rockbox/firmware/target/hosted/sdl/system-sdl.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 by Daniel Everton <dan@iocaine.org>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include <stdlib.h>
#include <string.h>
#include <setjmp.h>
#include "system-sdl.h"
#include "thread-sdl.h"
#include "sim-ui-defines.h"
#include "lcd-sdl.h"
#ifdef HAVE_LCD_BITMAP
#include "lcd-bitmap.h"
#elif defined(HAVE_LCD_CHARCELLS)
#include "lcd-charcells.h"
#endif
#ifdef HAVE_REMOTE_LCD
#include "lcd-remote-bitmap.h"
#endif
#include "panic.h"
#include "debug.h"
SDL_Surface *gui_surface;
bool background = true; /* use backgrounds by default */
#ifdef HAVE_REMOTE_LCD
bool showremote = true; /* include remote by default */
#endif
bool mapping = false;
bool debug_buttons = false;
bool lcd_display_redraw = true; /* Used for player simulator */
char having_new_lcd = true; /* Used for player simulator */
bool sim_alarm_wakeup = false;
const char *sim_root_dir = NULL;
extern int display_zoom;
#ifdef DEBUG
bool debug_audio = false;
#endif
bool debug_wps = false;
int wps_verbose_level = 3;
void sys_poweroff(void)
{
/* Order here is relevent to prevent deadlocks and use of destroyed
sync primitives by kernel threads */
sim_thread_shutdown();
sim_kernel_shutdown();
SDL_Quit();
}
/*
* Button read loop */
void gui_message_loop(void);
/*
* This callback let's the main thread run again after SDL has been initialized
**/
static uint32_t cond_signal(uint32_t interval, void *param)
{
(void)interval;
SDL_cond *c = (SDL_cond*)param;
/* remove timer, CondSignal returns 0 on success */
return SDL_CondSignal(c);
}
/*
* This thread will read the buttons in an interrupt like fashion, and
* also initializes SDL_INIT_VIDEO and the surfaces
*
* it must be done in the same thread (at least on windows) because events only
* work in the thread which called SDL_Init(SubSystem) with SDL_INIT_VIDEO
*
* This is an SDL thread and relies on preemptive behavoir of the host
**/
static int sdl_event_thread(void * param)
{
SDL_InitSubSystem(SDL_INIT_VIDEO);
SDL_Surface *picture_surface;
int width, height;
/* Try and load the background image. If it fails go without */
if (background) {
picture_surface = SDL_LoadBMP("UI256.bmp");
if (picture_surface == NULL) {
background = false;
DEBUGF("warn: %s\n", SDL_GetError());
}
}
/* Set things up */
if (background)
{
width = UI_WIDTH;
height = UI_HEIGHT;
}
else
{
#ifdef HAVE_REMOTE_LCD
if (showremote)
{
width = SIM_LCD_WIDTH > SIM_REMOTE_WIDTH ? SIM_LCD_WIDTH : SIM_REMOTE_WIDTH;
height = SIM_LCD_HEIGHT + SIM_REMOTE_HEIGHT;
}
else
#endif
{
width = SIM_LCD_WIDTH;
height = SIM_LCD_HEIGHT;
}
}
if ((gui_surface = SDL_SetVideoMode(width * display_zoom, height * display_zoom, 24, SDL_HWSURFACE|SDL_DOUBLEBUF)) == NULL) {
panicf("%s", SDL_GetError());
}
SDL_WM_SetCaption(UI_TITLE, NULL);
sim_lcd_init();
#ifdef HAVE_REMOTE_LCD
if (showremote)
sim_lcd_remote_init();
#endif
if (background && picture_surface != NULL)
SDL_BlitSurface(picture_surface, NULL, gui_surface, NULL);
/* calling SDL_CondSignal() right away here doesn't work reliably so
* post-pone it a bit */
SDL_AddTimer(100, cond_signal, param);
/*
* finally enter the button loop */
while(1)
gui_message_loop();
return 0;
}
void system_init(void)
{
SDL_cond *c;
SDL_mutex *m;
if (SDL_Init(SDL_INIT_TIMER))
panicf("%s", SDL_GetError());
atexit(SDL_Quit);
c = SDL_CreateCond();
m = SDL_CreateMutex();
SDL_CreateThread(sdl_event_thread, c);
/* Lock mutex and wait for sdl_event_thread to run so that it can
* initialize the surfaces and video subsystem needed for SDL events */
SDL_LockMutex(m);
SDL_CondWait(c, m);
SDL_UnlockMutex(m);
/* cleanup */
SDL_DestroyCond(c);
SDL_DestroyMutex(m);
}
void system_exception_wait(void)
{
sim_thread_exception_wait();
}
void system_reboot(void)
{
sim_thread_exception_wait();
}
void sys_handle_argv(int argc, char *argv[])
{
if (argc >= 1)
{
int x;
for (x = 1; x < argc; x++)
{
#ifdef DEBUG
if (!strcmp("--debugaudio", argv[x]))
{
debug_audio = true;
printf("Writing debug audio file.\n");
}
else
#endif
if (!strcmp("--debugwps", argv[x]))
{
debug_wps = true;
printf("WPS debug mode enabled.\n");
}
else if (!strcmp("--nobackground", argv[x]))
{
background = false;
printf("Disabling background image.\n");
}
#ifdef HAVE_REMOTE_LCD
else if (!strcmp("--noremote", argv[x]))
{
showremote = false;
background = false;
printf("Disabling remote image.\n");
}
#endif
else if (!strcmp("--old_lcd", argv[x]))
{
having_new_lcd = false;
printf("Using old LCD layout.\n");
}
else if (!strcmp("--zoom", argv[x]))
{
x++;
if(x < argc)
display_zoom=atoi(argv[x]);
else
display_zoom = 2;
printf("Window zoom is %d\n", display_zoom);
}
else if (!strcmp("--alarm", argv[x]))
{
sim_alarm_wakeup = true;
printf("Simulating alarm wakeup.\n");
}
else if (!strcmp("--root", argv[x]))
{
x++;
if (x < argc)
{
sim_root_dir = argv[x];
printf("Root directory: %s\n", sim_root_dir);
}
}
else if (!strcmp("--mapping", argv[x]))
{
mapping = true;
printf("Printing click coords with drag radii.\n");
}
else if (!strcmp("--debugbuttons", argv[x]))
{
debug_buttons = true;
printf("Printing background button clicks.\n");
}
else
{
printf("rockboxui\n");
printf("Arguments:\n");
#ifdef DEBUG
printf(" --debugaudio \t Write raw PCM data to audiodebug.raw\n");
#endif
printf(" --debugwps \t Print advanced WPS debug info\n");
printf(" --nobackground \t Disable the background image\n");
#ifdef HAVE_REMOTE_LCD
printf(" --noremote \t Disable the remote image (will disable backgrounds)\n");
#endif
printf(" --old_lcd \t [Player] simulate old playermodel (ROM version<4.51)\n");
printf(" --zoom [VAL]\t Window zoom (will disable backgrounds)\n");
printf(" --alarm \t Simulate a wake-up on alarm\n");
printf(" --root [DIR]\t Set root directory\n");
printf(" --mapping \t Output coordinates and radius for mapping backgrounds\n");
exit(0);
}
}
}
if (display_zoom > 1) {
background = false;
}
}