* Forward Java KeyEvents to C layer and translate them to Rockbox BUTTON_*.
* Add a basic Android keymap
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27832 a1c6a512-1295-4272-9138-f99709370657
Plenty of room to add new action abilities if they are wanted.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27004 a1c6a512-1295-4272-9138-f99709370657
This sort of change should never go in without prior discussion or consensus
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26071 a1c6a512-1295-4272-9138-f99709370657
decoding speed iPod video ~153%
But in some players, the decoding speed is not enough.
(e.g., H180 52.4% (thanks amiconn), H300 55.09% (thanks n1s))
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25994 a1c6a512-1295-4272-9138-f99709370657
What this also does is remove a bunch of unnecessary settings_Apply()'s from the ipod accessory code, and causes all non-skin settings to get applied each time (this includes font and langs which we wernt doing to stop disk access)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24922 a1c6a512-1295-4272-9138-f99709370657
This codec supports only wave data (ADPCM and PCM).
It does not support MIDI, picture, and movie.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24878 a1c6a512-1295-4272-9138-f99709370657
1) seperate UI font for the remote and main displays
2) allow individual skins to load additional fonts for use in the skin (Uo to 7 extra in this first version) see CustomWPS for info on how to load a font in the skins.
Code should always use FONT_UI+screen_number to get the correct user font
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24644 a1c6a512-1295-4272-9138-f99709370657
The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows.
The default folder for .sbs is the wps folder to reuse images used in the WPS.
As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space.
There are a few restrictions/TODOs:
*) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686)
*) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though).
*) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used).
*) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar.
Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd.
Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then.
Flyspray: FS#10566
Author: myself
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
start redoing memory management in the skins to use a single larger buffer instead of lots of arrays for things like images and progressbars.
This commit removes the limit on the amount of progressbars allowed on the screen, still 1 per viewport, but unlimited otherwise(!)
Also a larger buffer for remote targets, same size for non-remote targets but very easy to make it bigger (technically removed the 52(?) image limit in skins, except still limited to 1 char identifiers)
Unlimited "string" tokens now (limit was 1024 which was rediculously wasteful)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22350 a1c6a512-1295-4272-9138-f99709370657
* rename wps_engine to skin_engine as that was agreed on
* rename music_screen back to wps
* clean up the skin display/update functions a bit
* make skin_data_load setup the hardcoded default if a skin cant be loaded for whatever reason instead of doing it when it is first displayed
ignore any gui_wps or wps_ or gwps_ nameing in skin_engine/ ... these will be renamed as this work gets finished
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22135 a1c6a512-1295-4272-9138-f99709370657
* Add support for the VX777
* Remove the touchscreen mode switching combo from the button driver
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21379 a1c6a512-1295-4272-9138-f99709370657
For >8-point vertical IDCT, transpose the coefficients while decoding them, so that the vertical IDCT can read in rows rather than columns. This improves speed a bit for this size even using the C IDCT.
Remove inline ARM asm, replacing it with an external file containing pure asm IDCT functions.
Add jpeg_ prefix to JPEG IDCT functions since some of them will now be visible globally.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21345 a1c6a512-1295-4272-9138-f99709370657
The time/date dispaly has been moved out of the "rockbox info" screen and into this screen also (only displayed if there is at least 3 lines of text on the screen though)
The time/date is talked in this screen by pressing the usual context-menu button (usually long-select)
Targets without a RTC are not changed (i.e sleep timer isnt moved)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19282 a1c6a512-1295-4272-9138-f99709370657
Callers need to remeber to fiddle with their viewports to not be overwritten by the bar.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17651 a1c6a512-1295-4272-9138-f99709370657
2) Correct typo which'll break build system for ZV currently
3) Split up keymaps for ZV & ZVM
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17525 a1c6a512-1295-4272-9138-f99709370657
- no customization support
- no top item
- much better use of the screen
- deprecates 20 odd lang strings (the QS can now use the regular lang strings and user font)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17315 a1c6a512-1295-4272-9138-f99709370657
in button mode the touchpad is split into a 3x3 grid for 9 seperate buttons which can be used by the action system like real buttons.
Unify the keymap file for the touchpads in button mode. the target keymap file only needs to worry about real buttons.
(As these ports mature each screen will need to be fixed seperatly to be able to use stylus mode (the lists can already but don't change mode just yet.)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17114 a1c6a512-1295-4272-9138-f99709370657
* bootloader test program (basic LCD & button drivers, reads touchscreen)
* work-in-progress stubs for main build
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16090 a1c6a512-1295-4272-9138-f99709370657
The cover pictures are loaded from external bitmaps. JPEG and embedded art are not supported. The pictures will only be drawn on the main display. There is no resizing but it is possible to specify the WPS bitmap size in the bitmap names (e.g. cover.100x100.bmp).
The bitmaps are stored in the main buffer and read directly from there. Currently, duplicate bitmaps will simply be present several times in the buffer, but this will be improved.
To enable for a target, #define HAVE_ALBUMART in its config file.
For more information, see the wiki page: http://www.rockbox.org/wiki/AlbumArt.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15572 a1c6a512-1295-4272-9138-f99709370657
buffering.c and buffering.h implement the new buffering API. playback.c is translated to that API. For more information about the whole concept, see http://www.rockbox.org/wiki/MetadataOnBuffer.
There should be no major visible changes, but most existing bugs remain (though fixing them should be easier now that playback.c is a bit less complex) and there probably will be new ones. Please report any problem!
Next step is to adapt cuesheet support, which is partly disabled here, and of course fix as much bugs as possible.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15306 a1c6a512-1295-4272-9138-f99709370657