enable_device
4) we implement an empty function at driver level of targets that need it
to have them still being able to compiled.
Change-Id: I9ead78a25bd33466a8533f5b9f259b395cb5ce49
Reviewed-on: http://gerrit.rockbox.org/569
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
HAVE_SW_VOLUME_CONTROL is required and at this time only affects the
SDL targets using pcm-sdl.c.
Enables balance control in SDL targets, unless mono volume is in use.
Compiles software volume control as unbuffered when
PCM_SW_VOLUME_UNBUFFERED is defined. This avoids the overhead and
extra latency introduced by the double buffer when it is not needed.
Use this config when the target's PCM driver is buffered and sufficient
latency exists to perform safely the volume scaling.
Simulated targets that are double-buffered when made as native targets
remain so in the sim in order to run the same code.
Change-Id: Ifa77d2d3ae7376c65afecdfc785a084478cb5ffb
Reviewed-on: http://gerrit.rockbox.org/457
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
* SOUND_x enum can be generated by audiohw_settings.h along with settings
entries and sound_val2phys.
* VOLUME_MIN and VOLUME_MAX are no longer necessary within sound.c. If
you need them, they are for target-defined purposes.
* Fix up SDL volume implementation in sdl.c. Move sim volume calculation
code to pcm-sdl.c.
* Min trigger tresholds were based upon VOLUME_MIN for some reason.
These setting have nothing to do with playback volume. Since it is no
longer present, set these at -89dB which is the minimum peak meter
sensitivity setting.
* Fix an oversight in wm8758.c. I forgot to add the dB->register
conversion to audiohw_set_volume.
Change-Id: Ie1df33f1793eee75e6793f16bc7bddd16edb7f75
Onda VX747 sim was missing a limits #define; #include limits.h in
pcm_sw_volume.h.
Simply use the software volume control for the SIM volume control
rather than the SDL volume control when the target would have it
natively.
Change-Id: I8e924a2ff1b410f602452d2ea9b691efb82c931e
The old way actually mis-used the API (I misunderstood the docs) because
it specified the marker position as a "low buffer watermark" but instead of a
future playback head position.
The replacement is a simple thread that writes the data regardless of the
filling level of the buffer (write() will just block) and polls the playback
state periodically.
Change-Id: If29237cee4ce78dc42f5a8320878bab0cafe78f7
Reviewed-on: http://gerrit.rockbox.org/422
Tested-by: Dominik Riebeling <Dominik.Riebeling@gmail.com>
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
This patch adds to YP-R0 (and other future targets using Linux
framebuffer) the ability to use LCD_ENABLE to save some CPU cycles
while display is powered off.
This patch also changes the way to toggle LCD power: now using
a proper ioctl call, slightly more efficient.
Change-Id: I544de77f5abd4ac1c13d3fe3a6e40a30f7c0bece
Reviewed-on: http://gerrit.rockbox.org/410
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
The GPIO device file wasn't closed due to this. This wasn't a big deal
because the device powers off shorty afterwards anyway.
Change-Id: I9a6b4d57d32627157323b4883e47b8812f5dcb4d
As per title this patch aims at splitting common target
code and specific target code in a better way to
support future ports within the same environment
(e.g. Samsung YP-R1 where the Linux and the SoC
are the same, with differences in hardware devices
handling)
Change-Id: I67b4918c46403b184d3d8f42ab5aae7d01037fd0
Reviewed-on: http://gerrit.rockbox.org/409
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Tested-by: Thomas Martitz <kugel@rockbox.org>
Ideally someone will go through and make a graphic for the 6G, but as it looks nearly identical to the Video its not a huge deal.
Change-Id: If507c6d4f01eb0b1e5fc2f15f6a0e5a3195006c6
Uses register polling method to decide when it's time to decode
RDS packets.
Change-Id: I1d3cc995ea3350ec7b101438b8f2027130d4a4c9
Reviewed-on: http://gerrit.rockbox.org/320
Reviewed-by: Lorenzo Miori <memorys60@gmail.com>
Tested-by: Lorenzo Miori <memorys60@gmail.com>
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Tested-by: Thomas Martitz <kugel@rockbox.org>
The main reason for this is to be able to downscale the sdl app, which
when used for designing themes for android tends not to fit on laptop
screens these days.
Change-Id: Ib52731dbebcdd03a572be7754c157471165eb2df
Basically it uses the default SI4700 radio chip driver, the only thing that's different is the I2C access,
written specifically to interact with my kernel module.
Next things to add are:
- RDS support!
Change-Id: I0ed125641e00f93124d7a34f90dd508e7f1db5a4
Signed-off-by: Lorenzo Miori <memorys60@gmail.com>
Refactor native/hosted implementation seperation while at it
(no wrappers starting with _ anymore).
Change-Id: If68ae89700443bb3be483c1cace3d6739409560a
1) Change the image with a clean one
2) add keymaps indication
Change-Id: I0d3fff317406809523fb34282df058fe2e074a2c
Reviewed-on: http://gerrit.rockbox.org/173
Reviewed-by: Peter D'Hoye <peter.dhoye@gmail.com>
Tested-by: Peter D'Hoye <peter.dhoye@gmail.com>
The scrolling code cannot differentiate between the BUTTON_TOUCHSCREEN post
from normal touches and the one posted in the timeout callback.
To fix introduce a global special button (BUTTON_REDRAW) that results
in the desired redraw. This existed already as a local kludge for android
and is now generalized.
Change-Id: I6bfa6c66431c48f5042fcd8fce2ea72cd3457f58
The warnings 1207c7b was supposed to get rid of are sim-only. This
means the binsize argument used for the _FORTIFY_SOURCE fix did not
apply at all. This one actually checks the return values.
Change-Id: Ic4cd8c25de4305310baa868c077a66981cdfcb4b
libs in $ROOT/lib now add to $(CORE_LIBS) and $(EXTRA_LIBS) and are
automatically linked by the core and codecs/plugins respectively.
Change-Id: Iff482c792a8c8142718f6a16a450c6e2f1497c9a
* rename some java methods (to update(), initialize())
* re-create the ByteBuffer object from the framebuffer on every update.
This is needed now since 2c71aa9 added the possiblity for lcd_framebuffer to change.
* do so, along with the creation of the dirty Rect object, in native code.
Change-Id: Id39ea8e4b6148987c5f216a87e0ff3c8e7babe92
Especially when unzipping rockbox.zip, the native code can be initialized
a lot later than the java code. The java code needs to be prevented from
accessing rockbox structures (e.g. current_tick, event queues) before they're
ready.
This commit adds wait_rockbox_ready() and fixes dodgy behavior of starting
rockbox via widget play button, headset remote buttons or multimedia keys.
Also fixes wrong small list items before first redraw.
Change-Id: I1caf925e829a9c1c6bb6e0016d5c80574574c91e
Yeah, sizeof (void) here with GCC is 1. If something has a problem
with that, we'll set it straight.
Change-Id: I9ad3eee75dd440f6404a04a501d1533c8bc18ba9
Additional status callback is added to pcm_play/rec_data instead of
using a special function to set it. Status includes DMA error
reporting to the status callback. Playback and recording callback
become more alike except playback uses "const void **addr" (because
the data should not be altered) and recording uses "void **addr".
"const" is put in place throughout where appropriate.
Most changes are fairly trivial. One that should be checked in
particular because it isn't so much is telechips, if anyone cares to
bother. PP5002 is not so trivial either but that tested as working.
Change-Id: I4928d69b3b3be7fb93e259f81635232df9bd1df2
Reviewed-on: http://gerrit.rockbox.org/166
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
Change all lcd drivers to using a pointer to the static framebuffer
instead of directly accessing the static array. This will let us
later do fun things like dynamic framebuffer sizes (RaaA) or
ability to use different buffers for different layers (dynamic
skin backdrops!)
Change-Id: I0a4d58a9d7b55e6c932131b929e5d4c9f9414b06
Simplified stack unwinder for ARM. This is port of
http://www.mcternan.me.uk/ArmStackUnwinding/
backtrace() is called from UIE() on native targets
and from panicf() on both native and ARM RaaA.
Change-Id: I8e4b3c02490dd60b30aa372fe842d193b8929ce0
Reading from /dev/r0Btn only allowed to read one button at a time. Reading GPIO
directly via ioctl() doesn't have this limitation.
This adds a more complete GPIO list also.
Change-Id: If47b0846472f0817305dbf930731255f875e0269
Author: Lorenzo Miori
This dir is suitable for stuff that doesn't fit the target tree, e.g. because
it also builds on hosted or otherwise. It also has a generic subfolder for
fallback C implementations so that not all archs need to provide asm files.
SOURCES should only contain "foo.c" where foo.c includes the specific
<arch>/foo.c files from the subdirs using the preprocessor. This way automatic
selection of asm versions or generic C verion is possible.
For the start, the thread support files are moved, since ASM threads can
be used on hosted platforms as well. Since core_sleep() remains platform
specific it's moved to the corresponding system.h headers.
Change-Id: Iebff272f3407a6eaafeb7656ceb0ae9eca3f7cb9