sonynwze360: fix simulator

Change-Id: Ib63d5aceeafb1078013599616cb6dcec3a2b8598
This commit is contained in:
Amaury Pouly 2013-09-25 18:22:26 +02:00
parent 7ba802b1b4
commit ddf56a102b
4 changed files with 99 additions and 0 deletions

View file

@ -452,6 +452,13 @@
#define UI_LCD_POSX 42
#define UI_LCD_POSY 42
#elif defined(SONY_NWZE360)
#define UI_TITLE "Sony NWZ-E360"
#define UI_WIDTH 340 /* width of GUI window */
#define UI_HEIGHT 674 /* height of GUI window */
#define UI_LCD_POSX 50
#define UI_LCD_POSY 62
#elif defined(APPLICATION)
#define UI_TITLE "Rockbox"
#define UI_LCD_POSX 0

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Width:  |  Height:  |  Size: 671 KiB

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@ -73,5 +73,9 @@ creative-zenxfi3.c
creative-zenxfi2.c
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
sansa-connect.c
#elif CONFIG_KEYPAD == SONY_NWZ_PAD
# ifdef SONY_NWZE360
sony-nwze360.c
# endif
#endif
#endif /* SIMULATOR */

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@ -0,0 +1,88 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2013 by Amaury Pouly
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_END:
case SDLK_KP3:
case SDLK_ESCAPE:
case SDLK_DELETE:
new_btn = BUTTON_POWER;
break;
case SDLK_KP_PLUS:
new_btn = BUTTON_VOL_UP;
break;
case SDLK_KP_MINUS:
new_btn = BUTTON_VOL_DOWN;
break;
case SDLK_KP1:
case SDLK_HOME:
case SDLK_BACKSPACE:
new_btn = BUTTON_BACK;
break;
case SDLK_KP_ENTER:
case SDLK_RETURN:
case SDLK_SPACE:
case SDLK_INSERT:
case SDLK_KP5:
new_btn = BUTTON_PLAY;
break;
}
return new_btn;
}
struct button_map bm[] = {
{ SDLK_LEFT, 100, 548, 30, "Left" },
{ SDLK_RIGHT, 240, 548, 30, "Right" },
{ SDLK_UP, 170, 478, 30, "Up" },
{ SDLK_DOWN, 170, 619, 30, "Down" },
{ SDLK_BACKSPACE, 81, 484, 35, "Back" },
{ SDLK_DELETE, 256, 484, 35, "Power" },
{ SDLK_RETURN, 170, 548, 40, "Play" },
{ SDLK_KP_MINUS, 339, 128, 30, "Volume -" },
{ SDLK_KP_PLUS, 339, 68, 30, "Volume +" },
{ 0, 0, 0, 0, "None" }
};