1) Add ZVM60GB and ZV simulator builds (ZVM60GB sim equals to ZVM30GB)
2) Correct typo which'll break build system for ZV currently 3) Split up keymaps for ZV & ZVM git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17525 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
c249f53010
commit
1ea884b531
10 changed files with 340 additions and 4 deletions
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@ -187,4 +187,6 @@ keymaps/keymap-mr100.c
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keymaps/keymap-cowond2.c
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#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
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keymaps/keymap-creativezvm.c
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#elif CONFIG_KEYPAD == CREATIVEZV_PAD
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keymaps/keymap-creativezv.c
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#endif
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254
apps/keymaps/keymap-creativezv.c
Normal file
254
apps/keymaps/keymap-creativezv.c
Normal file
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@ -0,0 +1,254 @@
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2008 by Maurus Cuelenaere
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* Button Code Definitions for the Creative Zen Vision target */
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/* Copied from ZVM target for now... */
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include "config.h"
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#include "action.h"
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#include "button.h"
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#include "settings.h"
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/*
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* The format of the list is as follows
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* { Action Code, Button code, Prereq button code }
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* if there's no need to check the previous button's value, use BUTTON_NONE
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* Insert LAST_ITEM_IN_LIST at the end of each mapping
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*/
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/* CONTEXT_CUSTOM's used in this file...
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CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
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CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
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i.e where up/down is inc/dec
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CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
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*/
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static const struct button_mapping button_context_standard[] = {
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{ ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
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{ ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
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{ ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
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{ ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
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{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
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{ ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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}; /* button_context_standard */
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static const struct button_mapping button_context_wps[] = {
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{ ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
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{ ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
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{ ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
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{ ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
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//{ ACTION_WPS_ABSETB_NEXTDIR,BUTTON_RIGHT, BUTTON_CUSTOM },
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//{ ACTION_WPS_ABSETA_PREVDIR,BUTTON_LEFT, BUTTON_CUSTOM },
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//{ ACTION_WPS_ABRESET, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
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{ ACTION_WPS_PITCHSCREEN, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK },
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{ ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
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{ ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
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{ ACTION_WPS_MENU, BUTTON_POWER, BUTTON_NONE },
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{ ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
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{ ACTION_WPS_ID3SCREEN, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
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{ ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_BACK },
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LAST_ITEM_IN_LIST
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}; /* button_context_wps */
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static const struct button_mapping button_context_list[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_list */
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static const struct button_mapping button_context_tree[] = {
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{ ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_TREE_STOP, BUTTON_POWER, BUTTON_NONE },
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{ ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
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{ ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
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}; /* button_context_tree */
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static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
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{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
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{ ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
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{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
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{ ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
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{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
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};
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static const struct button_mapping button_context_settings[] = {
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{ ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
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{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
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{ ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
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{ ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
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{ ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_settings */
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static const struct button_mapping button_context_settings_right_is_inc[] = {
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{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_RESET, BUTTON_BACK, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_settingsgraphical */
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static const struct button_mapping button_context_yesno[] = {
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{ ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_settings_yesno */
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static const struct button_mapping button_context_colorchooser[] = {
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{ ACTION_STD_OK, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
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}; /* button_context_colorchooser */
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static const struct button_mapping button_context_eq[] = {
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{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
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}; /* button_context_eq */
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/** Bookmark Screen **/
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static const struct button_mapping button_context_bmark[] = {
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{ ACTION_BMS_DELETE, BUTTON_BACK, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
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}; /* button_context_bmark */
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static const struct button_mapping button_context_time[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
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}; /* button_context_time */
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static const struct button_mapping button_context_quickscreen[] = {
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{ ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE },
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{ ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_quickscreen */
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static const struct button_mapping button_context_pitchscreen[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_pitchcreen */
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static const struct button_mapping button_context_keyboard[] = {
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{ ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
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{ ACTION_KBD_PAGE_FLIP, BUTTON_BACK|BUTTON_MENU, BUTTON_NONE },
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{ ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_KBD_ABORT, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
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{ ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE },
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{ ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
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{ ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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}; /* button_context_keyboard */
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const struct button_mapping* get_context_mapping(int context)
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{
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switch (context&~CONTEXT_REMOTE)
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{
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case CONTEXT_STD:
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return button_context_standard;
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case CONTEXT_WPS:
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return button_context_wps;
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case CONTEXT_LIST:
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return button_context_list;
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case CONTEXT_MAINMENU:
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case CONTEXT_TREE:
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return button_context_listtree_scroll_without_combo;
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case CONTEXT_CUSTOM|CONTEXT_TREE:
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return button_context_tree;
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case CONTEXT_SETTINGS:
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return button_context_settings;
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case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
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return button_context_settings_right_is_inc;
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case CONTEXT_SETTINGS_COLOURCHOOSER:
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return button_context_colorchooser;
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case CONTEXT_SETTINGS_EQ:
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return button_context_eq;
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case CONTEXT_SETTINGS_TIME:
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return button_context_time;
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case CONTEXT_YESNOSCREEN:
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return button_context_yesno;
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case CONTEXT_BOOKMARKSCREEN:
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return button_context_bmark;
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case CONTEXT_QUICKSCREEN:
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return button_context_quickscreen;
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case CONTEXT_PITCHSCREEN:
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return button_context_pitchscreen;
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case CONTEXT_KEYBOARD:
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return button_context_keyboard;
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}
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return button_context_standard;
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}
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@ -68,7 +68,7 @@
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/* Define this if your LCD can be enabled/disabled */
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#define HAVE_LCD_ENABLE
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#define CONFIG_KEYPAD CREATIVEZVM_PAD
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#define CONFIG_KEYPAD CREATIVEZV_PAD
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#define HAS_BUTTON_HOLD
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#define HAVE_HEADPHONE_DETECTION
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//#define HAVE_TOUCHPAD
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@ -81,6 +81,7 @@
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#define IAUDIO_M3_PAD 23
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#define CREATIVEZVM_PAD 24
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#define SANSA_M200_PAD 25
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#define CREATIVEZV_PAD 26
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/* CONFIG_REMOTE_KEYPAD */
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#define H100_REMOTE 1
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@ -37,11 +37,26 @@
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#define BUTTON_HOLD (1 << 10)
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#ifdef CREATIVE_ZV
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#define BUTTON_PREV (1 << 11)
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#define BUTTON_NEXT (1 << 12)
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#define BUTTON_VOL_UP (1 << 13)
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#define BUTTON_VOL_DOWN (1 << 14)
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#endif
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#define BUTTON_REMOTE 0
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#ifndef CREATIVE_ZV
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#define BUTTON_MAIN ( BUTTON_BACK | BUTTON_MENU | BUTTON_LEFT | BUTTON_RIGHT \
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| BUTTON_UP | BUTTON_DOWN | BUTTON_SELECT | BUTTON_POWER \
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| BUTTON_PLAY | BUTTON_HOLD | BUTTON_CUSTOM )
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#else
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#define BUTTON_MAIN ( BUTTON_BACK | BUTTON_MENU | BUTTON_LEFT | BUTTON_RIGHT \
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| BUTTON_UP | BUTTON_DOWN | BUTTON_SELECT | BUTTON_POWER \
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| BUTTON_PLAY | BUTTON_HOLD | BUTTON_NEXT | BUTTON_PREV \
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| BUTTON_VOL_UP | BUTTON_VOL_DOWN )
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#endif
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#define POWEROFF_BUTTON BUTTON_POWER
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#define POWEROFF_COUNT 10
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2
tools/configure
vendored
2
tools/configure
vendored
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@ -1503,7 +1503,7 @@ fi
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92|creativezenvision)
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target_id=39
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modelname="creativezm"
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modelname="creativezv"
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target="-DCREATIVE_ZV"
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memory=64
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arm926ejscc
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BIN
uisimulator/sdl/UI-creativezv.bmp
Normal file
BIN
uisimulator/sdl/UI-creativezv.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.9 MiB |
Before Width: | Height: | Size: 723 KiB After Width: | Height: | Size: 723 KiB |
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@ -833,6 +833,53 @@ void button_event(int key, bool pressed)
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case SDLK_ESCAPE:
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new_btn = BUTTON_POWER;
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break;
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#elif CONFIG_KEYPAD == CREATIVEZV_PAD
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case SDLK_KP1:
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new_btn = BUTTON_PREV;
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break;
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case SDLK_KP3:
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new_btn = BUTTON_NEXT;
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break;
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case SDLK_KP7:
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new_btn = BUTTON_BACK;
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break;
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case SDLK_p:
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new_btn = BUTTON_PLAY;
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break;
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case SDLK_KP9:
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new_btn = BUTTON_MENU;
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break;
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case SDLK_KP4:
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case SDLK_LEFT:
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new_btn = BUTTON_LEFT;
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break;
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case SDLK_KP6:
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case SDLK_RIGHT:
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new_btn = BUTTON_RIGHT;
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break;
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case SDLK_KP8:
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case SDLK_UP:
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new_btn = BUTTON_UP;
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break;
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case SDLK_KP2:
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case SDLK_DOWN:
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new_btn = BUTTON_DOWN;
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break;
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case SDLK_KP5:
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case SDLK_SPACE:
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new_btn = BUTTON_SELECT;
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break;
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case SDLK_KP_MULTIPLY:
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case SDLK_F8:
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case SDLK_ESCAPE:
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new_btn = BUTTON_POWER;
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break;
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case SDLK_z:
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new_btn = BUTTON_VOL_DOWN;
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break;
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case SDLK_s:
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new_btn = BUTTON_VOL_UP;
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break;
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#else
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#error No keymap defined!
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#endif /* CONFIG_KEYPAD */
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@ -374,8 +374,12 @@
|
|||
#define UI_LCD_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */
|
||||
#define UI_LCD_FGCOLORLIGHT 0, 0, 0 /* foreground color of LCD (backlight) */
|
||||
|
||||
#elif defined(CREATIVE_ZVM)
|
||||
#define UI_TITLE "Creative Zen Vision:M 30GB"
|
||||
#elif defined(CREATIVE_ZVM) || defined(CREATIVE_ZVM60GB)
|
||||
#ifdef CREATIVE_ZVM
|
||||
#define UI_TITLE "Creative Zen Vision:M 30GB"
|
||||
#else
|
||||
#define UI_TITLE "Creative Zen Vision:M 60GB"
|
||||
#endif
|
||||
#define UI_WIDTH 383 /* width of GUI window */
|
||||
#define UI_HEIGHT 643 /* height of GUI window */
|
||||
#define UI_LCD_POSX 31 /* x position of lcd */
|
||||
|
@ -387,6 +391,19 @@
|
|||
#define UI_LCD_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */
|
||||
#define UI_LCD_FGCOLORLIGHT 0, 0, 0 /* foreground color of LCD (backlight) */
|
||||
|
||||
#elif defined(CREATIVE_ZV)
|
||||
#define UI_TITLE "Creative Zen Vision"
|
||||
#define UI_WIDTH 1054 /* width of GUI window */
|
||||
#define UI_HEIGHT 643 /* height of GUI window */
|
||||
#define UI_LCD_POSX 129 /* x position of lcd */
|
||||
#define UI_LCD_POSY 85 /* y position of lcd */
|
||||
#define UI_LCD_WIDTH 640
|
||||
#define UI_LCD_HEIGHT 480
|
||||
#define UI_LCD_BGCOLOR 32, 32, 32 /* bkgnd color of LCD (no backlight) */
|
||||
#define UI_LCD_BGCOLORLIGHT 192, 192, 192 /* bkgnd color of LCD (backlight) */
|
||||
#define UI_LCD_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */
|
||||
#define UI_LCD_FGCOLORLIGHT 0, 0, 0 /* foreground color of LCD (backlight) */
|
||||
|
||||
#endif
|
||||
extern SDL_Surface *gui_surface;
|
||||
extern bool background; /* True if the background image is enabled */
|
||||
|
|
Loading…
Reference in a new issue