Fix snake plugin manual

I copied the direction button description from snake2
manual, as both snakes seem to have the same controls.
No guarantee however :)

Change-Id: I8ca1ccf75f0737d5a922aae207c7c7efef5ec026
This commit is contained in:
Sebastian Leonhardt 2015-04-10 23:30:03 +02:00 committed by Gerrit Rockbox
parent 2e58102174
commit 91be7abd7c

View file

@ -6,15 +6,16 @@ as possible by eating the dots that appear on the screen. The game will
end when the snake touches either the borders of the screen or itself.
\begin{btnmap}
\opt{RECORDER_PAD,IAUDIO_X5_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD%
,SANSA_FUZE_PAD,PBELL_VIBE500_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}
{\ButtonUp/\ButtonDown}
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay}
\opt{IRIVER_H10_PAD,MPIO_HD300_PAD}{\ButtonScrollUp/\ButtonScrollDown}
\opt{COWON_D2_PAD}{\TouchTopMiddle/\TouchBottomMiddle}
\opt{HAVEREMOTEKEYMAP}{& }
& Change levels (1 is slowest, 9 is fastest)\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,SANSA_M200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD%
,SANSA_FUZE_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}
{\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight}
\opt{COWON_D2_PAD}{\TouchTopMiddle{} / \TouchBottomMiddle / \TouchMidLeft{} / \TouchMidRight}
\opt{MPIO_HD300_PAD}{\ButtonRew / \ButtonFF / \ButtonScrollUp / \ButtonScrollDown}
\opt{HAVEREMOTEKEYMAP}{& }
& Move snake\\
%
\opt{RECORDER_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,PBELL_VIBE500_PAD}{\ButtonPlay}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD%