Commit graph

621 commits

Author SHA1 Message Date
Solomon Peachy
2c94ad9c71 Credits: Add Roman Levkin-Taymenev
(Updated Russian Translation)

Change-Id: I88150c897d9facf566beff38e5a0c863d5256c0c
2018-12-24 11:53:33 -05:00
Solomon Peachy
d636c5e823 FS#13148: Considerably updated Turkish translation
(Thanks to Malik Safak)

Change-Id: I21339b331ad8c6ca975f23cd98041426acf8961f
2018-12-23 16:37:58 -05:00
Solomon Peachy
9c6329245a Add missing CREDITS for updated French translation
Change-Id: Iab08a2eed0254a01683fe9ce68867dc88a0ea5ef
2018-12-23 14:35:12 -05:00
Solomon Peachy
93f447a8ef FS13137: Update Polish translation
(Thanks, Adam Rak!)

Change-Id: I39aa0d9eb265827a5dcd05943a2c0abbb9f81fa8
2018-12-23 14:27:59 -05:00
Solomon Peachy
a454b7f9ef jz4760: Lots of stability fixes to the USB driver.
It actually works for transferring data now!

Igor Poretsky gets full credit for this patch.

Change-Id: I247c70fdf45e590b4699b9b8668bbdab7bc3ef03
2018-09-20 21:11:40 -04:00
Solomon Peachy
0662793ca0 Add cleaned-up xDuoo X3 support
Cleaned up, rebased, and forward-ported from the xvortex fork.

(original credit to vsoftster@gmail.com)

Change-Id: Ibcc023a0271ea81e901450a88317708c2683236d
Signed-off-by: Solomon Peachy <pizza@shaftnet.org>
2018-07-28 10:56:31 -04:00
Franklin Wei
8a705f696e duke3d: Credit the authors
Change-Id: Id27ea4e124b41e819de9218488564a036a01efe2
2017-12-24 18:32:58 -05:00
Frank Gevaerts
c2698c67f3 Update Greek, Swedish, Italian and Serbian.
Thanks to Constantine Mountantonakis, Jonatan Nyberg, Alessandro Stoppani and Ivan Pesic
(FS#13130, FS#13124, FS#13126, FS#13112)

Change-Id: I0581c38b0dab75b1192278ec84b973250b5c3e69
2017-09-20 20:27:00 +02:00
Amaury Pouly
23548541db Forgot to add the name to CREDIT in 3a5ae7d
Change-Id: I0177d7a4e370836e464e3e7c87dce8736ec508f0
2017-09-06 18:01:25 +02:00
Sebastian Leonhardt
28ae700444 FS#11922: Lua game - Pixel Painter
* Changed keymaps to PLA and added to SOURCES and CATEGORIES file
* improved keymaps: implement wrap-around and key repeat
* change keymap according to screen orientation
* fix font size calculation
* use blocking button query in main loop
* replace tabs with spaces
* added manual entry
* added original author to CREDITS

Change-Id: Id67ae99cbb7a737c7f4608e278b77a389ac2ffa6
2017-08-23 00:25:11 +02:00
Sebastian Leonhardt
087f4d5c13 Fix misspelling in Credits (FS#13093)
Change-Id: I35829acc5fa05195ce7de2d21c657a92dbc0776d
2017-07-26 23:55:32 +02:00
Michael Giacomelli
115806f273 Commit FS#13111 by Sebastiano Pistore.
Updates Italian translation.

Change-Id: I6d2a6f133c00626e3a7736a0e4600979c34036bd
2017-05-02 03:58:39 +02:00
Igor Skochinsky
03dd4b92be nwztools/database: misc improvements
* make gen_db.py work on Windows/Python 2

- use hashlib module instead of md5sum, also don't rely on / for file path
matching
- don't use 'file' for a variable name

* fix parse_nvp_header.sh for older kernels

pre-emmc kernel sources use a slightly different #define format; adjust
regexp to catch it.

* add nwz-x1000 series NVP layout (from icx1087_nvp.h)

some new tags have no description, alas the driver doesn't have
them :/

*  minor fixes to nvp/README

fixed typos/wording

Change-Id: I77d8c2704be2f2316e32aadcfd362df7102360d4
2017-04-25 11:24:24 +10:00
Franklin Wei
c577c63c93 Fix inconsistent caps in CREDITS
Change-Id: If2a343e24e624d17f12c73b47f60fcb0dc5897ac
2017-04-14 12:46:15 -04:00
William Wilgus
dc87e9e9f3 Selective Backlight/Advanced Softlock - Selective actions based on context
Selective backlight allows the user to choose actions that will not
enable the backlight when pressed.

Advanced softlock allows user to choose actions that  will not be
blocked by screenlock on devices without a hold button.

Both only occur in FM and WPS Contexts.

Update:
Back from the dead
-Cleaned up code, removed unnecessary calls, re-arranged last filter action
  timeout conditional to work in case last_filtered_action_tick was never set
-Added entries to the manual
-Fixed back button on some menus not activating backlight
-Made menus more intuitive, no actions selected now changes menu item to off.
-Added talk fuctionality.
-Added option to disable selective backlight while on external power.
-Rewrote backlight and softlock handling code to fix issue with scrollwheels
-Menu changed to have toggle(yes/no) and settings
-Optimized selective actions lookup
-Added option to disable notification of 'buttons locked' while softlocked
-Removed uneeded code, consolidated action lookup to single function
-Fixed incorrect name on selective softlock menu
-Added option to disable touch on touchscreen devices
-Fixed backlight on original screenlock without selective screenlock active
-Added text selection in mask_select for when show_icons is off
-Fixed voice in mask_select to speak if voice is defined instead of spelling
-Added more lang defines (play skip seek)
-Added option to disable unknown keys turning on backlight
-Fixed Conditional argument In wrong place causing players without
	backlight to fail to build
-Fixed Disable Unknown blocking detection of context change
-Fixed canceling menu didn't update new settings
-Added Autolock on backlight off
-Removed backlight_on_force from backlight.c, Now sets ignore next to false
	and uses backlight_on
-Cleaned up autolock code added strings to lang file
-Fixed issue where rapid presses would bypass softlock
-Removed old softlock code, Cleaned selective actions code
-Changed menu to match existing RB menus
-Fixed Backlight_on_Hold blocked by backlight_ignore_next
-Fixed ignore_next for ipod
-Fixed bug allowing context with softlock to bypass selective backlight
-Changed mask_select to no longer prompt for changes to be saved
-Changed menu names
-Added ignore timeout to allow ipod scroll wheel to work properly and other
 players to still work properly, removed some previous code including
 ignore_event
-Increased ignore timeout to prevent sd card accesses from interrupting action
 code and turning on backlight
-Changed Unknown action to unmapped action in menu, changed handling code
-Removed unneeded logic and variables for handling unfiltered actions
-Reverted unmapped action code to previous functionality
-Added manual entries (thanks JohnB)
-Removed elusive unhandled unicode character from manual, changed formatting slightly

Actions:
Volume,Play,Seek,Skip

Extras:
Disable unmapped actions
Disable selective backlight on external power
Disable touch during softlock on touchscreen devices
Disable softlock notifications (power button still notifies)
Autolock on backlight off

Method:
Adds a function to ignore backlight on next call
 If selected action occurs backlight is forced on,
 Filter_first_keypress stays intact.

Selective softlock allows selected actions through, bypasses the normal
 softlock routine.

ToDo:
DONE

previous commit (#1) has attribution for folder_select.c which mask_select
is based from.

Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2017-01-17 23:06:17 +01:00
Franklin Wei
1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00
Adam Sampson
1f8ea9fe27 Opus: update resume offset correctly while playing.
The codec wasn't calling ci->set_offset() while decoding; as a result,
the saved offset in ci.id3->offset was only updated at the start of the
file and when seeking.

To reproduce the problem in the simulator or on a real device:
- Start playing an Opus file.
- Let it play until 15s, then turn the player off.
- Turn back on and resume playback. This'll resume correctly from 15s
  (using time-based resume, I think, as the offset was 0?).
- Let it play until 30s, then turn the player off again.
- Turn back on and resume playback. This'll resume from 15s, based on
  the initial position from last time, when it should resume from 30s.

I believe this will also fix FS#12799 ("Resuming opus file from bookmark
is not working correctly").

Change-Id: Iba67368e0029c968ef802693767e0722719bc38b
2016-09-07 19:44:37 +02:00
Michael Giacomelli
9868da4978 German language update (FS#13078).
Change-Id: I0c7b872824597ef3fa6548a564582ff4ccad3116
2016-08-14 23:57:13 +02:00
Thomas Martitz
24533635c0 Add Thomas White to CREDITS
Change-Id: I31f345a622010aca9b542f37fb67656bdfa4ed32
2015-04-19 12:33:07 +02:00
Åka Sikrom
f145660eff Norwegian language update (FS#13041)
Change-Id: Ie717c47a997c487c561bfe9bd2858de14cdc3665
2015-04-10 18:57:09 +02:00
Simon Rothen
e4b8eaa9d2 Add Udo Schläpfer to the credits list because of all the work he has done for the
iBasso ports.

Change-Id: I513beacd8843a13a89b1eb7ce14b017c64481658
2015-04-05 23:47:39 +02:00
Frank Gevaerts
dc98c61298 Add some missing names from recent translation patches to CREDITS
Change-Id: Ib6b8a9802fc17cc71611e871417badf5698d5a05
2015-03-28 13:34:28 +01:00
Thomas Orgis
8aa72f07f4 Enhancement of the metronome plugin:
- square sine tick and tock sounds (more annoying, more useful;-)
- optical indication of tics on display
- unification of mode of operation for SWCODEC and HWCODEC (tested on simulator)
  Both playback and display drawing happen in main loop, always.
- operating in two modes now:
-- 1. classic dumb metronome
--- active when openened as application without file to open
--- the usual functionality with tapping and bpm change
--- controls indicated on display
-- 2. track mode with programmable series of parts
--- active when started as viewer for a .tempo file
--- differing meters (4/4, 3/4, 6/8, etc.)
--- patterns (tick/tock/silence on each beat)
--- smooth tempo changes in those tracks

This version had lots of testing regarding metronome accuracy,
resulting in the realization that PLL A and PLL B differ
on the Clip+, causing drift. There is still drift when the timer
intervall is too small, so I settled on 2 ms as compromise.

This is the final version, after adding documentation and extensive
help from Sebastian Leonhardt testing it on slower hardware (YH820),
where it works up to 650 actual bpm with display indication.

Latest change: Documentation nitpicks.

Change-Id: I764c8252526db188352385c5462f9453d882beb9
2015-02-03 22:41:40 +01:00
Franklin Wei
d0fffd6c6d Fix a tiny whitespace error in CREDITS
Change-Id: I5273d5a70c504b976ced63f731bf39b35454f6ea
Reviewed-on: http://gerrit.rockbox.org/1117
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2015-01-04 05:23:37 +01:00
Franklin Wei
33cb13dee5 Xworld - Another World interpreter for Rockbox
Co-conspirators: Franklin Wei, Benjamin Brown

--------------------------------------------------------------------
This work is based on:
- Fabien Sanglard's "Fabother World" based on
- Piotr Padkowski's newRaw interpreter which was based on
- Gregory Montoir's reverse engineering of
- Eric Chahi's assembly code

--------------------------------------------------------------------
Progress:

* The plugin runs pretty nicely (with sound!) on most color targets
* Keymaps for color LCD targets are complete
* The manual entry is finished
* Grayscale/monochrome support is NOT PLANNED
  - the game looks horrible in grayscale! :p

--------------------------------------------------------------------
Notes:

* The original game strings were built-in to the executable, and
  were copyrighted and could not be used.
* This port ships with an alternate set of strings by default, but
  can load the "official" strings from a file at runtime.

--------------------------------------------------------------------
To be done (in descending order of importance):

* vertical stride compatibility                          <30% done>
* optimization                                           <10% done>

Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5
Reviewed-on: http://gerrit.rockbox.org/1077
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-12-23 23:48:12 +01:00
Mihail Zenkov
02414bf286 Make sure the USB PHY is disabled after use. Patch by Mihail Zenkov who has
measured several milliamps power reduction from having the PHY disabled.

Change-Id: I29e55222eb50acf2023ac1113a90612029c580af
Reviewed-on: http://gerrit.rockbox.org/988
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Tested: Michael Giacomelli <giac2000@hotmail.com>
2014-09-28 21:07:45 +02:00
Nick Peskett
bd84946d8c Added Nial Shui (nialv7) to CREDITS 2014-09-21 06:53:03 +01:00
Michael Giacomelli
7d112053ab Add Ilia Sergachev to credits for his work on the DX50 port.
Change-Id: Ic82e67a5514263995f24f86aa2b4d61470b8ffad
2014-09-18 19:15:30 +02:00
Franklin Wei
2a35c4cad8 FS#9583 - periodic table
- original rockbox port: Yifu Huang
- original work: Jonathan Bettencourt

- modifications made:
  - PLA-fied
  - Add element 117 (ununseptium)
  - Implemented up/down
  - Fixed actinide/lanthanide navigation so that they are between scandium and titanium
  - Added manual entry
  - Fixed FG/BG colors

Change-Id: Ibabfb0d28f794689ffcd8b9c360fb969d118de08
Reviewed-on: http://gerrit.rockbox.org/950
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-09-15 00:47:11 +02:00
Kyryljan_Serhij
223038dfe0 Ukrainian language update
Change-Id: Ie06a1a1ecded66d1efb3beeee1aa7b69656715ef
Reviewed-on: http://gerrit.rockbox.org/921
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-08-24 00:06:34 +02:00
Franklin Wei
b61553c2b1 Added 2048 game
Change-Id: I4012dca4f93ca0db386a454635534f648ba906e9
Reviewed-on: http://gerrit.rockbox.org/888
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Tested: Michael Giacomelli <giac2000@hotmail.com>
2014-08-12 00:01:24 +02:00
Richard Burke
d35be7d0db Added high score and save/load functionality to xobox game.
Change-Id: I5e553a38b9290aeeb3cebaf1abf90ae6fc4ac362
Reviewed-on: http://gerrit.rockbox.org/799
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-05-02 00:56:10 +02:00
Avi Eisenberg
924a3c48d2 Added Avi Eisenberg to CREDITS file
Change-Id: I4dd29f9440c8b61e6a295c47e63584c5d0093d14
Reviewed-on: http://gerrit.rockbox.org/777
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
2014-04-08 04:17:45 +02:00
Thomas Martitz
331bf690b4 Add Dmitry Gamza and Sebastian Leonhardt to CREDITS.
Change-Id: I10c3c8963277905f3c74247fc16acc247323e30f
2014-03-18 11:10:30 +01:00
Ryan Billing
d0918b98fa DSP Compressor: Sidechain, Exponential Atk/Rls
This is an improvement to the current compressor which I have added
to my own Sansa Fuze V2 build.  I am submitting here in case others
find it interesting.

Features added to the existing compressor:
Attack, Look-ahead, Sidechain Filtering.
Exponential attack and release characteristic response.

Benefits from adding missing features:
Attack:
Preserve perceived "brightness" of tone by letting onset transients
come through at a higher level than the rest of the compressed program
material.

Look-ahead:
With Attack comes clipping on the leading several cycles of a transient
onset.  With look-ahead function, this can be pre-emptively mitigated with
a slower gain change (less distortion).  Look-ahead limiting is implemented
to prevent clipping while keeping gain change ramp to an interval near 3ms
instead of instant attack.

The existing compressor implementation distorts the leading edge of a
transient by causing instant gain change, resulting in log() distortion.
This sounds "woofy" to me.

Exponential Attack/Release:
eMore natural sounding.  On attack, this is a true straight line of 10dB per
attack interval.  Release is a little different, however, sounds natural as
an analog compressor.

Sidechain Filtering:
Mild high-pass filter reduces response to low frequency onsets.  For example,
a hard kick drum is less likely to make the whole of the program material
appear to fade in and out.  Combined with a moderate attack time, such a
transient will ride through with minimal audible artifact.

Overall these changes make dynamic music sound more "open", more natural.  The
goal of a compressor is to make dyanamic music sound louder without necessarily
sounding as though it has been compressed.  I believe these changes come closer to this goal.

Enjoy.  If not, I am enjoying it

Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2
Reviewed-on: http://gerrit.rockbox.org/626
Tested: Purling Nayuki <cyq.yzfl@gmail.com>
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-12-15 22:24:08 +01:00
Thomas Martitz
32a6ed8903 CREDITS: Add Albert Song for his FLAC embedded albumart patch.
Change-Id: Id99c6199b5d5c724aeb6230b25cd3705682b663d
2013-12-13 12:38:58 +01:00
Michael Giacomelli
18f9486e3b Add Roman Poltoradnev to the CREDITS file.
Change-Id: I07b791fda7e8490e18e22ce7d09a4e8729ddbaf7
2013-07-09 18:49:37 +02:00
Kirill Stryaponoff
6a6e7ea26a Created graphics for the numbers in Sudoku and fixed layout for Sansa Clip Zip.
Added three bitmaps with the new 70x14 graphics and added link to them in /apps/plugins/bitmaps/native/SOURCES

Change-Id: I1f4b9e3504011b80a7cd40e0fcd71ba8fd100424
Reviewed-on: http://gerrit.rockbox.org/389
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
Tested-by: Jonathan Gordon <rockbox@jdgordon.info>
2013-01-27 13:57:27 +01:00
Michael Giacomelli
0a334e2669 Add Richard Quirk to credits.
Change-Id: Iad21f5ac6383cab0190eb54d26f7e72a1c0ec200
2012-10-03 17:34:23 +02:00
Alex Parker
213f69d2fd FS#12750 by Vanja Cvelbar - update Slovenian translation
Change-Id: I6157ec74688838dd42c95556e2cd7bfe465ab400
2012-09-15 14:16:00 +01:00
Alex Parker
3a13995a4c FS#12662 by Manuel Flury - update French translation
Change-Id: Ibdce5646887329f4cf51e4104ea30ea8a1f85ddc
2012-09-15 14:14:33 +01:00
Alex Parker
60aeff686f Add authors of last few translations to CREDITS as required.
Change-Id: Ib279a4c350b5c5d7c8870f785969b5b938fe83c8
2012-08-29 19:29:40 +01:00
Mateusz Renkiewicz
16335da1cf FS#12730 - Polish translation
Signed-off-by: Bertrik Sikken <bertrik@sikken.nl>

Change-Id: I3843ac2eb5239cd16121930a6cf8437d16180e4a
2012-08-24 17:12:36 +02:00
Enric Morales
3214849f4e FS#12707 - [PATCH] Last missing strings in Catalan translation
Signed-off-by: Bertrik Sikken <bertrik@sikken.nl>

Change-Id: Icf726324d533ce2cd0eb918a7188ab6201e5c99f
2012-06-26 09:00:50 +02:00
Eduardo Gonzalez
299ce2294e FS#12689 - Missing strings for Español (Spanish) translation
Signed-off-by: Bertrik Sikken <bertrik@sikken.nl>

Change-Id: I2f33c613dc8dbf149c10efc6b73b16e969cf0903
2012-06-05 14:15:19 +02:00
Marty Miller
84f7f60b8f Fix Rockblox plugin display issues on Clip Zip
Added Rockblox background, layout and detection for 96x96x16 displays

Change-Id: I4585d5e679851b5696542269fe2123cf7df200de
2012-04-22 12:33:12 +02:00
Osborne Jacobs
bcfa783100 Set %cs(Current Screen) to "Bookmark browser" when listing bookmarks from the Context Menu
Currently when you select list bookmarks from the context menu %cs returns
"Context Menu" when in the bookmark browser screen.  This change makes %cs
return "Bookmark browser" when listing bookmarks from the context menu, the
same as when you list recent bookmarks.  This change will make it possible
to determin that you are on a bookmark browser screen when skinning using
an sbs file.

Change-Id: I7fb93525fbafb5d14bba2ae5df7a78df908d09ae
Reviewed-on: http://gerrit.rockbox.org/169
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
2012-03-03 10:41:52 +01:00
Dimitar Dimitrov
2f5df69284 Bulgarian translation for the remaining strings.
Change-Id: If1c7cde9ba3196f99dcce80b8eaaf46ec6b84b46
Reviewed-on: http://gerrit.rockbox.org/161
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
2012-03-02 00:27:02 +01:00
Marcin Bukat
3cdd50bf41 Add unwarminder author to CREDITS
Change-Id: Ida502b717783085d8d6e56342d050f6f9e81cde3
2012-02-25 13:51:01 +01:00
Nils Wallménius
a6005c3fda Add Fukuda Takafumi to the credits
Change-Id: I636b865b7588cc22d107d943fc5b8c3ebc2883b2
2012-02-25 13:29:08 +01:00