Cap the level chooser to NUM_LEVELS (100) to avoid accessing level 101, which contains the secret Data Abort Bubble (which looks really funny but is not an Easter Egg). Fix a bug with loading the highest succeeded level from the highscores too.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22124 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Thomas Martitz 2009-08-02 23:06:06 +00:00
parent 1015d5fd8f
commit 5c09d3741a

View file

@ -2185,9 +2185,9 @@ static void bubbles_loadscores(struct game_context* bb) {
for (i = 0; i < NUM_SCORES; i++)
{
if (highscores[i].level >= highlevel)
if (highscores[i].level > highlevel)
{
highlevel = highscores[i].level+1;
highlevel = highscores[i].level;
}
}
@ -2392,7 +2392,7 @@ static int bubbles(struct game_context* bb) {
case 2: /* choose level */
startlevel++;
rb->set_int("Choose start level", "", UNIT_INT, &startlevel,
NULL, 1, 1, bb->highlevel+1, NULL);
NULL, 1, 1, MAX(NUM_LEVELS,bb->highlevel+1), NULL);
startlevel--;
break;
case 3: /* High scores */