Pluginlib: Add support for general buttons. Add menu and quit buttons to Reversi. MRobe 500: Modify touch handler to return the previous data always rather than 0 when there is no touch.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22110 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Karl Kurbjun 2009-08-02 07:05:30 +00:00
parent e9b061a717
commit 0131a3873e
12 changed files with 439 additions and 220 deletions

View file

@ -668,6 +668,8 @@ static const struct plugin_api rockbox_api = {
#if defined(HAVE_USBSTACK) && defined(USB_ENABLE_HID)
usb_hid_send,
#endif
lcd_set_viewport,
};
int plugin_load(const char* plugin, const void* parameter)

View file

@ -836,6 +836,8 @@ struct plugin_api {
#if defined(HAVE_USBSTACK) && defined(USB_ENABLE_HID)
void (*usb_hid_send)(usage_page_t usage_page, int id);
#endif
void (*lcd_set_viewport)(struct viewport* vp);
};
/* plugin header */

View file

@ -365,7 +365,7 @@ PLUGIN_HEADER
#define CALCULATOR_CLEAR BUTTON_TOPRIGHT
#endif
#include "lib/touchscreen.h"
#include "lib/pluginlib_touchscreen.h"
static struct ts_raster calc_raster = { X_0_POS, Y_1_POS,
BUTTON_COLS*REC_WIDTH, BUTTON_ROWS*REC_HEIGHT, REC_WIDTH, REC_HEIGHT };
#endif

View file

@ -54,7 +54,7 @@ pluginlib_albumart.c
pluginlib_actions.c
helper.c
#ifdef HAVE_TOUCHSCREEN
touchscreen.c
pluginlib_touchscreen.c
#endif
md5.c

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@ -0,0 +1,249 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2008 by Maurus Cuelenaere
* Copyright (C) 2009 by Karl Kurbjun
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#ifdef HAVE_TOUCHSCREEN
#include "pluginlib_touchscreen.h"
/*******************************************************************************
* Touchbutton functions: These functions allow the plugin to specify a button
* location that, in turn gets mapped to a button press return value.
******************************************************************************/
/* touchbutton_get:
* This function checks the touchbutton structure passed to it for hits. When
* one is found it returns action.
* inputs:
* struct touchbutton *data: This is intended to be an array of
* touchbuttons of size num_buttons. Each element in the array defines
* one button.
* int button: This is the button return value from a button_get() call.
* It is used to determine REPEAT/RELEASE events.
* int num_buttons: This tells touchbutton_get how many elements are in
* data.
* return:
* If a touch occured over one of the defined buttons, return action, else
* return 0.
*/
int touchbutton_get(struct touchbutton *data, int button, int num_buttons) {
short x,y;
/* Get the x/y location of the button press, this is set by button_get when
* a button is pulled from the queue.
*/
x = rb->button_get_data() >> 16;
y = (short) rb->button_get_data();
struct viewport *v;
int i;
/* Loop over the data array to check if any of the buttons were pressed */
for (i=0; i<num_buttons; i++) {
v=&data[i].vp;
/* See if the point is inside the button viewport */
if( x >= v->x && x < (v->x + v->width) &&
y >= v->y && y < (v->y + v->height) ) {
if( ((button & BUTTON_REPEAT) && data[i].repeat) ||
((button & BUTTON_REL) && !data[i].repeat) ) {
return data[i].action;
}
}
}
return 0;
}
/* touchbutton_draw:
* This function draws the button with the associated text as long as the
* invisible flag is not set. Support for pixmaps needs to be added.
* inputs:
* struct touchbutton *data: This is intended to be an array of
* touchbuttons of size num_buttons. Each element in the array defines
* one button.
* int num_buttons: This tells touchbutton_get how many elements are in
* data.
* return:
* If a touch occured over one of the defined buttons, return action, else
* return 0.
*/
void touchbutton_draw(struct touchbutton *data, int num_buttons) {
int i;
/* These store the width and height of the title offset */
int title_width, title_height;
/* Loop over all the elements in data */
for(i=0; i<num_buttons; i++) {
/* Is this a visible button? */
if(!data[i].invisible) {
/* Set the current viewport to the button so that all drawing
* operations are within the button location.
*/
rb->lcd_set_viewport(&data[i].vp);
/* Get the string size so that the title can be centered. */
rb->lcd_getstringsize(data[i].title, &title_width, &title_height);
/* Center the title vertically */
title_height=(data[i].vp.height-title_height)/2;
/* If the above calculation was negative, reset to 0 */
if(title_height<0) {
title_height=0;
}
/* Center the title horizontally */
title_width=(data[i].vp.width-title_width)/2;
/* If the above calculation was negative, reset to 0 */
if(title_width<0) {
title_width=0;
}
/* If the width offset was 0, use a scrolling puts, else center and
* print the title.
*/
if(title_width==0) {
rb->lcd_puts_scroll(0, 0, data[i].title);
} else {
rb->lcd_putsxy(title_width, title_height, data[i].title);
}
/* Draw bounding box around the button location. */
rb->lcd_drawrect( 0, 0, data[i].vp.width, data[i].vp.height);
}
}
rb->lcd_set_viewport(NULL); /* Go back to the default viewport */
}
/*******************************************************************************
* Touchmap functions: Not sure how exactly these functions are used, comments
* needed!!!
******************************************************************************/
unsigned int touchscreen_map(struct ts_mappings *map, int x, int y)
{
int i;
for(i=0; i < map->amount; i++)
{
#define _MAP(x) (map->mappings[x])
if(x > _MAP(i).tl_x && x < (_MAP(i).tl_x+_MAP(i).width)
&& y > _MAP(i).tl_y && y < (_MAP(i).tl_y+_MAP(i).height))
return i;
}
return -1;
}
unsigned int touchscreen_map_raster(struct ts_raster *map, int x, int y, struct ts_raster_result *result)
{
int res1_x, res2_x, res1_y, res2_y;
if((x - map->tl_x) < 0 ||
(x - map->tl_x) > map->width)
return -1;
res1_x = (x - map->tl_x)/(map->raster_width);
res2_x = (x - map->tl_x)%(map->raster_width);
if((y - map->tl_y) < 0 ||
(y - map->tl_y) > map->height)
return -1;
res1_y = (y - map->tl_y)/(map->raster_height);
res2_y = (y - map->tl_y)%(map->raster_height);
if(res2_x == 0 || res2_y == 0) /* pen hit a raster boundary */
return -2;
else
{
(*result).x = res1_x;
(*result).y = res1_y;
return 1;
}
}
struct ts_raster_button_result touchscreen_raster_map_button(struct ts_raster_button_mapping *map, int x, int y, int button)
{
struct ts_raster_button_result ret = {0, {0, 0}, {0, 0}};
struct ts_raster_result tmp;
ret.action = TS_ACTION_NONE;
if(touchscreen_map_raster(map->raster, x, y, &tmp) != 1)
return ret;
#define NOT_HANDLED (ret.action == TS_ACTION_NONE)
if((button == BUTTON_REPEAT) && (map->_prev_btn_state != BUTTON_REPEAT) && map->drag_drop_enable)
{
map->_prev_x = tmp.x;
map->_prev_y = tmp.y;
}
if((button == BUTTON_REL) && (map->_prev_btn_state == BUTTON_REPEAT) && map->drag_drop_enable)
{
ret.action = TS_ACTION_DRAG_DROP;
ret.from.x = map->_prev_x;
ret.from.y = map->_prev_y;
ret.to.x = tmp.x;
ret.to.y = tmp.y;
}
if((button == BUTTON_REL) && map->double_click_enable && NOT_HANDLED)
{
if(map->_prev_x == tmp.x && map->_prev_y == tmp.y)
{
ret.action = TS_ACTION_DOUBLE_CLICK;
ret.from.x = ret.to.x = tmp.x;
ret.from.y = ret.to.y = tmp.y;
}
else
{
map->_prev_x = tmp.x;
map->_prev_y = tmp.y;
}
}
if((button & BUTTON_REL || button & BUTTON_REPEAT) && map->two_d_movement_enable && NOT_HANDLED)
{
if((map->two_d_from.x == tmp.x) ^ (map->two_d_from.y == tmp.y))
{
ret.action = TS_ACTION_TWO_D_MOVEMENT;
ret.from.x = map->two_d_from.x;
ret.from.y = map->two_d_from.y;
ret.to.x = map->two_d_from.x + (map->two_d_from.x == tmp.x ? 0 : (tmp.x > map->two_d_from.x ? 1 : -1));
ret.to.y = map->two_d_from.y + (map->two_d_from.y == tmp.y ? 0 : (tmp.y > map->two_d_from.y ? 1 : -1));
}
else
ret.action = TS_ACTION_NONE;
}
if(map->click_enable && (button & BUTTON_REL) && NOT_HANDLED)
{
ret.action = TS_ACTION_CLICK;
ret.from.x = ret.to.x = tmp.x;
ret.from.y = ret.to.y = tmp.y;
}
if(map->move_progress_enable && NOT_HANDLED)
{
ret.action = TS_ACTION_MOVE;
ret.from.x = ret.to.x = tmp.x;
ret.from.y = ret.to.y = tmp.y;
}
map->_prev_btn_state = button;
return ret;
}
#endif /* HAVE_TOUCHSCREEN */

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@ -8,6 +8,7 @@
* $Id$
*
* Copyright (C) 2008 by Maurus Cuelenaere
* Copyright (C) 2009 by Karl Kurbjun
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@ -26,6 +27,28 @@
#ifdef HAVE_TOUCHSCREEN
/*******************************************************************************
* Touchbutton
******************************************************************************/
struct touchbutton {
/* Each button has it's own viewport to define colors, drawstyle, location*/
struct viewport vp;
bool repeat; /* requires the area be held for the action */
int action; /* action this button will return */
bool invisible; /* Is this an invisible button? */
char *title; /* Specify a title */
fb_data *pixmap; /* Currently unused, but will allow for a graphic */
};
/* Get: tests for a button press and returns action. */
int touchbutton_get(struct touchbutton *data, int button, int num_buttons);
/* Draw: Draws all visible buttons */
void touchbutton_draw(struct touchbutton *data, int num_buttons);
/*******************************************************************************
* Touch mapping
******************************************************************************/
struct ts_mapping
{
int tl_x; /* top left */

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@ -1,135 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2008 by Maurus Cuelenaere
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#ifdef HAVE_TOUCHSCREEN
#include "touchscreen.h"
unsigned int touchscreen_map(struct ts_mappings *map, int x, int y)
{
int i;
for(i=0; i < map->amount; i++)
{
#define _MAP(x) (map->mappings[x])
if(x > _MAP(i).tl_x && x < (_MAP(i).tl_x+_MAP(i).width)
&& y > _MAP(i).tl_y && y < (_MAP(i).tl_y+_MAP(i).height))
return i;
}
return -1;
}
unsigned int touchscreen_map_raster(struct ts_raster *map, int x, int y, struct ts_raster_result *result)
{
int res1_x, res2_x, res1_y, res2_y;
if((x - map->tl_x) < 0 ||
(x - map->tl_x) > map->width)
return -1;
res1_x = (x - map->tl_x)/(map->raster_width);
res2_x = (x - map->tl_x)%(map->raster_width);
if((y - map->tl_y) < 0 ||
(y - map->tl_y) > map->height)
return -1;
res1_y = (y - map->tl_y)/(map->raster_height);
res2_y = (y - map->tl_y)%(map->raster_height);
if(res2_x == 0 || res2_y == 0) /* pen hit a raster boundary */
return -2;
else
{
(*result).x = res1_x;
(*result).y = res1_y;
return 1;
}
}
struct ts_raster_button_result touchscreen_raster_map_button(struct ts_raster_button_mapping *map, int x, int y, int button)
{
struct ts_raster_button_result ret = {0, {0, 0}, {0, 0}};
struct ts_raster_result tmp;
ret.action = TS_ACTION_NONE;
if(touchscreen_map_raster(map->raster, x, y, &tmp) != 1)
return ret;
#define NOT_HANDLED (ret.action == TS_ACTION_NONE)
if((button == BUTTON_REPEAT) && (map->_prev_btn_state != BUTTON_REPEAT) && map->drag_drop_enable)
{
map->_prev_x = tmp.x;
map->_prev_y = tmp.y;
}
if((button == BUTTON_REL) && (map->_prev_btn_state == BUTTON_REPEAT) && map->drag_drop_enable)
{
ret.action = TS_ACTION_DRAG_DROP;
ret.from.x = map->_prev_x;
ret.from.y = map->_prev_y;
ret.to.x = tmp.x;
ret.to.y = tmp.y;
}
if((button == BUTTON_REL) && map->double_click_enable && NOT_HANDLED)
{
if(map->_prev_x == tmp.x && map->_prev_y == tmp.y)
{
ret.action = TS_ACTION_DOUBLE_CLICK;
ret.from.x = ret.to.x = tmp.x;
ret.from.y = ret.to.y = tmp.y;
}
else
{
map->_prev_x = tmp.x;
map->_prev_y = tmp.y;
}
}
if((button & BUTTON_REL || button & BUTTON_REPEAT) && map->two_d_movement_enable && NOT_HANDLED)
{
if((map->two_d_from.x == tmp.x) ^ (map->two_d_from.y == tmp.y))
{
ret.action = TS_ACTION_TWO_D_MOVEMENT;
ret.from.x = map->two_d_from.x;
ret.from.y = map->two_d_from.y;
ret.to.x = map->two_d_from.x + (map->two_d_from.x == tmp.x ? 0 : (tmp.x > map->two_d_from.x ? 1 : -1));
ret.to.y = map->two_d_from.y + (map->two_d_from.y == tmp.y ? 0 : (tmp.y > map->two_d_from.y ? 1 : -1));
}
else
ret.action = TS_ACTION_NONE;
}
if(map->click_enable && (button & BUTTON_REL) && NOT_HANDLED)
{
ret.action = TS_ACTION_CLICK;
ret.from.x = ret.to.x = tmp.x;
ret.from.y = ret.to.y = tmp.y;
}
if(map->move_progress_enable && NOT_HANDLED)
{
ret.action = TS_ACTION_MOVE;
ret.from.x = ret.to.x = tmp.x;
ret.from.y = ret.to.y = tmp.y;
}
map->_prev_btn_state = button;
return ret;
}
#endif /* HAVE_TOUCHSCREEN */

View file

@ -340,7 +340,7 @@ char str[30];
#ifdef HAVE_TOUCHSCREEN
#include "lib/touchscreen.h"
#include "lib/pluginlib_touchscreen.h"
static struct ts_raster mine_raster = { 0, 0, MAX_WIDTH, MAX_HEIGHT, TileSize, TileSize };
#endif

View file

@ -520,7 +520,7 @@ PLUGIN_HEADER
#ifdef HAVE_TOUCHSCREEN
#include "lib/touchscreen.h"
#include "lib/pluginlib_touchscreen.h"
static struct ts_raster pegbox_raster =
{ BOARD_X, BOARD_Y, COLS*PIECE_WIDTH, ROWS*PIECE_HEIGHT,
PIECE_WIDTH, PIECE_HEIGHT };

View file

@ -32,11 +32,9 @@ Use the arrow keys to move cursor, and press TOGGLE to place a stone.
At any time during the game, press MENU to bring up the game menu with
further options:
- Save
- Reload
- Clear
*/
#include "plugin.h"
@ -139,6 +137,75 @@ static cursor_wrap_mode_t cursor_wrap_mode;
static bool quit_plugin;
static bool game_finished;
#ifdef HAVE_TOUCHSCREEN
#include "lib/pluginlib_touchscreen.h"
/* This uses the touchscreen library functions/structures. */
/* This defines the number of buttons used; only used in this C file. */
#define TOUCHBUTTON_COUNT 3
/* Define the button locations, widths and heights */
#if LCD_HEIGHT < LCD_WIDTH
/* Define Menu button x, y, width, height */
#define B_MENU_X LEGEND_X(0)
#define B_MENU_Y (LCD_HEIGHT/4)
#define B_MENU_W (LCD_WIDTH-LEGEND_X(0))
#define B_MENU_H (LCD_HEIGHT/4)
/* Define Quit Button x, y, width, height */
#define B_QUIT_X LEGEND_X(0)
#define B_QUIT_Y (LCD_HEIGHT/2)
#define B_QUIT_W (LCD_WIDTH-LEGEND_X(0))
#define B_QUIT_H (LCD_HEIGHT/4)
#else
/* Define Menu button x, y, width, height */
#define B_MENU_X (LCD_WIDTH/2)
#define B_MENU_Y LEGEND_Y(0)
#define B_MENU_W (LCD_WIDTH/4)
#define B_MENU_H (2*CELL_HEIGHT)
/* Define Quit Button x, y, width, height */
#define B_QUIT_X (LCD_WIDTH-LCD_WIDTH/4)
#define B_QUIT_Y LEGEND_Y(0)
#define B_QUIT_W (LCD_WIDTH/4)
#define B_QUIT_H (2*CELL_HEIGHT)
#endif
/* This is the button initialization/definition. The first element is the
* Viewport. This is defined in lcd.h, but the elements are:
* int x - X location of button/viewport
* int y - Y location of button/viewport
* int width - Width of button/viewport
* int height - Height of button/viewport
* int font - Font to be used on button/viewport
* int drawmode- Modes defined in lcd.h
* unsigned fg_pattern - foreground color
* unsigned bg_pattern - backbround color
* unsigned lss_pattern - Selector colors (currently unused)
* unsigned lse_pattern - |
* unsigned lst_pattern - \/
*
* The rest of the touch button elements are:
* bool repeat - requires the area be held for the action
* int action - action this button will return
* bool invisible - Is this an invisible button?
* char *title - Specify a title
* fb_data *pixmap- Currently unused, but will allow for a graphic
*/
struct touchbutton reversi_buttons[TOUCHBUTTON_COUNT] =
{
{ {B_MENU_X, B_MENU_Y, B_MENU_W, B_MENU_H, FONT_UI,
STYLE_DEFAULT, 0, 0xFFFF, 0, 0, 0},
false, REVERSI_BUTTON_MENU, false, "Menu", NULL },
{ {B_QUIT_X, B_QUIT_Y, B_QUIT_W, B_QUIT_H, FONT_UI,
STYLE_DEFAULT, 0, 0xFFFF, 0, 0, 0},
false, REVERSI_BUTTON_QUIT, false, "Quit", NULL },
{ {0, 0, XOFS+BOARD_WIDTH, YOFS+BOARD_HEIGHT, 0,
STYLE_DEFAULT, 0, 0xFFFF, 0, 0, 0},
false, REVERSI_BUTTON_MAKE_MOVE, true, NULL, NULL }
};
#endif
/* Initialises the state of the game (starts a new game) */
static void reversi_gui_init(void) {
@ -184,8 +251,12 @@ static void reversi_gui_draw_cell(int x, int y, int color) {
int i;
if (color == WHITE) {
for (i = 0; i < CELL_LINE_THICKNESS; i++) {
rb->lcd_drawrect(x+STONE_MARGIN+i, y+STONE_MARGIN+i,
CELL_WIDTH+1-2*(STONE_MARGIN+i), CELL_HEIGHT+1-2*(STONE_MARGIN+i));
rb->lcd_drawrect(
x+STONE_MARGIN+i,
y+STONE_MARGIN+i,
CELL_WIDTH+1-2*(STONE_MARGIN+i),
CELL_HEIGHT+1-2*(STONE_MARGIN+i)
);
}
} else if (color == BLACK) {
rb->lcd_fillrect(x+STONE_MARGIN, y+STONE_MARGIN,
@ -249,6 +320,10 @@ static void reversi_gui_display_board(void) {
y = LEGEND_Y(r);
rb->lcd_drawrect(x, y, CELL_WIDTH+1, CELL_HEIGHT+1);
#if defined(HAVE_TOUCHSCREEN)
touchbutton_draw(reversi_buttons, TOUCHBUTTON_COUNT);
#endif
/* Update the screen */
rb->lcd_update();
}
@ -299,7 +374,10 @@ static bool reversi_gui_choose_strategy(
break;
}
}
result = rb->set_option(prompt, &index, INT, strategy_settings, num_items, NULL);
result =
rb->set_option(prompt, &index, INT, strategy_settings, num_items, NULL);
(*player) = strategy_values[index];
if((*player)->init_func)
@ -339,7 +417,8 @@ static bool reversi_gui_menu(void) {
break;
case 4: /* Cursor wrap mode */
num_items = sizeof(cursor_wrap_mode_values)/sizeof(cursor_wrap_mode_values[0]);
num_items = sizeof(cursor_wrap_mode_values) /
sizeof(cursor_wrap_mode_values[0]);
index = 0;
for (i = 0; i < num_items; i++) {
if (cursor_wrap_mode == cursor_wrap_mode_values[i]) {
@ -372,7 +451,8 @@ static bool reversi_gui_menu(void) {
* Returns true iff the cursor would be really moved. In any case, the
* new cursor position is stored in (new_row, new_col).
*/
static bool reversi_gui_cursor_pos_vmove(int row_delta, int *new_row, int *new_col) {
static bool
reversi_gui_cursor_pos_vmove(int row_delta, int *new_row, int *new_col) {
*new_row = cur_row + row_delta;
*new_col = cur_col;
@ -421,7 +501,8 @@ static bool reversi_gui_cursor_pos_vmove(int row_delta, int *new_row, int *new_c
* Returns true iff the cursor would be really moved. In any case, the
* new cursor position is stored in (new_row, new_col).
*/
static bool reversi_gui_cursor_pos_hmove(int col_delta, int *new_row, int *new_col) {
static bool
reversi_gui_cursor_pos_hmove(int col_delta, int *new_row, int *new_col) {
*new_row = cur_row;
*new_col = cur_col + col_delta;
@ -554,39 +635,62 @@ enum plugin_status plugin_start(const void *parameter) {
continue;
}
/***********************************************************************
* Button handling code happens below here
**********************************************************************/
button = rb->button_get(true);
/* The touchscreen buttons can act as true buttons so OR them in */
#ifdef HAVE_TOUCHSCREEN
button |= touchbutton_get(reversi_buttons, button, TOUCHBUTTON_COUNT);
#endif
switch (button) {
/* All of these button presses wait for the release event */
if(button&BUTTON_REL) {
#ifdef REVERSI_BUTTON_QUIT
/* Exit game */
case REVERSI_BUTTON_QUIT:
if(button&REVERSI_BUTTON_QUIT) {
exit = true;
break;
}
#endif
#ifdef HAVE_TOUCHSCREEN
case BUTTON_TOUCHSCREEN:
button_x = rb->button_get_data() >> 16;
button_y = rb->button_get_data() & 0xffff;
if( (CELL_R(button_y)>(BOARD_SIZE-1)) ||
(CELL_C(button_x)>(BOARD_SIZE-1)) )
if(button&BUTTON_TOUCHSCREEN) {
button_x = rb->button_get_data();
button_y = button_x & 0xffff;
button_x >>= 16;
/* Check if the click was in the gameboard, if so move cursor.
* This has to happen before MAKE_MOVE is processed.
*/
if( (CELL_R(button_y)<BOARD_SIZE) &&
(CELL_C(button_x)<BOARD_SIZE) )
{
break;
} else {
reversi_gui_move_cursor(CELL_R(button_y), CELL_C(button_x));
}
}
#endif
#ifdef REVERSI_BUTTON_ALT_MAKE_MOVE
case REVERSI_BUTTON_ALT_MAKE_MOVE:
if( (button&REVERSI_BUTTON_MENU)
#if defined(REVERSI_BUTTON_MENU_LONGPRESS)
&& (lastbutton&BUTTON_REPEAT)
#endif
case REVERSI_BUTTON_MAKE_MOVE:
#ifdef REVERSI_BUTTON_MAKE_MOVE_PRE
if ((button == REVERSI_BUTTON_MAKE_MOVE)
&& (lastbutton != REVERSI_BUTTON_MAKE_MOVE_PRE))
) {
if (reversi_gui_menu()) {
return PLUGIN_USB_CONNECTED;
}
draw_screen = true;
}
if(button&REVERSI_BUTTON_MAKE_MOVE
#if defined(REVERSI_BUTTON_MAKE_MOVE_SHORTPRESS)
&& !(lastbutton&BUTTON_REPEAT)
#endif
) {
/* If you touch the game board instead of hitting menu after it
* has completed the game will exit out.
*/
if (game_finished)
break;
#endif
if (game_finished) break;
if (reversi_make_move(&game, cur_row, cur_col, cur_player) > 0) {
/* Move was made. Global changes on the board are possible */
draw_screen = true; /* Redraw the screen next time */
@ -607,66 +711,42 @@ enum plugin_status plugin_start(const void *parameter) {
/* Ignore any button presses during the splash */
rb->button_clear_queue();
}
break;
}
}
/* These button presses will run on a release or a repeat event */
if(button&BUTTON_REL || button&BUTTON_REPEAT) {
/* Move cursor left */
#ifdef REVERSI_BUTTON_ALT_LEFT
case REVERSI_BUTTON_ALT_LEFT:
case (REVERSI_BUTTON_ALT_LEFT | BUTTON_REPEAT):
#endif
case REVERSI_BUTTON_LEFT:
case (REVERSI_BUTTON_LEFT | BUTTON_REPEAT):
if(button&REVERSI_BUTTON_LEFT) {
if (reversi_gui_cursor_pos_hmove(-1, &row, &col)) {
reversi_gui_move_cursor(row, col);
}
break;
}
/* Move cursor right */
#ifdef REVERSI_BUTTON_ALT_RIGHT
case REVERSI_BUTTON_ALT_RIGHT:
case (REVERSI_BUTTON_ALT_RIGHT | BUTTON_REPEAT):
#endif
case REVERSI_BUTTON_RIGHT:
case (REVERSI_BUTTON_RIGHT | BUTTON_REPEAT):
if(button&REVERSI_BUTTON_RIGHT) {
if (reversi_gui_cursor_pos_hmove(1, &row, &col)) {
reversi_gui_move_cursor(row, col);
}
break;
}
/* Move cursor up */
case REVERSI_BUTTON_UP:
case (REVERSI_BUTTON_UP | BUTTON_REPEAT):
if(button&REVERSI_BUTTON_UP) {
if (reversi_gui_cursor_pos_vmove(-1, &row, &col)) {
reversi_gui_move_cursor(row, col);
}
break;
}
/* Move cursor down */
case REVERSI_BUTTON_DOWN:
case (REVERSI_BUTTON_DOWN | BUTTON_REPEAT):
if(button&REVERSI_BUTTON_DOWN) {
if (reversi_gui_cursor_pos_vmove(1, &row, &col)) {
reversi_gui_move_cursor(row, col);
}
break;
case REVERSI_BUTTON_MENU:
#ifdef REVERSI_BUTTON_MENU_PRE
if (lastbutton != REVERSI_BUTTON_MENU_PRE) {
break;
}
#endif
if (reversi_gui_menu()) {
return PLUGIN_USB_CONNECTED;
}
draw_screen = true;
break;
default:
if (rb->default_event_handler(button) == SYS_USB_CONNECTED) {
/* Quit if USB has been connected */
return PLUGIN_USB_CONNECTED;
}
break;
}
}
if (rb->default_event_handler(button) == SYS_USB_CONNECTED) {
/* Quit if USB has been connected */
return PLUGIN_USB_CONNECTED;
}
if (button != BUTTON_NONE) {
lastbutton = button;
}

View file

@ -42,11 +42,10 @@
#define REVERSI_BUTTON_DOWN BUTTON_DOWN
#define REVERSI_BUTTON_LEFT BUTTON_LEFT
#define REVERSI_BUTTON_RIGHT BUTTON_RIGHT
#define REVERSI_BUTTON_MAKE_MOVE_PRE BUTTON_MENU
#define REVERSI_BUTTON_MAKE_MOVE (BUTTON_MENU | BUTTON_REL)
#define REVERSI_BUTTON_ALT_MAKE_MOVE (BUTTON_MENU | BUTTON_DOWN)
#define REVERSI_BUTTON_MENU_PRE BUTTON_MENU
#define REVERSI_BUTTON_MENU (BUTTON_MENU | BUTTON_REPEAT)
#define REVERSI_BUTTON_MAKE_MOVE BUTTON_MENU
#define REVERSI_BUTTON_MAKE_MOVE_SHORTPRESS
#define REVERSI_BUTTON_MENU_LONGPRESS
#define REVERSI_BUTTON_MENU BUTTON_MENU
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
@ -63,10 +62,8 @@
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define REVERSI_BUTTON_UP BUTTON_MENU
#define REVERSI_BUTTON_DOWN BUTTON_PLAY
#define REVERSI_BUTTON_LEFT BUTTON_LEFT
#define REVERSI_BUTTON_RIGHT BUTTON_RIGHT
#define REVERSI_BUTTON_ALT_LEFT BUTTON_SCROLL_BACK
#define REVERSI_BUTTON_ALT_RIGHT BUTTON_SCROLL_FWD
#define REVERSI_BUTTON_LEFT (BUTTON_LEFT | BUTTON_SCROLL_BACK)
#define REVERSI_BUTTON_RIGHT (BUTTON_RIGHT | BUTTON_SCROLL_FWD)
#define REVERSI_BUTTON_MAKE_MOVE (BUTTON_SELECT | BUTTON_REL)
#define REVERSI_BUTTON_MENU (BUTTON_MENU | BUTTON_SELECT)

View file

@ -110,16 +110,17 @@ inline bool button_hold(void)
int button_read_device(int *data)
{
static int old_data;
int button_read = BUTTON_NONE;
short touch_x, touch_y, touch_z1, touch_z2;
static bool hold_button_old = false;
*data = 0;
*data = old_data;
/* Handle touchscreen */
if (tsc2100_read_touch(&touch_x, &touch_y, &touch_z1, &touch_z2))
{
*data = touch_to_pixels(&touch_x, &touch_y);
old_data = *data = touch_to_pixels(&touch_x, &touch_y);
button_read |= touchscreen_to_pixels(touch_x, touch_y, data);
}