sonynwze360: fix simulator
Change-Id: Ib63d5aceeafb1078013599616cb6dcec3a2b8598
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7ba802b1b4
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4 changed files with 99 additions and 0 deletions
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@ -452,6 +452,13 @@
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#define UI_LCD_POSX 42
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#define UI_LCD_POSY 42
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#elif defined(SONY_NWZE360)
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#define UI_TITLE "Sony NWZ-E360"
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#define UI_WIDTH 340 /* width of GUI window */
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#define UI_HEIGHT 674 /* height of GUI window */
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#define UI_LCD_POSX 50
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#define UI_LCD_POSY 62
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#elif defined(APPLICATION)
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#define UI_TITLE "Rockbox"
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#define UI_LCD_POSX 0
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BIN
uisimulator/bitmaps/UI-sonynwze360.bmp
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BIN
uisimulator/bitmaps/UI-sonynwze360.bmp
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Binary file not shown.
After Width: | Height: | Size: 671 KiB |
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@ -73,5 +73,9 @@ creative-zenxfi3.c
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creative-zenxfi2.c
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#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
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sansa-connect.c
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#elif CONFIG_KEYPAD == SONY_NWZ_PAD
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# ifdef SONY_NWZE360
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sony-nwze360.c
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# endif
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#endif
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#endif /* SIMULATOR */
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88
uisimulator/buttonmap/sony-nwze360.c
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88
uisimulator/buttonmap/sony-nwze360.c
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@ -0,0 +1,88 @@
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2013 by Amaury Pouly
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <SDL.h>
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#include "button.h"
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#include "buttonmap.h"
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int key_to_button(int keyboard_button)
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{
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int new_btn = BUTTON_NONE;
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switch (keyboard_button)
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{
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case SDLK_KP4:
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case SDLK_LEFT:
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new_btn = BUTTON_LEFT;
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break;
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case SDLK_KP6:
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case SDLK_RIGHT:
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new_btn = BUTTON_RIGHT;
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break;
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case SDLK_KP8:
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case SDLK_UP:
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new_btn = BUTTON_UP;
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break;
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case SDLK_KP2:
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case SDLK_DOWN:
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new_btn = BUTTON_DOWN;
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break;
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case SDLK_END:
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case SDLK_KP3:
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case SDLK_ESCAPE:
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case SDLK_DELETE:
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new_btn = BUTTON_POWER;
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break;
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case SDLK_KP_PLUS:
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new_btn = BUTTON_VOL_UP;
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break;
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case SDLK_KP_MINUS:
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new_btn = BUTTON_VOL_DOWN;
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break;
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case SDLK_KP1:
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case SDLK_HOME:
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case SDLK_BACKSPACE:
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new_btn = BUTTON_BACK;
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break;
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case SDLK_KP_ENTER:
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case SDLK_RETURN:
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case SDLK_SPACE:
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case SDLK_INSERT:
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case SDLK_KP5:
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new_btn = BUTTON_PLAY;
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break;
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}
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return new_btn;
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}
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struct button_map bm[] = {
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{ SDLK_LEFT, 100, 548, 30, "Left" },
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{ SDLK_RIGHT, 240, 548, 30, "Right" },
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{ SDLK_UP, 170, 478, 30, "Up" },
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{ SDLK_DOWN, 170, 619, 30, "Down" },
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{ SDLK_BACKSPACE, 81, 484, 35, "Back" },
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{ SDLK_DELETE, 256, 484, 35, "Power" },
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{ SDLK_RETURN, 170, 548, 40, "Play" },
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{ SDLK_KP_MINUS, 339, 128, 30, "Volume -" },
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{ SDLK_KP_PLUS, 339, 68, 30, "Volume +" },
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{ 0, 0, 0, 0, "None" }
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};
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