lcd/skin_engine: Add the ability to draw onto the backdrop layer
The framebuffer the lcd driver uses can now be changed on the fly which means that regular lcd_* drawing functions can draw onto the "backdrop" buffer. The skin engine can use this to create layered effects. Add the tag %VB to a viewport to draw that viewport onto the backdrop layer. If you want to draw an image onto the backdrop framebuffer use %x(backdrop filename) instead of %X() inside a viewport with %VB. Change-Id: I741498e2af6d4f2d78932cabe8942317893e7cfc
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13f98df5ed
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2c71aa9feb
13 changed files with 87 additions and 10 deletions
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@ -95,6 +95,10 @@ int skin_backdrop_assign(char* backdrop, char *bmpdir,
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filename[2] = '\0'; /* we check this later to see if we actually have an
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image to load. != '\0' means display the image */
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}
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else if (!strcmp(backdrop, BACKDROP_BUFFERNAME))
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{
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strcpy(filename, backdrop);
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}
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else
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{
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get_image_filename(backdrop, bmpdir, filename, sizeof(filename));
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@ -156,15 +160,20 @@ bool skin_backdrops_preload(void)
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{
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backdrops[i].buffer = core_get_data(backdrops[i].buflib_handle);
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handle_being_loaded = backdrops[i].buflib_handle;
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backdrops[i].loaded =
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screens[screen].backdrop_load(filename, backdrops[i].buffer);
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handle_being_loaded = -1;
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if (!backdrops[i].loaded)
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if (strcmp(filename, BACKDROP_BUFFERNAME))
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{
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core_free(backdrops[i].buflib_handle);
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backdrops[i].buflib_handle = -1;
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retval = false;
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backdrops[i].loaded =
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screens[screen].backdrop_load(filename, backdrops[i].buffer);
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handle_being_loaded = -1;
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if (!backdrops[i].loaded)
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{
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core_free(backdrops[i].buflib_handle);
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backdrops[i].buflib_handle = -1;
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retval = false;
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}
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}
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else
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backdrops[i].loaded = true;
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}
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else
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retval = false;
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@ -176,10 +185,21 @@ bool skin_backdrops_preload(void)
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return retval;
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}
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void* skin_backdrop_get_buffer(int backdrop_id)
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{
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if (backdrop_id < 0)
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return NULL;
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return backdrops[backdrop_id].buffer;
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}
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void skin_backdrop_show(int backdrop_id)
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{
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if (backdrop_id < 0)
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{
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screens[0].backdrop_show(NULL);
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current_lcd_backdrop[0] = -1;
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return;
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}
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enum screen_type screen = backdrops[backdrop_id].screen;
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if ((backdrops[backdrop_id].loaded == false) ||
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(backdrops[backdrop_id].name[0] == '-' &&
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@ -70,6 +70,8 @@ bool skin_backdrops_preload(void);
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void skin_backdrop_show(int backdrop_id);
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void skin_backdrop_load_setting(void);
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void skin_backdrop_unload(int backdrop_id);
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#define BACKDROP_BUFFERNAME "#backdrop_buffer#"
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void* skin_backdrop_get_buffer(int backdrop_id);
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/* do the button loop as often as required for the peak meters to update
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* with a good refresh rate.
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@ -1832,6 +1832,7 @@ static int convert_viewport(struct wps_data *data, struct skin_element* element)
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viewport_set_defaults(&skin_vp->vp, curr_screen);
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#if (LCD_DEPTH > 1) || (defined(HAVE_REMOTE_LCD) && (LCD_REMOTE_DEPTH > 1))
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skin_vp->output_to_backdrop_buffer = false;
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skin_vp->start_fgcolour = skin_vp->vp.fg_pattern;
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skin_vp->start_bgcolour = skin_vp->vp.bg_pattern;
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#endif
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@ -2023,6 +2024,11 @@ static int skin_element_callback(struct skin_element* element, void* data)
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case SKIN_TOKEN_VIEWPORT_TEXTSTYLE:
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function = parse_viewporttextstyle;
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break;
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case SKIN_TOKEN_VIEWPORT_DRAWONBG:
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curr_vp->output_to_backdrop_buffer = true;
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backdrop_filename = BACKDROP_BUFFERNAME;
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wps_data->use_extra_framebuffer = true;
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break;
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#endif
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#ifdef HAVE_LCD_COLOR
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case SKIN_TOKEN_VIEWPORT_GRADIENT_SETUP:
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@ -385,11 +385,22 @@ static void do_tags_in_hidden_conditional(struct skin_element* branch,
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skin_viewport->hidden_flags |= VP_DRAW_WASHIDDEN;
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else
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{
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if (skin_viewport->output_to_backdrop_buffer)
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{
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void *backdrop = skin_backdrop_get_buffer(data->backdrop_id);
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gwps->display->set_framebuffer(backdrop);
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skin_backdrop_show(-1);
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}
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gwps->display->set_viewport(&skin_viewport->vp);
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gwps->display->clear_viewport();
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gwps->display->scroll_stop(&skin_viewport->vp);
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gwps->display->set_viewport(&info->skin_vp->vp);
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skin_viewport->hidden_flags |= VP_DRAW_HIDDEN;
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if (skin_viewport->output_to_backdrop_buffer)
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{
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gwps->display->set_framebuffer(NULL);
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skin_backdrop_show(data->backdrop_id);
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}
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}
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}
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}
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@ -767,6 +778,7 @@ void skin_render(struct gui_wps *gwps, unsigned refresh_mode)
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data->wps_progress_pat[i] = display->get_locked_pattern();
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}
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#endif
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viewport = SKINOFFSETTOPTR(skin_buffer, data->tree);
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skin_viewport = SKINOFFSETTOPTR(skin_buffer, viewport->data);
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label = SKINOFFSETTOPTR(skin_buffer, skin_viewport->label);
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@ -786,6 +798,16 @@ void skin_render(struct gui_wps *gwps, unsigned refresh_mode)
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#if (LCD_DEPTH > 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
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skin_viewport->vp.fg_pattern = skin_viewport->start_fgcolour;
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skin_viewport->vp.bg_pattern = skin_viewport->start_bgcolour;
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if (skin_viewport->output_to_backdrop_buffer)
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{
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display->set_framebuffer(skin_backdrop_get_buffer(data->backdrop_id));
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skin_backdrop_show(-1);
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}
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else
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{
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display->set_framebuffer(NULL);
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skin_backdrop_show(data->backdrop_id);
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}
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#endif
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#ifdef HAVE_LCD_COLOR
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skin_viewport->vp.lss_pattern = skin_viewport->start_gradient.start;
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@ -822,7 +844,10 @@ void skin_render(struct gui_wps *gwps, unsigned refresh_mode)
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skin_viewport, vp_refresh_mode);
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refresh_mode = old_refresh_mode;
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}
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#ifdef HAVE_LCD_BITMAP
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display->set_framebuffer(NULL);
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skin_backdrop_show(data->backdrop_id);
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#endif
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/* Restore the default viewport */
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display->set_viewport(NULL);
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display->update();
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@ -44,7 +44,6 @@
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#include "statusbar.h"
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#include "metadata.h"
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#define TOKEN_VALUE_ONLY 0x0DEADC0D
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/* wps_data*/
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@ -166,6 +165,7 @@ struct skin_viewport {
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OFFSETTYPE(char*) label;
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int parsed_fontid;
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#if LCD_DEPTH > 1
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bool output_to_backdrop_buffer;
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unsigned start_fgcolour;
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unsigned start_bgcolour;
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#ifdef HAVE_LCD_COLOR
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@ -328,6 +328,7 @@ struct wps_data
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#endif
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#ifdef HAVE_BACKDROP_IMAGE
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int backdrop_id;
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bool use_extra_framebuffer;
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#endif
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#ifdef HAVE_TOUCHSCREEN
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@ -261,6 +261,9 @@ struct screen screens[NB_SCREENS] =
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#endif
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#ifdef HAVE_BUTTONBAR
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.has_buttonbar=false,
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#endif
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#if defined(HAVE_LCD_BITMAP)
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.set_framebuffer = (void*)lcd_set_framebuffer,
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#endif
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},
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#if NB_SCREENS == 2
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@ -356,6 +359,9 @@ struct screen screens[NB_SCREENS] =
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#endif
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#ifdef HAVE_BUTTONBAR
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.has_buttonbar=false,
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#endif
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#if defined(HAVE_LCD_BITMAP)
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.set_framebuffer = (void*)lcd_remote_set_framebuffer,
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#endif
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}
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#endif /* NB_SCREENS == 2 */
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@ -160,6 +160,9 @@ struct screen
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bool (*backdrop_load)(const char *filename, char* backdrop_buffer);
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void (*backdrop_show)(char* backdrop_buffer);
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#endif
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#if defined(HAVE_LCD_BITMAP)
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void (*set_framebuffer)(void *framebuffer);
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#endif
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};
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#if defined(HAVE_LCD_BITMAP) || defined(HAVE_REMOTE_LCD)
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@ -81,6 +81,14 @@ static void lcd_gradient_rect(int x1, int x2, int y, unsigned h,
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}
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#endif
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void LCDFN(set_framebuffer)(FBFN(data) *fb)
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{
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if (fb)
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LCDFN(framebuffer) = fb;
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else
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LCDFN(framebuffer) = &LCDFN(static_framebuffer)[0][0];
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}
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/*
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* draws the borders of the current viewport
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**/
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@ -132,6 +132,7 @@ void lcd_remote_init(void);
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void lcd_remote_write_command(int cmd);
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void lcd_remote_write_command_ex(int cmd, int data);
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void lcd_remote_write_data(const fb_remote_data *data, int count);
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extern void lcd_remote_set_framebuffer(fb_remote_data *fb);
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extern void lcd_remote_bitmap_part(const fb_remote_data *src, int src_x,
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int src_y, int stride, int x, int y,
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@ -529,6 +529,7 @@ extern void lcd_bitmap_part(const fb_data *src, int src_x, int src_y,
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int stride, int x, int y, int width, int height);
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extern void lcd_bitmap(const fb_data *src, int x, int y, int width,
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int height);
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extern void lcd_set_framebuffer(fb_data *fb);
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extern void lcd_scroll_step(int pixels);
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@ -204,6 +204,7 @@ static const struct tag_info legal_tags[] =
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{ SKIN_TOKEN_VIEWPORT_BGCOLOUR, "Vb" , "s", SKIN_REFRESH_STATIC|NOBREAK },
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{ SKIN_TOKEN_VIEWPORT_TEXTSTYLE, "Vs" , "S|s", SKIN_REFRESH_STATIC },
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{ SKIN_TOKEN_VIEWPORT_GRADIENT_SETUP, "Vg" , "SS|s", SKIN_REFRESH_STATIC|NOBREAK },
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{ SKIN_TOKEN_VIEWPORT_DRAWONBG, "VB" , "", SKIN_REFRESH_STATIC|NOBREAK },
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{ SKIN_TOKEN_VIEWPORT_CONDITIONAL, "Vl" , "SIIiii", 0 },
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{ SKIN_TOKEN_UIVIEWPORT_LOAD, "Vi" , "sIIiii", 0 },
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@ -92,7 +92,8 @@ enum skin_token_type {
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SKIN_TOKEN_VIEWPORT_BGCOLOUR,
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SKIN_TOKEN_VIEWPORT_TEXTSTYLE,
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SKIN_TOKEN_VIEWPORT_GRADIENT_SETUP,
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SKIN_TOKEN_VIEWPORT_DRAWONBG,
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/* Battery */
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SKIN_TOKEN_BATTERY_PERCENT,
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SKIN_TOKEN_BATTERY_PERCENTBAR,
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@ -91,6 +91,8 @@ show the information for the next song to be played.
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\config{\%VI('label')} & Set the Info Viewport to use the viewport called
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label, as declared with the previous tag.\\
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\config{\%VB} & Draw this viewport on the backdrop layer.
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\end{tagmap}
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\section{Additional Fonts}
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