Move to a proper sdl key config instead of using the d2 pad. make the mouse wheel work, middle click is "select" and right click is "back"
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27891 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
1d613bee0f
commit
aaa1636a8b
11 changed files with 335 additions and 29 deletions
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@ -295,4 +295,6 @@ keymaps/keymap-vibe500.c
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keymaps/keymap-mpio-hd200.c
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#elif CONFIG_KEYPAD == ANDROID_PAD
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keymaps/keymap-android.c
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#elif CONFIG_KEYPAD == SDL_PAD
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keymaps/keymap-sdl.c
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#endif
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216
apps/keymaps/keymap-sdl.c
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216
apps/keymaps/keymap-sdl.c
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@ -0,0 +1,216 @@
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2010 Maurus Cuelenaere
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* Button Code Definitions for Android targets */
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include "config.h"
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#include "action.h"
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#include "button.h"
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#include "settings.h"
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/*
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* The format of the list is as follows
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* { Action Code, Button code, Prereq button code }
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* if there's no need to check the previous button's value, use BUTTON_NONE
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* Insert LAST_ITEM_IN_LIST at the end of each mapping
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*/
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static const struct button_mapping button_context_standard[] = {
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{ ACTION_STD_PREV, BUTTON_SCROLL_BACK, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_SCROLL_FWD, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_CENTER|BUTTON_REL, BUTTON_CENTER },
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{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
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{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
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{ ACTION_STD_CONTEXT, BUTTON_MENU, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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}; /* button_context_standard */
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static const struct button_mapping button_context_wps[] = {
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{ ACTION_WPS_BROWSE, BUTTON_BACK, BUTTON_NONE },
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{ ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
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{ ACTION_WPS_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
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{ ACTION_WPS_VOLUP, BUTTON_SCROLL_FWD, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_VOLDOWN, BUTTON_SCROLL_BACK, BUTTON_NONE },
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{ ACTION_WPS_VOLDOWN, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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}; /* button_context_wps */
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static const struct button_mapping button_context_list[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_list */
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static const struct button_mapping button_context_tree[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
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}; /* button_context_tree */
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static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
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};
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static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
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};
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static const struct button_mapping button_context_settings[] = {
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{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_CENTER, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
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{ ACTION_SETTINGS_INC, BUTTON_SCROLL_FWD, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT,BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_SCROLL_BACK, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT,BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_settings */
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static const struct button_mapping button_context_settings_right_is_inc[] = {
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{ ACTION_SETTINGS_INC, BUTTON_SCROLL_FWD, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_SCROLL_BACK, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT, BUTTON_SCROLL_BACK|BUTTON_REPEAT,BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_settingsgraphical */
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static const struct button_mapping button_context_yesno[] = {
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{ ACTION_YESNO_ACCEPT, BUTTON_CENTER, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_settings_yesno */
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static const struct button_mapping button_context_colorchooser[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
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}; /* button_context_colorchooser */
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static const struct button_mapping button_context_eq[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
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}; /* button_context_eq */
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/** Bookmark Screen **/
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static const struct button_mapping button_context_bmark[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
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}; /* button_context_bmark */
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static const struct button_mapping button_context_time[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
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}; /* button_context_time */
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static const struct button_mapping button_context_quickscreen[] = {
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{ ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_quickscreen */
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static const struct button_mapping button_context_pitchscreen[] = {
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{ ACTION_PS_INC_SMALL, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_PS_INC_BIG, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_PS_DEC_SMALL, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_PS_DEC_BIG, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_PS_EXIT, BUTTON_BACK, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_pitchcreen */
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static const struct button_mapping button_context_keyboard[] = {
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{ ACTION_KBD_PAGE_FLIP, BUTTON_MENU, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_LEFT, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_keyboard */
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static const struct button_mapping button_context_radio[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
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}; /* button_context_radio */
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const struct button_mapping* target_get_context_mapping(int context)
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{
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switch (context)
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{
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case CONTEXT_STD:
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return button_context_standard;
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case CONTEXT_WPS:
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return button_context_wps;
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case CONTEXT_LIST:
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return button_context_list;
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case CONTEXT_MAINMENU:
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case CONTEXT_TREE:
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if (global_settings.hold_lr_for_scroll_in_list)
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return button_context_listtree_scroll_without_combo;
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else
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return button_context_listtree_scroll_with_combo;
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case CONTEXT_CUSTOM|CONTEXT_TREE:
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return button_context_tree;
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case CONTEXT_SETTINGS:
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return button_context_settings;
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case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
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case CONTEXT_SETTINGS_RECTRIGGER:
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return button_context_settings_right_is_inc;
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case CONTEXT_SETTINGS_COLOURCHOOSER:
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return button_context_colorchooser;
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case CONTEXT_SETTINGS_EQ:
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return button_context_eq;
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case CONTEXT_SETTINGS_TIME:
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return button_context_time;
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case CONTEXT_YESNOSCREEN:
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return button_context_yesno;
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case CONTEXT_FM:
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return button_context_radio;
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case CONTEXT_BOOKMARKSCREEN:
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return button_context_bmark;
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case CONTEXT_QUICKSCREEN:
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return button_context_quickscreen;
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case CONTEXT_PITCHSCREEN:
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return button_context_pitchscreen;
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case CONTEXT_KEYBOARD:
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return button_context_keyboard;
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}
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return button_context_standard;
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}
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@ -129,6 +129,7 @@
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#define PBELL_VIBE500_PAD 43
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#define MPIO_HD200_PAD 44
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#define ANDROID_PAD 45
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#define SDL_PAD 46
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/* CONFIG_REMOTE_KEYPAD */
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#define H100_REMOTE 1
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/* Define this if you do software codec */
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#define CONFIG_CODEC SWCODEC
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#ifdef ANDROID
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#if (CONFIG_PLATFORM & PLATFORM_ANDROID)
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#define CONFIG_KEYPAD ANDROID_PAD
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#elif (CONFIG_PLATFORM & PLATFORM_SDL)
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#define HAVE_SCROLLWHEEL
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#define CONFIG_KEYPAD SDL_PAD
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#else
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#define CONFIG_KEYPAD COWON_D2_PAD
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#error unknown platform
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#endif
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#if (CONFIG_PLATFORM & PLATFORM_SDL)
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@ -20,10 +20,62 @@
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***************************************************9*************************/
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#include <stdio.h>
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#include <SDL.h>
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#include "button.h"
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#include "buttonmap.h"
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int key_to_button(int keyboard_key)
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{
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(void)keyboard_key;
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return BUTTON_NONE;
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int new_btn = BUTTON_NONE;
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switch (keyboard_key)
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{
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case SDLK_KP7:
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new_btn = BUTTON_TOPLEFT;
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break;
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case SDLK_KP8:
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new_btn = BUTTON_TOPMIDDLE;
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break;
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case SDLK_KP9:
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new_btn = BUTTON_TOPRIGHT;
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break;
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case SDLK_KP4:
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case SDLK_LEFT:
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new_btn = BUTTON_MIDLEFT;
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break;
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case SDLK_KP5:
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new_btn = BUTTON_CENTER;
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break;
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case SDLK_KP6:
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case SDLK_RIGHT:
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new_btn = BUTTON_MIDRIGHT;
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break;
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case SDLK_KP1:
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new_btn = BUTTON_BOTTOMLEFT;
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break;
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case SDLK_KP2:
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case SDLK_DOWN:
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new_btn = BUTTON_BOTTOMMIDDLE;
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break;
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case SDLK_KP3:
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new_btn = BUTTON_BOTTOMRIGHT;
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break;
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#ifdef HAVE_SCROLLWHEEL
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case SDL_BUTTON_WHEELUP:
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new_btn = BUTTON_SCROLL_BACK;
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break;
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case SDL_BUTTON_WHEELDOWN:
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new_btn = BUTTON_SCROLL_FWD;
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break;
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#endif
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case SDL_BUTTON_RIGHT:
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new_btn = BUTTON_MIDLEFT;
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break;
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case SDL_BUTTON_MIDDLE:
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new_btn = BUTTON_MIDRIGHT;
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break;
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default:
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break;
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}
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return new_btn;
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}
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@ -34,27 +34,26 @@ void button_init_device(void);
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int button_read_device(int *data);
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/* Main unit's buttons */
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#define BUTTON_POWER 0x00000001
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#define BUTTON_PLUS 0x00000002
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#define BUTTON_MINUS 0x00000004
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#define BUTTON_MENU 0x00000008
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/* Compatibility hacks for flipping. Needs a somewhat better fix. */
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#define BUTTON_LEFT BUTTON_MIDLEFT
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#define BUTTON_RIGHT BUTTON_MIDRIGHT
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#define BUTTON_UP BUTTON_TOPMIDDLE
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#define BUTTON_DOWN BUTTON_BOTTOMMIDDLE
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#define BUTTON_UP 0x00000001
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#define BUTTON_DOWN 0x00000002
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#define BUTTON_LEFT 0x00000004
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#define BUTTON_RIGHT 0x00000008
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#define BUTTON_SELECT 0x00000010
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#define BUTTON_MENU 0x00000020
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#define BUTTON_BACK 0x00000040
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#define BUTTON_SCROLL_FWD 0x00000100
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#define BUTTON_SCROLL_BACK 0x00000200
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/* Touch Screen Area Buttons */
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#define BUTTON_TOPLEFT 0x00000010
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#define BUTTON_TOPMIDDLE 0x00000020
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#define BUTTON_TOPRIGHT 0x00000040
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#define BUTTON_MIDLEFT 0x00000080
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#define BUTTON_CENTER 0x00000100
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#define BUTTON_MIDRIGHT 0x00000200
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#define BUTTON_BOTTOMLEFT 0x00000400
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#define BUTTON_BOTTOMMIDDLE 0x00000800
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#define BUTTON_BOTTOMRIGHT 0x00001000
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#define BUTTON_TOPLEFT 0x00001000
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#define BUTTON_TOPMIDDLE 0x00002000
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#define BUTTON_TOPRIGHT 0x00004000
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#define BUTTON_MIDLEFT 0x00008000
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#define BUTTON_CENTER 0x00010000
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#define BUTTON_MIDRIGHT 0x00020000
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#define BUTTON_BOTTOMLEFT 0x00040000
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#define BUTTON_BOTTOMMIDDLE 0x00080000
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#define BUTTON_BOTTOMRIGHT 0x00100000
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#define BUTTON_MAIN 0x1FFF
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@ -112,9 +112,16 @@ static void mouse_event(SDL_MouseButtonEvent *event, bool button_up)
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if(button_up) {
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switch ( event->button )
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{
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#ifdef HAVE_SCROLLWHEEL
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case SDL_BUTTON_WHEELUP:
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case SDL_BUTTON_WHEELDOWN:
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#endif
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case SDL_BUTTON_MIDDLE:
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case SDL_BUTTON_RIGHT:
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button_event( event->button, false );
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break;
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/* The scrollwheel button up events are ignored as they are queued immediately */
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case SDL_BUTTON_LEFT:
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case SDL_BUTTON_MIDDLE:
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if ( mapping && background ) {
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printf(" { SDLK_, %d, %d, %d, \"\" },\n", x, y,
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(int)sqrt( SQUARE(x-(int)event->x) + SQUARE(y-(int)event->y))
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@ -137,14 +144,13 @@ static void mouse_event(SDL_MouseButtonEvent *event, bool button_up)
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{
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#ifdef HAVE_SCROLLWHEEL
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case SDL_BUTTON_WHEELUP:
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button_event( SDLK_UP, true );
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break;
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case SDL_BUTTON_WHEELDOWN:
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button_event( SDLK_DOWN, true );
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break;
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#endif
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case SDL_BUTTON_LEFT:
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case SDL_BUTTON_MIDDLE:
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case SDL_BUTTON_RIGHT:
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button_event( event->button, true );
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break;
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case SDL_BUTTON_LEFT:
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if ( mapping && background ) {
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x = event->x;
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y = event->y;
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@ -51,6 +51,7 @@ int key_to_touch(int keyboard_button, unsigned int mouse_coords)
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}
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}
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break;
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#ifndef CONFIG_PLATFORM
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case SDLK_KP7:
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case SDLK_7:
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new_btn = BUTTON_TOPLEFT;
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@ -58,6 +59,9 @@ int key_to_touch(int keyboard_button, unsigned int mouse_coords)
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case SDLK_KP8:
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case SDLK_8:
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case SDLK_UP:
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#ifdef HAVE_SCROLLWHEEL
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case SDL_BUTTON_WHEELDOWN:
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#endif
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new_btn = BUTTON_TOPMIDDLE;
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break;
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case SDLK_KP9:
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@ -71,6 +75,7 @@ int key_to_touch(int keyboard_button, unsigned int mouse_coords)
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break;
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case SDLK_KP5:
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case SDLK_i:
|
||||
case SDL_BUTTON_MIDDLE:
|
||||
new_btn = BUTTON_CENTER;
|
||||
break;
|
||||
case SDLK_KP6:
|
||||
|
@ -84,6 +89,9 @@ int key_to_touch(int keyboard_button, unsigned int mouse_coords)
|
|||
break;
|
||||
case SDLK_KP2:
|
||||
case SDLK_k:
|
||||
#ifdef HAVE_SCROLLWHEEL
|
||||
case SDL_BUTTON_WHEELDOWN:
|
||||
#endif
|
||||
case SDLK_DOWN:
|
||||
new_btn = BUTTON_BOTTOMMIDDLE;
|
||||
break;
|
||||
|
@ -91,6 +99,7 @@ int key_to_touch(int keyboard_button, unsigned int mouse_coords)
|
|||
case SDLK_l:
|
||||
new_btn = BUTTON_BOTTOMRIGHT;
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
return new_btn;
|
||||
}
|
||||
|
|
|
@ -58,6 +58,12 @@ int key_to_button(int keyboard_button)
|
|||
case SDLK_INSERT:
|
||||
new_btn = BUTTON_MENU;
|
||||
break;
|
||||
case SDL_BUTTON_WHEELUP:
|
||||
new_btn = BUTTON_SCROLL_BACK;
|
||||
break;
|
||||
case SDL_BUTTON_WHEELDOWN:
|
||||
new_btn = BUTTON_SCROLL_FWD;
|
||||
break;
|
||||
}
|
||||
return new_btn;
|
||||
}
|
||||
|
|
|
@ -65,6 +65,12 @@ int key_to_button(int keyboard_button)
|
|||
case SDLK_SPACE:
|
||||
new_btn = BUTTON_SELECT;
|
||||
break;
|
||||
case SDL_BUTTON_WHEELUP:
|
||||
new_btn = BUTTON_SCROLL_BACK;
|
||||
break;
|
||||
case SDL_BUTTON_WHEELDOWN:
|
||||
new_btn = BUTTON_SCROLL_FWD;
|
||||
break;
|
||||
}
|
||||
return new_btn;
|
||||
}
|
||||
|
|
|
@ -66,6 +66,12 @@ int key_to_button(int keyboard_button)
|
|||
case SDLK_RETURN:
|
||||
new_btn = BUTTON_SELECT;
|
||||
break;
|
||||
case SDL_BUTTON_WHEELUP:
|
||||
new_btn = BUTTON_SCROLL_BACK;
|
||||
break;
|
||||
case SDL_BUTTON_WHEELDOWN:
|
||||
new_btn = BUTTON_SCROLL_FWD;
|
||||
break;
|
||||
}
|
||||
return new_btn;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue