rockbox/apps/settings.h

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Stuart Martin
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef __SETTINGS_H__
#define __SETTINGS_H__
#include <stdbool.h>
#include <stddef.h>
#include "inttypes.h"
#include "config.h"
#include "audiohw.h" /* for the AUDIOHW_* defines */
#include "statusbar.h" /* for the statusbar values */
#include "quickscreen.h"
#include "button.h"
#if CONFIG_CODEC == SWCODEC
#include "audio.h"
#include "dsp_proc_settings.h"
#endif
#include "rbpaths.h"
struct opt_items {
unsigned const char* string;
int32_t voice_id;
};
/** Setting values defines **/
#define MAX_FILENAME 32
#define MAX_PATHNAME 80
/* The values are assigned to the enums so that they correspond to */
/* setting values in settings_list.c */
/* Shared by all bookmark parameters */
enum {
BOOKMARK_NO = 0,
BOOKMARK_YES = 1,
};
/* Auto create bookmark */
enum {
BOOKMARK_ASK = 2,
BOOKMARK_RECENT_ONLY_YES = 3,
BOOKMARK_RECENT_ONLY_ASK = 4,
};
/* Most recent bookmark */
enum {
BOOKMARK_ONE_PER_PLAYLIST = 2,
BOOKMARK_ONE_PER_TRACK = 3,
};
enum
{
TRIG_MODE_OFF = 0,
TRIG_MODE_NOREARM,
TRIG_MODE_REARM
};
enum
{
TRIG_TYPE_STOP = 0,
TRIG_TYPE_PAUSE,
TRIG_TYPE_NEW_FILE
};
#ifdef HAVE_CROSSFADE
enum {
CROSSFADE_ENABLE_OFF = 0,
CROSSFADE_ENABLE_AUTOSKIP,
CROSSFADE_ENABLE_MANSKIP,
CROSSFADE_ENABLE_SHUFFLE,
CROSSFADE_ENABLE_SHUFFLE_OR_MANSKIP,
CROSSFADE_ENABLE_ALWAYS,
};
#endif
enum {
FOLDER_ADVANCE_OFF = 0,
FOLDER_ADVANCE_NEXT,
FOLDER_ADVANCE_RANDOM,
};
/* repeat mode options */
enum
{
REPEAT_OFF = 0,
REPEAT_ALL,
REPEAT_ONE,
REPEAT_SHUFFLE,
#ifdef AB_REPEAT_ENABLE
REPEAT_AB,
#endif
NUM_REPEAT_MODES
};
/* dir filter options */
/* Note: Any new filter modes need to be added before NUM_FILTER_MODES.
* Any new rockbox browse filter modes (accessible through the menu)
* must be added after NUM_FILTER_MODES. */
enum { SHOW_ALL, SHOW_SUPPORTED, SHOW_MUSIC, SHOW_PLAYLIST, SHOW_ID3DB,
NUM_FILTER_MODES,
SHOW_WPS, SHOW_RWPS, SHOW_FMS, SHOW_RFMS, SHOW_SBS, SHOW_RSBS, SHOW_FMR, SHOW_CFG,
SHOW_LNG, SHOW_MOD, SHOW_FONT, SHOW_PLUGINS, SHOW_M3U};
/* file and dir sort options */
enum { SORT_ALPHA, SORT_DATE, SORT_DATE_REVERSED, SORT_TYPE, /* available as settings */
SORT_ALPHA_REVERSED, SORT_TYPE_REVERSED }; /* internal use only */
enum { SORT_INTERPRET_AS_DIGIT, SORT_INTERPRET_AS_NUMBER };
/* recursive dir insert options */
enum { RECURSE_OFF, RECURSE_ON, RECURSE_ASK };
/* show path types */
enum { SHOW_PATH_OFF = 0, SHOW_PATH_CURRENT, SHOW_PATH_FULL };
/* scrollbar visibility/position */
enum { SCROLLBAR_OFF = 0, SCROLLBAR_LEFT, SCROLLBAR_RIGHT };
/* autoresume settings */
enum { AUTORESUME_NEXTTRACK_NEVER = 0, AUTORESUME_NEXTTRACK_ALWAYS,
AUTORESUME_NEXTTRACK_CUSTOM};
/* Alarm settings */
#ifdef HAVE_RTC_ALARM
enum { ALARM_START_WPS = 0,
#if CONFIG_TUNER
ALARM_START_FM,
#endif
#ifdef HAVE_RECORDING
ALARM_START_REC,
#endif
ALARM_START_COUNT
};
#if CONFIG_TUNER && defined(HAVE_RECORDING)
#define ALARM_SETTING_TEXT "wps,fm,rec"
#elif CONFIG_TUNER
#define ALARM_SETTING_TEXT "wps,fm"
#elif defined(HAVE_RECORDING)
#define ALARM_SETTING_TEXT "wps,rec"
#endif
#endif /* HAVE_RTC_ALARM */
/* Keyclick stuff */
/* Not really a setting but several files should stay synced */
#define KEYCLICK_DURATION 2
/** virtual pointer stuff.. move to another .h maybe? **/
/* These define "virtual pointers", which could either be a literal string,
or a mean a string ID if the pointer is in a certain range.
This helps to save space for menus and options. */
#define VIRT_SIZE 0xFFFF /* more than enough for our string ID range */
#if defined(CPU_S5L870X)
/* the S5L870X has IRAM at 0, so we use 0xffff bytes right after that */
#define VIRT_PTR ((unsigned char*)0x40000)
#elif CONFIG_CPU==DM320
/* the DM320 has IRAM at 0, so we use 0xffff bytes right after that */
#define VIRT_PTR ((unsigned char*)0x4000)
#else
/* a location where we won't store strings, 0 is the fastest */
#define VIRT_PTR ((unsigned char*)0)
#endif
/* form a "virtual pointer" out of a language ID */
#define ID2P(id) (VIRT_PTR + id)
/* resolve a pointer which could be a virtualized ID or a literal */
#define P2STR(p) (char *)((p>=VIRT_PTR && p<VIRT_PTR+VIRT_SIZE) ? str(p-VIRT_PTR) : p)
/* get the string ID from a virtual pointer, -1 if not virtual */
#define P2ID(p) ((p>=VIRT_PTR && p<VIRT_PTR+VIRT_SIZE) ? p-VIRT_PTR : -1)
/* !defined(HAVE_LCD_COLOR) implies HAVE_LCD_CONTRAST with default 40.
Explicitly define HAVE_LCD_CONTRAST in config file for newer ports for
simplicity. */
/** function prototypes **/
/* argument bits for settings_load() */
#define SETTINGS_RTC (BIT_N(0)) /* only the settings from the RTC nonvolatile RAM */
#define SETTINGS_HD (BIT_N(1)) /* only the settings from the disk sector */
#define SETTINGS_ALL (SETTINGS_RTC|SETTINGS_HD) /* both */
void settings_load(int which) INIT_ATTR;
bool settings_load_config(const char* file, bool apply);
void status_save(void);
int settings_save(void);
void reset_runtime(void);
/* defines for the options paramater */
enum {
SETTINGS_SAVE_CHANGED = 0,
SETTINGS_SAVE_ALL,
SETTINGS_SAVE_THEME,
SETTINGS_SAVE_SOUND,
#ifdef HAVE_RECORDING
SETTINGS_SAVE_RECPRESETS,
#endif
#if CONFIG_CODEC == SWCODEC
SETTINGS_SAVE_EQPRESET,
#endif
};
bool settings_save_config(int options);
struct settings_list;
void reset_setting(const struct settings_list *setting, void *var);
void settings_reset(void);
void sound_settings_apply(void);
/* call this after loading a .wps/.rwps or other skin files, so that the
* skin buffer is reset properly
*/
void settings_apply_skins(void);
void settings_apply(bool read_disk);
void settings_apply_pm_range(void);
void settings_display(void);
enum optiontype { INT, BOOL };
const struct settings_list* find_setting(const void* variable, int *id);
const struct settings_list* find_setting_by_cfgname(const char* name, int *id);
bool cfg_int_to_string(int setting_id, int val, char* buf, int buf_len);
bool cfg_string_to_int(int setting_id, int* out, const char* str);
bool cfg_to_string(int setting_id, char* buf, int buf_len);
bool set_bool_options(const char* string, const bool* variable,
const char* yes_str, int yes_voice,
const char* no_str, int no_voice,
void (*function)(bool));
bool set_bool(const char* string, const bool* variable);
bool set_int(const unsigned char* string, const char* unit, int voice_unit,
const int* variable,
void (*function)(int), int step, int min, int max,
const char* (*formatter)(char*, size_t, int, const char*) );
/* use this one if you need to create a lang from the value (i.e with TALK_ID()) */
bool set_int_ex(const unsigned char* string, const char* unit, int voice_unit,
const int* variable,
void (*function)(int), int step, int min, int max,
const char* (*formatter)(char*, size_t, int, const char*),
int32_t (*get_talk_id)(int, int));
void set_file(const char* filename, char* setting, const int maxlen);
bool set_option(const char* string, const void* variable, enum optiontype type,
const struct opt_items* options, int numoptions, void (*function)(int));
/** global_settings and global_status struct definitions **/
struct system_status
{
int resume_index; /* index in playlist (-1 for no active resume) */
uint32_t resume_crc32; /* crc32 of the name of the file */
uint32_t resume_elapsed; /* elapsed time in last file */
uint32_t resume_offset; /* byte offset in mp3 file */
int runtime; /* current runtime since last charge */
int topruntime; /* top known runtime */
#ifdef HAVE_DIRCACHE
int dircache_size; /* directory cache structure last size, 22 bits */
#endif
#if CONFIG_TUNER
int last_frequency; /* Last frequency for resuming, in FREQ_STEP units,
relative to MIN_FREQ */
#endif
signed char last_screen;
int viewer_icon_count;
int last_volume_change; /* tick the last volume change happened. skins use this */
#ifdef HAVE_LCD_BITMAP
int font_id[NB_SCREENS]; /* font id of the settings font for each screen */
#endif
};
struct user_settings
{
/* audio settings */
int volume; /* audio output volume in decibels range depends on the dac */
iBasso DX50/DX90: Major code cleanup and reorganization. Reorganization - Separated iBasso devices from PLATFORM_ANDROID. These are now standlone hosted targets. Most device specific code is in the firmware/target/hosted/ibasso directory. - No dependency on Android SDK, only the Android NDK is needed. 32 bit Android NDK and Android API Level 16. - Separate implementation for each device where feasible. Code cleanup - Rewrite of existing code, from simple reformat to complete reimplementation. - New backlight interface, seperating backlight from touchscreen. - Rewrite of device button handler, removing unneeded code and fixing memory leaks. - New Debug messages interface logging to Android adb logcat (DEBUGF, panicf, logf). - Rewrite of lcd device handler, removing unneeded code and fixing memory leaks. - Rewrite of audiohw device handler/pcm interface, removing unneeded code and fixing memory leaks, enabling 44.1/48kHz pthreaded playback. - Rewrite of power and powermng, proper shutdown, using batterylog results (see http://gerrit.rockbox.org/r/#/c/1047/). - Rewrite of configure (Android NDK) and device specific config. - Rewrite of the Android NDK specific Makefile. Misc - All plugins/games/demos activated. - Update tinyalsa to latest from https://github.com/tinyalsa/tinyalsa. Includes - http://gerrit.rockbox.org/r/#/c/993/ - http://gerrit.rockbox.org/r/#/c/1010/ - http://gerrit.rockbox.org/r/#/c/1035/ Does not include http://gerrit.rockbox.org/r/#/c/1007/ due to new backlight interface and new option for hold switch, touchscreen, physical button interaction. Rockbox needs the iBasso DX50/DX90 loader for startup, see http://gerrit.rockbox.org/r/#/c/1099/ The loader expects Rockbox to be installed in /mnt/sdcard/.rockbox/. If /mnt/sdcard/ is accessed as USB mass storage device, Rockbox will exit gracefully and the loader will restart Rockbox on USB disconnect. Tested on iBasso DX50. Compiled (not tested) for iBasso DX90. Compiled (not tested) for PLATFORM_ANDROID. Change-Id: I5f5e22e68f5b4cf29c28e2b40b2c265f2beb7ab7
2015-02-02 20:44:29 +00:00
int balance; /* stereo balance: -100 - +100 -100=left 0=bal +100=right */
int bass; /* bass boost/cut in decibels */
int treble; /* treble boost/cut in decibels */
int channel_config; /* Stereo, Mono, Custom, Mono left, Mono right, Karaoke */
int stereo_width; /* 0-255% */
#if CONFIG_CODEC != SWCODEC
int loudness; /* loudness eq: 0-100 0=off 100=max */
int avc; /* auto volume correct: 0=off, 1=20ms, 2=2s 3=4s 4=8s */
int mdb_strength; /* 0-127dB */
int mdb_harmonics; /* 0-100% */
int mdb_center; /* 20-300Hz */
int mdb_shape; /* 50-300Hz */
bool mdb_enable; /* true/false */
bool superbass; /* true/false */
#endif
#ifdef AUDIOHW_HAVE_BASS_CUTOFF
int bass_cutoff;
#endif
#ifdef AUDIOHW_HAVE_TREBLE_CUTOFF
int treble_cutoff;
#endif
#if CONFIG_CODEC == SWCODEC
#ifdef HAVE_CROSSFADE
/* Crossfade */
int crossfade; /* Enable crossfade (0=off, 1=shuffle, 2=trackskip,
3=shuff&trackskip, 4=always) */
int crossfade_fade_in_delay; /* Fade in delay (0-15s) */
int crossfade_fade_out_delay; /* Fade out delay (0-15s) */
int crossfade_fade_in_duration; /* Fade in duration (0-15s) */
int crossfade_fade_out_duration; /* Fade out duration (0-15s) */
int crossfade_fade_out_mixmode; /* Fade out mode (0=crossfade,1=mix) */
#endif
/* Replaygain */
struct replaygain_settings replaygain_settings;
/* Crossfeed */
int crossfeed; /* crossfeed type */
unsigned int crossfeed_direct_gain; /* dB x 10 */
unsigned int crossfeed_cross_gain; /* dB x 10 */
unsigned int crossfeed_hf_attenuation; /* dB x 10 */
unsigned int crossfeed_hf_cutoff; /* Frequency in Hz */
/* EQ */
bool eq_enabled; /* Enable equalizer */
unsigned int eq_precut; /* dB */
struct eq_band_setting eq_band_settings[EQ_NUM_BANDS]; /* for each band */
/* Misc. swcodec */
int beep; /* system beep volume when changing tracks etc. */
int keyclick; /* keyclick volume */
int keyclick_repeats; /* keyclick on repeats */
bool dithering_enabled;
#ifdef HAVE_PITCHCONTROL
bool timestretch_enabled;
#endif
#endif /* CONFIG_CODEC == SWCODEC */
#ifdef HAVE_RECORDING
#if CONFIG_CODEC == SWCODEC
int rec_format; /* record format index */
int rec_mono_mode; /* how to create mono: L, R, L+R */
/* Encoder Settings Start - keep these together */
struct mp3_enc_config mp3_enc_config;
#if 0 /* These currently contain no members but their places in line
should be held */
struct aiff_enc_config aiff_enc_config;
struct wav_enc_config wav_enc_config;
struct wavpack_enc_config wavpack_enc_config;
#endif
/* Encoder Settings End */
#else
int rec_quality; /* 0-7 */
#endif /* CONFIG_CODEC == SWCODEC */
int rec_source; /* 0=mic, 1=line, 2=S/PDIF, 2 or 3=FM Radio */
int rec_frequency; /* 0 = 44.1kHz (depends on target)
1 = 48kHz
2 = 32kHz
3 = 22.05kHz
4 = 24kHz
5 = 16kHz */
int rec_channels; /* 0=Stereo, 1=Mono */
int rec_mic_gain; /* depends on target */
int rec_left_gain; /* depends on target */
int rec_right_gain; /* depends on target */
bool peak_meter_clipcounter; /* clipping count indicator */
bool rec_editable; /* true means that the bit reservoir is off */
/* note: timesplit setting is not saved */
int rec_timesplit; /* IN MINUTES 0 = off */
int rec_sizesplit; /* 0 = off,
1 = 5MB, 2 = 10MB, 3 = 15MB, 4 = 32MB
5 = 64MB, 6 = 75MB, 7 = 100MB, 8 = 128MB
9 = 256MB, 10= 512MB, 11= 650MB, 12= 700MB,
13= 1GB, 14 = 1.5GB 15 = 1.75MB*/
int rec_split_type; /* split/stop */
int rec_split_method; /* time/filesize */
int rec_prerecord_time; /* In seconds, 0-30, 0 means OFF */
char rec_directory[MAX_PATHNAME+1];
int cliplight; /* 0 = off
1 = main lcd
2 = main and remote lcd
3 = remote lcd */
int rec_start_thres_db;
int rec_start_thres_linear;
int rec_start_duration; /* index of trig_durations */
int rec_stop_thres_db;
int rec_stop_thres_linear;
int rec_stop_postrec;
int rec_stop_gap; /* index of trig_durations */
int rec_trigger_mode; /* see TRIG_MODE_XXX constants */
int rec_trigger_type; /* what to do when trigger released */
#ifdef HAVE_HISTOGRAM
int histogram_interval; /* recording peakmeter histogram */
#endif
#ifdef HAVE_AGC
int rec_agc_preset_mic; /* AGC mic preset modes:
0 = Off
1 = Safety (clip)
2 = Live (slow)
3 = DJ-Set (slow)
4 = Medium
5 = Voice (fast) */
int rec_agc_preset_line; /* AGC line-in preset modes:
0 = Off
1 = Safety (clip)
2 = Live (slow)
3 = DJ-Set (slow)
4 = Medium
5 = Voice (fast) */
int rec_agc_maxgain_mic; /* AGC maximum mic gain */
int rec_agc_maxgain_line; /* AGC maximum line-in gain */
int rec_agc_cliptime; /* 0.2, 0.4, 0.6, 0.8, 1s */
#endif
#endif /* HAVE_RECORDING */
#if CONFIG_TUNER
int fm_region;
bool fm_force_mono; /* Forces Mono mode if true */
unsigned char fmr_file[MAX_FILENAME+1]; /* last fmr preset */
unsigned char fms_file[MAX_FILENAME+1]; /* last fms */
#ifdef HAVE_REMOTE_LCD
unsigned char rfms_file[MAX_FILENAME+1]; /* last remote-fms */
#endif
#endif /* CONFIG_TUNER */
/* misc options */
#ifndef HAVE_WHEEL_ACCELERATION
int list_accel_start_delay; /* ms before we start increaseing step size */
int list_accel_wait; /* ms between increases */
#endif
#ifdef HAVE_TOUCHPAD_SENSITIVITY_SETTING
int touchpad_sensitivity;
#endif
#ifdef HAVE_TOUCHPAD_DEADZONE
int touchpad_deadzone;
#endif
int pause_rewind; /* time in s to rewind when pausing */
#ifdef HAVE_HEADPHONE_DETECTION
int unplug_mode; /* pause on headphone unplug */
bool unplug_autoresume; /* disable auto-resume if no phones */
#endif
#ifdef HAVE_QUICKSCREEN
int qs_items[QUICKSCREEN_ITEM_COUNT];
#endif
#if CONFIG_RTC
int timeformat; /* time format: 0=24 hour clock, 1=12 hour clock */
#endif
#ifdef HAVE_DISK_STORAGE
int disk_spindown; /* time until disk spindown, in seconds (0=off) */
int buffer_margin; /* audio buffer watermark margin, in seconds */
#endif
int dirfilter; /* 0=display all, 1=only supported, 2=only music,
3=dirs+playlists, 4=ID3 database */
int show_filename_ext; /* show filename extensions in file browser?
0 = no, 1 = yes, 2 = only unknown 0 */
int default_codepage; /* set default codepage for tag conversion */
bool hold_lr_for_scroll_in_list; /* hold L/R scrolls the list left/right */
bool play_selected; /* Plays selected file even in shuffle mode */
bool party_mode; /* party mode - unstoppable music */
bool audioscrobbler; /* Audioscrobbler logging */
bool cuesheet;
bool car_adapter_mode; /* 0=off 1=on */
int start_in_screen;
#if defined(HAVE_RTC_ALARM) && \
(defined(HAVE_RECORDING) || CONFIG_TUNER)
int alarm_wake_up_screen;
#endif
int ff_rewind_min_step; /* FF/Rewind minimum step size */
int ff_rewind_accel; /* FF/Rewind acceleration (in seconds per doubling) */
int peak_meter_release; /* units per read out */
int peak_meter_hold; /* hold time for peak meter in 1/100 s */
int peak_meter_clip_hold; /* hold time for clips */
bool peak_meter_dbfs; /* show linear or dbfs values */
int peak_meter_min; /* range minimum */
int peak_meter_max; /* range maximum */
unsigned char wps_file[MAX_FILENAME+1]; /* last wps */
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
#ifdef HAVE_LCD_BITMAP
unsigned char sbs_file[MAX_FILENAME+1]; /* last statusbar skin */
#endif
#ifdef HAVE_REMOTE_LCD
unsigned char rwps_file[MAX_FILENAME+1]; /* last remote-wps */
unsigned char rsbs_file[MAX_FILENAME+1]; /* last remote statusbar skin */
#endif
unsigned char lang_file[MAX_FILENAME+1]; /* last language */
unsigned char playlist_catalog_dir[MAX_PATHNAME+1];
int skip_length; /* skip length */
int max_files_in_dir; /* Max entries in directory (file browser) */
int max_files_in_playlist; /* Max entries in playlist */
int volume_type; /* how volume is displayed: 0=graphic, 1=percent */
int battery_display; /* how battery is displayed: 0=graphic, 1=percent */
bool show_icons; /* 0=hide 1=show */
int statusbar; /* STATUSBAR_* enum values */
#ifdef HAVE_REMOTE_LCD
int remote_statusbar;
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
#endif
#if CONFIG_KEYPAD == RECORDER_PAD
bool buttonbar; /* 0=hide, 1=show */
#endif
#ifdef HAVE_LCD_BITMAP
int scrollbar; /* SCROLLBAR_* enum values */
int scrollbar_width;
#ifdef HAVE_TOUCHSCREEN
int list_line_padding;
#endif
#if LCD_DEPTH > 1
int list_separator_height; /* -1=auto (== 1 currently), 0=disabled, X=height in pixels */
int list_separator_color;
#endif
#endif
/* goto current song when exiting WPS */
bool browse_current; /* 1=goto current song,
0=goto previous location */
bool scroll_paginated; /* 0=dont 1=do */
int scroll_speed; /* long texts scrolling speed: 1-30 */
int bidir_limit; /* bidir scroll length limit */
int scroll_delay; /* delay (in 1/10s) before starting scroll */
int scroll_step; /* pixels to advance per update */
/* auto bookmark settings */
int autoloadbookmark; /* auto load option: 0=off, 1=ask, 2=on */
int autocreatebookmark; /* auto create option: 0=off, 1=ask, 2=on */
bool autoupdatebookmark;/* auto update option */
int usemrb; /* use MRB list: 0=No, 1=Yes, 2=One per playlist,
3=One per playlist and track */
#ifdef HAVE_DIRCACHE
bool dircache; /* enable directory cache */
#endif
#ifdef HAVE_TAGCACHE
#ifdef HAVE_TC_RAMCACHE
bool tagcache_ram; /* load tagcache to ram? */
#endif
bool tagcache_autoupdate; /* automatically keep tagcache in sync? */
bool autoresume_enable; /* enable auto-resume feature? */
int autoresume_automatic; /* resume next track? 0=never, 1=always,
2=custom */
unsigned char autoresume_paths[MAX_PATHNAME+1]; /* colon-separated list */
bool runtimedb; /* runtime database active? */
unsigned char tagcache_scan_paths[MAX_PATHNAME+1];
#endif /* HAVE_TAGCACHE */
#if LCD_DEPTH > 1
unsigned char backdrop_file[MAX_PATHNAME+1]; /* backdrop bitmap file */
#endif
#ifdef HAVE_LCD_COLOR
int bg_color; /* background color native format */
int fg_color; /* foreground color native format */
int lss_color; /* background color for the selector or start color for the gradient */
int lse_color; /* end color for the selector gradient */
int lst_color; /* color of the text for the selector */
unsigned char colors_file[MAX_FILENAME+1];
#endif
/* playlist/playback settings */
int repeat_mode; /* 0=off 1=repeat all 2=repeat one 3=shuffle 4=ab */
int next_folder; /* move to next folder */
bool constrain_next_folder; /* whether next_folder is constrained to
directories within start_directory */
int recursive_dir_insert; /* should directories be inserted recursively */
bool fade_on_stop; /* fade on pause/unpause/stop */
bool playlist_shuffle;
bool warnon_erase_dynplaylist; /* warn when erasing dynamic playlist */
/* playlist viewer settings */
bool playlist_viewer_icons; /* display icons on viewer */
bool playlist_viewer_indices; /* display playlist indices on viewer */
int playlist_viewer_track_display; /* how to display tracks in viewer */
/* voice UI settings */
bool talk_menu; /* enable voice UI */
int talk_dir; /* voiced directories mode: 0=off 1=number 2=spell */
bool talk_dir_clip; /* use directory .talk clips */
int talk_file; /* voice file mode: 0=off, 1=number, 2=spell */
bool talk_file_clip; /* use file .talk clips */
bool talk_filetype; /* say file type */
bool talk_battery_level;
/* file browser sorting */
bool sort_case; /* dir sort order: 0=case insensitive, 1=sensitive */
int sort_dir; /* 0=alpha, 1=date (old first), 2=date (new first) */
int sort_file; /* 0=alpha, 1=date, 2=date (new first), 3=type */
int interpret_numbers; /* true=strnatcmp, false=strcmp */
/* power settings */
int poweroff; /* idle power off timer */
#if BATTERY_CAPACITY_DEFAULT > 0
int battery_capacity; /* in mAh */
#endif
#if BATTERY_TYPES_COUNT > 1
int battery_type; /* for units which can take multiple types (Ondio). */
#endif
#ifdef HAVE_SPDIF_POWER
bool spdif_enable; /* S/PDIF power on/off */
#endif
#ifdef HAVE_USB_CHARGING_ENABLE
int usb_charging;
#endif
/* device settings */
#ifdef HAVE_LCD_CONTRAST
int contrast; /* lcd contrast */
#endif
#ifdef HAVE_LCD_BITMAP
#ifdef HAVE_LCD_INVERT
bool invert; /* invert display */
#endif
#ifdef HAVE_LCD_FLIP
bool flip_display; /* turn display (and button layout) by 180 degrees */
#endif
int cursor_style; /* style of the selection cursor */
int screen_scroll_step;
int show_path_in_browser; /* 0=off, 1=current directory, 2=full path */
bool offset_out_of_view;
unsigned char icon_file[MAX_FILENAME+1];
unsigned char viewers_icon_file[MAX_FILENAME+1];
unsigned char font_file[MAX_FILENAME+1]; /* last font */
int glyphs_to_cache; /* default font allocation size in glyphs */
#ifdef HAVE_REMOTE_LCD
unsigned char remote_font_file[MAX_FILENAME+1]; /* last font */
#endif
unsigned char kbd_file[MAX_FILENAME+1]; /* last keyboard */
#endif /* HAVE_LCD_BITMAP */
int backlight_timeout; /* backlight off timeout: 0-18 0=never,
1=always,
then according to timeout_values[] */
bool caption_backlight; /* turn on backlight at end and start of track */
bool bl_filter_first_keypress; /* filter first keypress when dark? */
#if CONFIG_CHARGING
int backlight_timeout_plugged;
#endif
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
#ifndef HAS_BUTTON_HOLD
bool bt_selective_softlock_actions;
int bt_selective_softlock_actions_mask;
#endif
#ifdef HAVE_BACKLIGHT
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
bool bl_selective_actions; /* backlight disable on some actions */
int bl_selective_actions_mask;/* mask of actions that will not enable backlight */
#ifdef HAS_BUTTON_HOLD
int backlight_on_button_hold; /* what to do with backlight when hold
switch is on */
#endif
#ifdef HAVE_LCD_SLEEP_SETTING
int lcd_sleep_after_backlight_off; /* when to put lcd to sleep after backlight
has turned off */
#endif
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
#endif /* HAVE_BACKLIGHT */
#if defined(HAVE_BACKLIGHT_FADING_INT_SETTING)
int backlight_fade_in; /* backlight fade in timing: 0..3 */
int backlight_fade_out; /* backlight fade in timing: 0..7 */
#elif defined(HAVE_BACKLIGHT_FADING_BOOL_SETTING)
bool backlight_fade_in;
bool backlight_fade_out;
#endif
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
#ifdef HAVE_BACKLIGHT_BRIGHTNESS
int brightness;
#endif
#ifdef HAVE_REMOTE_LCD
/* remote lcd */
int remote_contrast; /* lcd contrast: 0-63 0=low 63=high */
int remote_backlight_timeout; /* backlight off timeout: 0-18 0=never,
1=always, then according to timeout_values[] */
int remote_backlight_timeout_plugged;
int remote_scroll_speed; /* long texts scrolling speed: 1-30 */
int remote_scroll_delay; /* delay (in 1/10s) before starting scroll */
int remote_scroll_step; /* pixels to advance per update */
int remote_bidir_limit; /* bidir scroll length limit */
bool remote_invert; /* invert display */
bool remote_flip_display; /* turn display (and button layout) by 180 degrees */
bool remote_caption_backlight; /* turn on backlight at end and start of track */
bool remote_bl_filter_first_keypress; /* filter first remote keypress when remote dark? */
unsigned char remote_icon_file[MAX_FILENAME+1];
unsigned char remote_viewers_icon_file[MAX_FILENAME+1];
#ifdef HAS_REMOTE_BUTTON_HOLD
int remote_backlight_on_button_hold; /* what to do with remote backlight when hold
switch is on */
#endif
#ifdef HAVE_REMOTE_LCD_TICKING
bool remote_reduce_ticking; /* 0=normal operation,
1=EMI reduce on with cost more CPU. */
#endif
#endif /* HAVE_REMOTE_LCD */
#if CONFIG_CODEC == MAS3507D
bool line_in; /* false=off, true=active */
#endif
#ifdef HAVE_BUTTON_LIGHT
int buttonlight_timeout;
#endif
#ifdef HAVE_BUTTONLIGHT_BRIGHTNESS
int buttonlight_brightness;
#endif
#ifdef IPOD_ACCESSORY_PROTOCOL
int serial_bitrate; /* 0=auto 1=9600 2=19200 3=38400 4=57600 */
#endif
#ifdef HAVE_ACCESSORY_SUPPLY
bool accessory_supply; /* 0=off 1=on, accessory power supply for iPod */
#endif
#ifdef HAVE_LINEOUT_POWEROFF
bool lineout_active;
#endif
#ifdef HAVE_SPEAKER
int speaker_mode; /* 0: off, 1: on, 2: auto (only if headphone detection) */
#endif /* HAVE_SPEAKER */
bool prevent_skip;
#ifdef HAVE_TOUCHSCREEN
int touch_mode;
struct touchscreen_parameter ts_calibration_data;
#endif
#ifdef HAVE_PITCHCONTROL
/* pitch screen settings */
bool pitch_mode_semitone;
#if CONFIG_CODEC == SWCODEC
bool pitch_mode_timestretch;
#endif
#endif
/* If values are just added to the end, no need to bump plugin API
version. */
/* new stuff to be added at the end */
#ifdef USB_ENABLE_HID
bool usb_hid;
int usb_keypad_mode;
#endif
#if defined(USB_ENABLE_STORAGE) && defined(HAVE_MULTIDRIVE)
bool usb_skip_first_drive;
#endif
#ifdef HAVE_LCD_BITMAP
unsigned char ui_vp_config[64]; /* viewport string for the lists */
#ifdef HAVE_REMOTE_LCD
unsigned char remote_ui_vp_config[64]; /* viewport string for the remote lists */
#endif
#endif
#if CONFIG_CODEC == SWCODEC
struct compressor_settings compressor_settings;
#endif
int sleeptimer_duration; /* In minutes; 0=off */
bool sleeptimer_on_startup;
bool keypress_restarts_sleeptimer;
#ifdef HAVE_MORSE_INPUT
bool morse_input; /* text input method setting */
#endif
#ifdef HAVE_HOTKEY
/* hotkey assignments - acceptable values are in
hotkey_action enum in onplay.h */
int hotkey_wps;
int hotkey_tree;
#endif
#if CONFIG_CODEC == SWCODEC
/* When resuming playback (after a stop), rewind this number of seconds */
int resume_rewind;
#endif
#ifdef AUDIOHW_HAVE_DEPTH_3D
int depth_3d;
#endif
#ifdef AUDIOHW_HAVE_FILTER_ROLL_OFF
int roll_off;
#endif
#ifdef AUDIOHW_HAVE_FUNCTIONAL_MODE
int func_mode;
#endif
#ifdef AUDIOHW_HAVE_EQ
/** Hardware EQ tone controls **/
struct hw_eq_band
{
/* Maintain the order of members or sound_menu has to be changed */
int gain;
#ifdef AUDIOHW_HAVE_EQ_FREQUENCY
int frequency;
#endif
#ifdef AUDIOHW_HAVE_EQ_WIDTH
int width;
#endif
} hw_eq_bands[AUDIOHW_EQ_BAND_NUM];
#endif /* AUDIOHW_HAVE_EQ */
#ifdef HAVE_HARDWARE_CLICK
#if CONFIG_CODEC == SWCODEC
bool keyclick_hardware; /* hardware piezo keyclick */
#endif
#endif
char start_directory[MAX_PATHNAME+1];
/* Has the root been customized from the .cfg file? false = no, true = loaded from cfg */
bool root_menu_customized;
#ifdef HAVE_QUICKSCREEN
bool shortcuts_replaces_qs;
#endif
#ifdef HAVE_PLAY_FREQ
int play_frequency; /* core audio output frequency selection */
#endif
int volume_limit; /* maximum volume limit */
int surround_enabled;
int surround_balance;
int surround_fx1;
int surround_fx2;
bool surround_method2;
int surround_mix;
int pbe;
int pbe_precut;
int afr_enabled;
#if defined(DX50) || defined(DX90)
int governor;
int usb_mode;
#endif
};
/** global variables **/
extern long lasttime;
/* global settings */
extern struct user_settings global_settings;
/* global status */
extern struct system_status global_status;
#endif /* __SETTINGS_H__ */