Fix FS#10867 and a few more potential issues by imitate target scrollwheel behavior more (although that behavior is suboptimal imo). Also, default for maximum backlight brightness in the sim and move stuff into sim.h.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24289 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Thomas Martitz 2010-01-19 22:07:28 +00:00
parent 8d29cadaa1
commit 6915340f2d
4 changed files with 36 additions and 10 deletions

View file

@ -567,10 +567,8 @@ Lyre prototype 1 */
#define CONFIG_TUNER_MULTI
#endif
/* deactivate fading in bootloader/sim */
#if defined(BOOTLOADER) || (defined(SIMULATOR) && \
(CONFIG_BACKLIGHT_FADING == BACKLIGHT_FADING_PWM || \
CONFIG_BACKLIGHT_FADING == BACKLIGHT_FADING_TARGET))
/* deactivate fading in bootloader */
#if defined(BOOTLOADER)
#undef CONFIG_BACKLIGHT_FADING
#define CONFIG_BACKLIGHT_FADING BACKLIGHT_NO_FADING
#endif

View file

@ -79,3 +79,19 @@
#undef HAVE_SPEAKER
#if CONFIG_BACKLIGHT_FADING == BACKLIGHT_FADING_SW_HW_REG
#undef CONFIG_BACKLIGHT_FADING
/* simulate SW_SETTING, as we handle sdl very similary */
#define CONFIG_BACKLIGHT_FADING BACKLIGHT_FADING_SW_SETTING
#elif (CONFIG_BACKLIGHT_FADING == BACKLIGHT_FADING_PWM || \
CONFIG_BACKLIGHT_FADING == BACKLIGHT_FADING_TARGET)
/* we don't simulate that yet */
#undef CONFIG_BACKLIGHT_FADING
#endif
#ifdef HAVE_BACKLIGHT_BRIGHTNESS
#undef DEFAULT_BRIGHTNESS_SETTING
/* default for 100% in the sim */
#define DEFAULT_BRIGHTNESS_SETTING MAX_BRIGHTNESS_SETTING
#endif

View file

@ -30,7 +30,11 @@ extern void lcd_awake(void);
/* in uisimulator/sdl/lcd-bitmap.c and lcd-charcell.c */
extern void sim_backlight(int value);
static int old_val = 100;
static inline int normalize_backlight(int val)
{
/* normalize to xx% brightness for sdl */
return ((val - MIN_BRIGHTNESS_SETTING + 1) * 100)/MAX_BRIGHTNESS_SETTING;
}
bool _backlight_init(void)
{
@ -39,12 +43,16 @@ bool _backlight_init(void)
void _backlight_on(void)
{
sim_backlight(old_val);
#if defined(HAVE_LCD_ENABLE)
lcd_enable(true);
#elif defined(HAVE_LCD_SLEEP)
lcd_awake();
#endif
#if (CONFIG_BACKLIGHT_FADING != BACKLIGHT_FADING_SW_SETTING)
/* if we set the brightness to the settings value, then fading up
* is glitchy */
sim_backlight(normalize_backlight(backlight_brightness));
#endif
}
void _backlight_off(void)
@ -58,10 +66,7 @@ void _backlight_off(void)
#ifdef HAVE_BACKLIGHT_BRIGHTNESS
void _backlight_set_brightness(int val)
{
int normalized = ((val - MIN_BRIGHTNESS_SETTING + 1) * 100) / MAX_BRIGHTNESS_SETTING;
sim_backlight(normalized);
old_val = normalized;
sim_backlight(normalize_backlight(val));
}
#endif /* HAVE_BACKLIGHT_BRIGHTNESS */
#ifdef HAVE_BUTTON_LIGHT

View file

@ -29,6 +29,7 @@
#include "misc.h"
#include "sim_tasks.h"
#include "button-sdl.h"
#include "backlight.h"
#include "debug.h"
@ -1275,6 +1276,12 @@ void button_event(int key, bool pressed)
* store the scroll forward/back buttons in their button data for
* the button_read call.
*/
#ifdef HAVE_BACKLIGHT
backlight_on();
#endif
#ifdef HAVE_BUTTON_LIGHT
buttonlight_on();
#endif
queue_post(&button_queue, new_btn, 1<<24);
new_btn &= ~(BUTTON_SCROLL_FWD | BUTTON_SCROLL_BACK);
}