Commit graph

2072 commits

Author SHA1 Message Date
Franklin Wei
5d05b9d3e9 Quake!
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.

Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.

Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.

To run, extract Quake's data files to /.rockbox/quake. Have fun!

Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
2019-07-19 22:37:40 -04:00
Franklin Wei
3f59fc8b77 Wolfenstein 3-D!
This is a port of Wolf4SDL, which is derived from the original id
software source release. The port runs on top of the SDL plugin
runtime and is loaded as an overlay.

Licensing of the game code is not an issue, as discussed below
(essentially, the Debian project treats Wolf4SDL as GPLv2, with an
email from John Carmack backing it up):

  http://forums.rockbox.org/index.php?topic=52872

Included is a copy of MAME's Yamaha OPL sound chip emulator
(fmopl_gpl.c).  This file was not part of the original Wolf4SDL source
(which includes a non-GPL'd version), but was rather rebased from from
a later MAME source which had been relicensed to GPLv2.

Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
2019-07-09 11:20:55 -04:00
Franklin Wei
94e6a7dade duke3d: improve manual
Adds screenshots for all supported targets. Also adds a bit of information
to point users to the data files.

Change-Id: I5e0f1bcdb73690a14616a3e486228c73b1617ffc
2019-06-16 14:26:13 -04:00
Solomon Peachy
0a6cad736f FS#12353: For car adapter mode, make delay before resuming configurable
Original patch by Stanislav Chizhik
Udpated by Igor Poretsky & myself

Change-Id: I472d4852ac25885658245f077723e4c98b9ad9b8
2019-02-03 23:36:57 +01:00
Solomon Peachy
fe95127c45 FS6338: Playlist playing time
Originally by Stephane Doyon.
Updated by Alex Wallis, Igor Poretsky, and myself.

Change-Id: I15a06f7774c886cefd9c2cb93230d67de3e5f9a9
2019-01-31 16:47:52 +01:00
Solomon Peachy
9b3f22ac3a FS#7814 - Enable RTC Alarms on H300, X5, and M5
Original patch by Alexander Spyridakis
Modified by Steve Bavin and Igor Poretsky
Keymap fixes by Marianne Arnold

Change-Id: I5a252d97d2b05c533e048931f7354f4261f76499
2018-12-25 08:51:33 -05:00
William Wilgus
f061330c3d Fix Manual(s) -- Advanced Keylock
Manuals were showing Advanced Keylock even for devices that don't support it

Change-Id: I8e40a76bcbba9c67a4680d505c507a0b09f7f203
2018-12-15 13:53:24 +01:00
Solomon Peachy
bea9cf7b1e FS11473: Add bookmarking option: one per track.
Modified version from ticket, taken from Igor Poretsky's tree, and
further modified to incorporate feedback.

Change-Id: I9284497d53a0247a51739d29fdc1db5fbbebfadc
2018-12-14 14:03:12 +01:00
Sebastian Leonhardt
5dfcadc45b manual: nitpicking on '-' character and other minor details
Change-Id: Id204276387d55ba2276530ed1cb6ee827e28062a
2018-08-05 12:57:05 +02:00
William Wilgus
d8bd356e56 Revert "As3525 v1/v2 Add power savings menu"
This reverts commit 6f0320a953.

Change-Id: I7425d422a4a0af7a49e9194cfe0bb55d431bc401
2018-07-28 17:35:07 +02:00
William Wilgus
6f0320a953 As3525 v1/v2 Add power savings menu
Allow user to select cpu undervolt

There have been quite a few issues across the SANSA AMS line related
to CPU undervolting while most players show greatly increased runtime
some crash.
Rather than constanly upping the voltage we now have a
setting with a safe value for all players and the option for lower voltages

I plan to add a few other options here later such as disk
timings and maybe some other clocks/experimental settings

Added: Disk Low speed option for AS3525v2 devices cuts
	frequency to 12 MHz from 24 MHz
Added: Disk Low speed option for AS3525v1 devices cuts
        frequency to 15.5 MHz from 31 MHz

Added: I2c Low Speed AS3525 devices, should be bigger improvement for v1 devices

Fixed: Debug menu for AS3525v2 No SDSLOT frequency,
	Showed IDE freq though it is unused

Added: DBOP and SSP underclocking affects display on v1/v2 respectively

Fixed: debug menu now has SSP frequency, and SSP_CPSR

Update: made settings menu more generic

Update: cleaned up code

Added: Clip v1 & Fuze v1 didn't have HAVE_ADJUSTABLE_CPU_VOLTAGE.
	not sure why but,  waiting on testing to confirm

Added: C200v2 and E200v2 devices and HAVE_ADJUSTABLE_CPU_VOLTAGE.

Fixed: v1 devices don't like display timing set lower (dbop)
       v1 devices don't have a divider set for ssp (causes divide by 0)

Fixed: ClipZip display lags with Max SSP divider changed from 0xFE to 0x32

Fixed: v1 devices didn't work properly with highspeed sd cards
	Added code from http://gerrit.rockbox.org/r/#/c/1704/
	Added powersave and IDE interface enable/disable

Added: V2 devices now have powersave enabled on sd interface

Update: cleaned up code, lang defines, added manual entries

Update ssp clock mechanism added calculated ssp divider to clipzip

Update turn display clock off when clip+ turns off display

Fixed: clipzip wrong register for SSP clock

Change-Id: I04137682243be92f0f8d8bf1cfa54fbb1965559b
TODO: add other players?
2018-07-27 23:56:32 +02:00
Sebastian Leonhardt
fb3f7651fd pacbox for small screens, up to 75x96
Change-Id: I6e9adf2f6923f4d0078a54e9857fc8eacef259a6
2018-04-03 00:21:40 +02:00
Franklin Wei
d5847e8cb2 duke3d: add manual entry
Oops. Apparently I neglected to add this and it's gone unnoticed until
now.

Change-Id: I938f14c3dfcc4336acca1517988fd096e11ab241
2018-03-18 19:23:57 -04:00
Franklin Wei
56d14b0a0e duke3d: restrict manual building to enabled targets
Change-Id: I1a66bf5184c9e1f53212f97b097a542f794f2721
2017-12-24 18:01:33 -05:00
Franklin Wei
a855d62025 Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL
for Rockbox.

Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
2017-12-23 21:01:26 -05:00
Franklin Wei
65e7617ab6 puzzles: add an interaction mode to the "Zoom In" feature
This makes it possible to play the game while zoomed in. Read the
manual entry if you want to know more.

Change-Id: Iff8bab12f92ebd2798047c25d1fde7740aa543ce
2017-10-30 21:25:33 -04:00
Szymon Dziok
428464774f SVG image of the Sony NWZ-E580 and other formats for the manual.
Change-Id: I30453398ab317f5c263371aa5798463f26ac4dbb
2017-10-28 14:46:42 +02:00
Franklin Wei
3f1e4a0b1a xworld: only build manual for color targets
Change-Id: Ia6aeddfcae21afaed13debb487bc8b46d515d031
2017-10-02 16:45:53 -04:00
Johannes Rauh
c1097cc847 Rename "Selective Backlight" to "Backlight Exemptions" and add German translation
Change-Id: I1ddb78bd267372617370cc36910fce9980b907cd

Calling the menu entry "Backlight Exemptions" as this better describes the functionality.
Adding the German translation.
2017-09-20 21:17:39 +02:00
Sebastian Leonhardt
28ae700444 FS#11922: Lua game - Pixel Painter
* Changed keymaps to PLA and added to SOURCES and CATEGORIES file
* improved keymaps: implement wrap-around and key repeat
* change keymap according to screen orientation
* fix font size calculation
* use blocking button query in main loop
* replace tabs with spaces
* added manual entry
* added original author to CREDITS

Change-Id: Id67ae99cbb7a737c7f4608e278b77a389ac2ffa6
2017-08-23 00:25:11 +02:00
Franklin Wei
68c5f93ea6 puzzles: update manual entry
Change-Id: I9c53eaa217ec8cd36ce3de4eaa1237c78bb0c1ea
2017-07-27 19:09:50 -04:00
Sebastian Leonhardt
34998e3151 Update manual copyright information for 2017 (FS#13095)
We're still working on this.

Change-Id: I9403f6757a81b05e44660e78d37e1bf478d223fa
2017-07-27 00:41:29 +02:00
Sebastian Leonhardt
a3e191e974 Manual (iRiver H300): Update list of supported FW versions (FS#13109)
Change-Id: Ifce260fa784cb3171f961a59d05a2f40bb49d3fd
2017-07-27 00:22:18 +02:00
Franklin Wei
d6eefbb219 manual: typo fixes
Change-Id: I4a86e031c2dccd2a60b6d0d3fd7cca5df1d88774
2017-04-17 20:41:43 -04:00
Franklin Wei
1bab5562c2 Speed-reading plugin
Partially based on `spread0r', an open-source ebook reader: https://github.com/xypiie/spread0r

Similar to Spritz(TM): http://spritzinc.com

Change-Id: I6aa54addd1910a83a266aea561406b6268449b67
2017-03-15 15:02:53 -04:00
Szymon Dziok
2c46473586 SVG image of the Benjie T6/AGPTek Rocker and other formats for the manual.
Change-Id: I31f24d3880bad63f5b7b1fe492011b1454e0a096
2017-03-15 11:59:37 +01:00
Szymon Dziok
7534dc22a8 Better graphic for the Creative Zen Xfi Style.
More realistic pattern on the body, the old version is underneath,
on the "Old" layer.

Change-Id: Ie732bde672deaabfa2aef31f72be92ddb37ffb15
2017-03-15 11:46:44 +01:00
William Wilgus
dc87e9e9f3 Selective Backlight/Advanced Softlock - Selective actions based on context
Selective backlight allows the user to choose actions that will not
enable the backlight when pressed.

Advanced softlock allows user to choose actions that  will not be
blocked by screenlock on devices without a hold button.

Both only occur in FM and WPS Contexts.

Update:
Back from the dead
-Cleaned up code, removed unnecessary calls, re-arranged last filter action
  timeout conditional to work in case last_filtered_action_tick was never set
-Added entries to the manual
-Fixed back button on some menus not activating backlight
-Made menus more intuitive, no actions selected now changes menu item to off.
-Added talk fuctionality.
-Added option to disable selective backlight while on external power.
-Rewrote backlight and softlock handling code to fix issue with scrollwheels
-Menu changed to have toggle(yes/no) and settings
-Optimized selective actions lookup
-Added option to disable notification of 'buttons locked' while softlocked
-Removed uneeded code, consolidated action lookup to single function
-Fixed incorrect name on selective softlock menu
-Added option to disable touch on touchscreen devices
-Fixed backlight on original screenlock without selective screenlock active
-Added text selection in mask_select for when show_icons is off
-Fixed voice in mask_select to speak if voice is defined instead of spelling
-Added more lang defines (play skip seek)
-Added option to disable unknown keys turning on backlight
-Fixed Conditional argument In wrong place causing players without
	backlight to fail to build
-Fixed Disable Unknown blocking detection of context change
-Fixed canceling menu didn't update new settings
-Added Autolock on backlight off
-Removed backlight_on_force from backlight.c, Now sets ignore next to false
	and uses backlight_on
-Cleaned up autolock code added strings to lang file
-Fixed issue where rapid presses would bypass softlock
-Removed old softlock code, Cleaned selective actions code
-Changed menu to match existing RB menus
-Fixed Backlight_on_Hold blocked by backlight_ignore_next
-Fixed ignore_next for ipod
-Fixed bug allowing context with softlock to bypass selective backlight
-Changed mask_select to no longer prompt for changes to be saved
-Changed menu names
-Added ignore timeout to allow ipod scroll wheel to work properly and other
 players to still work properly, removed some previous code including
 ignore_event
-Increased ignore timeout to prevent sd card accesses from interrupting action
 code and turning on backlight
-Changed Unknown action to unmapped action in menu, changed handling code
-Removed unneeded logic and variables for handling unfiltered actions
-Reverted unmapped action code to previous functionality
-Added manual entries (thanks JohnB)
-Removed elusive unhandled unicode character from manual, changed formatting slightly

Actions:
Volume,Play,Seek,Skip

Extras:
Disable unmapped actions
Disable selective backlight on external power
Disable touch during softlock on touchscreen devices
Disable softlock notifications (power button still notifies)
Autolock on backlight off

Method:
Adds a function to ignore backlight on next call
 If selected action occurs backlight is forced on,
 Filter_first_keypress stays intact.

Selective softlock allows selected actions through, bypasses the normal
 softlock routine.

ToDo:
DONE

previous commit (#1) has attribution for folder_select.c which mask_select
is based from.

Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2017-01-17 23:06:17 +01:00
Franklin Wei
1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00
Amaury Pouly
9ca8bd64cd manual: document 3D enhancement
3D "enhancement" is available on all imx233 platform, and also on platforms
with the WM8978 codec (gigabeats) and WM8750 codec (MPIO HD 200/300). I used
different texts for different codecs because (in theory) they do different
"things".

Change-Id: I62ecb075f7594427491b6be83cfa80f763566aba
2016-12-12 13:10:36 +01:00
Szymon Dziok
a2d46868e2 SVG image of the Creative Zen Vision, plus other formats for the manual.
Change-Id: Ib6fa4a71014f718dd05cb754b80156c2e74ca1ea
2016-11-06 18:27:18 +01:00
Sebastian Leonhardt
762dde00fb Fuze+: fix manual (alarm keymap)
Change-Id: I5d685b7e102bbde8af0b33143feea07a8513f788
2016-08-22 23:31:03 +02:00
Sebastian Leonhardt
fe730d3a28 manual: fix/remove broken links
Change-Id: Ic6a53490b91c891e53feba3804957b0dffcfc074
2016-08-16 00:19:42 +02:00
Frank Gevaerts
c7a561e9f1 Remove chapter magic in table of contents for scrreprt tex4ht.
This fixes html builds. Don't ask.

Change-Id: Icb034a5c3ca74af887e31063007f41f9ef8be404
2016-06-14 18:28:28 +02:00
Frank Gevaerts
7b95b9d76d Update old \tt and \sc macros
Change-Id: I016d946e48590039bcedd7dd5ec41322b0ef17ea
2016-06-14 18:28:28 +02:00
Franklin Wei
e195126ce8 manual: add screenshots for 2048
* These were automatically generated by Amaury Pouly

* For details read http://www.rockbox.org/irc/log-20160605#20:58:18

Change-Id: I4584b07023f5e37b13a7483e60f9d30d3c7c9d69
2016-06-06 00:56:02 +02:00
Franklin Wei
30d7ead6af One-Time Password client (HOTP and TOTP)
* Implements RFC 4226 (HOTP) and RFC 6238 (TOTP)

* Adds sha1.c to apps/plugins/lib (orignally tools/hmac-sha1.c)

* See manual entry for more information

Change-Id: Ia4a4031b29f97361b541e71438aa7f3ea82212f2
2016-06-05 14:25:09 -04:00
Sebastian Leonhardt
6548dc2943 Manual: Add missing plugins
The text is usually only a short description taken from the wiki and
don't contain screenshots or keymaps, but should be better than nothing. :)

Added manual entries:
- Boomshine
- Dict
- FFT
- main_menu_config
- Matrix
- Maze (including keymap)
- PDbox
- Superdom
Additional changes/fixes:
- fix "Clix" alphabetical order
- add Frotz & ZXBox to games preamble

Change-Id: I169870420cbac8123695747ccfcbaaf3478c11cc
2016-04-15 01:15:30 +02:00
Sebastian Leonhardt
166da9add8 Plugin 2048: optimize small tiles
Change 12x12 and 22x22 sized tiles to hand-optimized ones
with better readibility :)
Tile values >= 1024 are abbreviated to "1k", "2k" etc.

Change-Id: I15f4649b20442b71027a3b1564bc51c7e72105ce
2016-01-11 20:13:25 +01:00
Sebastian Leonhardt
5e91ec1401 Samsung YH820/92x keymap bugfixes
This patch fixes some (mostly small) plugin issues with the "big"
YH-keymap patch (a507b). Only one fix affects the main keymaps
(virtual keyboard "DONE" now exits after long key /release/ instead
of long button /press/).

Change-Id: Id34f925ebfa97ae4974cd9405fbe1fee4f597833
2015-12-27 18:14:41 +01:00
Sebastian Leonhardt
a507bb2837 YH8xx,YH9xx: Keymap improvement
The main "innovation" in this patch are two "virtual buttons"
for the record switch on YH92x targets. When the switch state
changes, a single BUTTON_REC_SW_ON or .._OFF button event will
be generated. Thus keymap code can react on switching, but
not on the actual state of the switch.

Wherever sensible, the following user scheme is applied:
- use PLAY as confirm button
- use REW button or Long REW to exit
- use REC (YH820) or FFWD (YH92X) as modifier key for button combos

Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
2015-11-15 23:46:39 +01:00
Sebastian Leonhardt
729e7130a0 Snake2: add 128x96x16 bitmaps
These fit by pure chance exactly the YH820 screen :)

Change-Id: I0f7a7f5d14aa0497da5ddf63cf1f95a2c4989460
2015-09-28 23:19:19 +02:00
Sebastian Leonhardt
59928e6cf5 Shopper: slightly improve plugin and manual
* improve manual (hopefully fixes fs#11988). Parts of the
  description are taken from fs#10820.
* move ACTION_STD_CONTEXT from alternate select to alternate
  menu action, as not all targets have ACTION_STD_MENU
* add menu entries for "Quit" and "Quit without saving"

Change-Id: Iec86a1608756a899f9f9d7ec7d479838dfd1d95f
2015-09-24 23:15:24 +02:00
Szymon Dziok
c3c2c919d8 Fix html manual for the Packard Bell Vibe 500.
Change-Id: I1f39cb93081738e757101cdf6aeb5e3a1ca0e42c
2015-04-21 16:29:16 +02:00
Sebastian Leonhardt
91be7abd7c Fix snake plugin manual
I copied the direction button description from snake2
manual, as both snakes seem to have the same controls.
No guarantee however :)

Change-Id: I8ca1ccf75f0737d5a922aae207c7c7efef5ec026
2015-04-21 16:27:21 +02:00
Szymon Dziok
70d57080bd SVG image of the Sandisk Sansa m200 and other formats for the manual.
Change-Id: Ifed332a063d7b0daf81c4422f93c1fcae46f45aa
2015-03-20 09:44:22 +01:00
Szymon Dziok
b8d328749e Mini 2440: make the SVG brighter.
Change-Id: I7f65e5459280fd95371c606f86385672eb9aa1dc
2015-03-06 22:13:20 +01:00
Szymon Dziok
20291340f4 SVG image for the Mini 2440.
Done mainly for use on the simulators page.

Change-Id: I1c2e758f5ec02eb783f3d2e9b31c65b8770bd860
2015-03-05 15:39:14 +01:00
Frank Gevaerts
272b558639 Lamp plugin: Allow toggling the button light using "select".
Change-Id: I0f276a74010ef463ebdb0eb0cc00fc50123966f0
2015-02-22 12:22:40 +01:00
Thomas Orgis
8aa72f07f4 Enhancement of the metronome plugin:
- square sine tick and tock sounds (more annoying, more useful;-)
- optical indication of tics on display
- unification of mode of operation for SWCODEC and HWCODEC (tested on simulator)
  Both playback and display drawing happen in main loop, always.
- operating in two modes now:
-- 1. classic dumb metronome
--- active when openened as application without file to open
--- the usual functionality with tapping and bpm change
--- controls indicated on display
-- 2. track mode with programmable series of parts
--- active when started as viewer for a .tempo file
--- differing meters (4/4, 3/4, 6/8, etc.)
--- patterns (tick/tock/silence on each beat)
--- smooth tempo changes in those tracks

This version had lots of testing regarding metronome accuracy,
resulting in the realization that PLL A and PLL B differ
on the Clip+, causing drift. There is still drift when the timer
intervall is too small, so I settled on 2 ms as compromise.

This is the final version, after adding documentation and extensive
help from Sebastian Leonhardt testing it on slower hardware (YH820),
where it works up to 650 actual bpm with display indication.

Latest change: Documentation nitpicks.

Change-Id: I764c8252526db188352385c5462f9453d882beb9
2015-02-03 22:41:40 +01:00