1) Add ZVM60GB and ZV simulator builds (ZVM60GB sim equals to ZVM30GB)

2) Correct typo which'll break build system for ZV currently
3) Split up keymaps for ZV & ZVM


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17525 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Maurus Cuelenaere 2008-05-15 18:01:14 +00:00
parent c249f53010
commit 1ea884b531
10 changed files with 340 additions and 4 deletions

View file

@ -187,4 +187,6 @@ keymaps/keymap-mr100.c
keymaps/keymap-cowond2.c
#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
keymaps/keymap-creativezvm.c
#elif CONFIG_KEYPAD == CREATIVEZV_PAD
keymaps/keymap-creativezv.c
#endif

View file

@ -0,0 +1,254 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2008 by Maurus Cuelenaere
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* Button Code Definitions for the Creative Zen Vision target */
/* Copied from ZVM target for now... */
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"
/*
* The format of the list is as follows
* { Action Code, Button code, Prereq button code }
* if there's no need to check the previous button's value, use BUTTON_NONE
* Insert LAST_ITEM_IN_LIST at the end of each mapping
*/
/* CONTEXT_CUSTOM's used in this file...
CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
i.e where up/down is inc/dec
CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
*/
static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
{ ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_standard */
static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
//{ ACTION_WPS_ABSETB_NEXTDIR,BUTTON_RIGHT, BUTTON_CUSTOM },
//{ ACTION_WPS_ABSETA_PREVDIR,BUTTON_LEFT, BUTTON_CUSTOM },
//{ ACTION_WPS_ABRESET, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
{ ACTION_WPS_PITCHSCREEN, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK },
{ ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
{ ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_WPS_MENU, BUTTON_POWER, BUTTON_NONE },
{ ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_WPS_ID3SCREEN, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
{ ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_BACK },
LAST_ITEM_IN_LIST
}; /* button_context_wps */
static const struct button_mapping button_context_list[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_list */
static const struct button_mapping button_context_tree[] = {
{ ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_TREE_STOP, BUTTON_POWER, BUTTON_NONE },
{ ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
{ ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
}; /* button_context_tree */
static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
};
static const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
{ ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
{ ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
{ ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings */
static const struct button_mapping button_context_settings_right_is_inc[] = {
{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_RESET, BUTTON_BACK, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settingsgraphical */
static const struct button_mapping button_context_yesno[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings_yesno */
static const struct button_mapping button_context_colorchooser[] = {
{ ACTION_STD_OK, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
}; /* button_context_colorchooser */
static const struct button_mapping button_context_eq[] = {
{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
}; /* button_context_eq */
/** Bookmark Screen **/
static const struct button_mapping button_context_bmark[] = {
{ ACTION_BMS_DELETE, BUTTON_BACK, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_bmark */
static const struct button_mapping button_context_time[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
}; /* button_context_time */
static const struct button_mapping button_context_quickscreen[] = {
{ ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE },
{ ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_quickscreen */
static const struct button_mapping button_context_pitchscreen[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_pitchcreen */
static const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
{ ACTION_KBD_PAGE_FLIP, BUTTON_BACK|BUTTON_MENU, BUTTON_NONE },
{ ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_KBD_ABORT, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
{ ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_keyboard */
const struct button_mapping* get_context_mapping(int context)
{
switch (context&~CONTEXT_REMOTE)
{
case CONTEXT_STD:
return button_context_standard;
case CONTEXT_WPS:
return button_context_wps;
case CONTEXT_LIST:
return button_context_list;
case CONTEXT_MAINMENU:
case CONTEXT_TREE:
return button_context_listtree_scroll_without_combo;
case CONTEXT_CUSTOM|CONTEXT_TREE:
return button_context_tree;
case CONTEXT_SETTINGS:
return button_context_settings;
case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
return button_context_settings_right_is_inc;
case CONTEXT_SETTINGS_COLOURCHOOSER:
return button_context_colorchooser;
case CONTEXT_SETTINGS_EQ:
return button_context_eq;
case CONTEXT_SETTINGS_TIME:
return button_context_time;
case CONTEXT_YESNOSCREEN:
return button_context_yesno;
case CONTEXT_BOOKMARKSCREEN:
return button_context_bmark;
case CONTEXT_QUICKSCREEN:
return button_context_quickscreen;
case CONTEXT_PITCHSCREEN:
return button_context_pitchscreen;
case CONTEXT_KEYBOARD:
return button_context_keyboard;
}
return button_context_standard;
}

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@ -68,7 +68,7 @@
/* Define this if your LCD can be enabled/disabled */
#define HAVE_LCD_ENABLE
#define CONFIG_KEYPAD CREATIVEZVM_PAD
#define CONFIG_KEYPAD CREATIVEZV_PAD
#define HAS_BUTTON_HOLD
#define HAVE_HEADPHONE_DETECTION
//#define HAVE_TOUCHPAD

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@ -81,6 +81,7 @@
#define IAUDIO_M3_PAD 23
#define CREATIVEZVM_PAD 24
#define SANSA_M200_PAD 25
#define CREATIVEZV_PAD 26
/* CONFIG_REMOTE_KEYPAD */
#define H100_REMOTE 1

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@ -37,11 +37,26 @@
#define BUTTON_HOLD (1 << 10)
#ifdef CREATIVE_ZV
#define BUTTON_PREV (1 << 11)
#define BUTTON_NEXT (1 << 12)
#define BUTTON_VOL_UP (1 << 13)
#define BUTTON_VOL_DOWN (1 << 14)
#endif
#define BUTTON_REMOTE 0
#ifndef CREATIVE_ZV
#define BUTTON_MAIN ( BUTTON_BACK | BUTTON_MENU | BUTTON_LEFT | BUTTON_RIGHT \
| BUTTON_UP | BUTTON_DOWN | BUTTON_SELECT | BUTTON_POWER \
| BUTTON_PLAY | BUTTON_HOLD | BUTTON_CUSTOM )
#else
#define BUTTON_MAIN ( BUTTON_BACK | BUTTON_MENU | BUTTON_LEFT | BUTTON_RIGHT \
| BUTTON_UP | BUTTON_DOWN | BUTTON_SELECT | BUTTON_POWER \
| BUTTON_PLAY | BUTTON_HOLD | BUTTON_NEXT | BUTTON_PREV \
| BUTTON_VOL_UP | BUTTON_VOL_DOWN )
#endif
#define POWEROFF_BUTTON BUTTON_POWER
#define POWEROFF_COUNT 10

2
tools/configure vendored
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@ -1503,7 +1503,7 @@ fi
92|creativezenvision)
target_id=39
modelname="creativezm"
modelname="creativezv"
target="-DCREATIVE_ZV"
memory=64
arm926ejscc

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@ -833,6 +833,53 @@ void button_event(int key, bool pressed)
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
#elif CONFIG_KEYPAD == CREATIVEZV_PAD
case SDLK_KP1:
new_btn = BUTTON_PREV;
break;
case SDLK_KP3:
new_btn = BUTTON_NEXT;
break;
case SDLK_KP7:
new_btn = BUTTON_BACK;
break;
case SDLK_p:
new_btn = BUTTON_PLAY;
break;
case SDLK_KP9:
new_btn = BUTTON_MENU;
break;
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_SELECT;
break;
case SDLK_KP_MULTIPLY:
case SDLK_F8:
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
case SDLK_z:
new_btn = BUTTON_VOL_DOWN;
break;
case SDLK_s:
new_btn = BUTTON_VOL_UP;
break;
#else
#error No keymap defined!
#endif /* CONFIG_KEYPAD */

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@ -374,8 +374,12 @@
#define UI_LCD_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */
#define UI_LCD_FGCOLORLIGHT 0, 0, 0 /* foreground color of LCD (backlight) */
#elif defined(CREATIVE_ZVM)
#define UI_TITLE "Creative Zen Vision:M 30GB"
#elif defined(CREATIVE_ZVM) || defined(CREATIVE_ZVM60GB)
#ifdef CREATIVE_ZVM
#define UI_TITLE "Creative Zen Vision:M 30GB"
#else
#define UI_TITLE "Creative Zen Vision:M 60GB"
#endif
#define UI_WIDTH 383 /* width of GUI window */
#define UI_HEIGHT 643 /* height of GUI window */
#define UI_LCD_POSX 31 /* x position of lcd */
@ -387,6 +391,19 @@
#define UI_LCD_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */
#define UI_LCD_FGCOLORLIGHT 0, 0, 0 /* foreground color of LCD (backlight) */
#elif defined(CREATIVE_ZV)
#define UI_TITLE "Creative Zen Vision"
#define UI_WIDTH 1054 /* width of GUI window */
#define UI_HEIGHT 643 /* height of GUI window */
#define UI_LCD_POSX 129 /* x position of lcd */
#define UI_LCD_POSY 85 /* y position of lcd */
#define UI_LCD_WIDTH 640
#define UI_LCD_HEIGHT 480
#define UI_LCD_BGCOLOR 32, 32, 32 /* bkgnd color of LCD (no backlight) */
#define UI_LCD_BGCOLORLIGHT 192, 192, 192 /* bkgnd color of LCD (backlight) */
#define UI_LCD_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */
#define UI_LCD_FGCOLORLIGHT 0, 0, 0 /* foreground color of LCD (backlight) */
#endif
extern SDL_Surface *gui_surface;
extern bool background; /* True if the background image is enabled */