FS#10031 - "improper sorting of names with underscores when Interpret numbers when sorting is used" and
FS#10200 - "Incorrect sorting of roman numerals when whole numbers selected"
a) By using tolower instead of toupper for case-insensitive sorting
b) By not ignoring spaces (which isn't really what we aimed for anyway).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22153 a1c6a512-1295-4272-9138-f99709370657
blackjack: fix bug that bet becomes 10 when resume saved game.
bubbles: save high level to sparate file.
clix, spacerocks, jewels, bubbles: correct text of menu item.
wormlet: clean up code: removed unused defines and functions.
pluginlib display_text: insert sleep so that the screen doesn't quit immediately.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22143 a1c6a512-1295-4272-9138-f99709370657
Remove lcd_set_viewport() too, and replace the calls with the appropriate multi-screen api calls as calling lcd_* functions should be avoided in favor of the api.
Bump API version and sort a bit.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22140 a1c6a512-1295-4272-9138-f99709370657
-add wrappers wps_data_load() and wps_data_init() so that other code doesn't need the structs for that
-change (and rename) gui_sync_wps_uses_albumart() to take points to be filled as parameter to get the AA size of a wps
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22139 a1c6a512-1295-4272-9138-f99709370657
* rename wps_engine to skin_engine as that was agreed on
* rename music_screen back to wps
* clean up the skin display/update functions a bit
* make skin_data_load setup the hardcoded default if a skin cant be loaded for whatever reason instead of doing it when it is first displayed
ignore any gui_wps or wps_ or gwps_ nameing in skin_engine/ ... these will be renamed as this work gets finished
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22135 a1c6a512-1295-4272-9138-f99709370657
Also implement some custom text positioning which is needed to display the text boxes horizontally.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22120 a1c6a512-1295-4272-9138-f99709370657
*) Change saving mechanism: always save into RAM on any exit button, and offer an additional quit item in the game menu (so that 1 item doesn't save -> no disk spinup)
*) Change loading mechanism: always load on entering the game, but delete the save file still on actually resuming (that fixes weirdnesses with the level choosing menu item)
*) Remove the highscores from the bubbles struct.
*) Swap the "Start New Game" and "Resume Game" menu items to help against accidental deletion of progress.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22116 a1c6a512-1295-4272-9138-f99709370657
improve number input screen. check size of labels and use sysfont if they are too large. put them at center of each box.
use simplelist to show inventory(part of FS #7593).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22113 a1c6a512-1295-4272-9138-f99709370657
fix position of message text and remove unused defines.
fix bug "Congratulations!" won't be shown when cleared all levels.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22112 a1c6a512-1295-4272-9138-f99709370657
* Add software based volume control for a certain range (SW_VOLUME_MIN -> SW_VOLUME_MAX)
* Make Onda VX747 use it
* Don't change volume or frequency in Ingenic Jz4740 codec driver when they're already set
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22106 a1c6a512-1295-4272-9138-f99709370657
* Use ARRAYLEN()
* id3_is_genre_string(): loop over the whole array instead of comparing a pointer to the first and last item of an array of pointers (fixes crash on Onda VX747)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22104 a1c6a512-1295-4272-9138-f99709370657