Made backgrounds runtime optional in SDL sim. Use --background to turn them on. Also removed two unneeded files.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8642 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
0cca6caa8a
commit
ee2019d591
5 changed files with 72 additions and 158 deletions
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@ -94,7 +94,11 @@ void lcd_update_rect(int x_start, int y_start, int width, int height)
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SDL_Rect src = {x_start, y_start, xmax, ymax};
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SDL_Rect dest = {UI_LCD_POSX + x_start, UI_LCD_POSY + y_start, xmax, ymax};
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if (!background) {
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dest.x -= UI_LCD_POSX;
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dest.y -= UI_LCD_POSY;
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}
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SDL_BlitSurface(lcd_surface, &src, gui_surface, &dest);
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SDL_UpdateRect(gui_surface, dest.x, dest.y, dest.w, dest.h);
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SDL_Flip(gui_surface);
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@ -141,6 +145,12 @@ void lcd_remote_update_rect(int x_start, int y_start,
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SDL_Rect src = {x_start, y_start, xmax, ymax};
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SDL_Rect dest = {UI_REMOTE_POSX + x_start, UI_REMOTE_POSY + y_start, xmax, ymax};
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if (!background) {
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dest.x -= UI_REMOTE_POSX;
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dest.y -= UI_REMOTE_POSY;
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dest.y += UI_LCD_HEIGHT;
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}
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SDL_BlitSurface(remote_surface, &src, gui_surface, &dest);
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SDL_UpdateRect(gui_surface, dest.x, dest.y, dest.w, dest.h);
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SDL_Flip(gui_surface);
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@ -176,12 +186,19 @@ void lcd_update(void)
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}
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}
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}
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if (changed)
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{
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if (!background) {
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dest.x -= UI_LCD_POSX;
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dest.y -= UI_LCD_POSY;
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}
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SDL_BlitSurface(lcd_surface, NULL, gui_surface, &dest);
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SDL_UpdateRect(gui_surface, dest.x, dest.y, dest.w, dest.h);
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SDL_Flip(gui_surface);
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}
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lcd_display_redraw = false;
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}
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@ -1,144 +0,0 @@
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 Daniel Stenberg
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "autoconf.h"
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#include <stdio.h>
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/* SDL threading wrapper */
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#include <SDL.h>
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#include <SDL_thread.h>
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#include "kernel.h"
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#include <sys/time.h>
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#ifdef ROCKBOX_HAS_SIMSOUND
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#include "sound.h"
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#endif
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long current_tick = 0;
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extern void sim_tick_tasks(void);
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static void msleep(int msec)
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{
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struct timeval delay;
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delay.tv_sec = msec / 1000;
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delay.tv_usec = (msec % 1000) * 1000;
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select(0, NULL, NULL, NULL, &delay); /* portable sub-second sleep */
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}
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/*
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* This is not a target thread, so it does not fall under the 1 thread at a
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* time thing.
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*/
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static int update_tick_thread(void* p)
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{
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struct timeval start, now;
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long new_tick;
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(void)p;
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gettimeofday(&start, NULL);
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while (1)
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{
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msleep(5); /* check twice per simulated target tick */
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gettimeofday(&now, NULL);
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new_tick = (now.tv_sec - start.tv_sec) * HZ
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+ (now.tv_usec - start.tv_usec) / (1000000/HZ);
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if (new_tick > current_tick)
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{
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sim_tick_tasks();
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current_tick = new_tick;
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}
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}
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}
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/*
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* We emulate the target threads by using SDL threads. We have a mutex
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* that only allows one thread at a time to execute. It forces each
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* thread to yield() for the other(s) to run.
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*/
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SDL_mutex * mp;
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void init_threads(void)
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{
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SDL_Thread *tick_tid;
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mp=SDL_CreateMutex();
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/* get mutex to only allow one thread running at a time */
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SDL_mutexP(mp);
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/* start a tick thread */
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tick_tid=SDL_CreateThread(update_tick_thread, NULL);
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#ifdef ROCKBOX_HAS_SIMSOUND /* start thread that plays PCM data */
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{
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SDL_Thread *sound_tid;
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sound_tid = SDL_CreateThread(sound_playback_thread, NULL);
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}
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#endif
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}
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void yield(void)
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{
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SDL_mutexV(mp); /* return */
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msleep(1); /* prevent busy loop */
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SDL_mutexP(mp); /* get it again */
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}
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void newfunc(void (*func)(void))
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{
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SDL_mutexP(mp);
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func();
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SDL_mutexV(mp);
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}
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int create_thread(void (*fp)(void), void* sp, int stk_size)
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{
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SDL_Thread * tid;
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int i;
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int error;
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/* we really don't care about these arguments */
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(void)sp;
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(void)stk_size;
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tid = SDL_CreateThread(
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(int(*)(void *))newfunc, /* function to start */
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fp /* start argument */);
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if(0 == tid) /* don't really have an error number here. */
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fprintf(stderr, "Couldn't run thread number %d\n", i);
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else
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fprintf(stderr, "Thread %d is running\n", (int)SDL_GetThreadID(tid));
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yield();
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return error;
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}
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void sim_sleep(int ticks)
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{
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SDL_mutexV(mp); /* return */
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msleep((1000/HZ) * ticks);
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SDL_mutexP(mp); /* get it again */
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}
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@ -18,6 +18,7 @@
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****************************************************************************/
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#include <stdlib.h>
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#include <string.h>
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#include "autoconf.h"
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#include "uisdl.h"
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#include "button.h"
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@ -34,6 +35,7 @@ extern void sim_tick_tasks(void);
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void button_event(int key, bool pressed);
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SDL_Surface *gui_surface;
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bool background = false; /* Don't use backgrounds by default */
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SDL_Thread *gui_thread;
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SDL_TimerID tick_timer_id;
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@ -94,6 +96,7 @@ void gui_message_loop(void)
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bool gui_startup()
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{
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SDL_Surface *picture_surface;
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int width, height;
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if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO|SDL_INIT_TIMER)) {
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fprintf(stderr, "fatal: %s", SDL_GetError());
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@ -102,25 +105,47 @@ bool gui_startup()
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atexit(SDL_Quit);
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if ((gui_surface = SDL_SetVideoMode(UI_WIDTH, UI_HEIGHT, 24, SDL_HWSURFACE|SDL_DOUBLEBUF)) == NULL) {
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fprintf(stderr, "fatal: %s", SDL_GetError());
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/* Try and load the background image. If it fails go without */
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if (background) {
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picture_surface = SDL_LoadBMP("UI256.bmp");
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if (picture_surface == NULL) {
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background = false;
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fprintf(stderr, "warn: %s", SDL_GetError());
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}
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}
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/* Set things up */
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if (background) {
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width = UI_WIDTH;
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height = UI_HEIGHT;
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} else {
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#ifdef HAVE_REMOTE_LCD
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width = UI_LCD_WIDTH > UI_REMOTE_WIDTH ? UI_LCD_WIDTH : UI_REMOTE_WIDTH;
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height = UI_LCD_HEIGHT + UI_REMOTE_HEIGHT;
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#else
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width = UI_LCD_WIDTH;
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height = UI_LCD_HEIGHT;
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#endif
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}
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if ((gui_surface = SDL_SetVideoMode(width, height, 24, SDL_HWSURFACE|SDL_DOUBLEBUF)) == NULL) {
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fprintf(stderr, "fatal: %s\n", SDL_GetError());
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return false;
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}
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SDL_WM_SetCaption(UI_TITLE, NULL);
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simlcdinit();
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SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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picture_surface = SDL_LoadBMP("UI256.bmp");
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if (picture_surface == NULL) {
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fprintf(stderr, "warn: %s", SDL_GetError());
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} else {
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if (background && picture_surface != NULL) {
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SDL_BlitSurface(picture_surface, NULL, gui_surface, NULL);
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SDL_UpdateRect(gui_surface, 0, 0, 0, 0);
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}
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}
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start_tick = SDL_GetTicks();
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return true;
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@ -156,8 +181,24 @@ int sim_app_main(void *param)
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int main(int argc, char *argv[])
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{
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(void)argc;
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(void)argv;
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if (argc >= 1) {
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int x;
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for (x = 1; x < argc; x++) {
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if (!strcmp("--background", argv[x])) {
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background = true;
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printf("Using background image.\n");
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} else if (!strcmp("--old_lcd", argv[x])) {
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having_new_lcd = false;
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printf("Using old LCD layout.\n");
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} else {
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printf("rockboxui\n");
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printf("Arguments:\n");
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printf(" --background \t Use background image of hardware\n");
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printf(" --old_lcd \t [Player] simulate old playermodel (ROM version<4.51)\n");
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exit(0);
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}
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}
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}
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if (!gui_startup())
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return -1;
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@ -175,6 +175,7 @@
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#endif
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extern SDL_Surface *gui_surface;
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extern bool background; /* True if the background image is enabled */
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#endif // #ifndef __UISDL_H__
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@ -1 +0,0 @@
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#define ROCKBOXUI_VERSION "0.2"
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