General state is: Rockbox is usable (plays music, saves configuration, touchscreen works too).
Problems:
- Playing music in the background (i.e. when switching to another app) doesn't work reliably, but I'm working on that now.
- no cabbiev2 (only some preliminary files for it), no other default theme.
- screen flickers sometimes if the updates are too frequent
- no multi screen apk/package
- strange behavior when a phone call comes in
The java files (and the eclipse project) resides in android/, which is also supposed to be the build folder.
I've put a small README in there for instructions. There are some steps needed after the make part, which are described there,
and which eclipse mostly handles. But there ought to be some script/makefile rules which do that instead in the future.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27668 a1c6a512-1295-4272-9138-f99709370657
For RaaA it evaluates user paths at runtime. For everything but codecs/plugins it will give the path under $HOME/.config/rockbox.org if write access is needed or if the file/folder in question exists there (otherwise it gives /usr/local/share/rockbox).
This allows for installing themes under $HOME as well as having config.cfg and other important files there while installing the application (and default themes) under /usr/local.
On the DAPs it's a no-op, returing /.rockbox directly.
Not converted to use get_user_file_path() are plugins themselves, because RaaA doesn't build plugins yet.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27656 a1c6a512-1295-4272-9138-f99709370657
SIMVER was really only used to detect a simulator build. With APP_TYPE you can
now differentiate between simulator, application, checkwps and database builds.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27372 a1c6a512-1295-4272-9138-f99709370657
It still works mostly like the simulator. There's also some minor left overs from the sim, but it does not define SIMULATOR.
It installs into the current (build) dir, and you need to run it with '--root .' (because it looks for ./.rockbox and not ./simdisk/rockbox) as options. That's one of the few kludges left that should be resolved soon'ish.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27310 a1c6a512-1295-4272-9138-f99709370657
keypad.
Copyright is restored for each keymap according to git blame.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26615 a1c6a512-1295-4272-9138-f99709370657
It's now easier to force rebuild of files depending on the svn revision
version.c/version.h are generated once with new tools/genversion.sh
Changes in the VCS are still not auto detected, so you'll have to remove
builddir/version.* if you want to change the string in your binaries
APPSVERSION is now called RBVERSION and is defined in the generated
header instead of being defined by the Makefiles
appsversion is now called rbversion (the plugin api number didn't change
since old modules are still binary compatible)
Change some bootloaders to use knwon-at-buildtime RBVERSION instead of
"%s" + rbversion
You'll need to run make clean to regenerate dependencies after the
removal of apps/version.h
To build binaries with a different version string, hand-edit
tools/version.sh or tools/genversion.sh (which calls the former)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26320 a1c6a512-1295-4272-9138-f99709370657
- Refactor the program startup. main() is now in main.c like on target, and the implicit application thread will now act as our main thread (previously a separate one was created for this in thread initialization).
This is part of Rockbox as an application and is the first step to make an application port from the uisimulator. In a further step the sim bits from the sdl build will be separated out.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26065 a1c6a512-1295-4272-9138-f99709370657
This is to a) to cleanup firmware/common and firmware/include a bit, but also b) for Rockbox as an application which should use the host system's c library and headers, separating makes it easy to exclude our files from the build.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25850 a1c6a512-1295-4272-9138-f99709370657
Add key mapping of touchscreen targets M-Robe 500 and Onda VX747 to avoid use
of arrow keys.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24254 a1c6a512-1295-4272-9138-f99709370657
Use 7,8,9,u,i,o,j,k,l as equivalent to the numpad keys used to simulate
touching in grid mode (3x3 buttons). These are the keys usually used on such
keyboards for numpad keys when the Num Lock is enabled.
The USB key on these targets is changed to 'c' (connect) to avoid conflict in
key mappings.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24252 a1c6a512-1295-4272-9138-f99709370657
Reuse some code from Clip (LCD) and a lot of code from AS3525
Add a new CPU type : AS3525v2, identical to AS3525 except it's an ARMv5 (arm926-ejs)
SD code still not working
For an unknown reason LCD doesn't work anymore (to be investigated)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24131 a1c6a512-1295-4272-9138-f99709370657