Turn the simulator background into a clickable area. i.e. you click on the play button to press play. It also maps mouse scrollwheel events to rockbox scrollwheel events. This facilitates testing because you don't have to move your hand between the mouse and keyboard.

Author: Fred Bauer
Flyspray: FS#11008



git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24696 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Frank Gevaerts 2010-02-16 17:34:48 +00:00
parent 13035a48af
commit f615fb43d5
4 changed files with 555 additions and 15 deletions

View file

@ -50,3 +50,10 @@
The keyboard's numerical keypad is used to simulate the target keypad. See
the output rockboxui displays on start for details.
5. Mouse Input
Clicking on the button images on the background will simulate pressing the
appropriate buttons. On scroll wheel targts the mouse wheel will simulate
scroll wheel motion.

View file

@ -32,6 +32,12 @@
#undef button_init_device
#define button_init_device()
struct button_map {
int button, x, y, radius;
char *description;
};
int xy2button( int x, int y);
bool button_hold(void);
void button_init_sdl(void);
#undef button_init_device

View file

@ -1092,6 +1092,9 @@ void button_event(int key, bool pressed)
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP1:
new_btn = BUTTON_MENU;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_PLAY;
@ -1392,3 +1395,449 @@ void button_init_sdl(void)
#endif
}
/* Button maps: simulated key, x, y, radius, name */
/* Run sim with --mapping to get coordinates */
/* or --debugbuttons to check */
/* The First matching button is returned */
#ifdef SANSA_FUZE
struct button_map bm[] = {
{ SDLK_KP8, 70, 265, 35, "Scroll Back" },
{ SDLK_KP9, 141, 255, 31, "Play" },
{ SDLK_KP_MULTIPLY, 228, 267, 18, "Home" },
{ SDLK_LEFT, 69, 329, 31, "Left" },
{ SDLK_SPACE, 141, 330, 20, "Select" },
{ SDLK_RIGHT, 214, 331, 23, "Right" },
{ SDLK_KP3, 142, 406, 30, "Menu" },
{ SDLK_DOWN, 221, 384, 24, "Scroll Fwd" },
{ SDLK_KP_MINUS, 270, 299, 25, "Power" },
{ SDLK_h, 269, 358, 26, "Hold" },
{ 0, 0, 0, 0, "None" }
};
#elif defined (SANSA_CLIP)
struct button_map bm[] = {
{ SDLK_KP_MULTIPLY, 165, 158, 17, "Home" },
{ SDLK_KP5, 102, 230, 29, "Select" },
{ SDLK_KP8, 100, 179, 25, "Play" },
{ SDLK_KP4, 53, 231, 21, "Left" },
{ SDLK_KP6, 147, 232, 19, "Right" },
{ SDLK_KP2, 105, 275, 22, "Menu" },
{ 0, 0, 0, 0, "None" }
};
#elif defined (SANSA_C200) || defined(SANSA_C200V2)
struct button_map bm[] = {
{ SDLK_KP7, 84, 7, 21, "Vol Down" },
{ SDLK_KP9, 158, 7, 20, "Vol Up" },
{ SDLK_KP1, 173, 130, 27, "Record" },
{ SDLK_KP5, 277, 75, 21, "Select" },
{ SDLK_KP4, 233, 75, 24, "Left" },
{ SDLK_KP6, 313, 74, 18, "Right" },
{ SDLK_KP8, 276, 34, 15, "Play" },
{ SDLK_KP2, 277, 119, 17, "Down" },
{ SDLK_KP3, 314, 113, 19, "Menu" },
{ 0, 0, 0, 0, "None" }
};
#elif defined (SANSA_E200V2) || defined(SANSA_E200)
struct button_map bm[] = {
{ SDLK_KP7, 5, 92, 18, "Record" },
{ SDLK_KP9, 128, 295, 43, "Play" },
{ SDLK_KP4, 42, 380, 33, "Left" },
{ SDLK_KP5, 129, 378, 36, "Select" },
{ SDLK_KP6, 218, 383, 30, "Right" },
{ SDLK_KP3, 129, 461, 29, "Down" },
{ SDLK_KP1, 55, 464, 20, "Menu" },
{ SDLK_KP8, 92, 338, 17, "Scroll Back" },
{ SDLK_KP2, 167, 342, 17, "Scroll Fwd" },
{ 0, 0, 0, 0, "None" }
};
#elif defined (SANSA_M200V4)
struct button_map bm[] = {
{ SDLK_KP_PLUS, 54, 14, 16, "Power" },
{ SDLK_KP7, 96, 13, 12, "Vol Down" },
{ SDLK_KP9, 139, 14, 14, "Vol Up" },
{ SDLK_KP5, 260, 82, 20, "Select" },
{ SDLK_KP8, 258, 35, 30, "Play" },
{ SDLK_KP4, 214, 84, 25, "Left" },
{ SDLK_KP6, 300, 83, 24, "Right" },
{ SDLK_KP2, 262, 125, 28, "Repeat" },
{ SDLK_h, 113, 151, 21, "Hold" },
{ 0, 0, 0, 0, "None" }
};
#elif defined (IPOD_VIDEO)
struct button_map bm[] = {
{ SDLK_KP_PERIOD, 174, 350, 35, "Menu" },
{ SDLK_KP8, 110, 380, 33, "Scroll Back" },
{ SDLK_KP2, 234, 377, 34, "Scroll Fwd" },
{ SDLK_KP4, 78, 438, 47, "Left" },
{ SDLK_KP5, 172, 435, 43, "Select" },
{ SDLK_KP6, 262, 438, 52, "Right" },
{ SDLK_KP_PLUS, 172, 519, 43, "Play" },
{ 0, 0, 0 , 0, "None" }
};
#elif defined (IPOD_MINI) || defined(IPOD_MINI2G)
struct button_map bm[] = {
{ SDLK_KP5, 92, 267, 29, "Select" },
{ SDLK_KP4, 31, 263, 37, "Left" },
{ SDLK_KP6, 150, 268, 33, "Right" },
{ SDLK_KP_PERIOD, 93, 209, 30, "Menu" },
{ SDLK_KP_PLUS, 93, 324, 25, "Play" },
{ SDLK_KP8, 53, 220, 29, "Scroll Back" },
{ SDLK_KP2, 134, 219, 31, "Scroll Fwd" },
{ 0, 0, 0 , 0, "None" }
};
#elif defined (IPOD_3G)
struct button_map bm[] = {
{ SDLK_KP5, 108, 296, 26, "Select" },
{ SDLK_KP8, 70, 255, 26, "Scroll Back" },
{ SDLK_KP2, 149, 256, 28, "Scroll Fwd" },
{ SDLK_KP4, 27, 186, 22, "Left" },
{ SDLK_KP_PERIOD, 82, 185, 22, "Menu" },
{ SDLK_KP_PERIOD, 133, 185, 21, "Play" },
{ SDLK_KP6, 189, 188, 21, "Right" },
{ 0, 0, 0 , 0, "None" }
};
#elif defined (IPOD_4G)
struct button_map bm[] = {
{ SDLK_KP5, 96, 269, 27, "Select" },
{ SDLK_KP4, 39, 267, 30, "Left" },
{ SDLK_KP6, 153, 270, 27, "Right" },
{ SDLK_KP_PERIOD, 96, 219, 30, "Menu" },
{ SDLK_KP_PLUS, 95, 326, 27, "Play" },
{ SDLK_KP8, 57, 233, 29, "Scroll Back" },
{ SDLK_KP2, 132, 226, 29, "Scroll Fwd" },
{ 0, 0, 0 , 0, "None" }
};
#elif defined (IPOD_COLOR)
struct button_map bm[] = {
{ SDLK_KP5, 128, 362, 35, "Select" },
{ SDLK_KP4, 55, 358, 38, "Left" },
{ SDLK_KP6, 203, 359, 39, "Right" },
{ SDLK_KP_PERIOD, 128, 282, 34, "Menu" },
{ SDLK_KP_PLUS, 129, 439, 41, "Play" },
{ SDLK_KP8, 76, 309, 34, "Scroll Back" },
{ SDLK_KP2, 182, 311, 45, "Scroll Fwd" },
{ 0, 0, 0 , 0, "None" }
};
#elif defined (IPOD_1G2G)
struct button_map bm[] = {
{ SDLK_KP5, 112, 265, 31, "Select" },
{ SDLK_KP8, 74, 224, 28, "Scroll Back" },
{ SDLK_KP2, 146, 228, 28, "Scroll Fwd" },
/* Dummy button to make crescent shape */
{ SDLK_y, 112, 265, 76, "None" },
{ SDLK_KP8, 74, 224, 28, "Scroll Back" },
{ SDLK_KP2, 146, 228, 28, "Scroll Fwd" },
{ SDLK_KP6, 159, 268, 64, "Right" },
{ SDLK_KP4, 62, 266, 62, "Left" },
{ SDLK_KP_PERIOD, 111, 216, 64, "Menu" },
{ SDLK_KP_PLUS, 111, 326, 55, "Down" },
{ 0, 0, 0 , 0, "None" }
};
#elif defined (IPOD_NANO)
struct button_map bm[] = {
{ SDLK_KP5, 98, 316, 37, "Select" },
{ SDLK_KP4, 37, 312, 28, "Left" },
{ SDLK_KP6, 160, 313, 25, "Right" },
{ SDLK_KP_PERIOD,102, 256, 23, "Menu" },
{ SDLK_KP_PLUS, 99, 378, 28, "Play" },
{ SDLK_KP8, 58, 272, 24, "Scroll Back" },
{ SDLK_KP2, 141, 274, 22, "Scroll Fwd" },
{ 0, 0, 0 , 0, "None" }
};
#elif defined (IPOD_NANO2G)
struct button_map bm[] = {
{ SDLK_KP5, 118, 346, 37, "Select" },
{ SDLK_KP4, 51, 345, 28, "Left" },
{ SDLK_KP6, 180, 346, 26, "Right" },
{ SDLK_KP_PERIOD, 114, 286, 23, "Menu" },
{ SDLK_KP_PLUS, 115, 412, 27, "Down" },
{ SDLK_KP8, 67, 303, 28, "Scroll Back" },
{ SDLK_KP2, 163, 303, 27, "Scroll Fwd" },
{ 0, 0, 0 , 0, "None" }
};
#elif defined (COWON_D2)
struct button_map bm[] = {
{ SDLK_DELETE, 51, 14, 17, "Power" },
{ SDLK_h, 138, 14, 16, "Hold" },
{ SDLK_MINUS, 320, 14, 10, "Minus" },
{ SDLK_INSERT, 347, 13, 13, "Menu" },
{ SDLK_KP_PLUS, 374, 14, 12, "Plus" },
{ 0, 0, 0, 0, "None" }
};
#elif defined (IAUDIO_M3)
struct button_map bm[] = {
{ SDLK_KP5, 256, 72, 29, "Play" },
{ SDLK_KP6, 255, 137, 28, "Right" },
{ SDLK_KP4, 257, 201, 26, "Left" },
{ SDLK_KP8, 338, 31, 27, "Up" },
{ SDLK_KP2, 339, 92, 23, "Down" },
{ SDLK_KP_DIVIDE, 336, 147, 23, "Rec" },
{ SDLK_h, 336, 212, 30, "Hold" },
{ 0, 0, 0, 0, "None" }
};
#elif defined (IAUDIO_M5)
struct button_map bm[] = {
{ SDLK_KP_ENTER, 333, 41, 17, "Enter" },
{ SDLK_h, 334, 74, 21, "Hold" },
{ SDLK_KP_DIVIDE, 333, 142, 24, "Record" },
{ SDLK_KP_PLUS, 332, 213, 20, "Play" },
{ SDLK_KP5, 250, 291, 19, "Select" },
{ SDLK_KP8, 249, 236, 32, "Up" },
{ SDLK_KP4, 194, 292, 29, "Left" },
{ SDLK_KP6, 297, 290, 27, "Right" },
{ SDLK_KP2, 252, 335, 28, "Down" },
{ 0, 0, 0, 0, "None" }
};
#elif defined (IAUDIO_7)
struct button_map bm[] = {
{ 0, 0, 0, 0, "None" }
};
#elif defined (IAUDIO_X5)
struct button_map bm[] = {
{ SDLK_KP_ENTER, 275, 38, 17, "Power" },
{ SDLK_h, 274, 83, 16, "Hold" },
{ SDLK_KP_DIVIDE, 276, 128, 22, "Record" },
{ SDLK_KP_PLUS, 274, 186, 22, "Play" },
{ SDLK_KP5, 200, 247, 16, "Select" },
{ SDLK_KP8, 200, 206, 16, "Up" },
{ SDLK_KP4, 163, 248, 19, "Left" },
{ SDLK_KP6, 225, 247, 24, "Right" },
{ SDLK_KP2, 199, 279, 20, "Down" },
{ 0, 0, 0, 0, "None" }
};
#elif defined (ARCHOS_PLAYER)
struct button_map bm[] = {
{ SDLK_KP_PLUS, 79, 252, 23, "On" },
{ SDLK_KP_PERIOD, 81, 310, 20, "Menu" },
{ SDLK_KP8, 154, 237, 28, "Play" },
{ SDLK_KP4, 121, 282, 23, "Left" },
{ SDLK_KP6, 187, 282, 22, "Right" },
{ SDLK_KP2, 157, 312, 20, "Down" },
{ 0, 0, 0, 0, "None" }
};
#elif defined (ARCHOS_RECORDER)
struct button_map bm[] = {
{ SDLK_F1, 94, 205, 22, "F1" },
{ SDLK_F2, 136, 204, 21, "F2" },
{ SDLK_F3, 174, 204, 24, "F3" },
{ SDLK_KP_PLUS, 75, 258, 19, "On" },
{ SDLK_KP_ENTER, 76, 307, 15, "Off" },
{ SDLK_KP5, 151, 290, 20, "Select" },
{ SDLK_KP8, 152, 251, 23, "Up" },
{ SDLK_KP4, 113, 288, 26, "Left" },
{ SDLK_KP6, 189, 291, 23, "Right" },
{ SDLK_KP2, 150, 327, 27, "Down" },
{ 0, 0, 0, 0, "None" }
};
#elif defined (ARCHOS_FMRECORDER) || defined (ARCHOS_RECORDERV2)
struct button_map bm[] = {
{ SDLK_F1, 88, 210, 28, "F1" },
{ SDLK_F2, 144, 212, 28, "F2" },
{ SDLK_F3, 197, 212, 28, "F3" },
{ SDLK_KP5, 144, 287, 21, "Select" },
{ SDLK_KP_PLUS, 86, 320, 13, "Menu" },
{ SDLK_KP_ENTER, 114, 347, 13, "Stop" },
{ SDLK_y, 144, 288, 31, "None" },
{ SDLK_KP8, 144, 259, 25, "Up" },
{ SDLK_KP2, 144, 316, 31, "Down" },
{ SDLK_KP6, 171, 287, 32, "Right" },
{ SDLK_KP4, 117, 287, 31, "Left" },
{ 0, 0, 0, 0, "None" }
};
#elif defined (ARCHOS_ONDIOSP) || defined (ARCHOS_ONDIOFM)
struct button_map bm[] = {
{ SDLK_KP_ENTER, 75, 23, 30, "Enter" },
{ SDLK_KP8, 75, 174, 33, "KP8" },
{ SDLK_KP4, 26, 186, 48, "KP4" },
{ SDLK_KP6, 118, 196, 32, "KP6" },
{ SDLK_KP2, 75, 234, 16, "KP2" },
{ SDLK_KP_PERIOD, 54, 250, 24, "Period" },
{ 0, 0, 0, 0, "None" }
};
#elif defined (IRIVER_H10)
struct button_map bm[] = {
{ SDLK_KP_PLUS, 38, 70, 37, "Power" },
{ SDLK_KP4, 123, 194, 26, "Cancel" },
{ SDLK_KP6, 257, 195, 34, "Select" },
{ SDLK_KP8, 190, 221, 28, "Up" },
{ SDLK_KP2, 192, 320, 27, "Down" },
{ SDLK_KP_DIVIDE, 349, 49, 20, "Rew" },
{ SDLK_KP5, 349, 96, 20, "Play" },
{ SDLK_KP_MULTIPLY, 350, 141, 23, "FF" },
{ 0, 0, 0, 0, "None" }
};
#elif defined (IRIVER_H10_5GB)
struct button_map bm[] = {
{ SDLK_KP_PLUS, 34, 76, 23, "Power" },
{ SDLK_KP4, 106, 222, 28, "Cancel" },
{ SDLK_KP6, 243, 220, 31, "Select" },
{ SDLK_KP8, 176, 254, 34, "Up" },
{ SDLK_KP2, 175, 371, 35, "Down" },
{ SDLK_KP_DIVIDE, 319, 63, 26, "Rew" },
{ SDLK_KP5, 320, 124, 26, "Play" },
{ SDLK_KP_MULTIPLY, 320, 181, 32, "FF" },
{ 0, 0, 0, 0, "None" }
};
#elif defined (IRIVER_H120) || defined (IRIVER_H100)
struct button_map bm[] = {
{ SDLK_KP_DIVIDE, 46, 162, 13, "Record" },
{ SDLK_KP_PLUS, 327, 36, 16, "Play" },
{ SDLK_KP_ENTER, 330, 99, 18, "Stop" },
{ SDLK_KP_PERIOD, 330, 163, 18, "AB" },
{ SDLK_KP5, 186, 227, 27, "5" },
{ SDLK_KP8, 187, 185, 19, "8" },
{ SDLK_KP4, 142, 229, 23, "4" },
{ SDLK_KP6, 231, 229, 22, "6" },
{ SDLK_KP2, 189, 272, 28, "2" },
/* Remote Buttons */
{ SDLK_KP_ENTER, 250, 404, 20, "Stop" },
{ SDLK_SPACE, 285, 439, 29, "Space" },
{ SDLK_h, 336, 291, 24, "Hold" },
{ 0, 0, 0, 0, "None" }
};
#elif defined (IRIVER_H300)
struct button_map bm[] = {
{ SDLK_KP_PLUS, 56, 335, 20, "Play" },
{ SDLK_KP8, 140, 304, 29, "Up" },
{ SDLK_KP_DIVIDE, 233, 331, 23, "Record" },
{ SDLK_KP_ENTER, 54, 381, 24, "Stop" },
{ SDLK_KP4, 100, 353, 17, "Left" },
{ SDLK_KP5, 140, 351, 19, "Navi" },
{ SDLK_KP6, 185, 356, 19, "Right" },
{ SDLK_KP_PERIOD, 230, 380, 20, "AB" },
{ SDLK_KP2, 142, 402, 24, "Down" },
{ SDLK_KP_ENTER, 211, 479, 21, "Stop" },
{ SDLK_KP_PLUS, 248, 513, 29, "Play" },
{ 0, 0, 0, 0, "None" }
};
#elif defined (MROBE_500)
struct button_map bm[] = {
{ SDLK_KP9, 171, 609, 9, "Play" },
{ SDLK_KP4, 158, 623, 9, "Left" },
{ SDLK_KP6, 184, 622, 9, "Right" },
{ SDLK_KP7, 171, 638, 11, "Menu" },
{ 0, 0, 0, 0, "None" }
};
#elif defined (MROBE_100)
struct button_map bm[] = {
{ SDLK_KP7, 80, 233, 30, "Menu" },
{ SDLK_KP8, 138, 250, 19, "Up" },
{ SDLK_KP9, 201, 230, 27, "Play" },
{ SDLK_KP4, 63, 305, 25, "Left" },
{ SDLK_KP5, 125, 309, 28, "Select" },
{ SDLK_KP6, 200, 307, 35, "Right" },
{ SDLK_KP1, 52, 380, 32, "Display" },
{ SDLK_KP2, 125, 363, 30, "Down" },
{ SDLK_KP9, 168, 425, 10, "Play" },
{ SDLK_KP4, 156, 440, 11, "Left" },
{ SDLK_KP6, 180, 440, 13, "Right" },
{ SDLK_KP7, 169, 452, 10, "Menu" },
{ SDLK_KP_MULTIPLY, 222, 15, 16, "Power" },
{ 0, 0, 0, 0, "None" }
};
#elif defined (GIGABEAT_F)
struct button_map bm[] = {
{ SDLK_KP_PLUS, 361, 187, 22, "Power" },
{ SDLK_KP_PERIOD, 361, 270, 17, "Menu" },
{ SDLK_KP9, 365, 345, 26, "Vol Up" },
{ SDLK_KP3, 363, 433, 25, "Vol Down" },
{ SDLK_KP_ENTER, 365, 520, 19, "A" },
{ SDLK_KP8, 167, 458, 35, "Up" },
{ SDLK_KP4, 86, 537, 29, "Left" },
{ SDLK_KP5, 166, 536, 30, "Select" },
{ SDLK_KP6, 248, 536, 30, "Right" },
{ SDLK_KP2, 169, 617, 28, "Down" },
{ 0, 0, 0, 0, "None" }
};
#elif defined (GIGABEAT_S)
struct button_map bm[] = {
{ SDLK_KP_PLUS, 416, 383, 23, "Play" },
{ SDLK_KP7, 135, 442, 46, "Back" },
{ SDLK_KP9, 288, 447, 35, "Menu" },
{ SDLK_KP8, 214, 480, 32, "Up" },
{ SDLK_KP4, 128, 558, 33, "Left" },
{ SDLK_KP5, 214, 556, 34, "Select" },
{ SDLK_KP6, 293, 558, 35, "Right" },
{ SDLK_KP2, 214, 637, 38, "Down" },
{ 0, 0, 0, 0, "None" }
};
#elif defined (SAMSUNG_YH820)
struct button_map bm[] = {
{ SDLK_KP_PLUS, 330, 53, 23, "Record" },
{ SDLK_KP7, 132, 208, 21, "Left" },
{ SDLK_KP5, 182, 210, 18, "Play" },
{ SDLK_KP9, 234, 211, 22, "Right" },
{ SDLK_KP8, 182, 260, 15, "Up" },
{ SDLK_KP4, 122, 277, 29, "Menu" },
{ SDLK_KP6, 238, 276, 25, "Select" },
{ SDLK_KP2, 183, 321, 24, "Down" },
{ 0, 0, 0, 0, "None" }
};
#elif defined (SAMSUNG_YH920) || defined (SAMSUNG_YH925)
struct button_map bm[] = {
{ SDLK_KP9, 370, 32, 15, "FF" },
{ SDLK_KP5, 369, 84, 25, "Play" },
{ SDLK_KP5, 367, 125, 27, "Play" },
{ SDLK_KP3, 369, 188, 17, "Rew" },
{ SDLK_KP_PLUS, 370, 330, 30, "Record" },
{ SDLK_KP4, 146, 252, 32, "Menu" },
{ SDLK_KP8, 204, 226, 27, "Up" },
{ SDLK_KP6, 257, 250, 34, "Select" },
{ SDLK_KP2, 205, 294, 35, "Down" },
{ 0, 0, 0, 0, "None" }
};
#elif defined (ONDA_VX747) || defined (ONDA_VX747P)
struct button_map bm[] = {
{ SDLK_MINUS, 113, 583, 28, "Minus" },
{ SDLK_PLUS, 227, 580, 28, "Plus" },
{ SDLK_RETURN, 171, 583, 34, "Menu" },
{ 0, 0, 0, 0, "None" }
};
#elif defined (PHILIPS_SA9200)
struct button_map bm[] = {
{ SDLK_KP_ENTER, 25, 155, 33, "Power" },
{ SDLK_PAGEUP, 210, 98, 31, "Vol Up" },
{ SDLK_PAGEDOWN, 210, 168, 34, "Vol Down" },
{ SDLK_KP7, 40, 249, 26, "Prev" },
{ SDLK_KP8, 110, 247, 22, "Up" },
{ SDLK_KP9, 183, 249, 31, "Next" },
{ SDLK_KP4, 45, 305, 25, "Left" },
{ SDLK_KP5, 111, 304, 24, "Play" },
{ SDLK_KP6, 183, 304, 21, "Right" },
{ SDLK_KP1, 43, 377, 21, "Menu" },
{ SDLK_KP2, 112, 371, 24, "Down" },
{ 0, 0, 0, 0, "None" }
};
#elif defined (CREATIVE_ZVM) || defined (CREATIVE_ZVM60GB) || \
defined (CREATIVE_ZV)
struct button_map bm[] = {
{ SDLK_KP7, 52, 414, 35, "Custom" },
{ SDLK_KP8, 185, 406, 55, "Up" },
{ SDLK_KP9, 315, 421, 46, "Play" },
{ SDLK_KP4, 122, 500, 41, "Left" },
{ SDLK_KP6, 247, 493, 49, "Right" },
{ SDLK_KP1, 58, 577, 49, "Back" },
{ SDLK_KP2, 186, 585, 46, "Down" },
{ SDLK_KP3, 311, 569, 47, "Menu" },
{ 0, 0, 0, 0, "None" }
};
#else
struct button_map bm[] = {
{ 0, 0, 0, 0, ""}
};
#endif
int xy2button( int x, int y) {
int i;
extern bool debug_buttons;
for ( i = 0; bm[i].button; i++ )
/* check distance from center of button < radius */
if ( ( (x-bm[i].x)*(x-bm[i].x) ) + ( ( y-bm[i].y)*(y-bm[i].y) ) < bm[i].radius*bm[i].radius ) {
if (debug_buttons)
printf("Button: %s\n", bm[i].description );
return bm[i].button;
}
return 0;
}

View file

@ -40,10 +40,12 @@
#include "thread-sdl.h"
#include "SDL_mutex.h"
#include "SDL_thread.h"
#include "math.h"
/* extern functions */
extern void new_key(int key);
extern int xy2button( int x, int y);
void button_event(int key, bool pressed);
SDL_Surface *gui_surface;
@ -51,6 +53,8 @@ bool background = true; /* use backgrounds by default */
#ifdef HAVE_REMOTE_LCD
static bool showremote = true; /* include remote by default */
#endif
bool mapping = false;
bool debug_buttons = false;
bool lcd_display_redraw = true; /* Used for player simulator */
char having_new_lcd = true; /* Used for player simulator */
@ -62,39 +66,102 @@ bool debug_audio = false;
bool debug_wps = false;
int wps_verbose_level = 3;
void irq_button_event(int key, bool pressed) {
sim_enter_irq_handler();
button_event( key, pressed );
sim_exit_irq_handler();
}
int sqr( int a ) {
return a*a;
}
void gui_message_loop(void)
{
SDL_Event event;
bool done = false;
static int x,y,xybutton = 0;
while(!done && SDL_WaitEvent(&event))
{
switch(event.type)
{
case SDL_KEYDOWN:
sim_enter_irq_handler();
button_event(event.key.keysym.sym, true);
sim_exit_irq_handler();
irq_button_event(event.key.keysym.sym, true);
break;
case SDL_KEYUP:
sim_enter_irq_handler();
button_event(event.key.keysym.sym, false);
sim_exit_irq_handler();
break;
#ifndef HAVE_TOUCHSCREEN
irq_button_event(event.key.keysym.sym, false);
case SDL_MOUSEBUTTONDOWN:
switch ( event.button.button ) {
#ifdef HAVE_SCROLLWHEEL
case SDL_BUTTON_WHEELUP:
irq_button_event( SDLK_UP, true );
break;
case SDL_BUTTON_WHEELDOWN:
irq_button_event( SDLK_DOWN, true );
break;
#endif
case SDL_BUTTON_LEFT:
case SDL_BUTTON_MIDDLE:
if ( mapping && background ) {
x = event.button.x;
y = event.button.y;
}
if ( background ) {
xybutton = xy2button( event.button.x, event.button.y );
if( xybutton )
irq_button_event( xybutton, true );
}
break;
default:
break;
}
if (debug_wps && event.button.button == 1)
{
printf("Mouse at: (%d, %d)\n", event.button.x, event.button.y);
if ( background )
#ifdef HAVE_REMOTE
if ( event.button.y < UI_REMOTE_POSY ) /* Main Screen */
printf("Mouse at: (%d, %d)\n", event.button.x - UI_LCD_POSX -1 , event.button.y - UI_LCD_POSY - 1 );
else
printf("Mouse at: (%d, %d)\n", event.button.x - UI_REMOTE_POSX -1 , event.button.y - UI_REMOTE_POSY - 1 );
#else
printf("Mouse at: (%d, %d)\n", event.button.x - UI_LCD_POSX -1 , event.button.y - UI_LCD_POSY - 1 );
#endif
else
if ( event.button.y/display_zoom < LCD_HEIGHT ) /* Main Screen */
printf("Mouse at: (%d, %d)\n", event.button.x/display_zoom, event.button.y/display_zoom );
#ifdef HAVE_REMOTE
else
printf("Mouse at: (%d, %d)\n", event.button.x/display_zoom, event.button.y/display_zoom - LCD_HEIGHT );
#endif
}
break;
#else
case SDL_MOUSEBUTTONUP:
sim_enter_irq_handler();
button_event(BUTTON_TOUCHSCREEN, false);
sim_exit_irq_handler();
break;
switch ( event.button.button ) {
/* The scrollwheel button up events are ignored as they are queued immediately */
case SDL_BUTTON_LEFT:
case SDL_BUTTON_MIDDLE:
if ( mapping && background ) {
printf(" { SDLK_, %d, %d, %d, \"\" },\n", x, y, (int)sqrt( sqr(x-(int)event.button.x) + sqr(y-(int)event.button.y)) );
}
if ( background && xybutton ) {
irq_button_event( xybutton, false );
xybutton = 0;
}
#ifdef HAVE_TOUCHSCREEN
else {
irq_button_event(BUTTON_TOUCHSCREEN, false);
}
#endif
break;
default:
break;
}
break;
case SDL_QUIT:
done = true;
break;
@ -244,6 +311,16 @@ int main(int argc, char *argv[])
printf("Root directory: %s\n", sim_root_dir);
}
}
else if (!strcmp("--mapping", argv[x]))
{
mapping = true;
printf("Printing click coords with drag radii.\n");
}
else if (!strcmp("--debugbuttons", argv[x]))
{
debug_buttons = true;
printf("Printing background button clicks.\n");
}
else
{
printf("rockboxui\n");
@ -258,6 +335,7 @@ int main(int argc, char *argv[])
printf(" --zoom [VAL]\t Window zoom (will disable backgrounds)\n");
printf(" --alarm \t Simulate a wake-up on alarm\n");
printf(" --root [DIR]\t Set root directory\n");
printf(" --mapping \t Output coordinates and radius for mapping backgrounds\n");
exit(0);
}
}