rockbox/apps/settings_list.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007 Jonathan Gordon
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include <stdbool.h>
#include "string-extra.h"
#include "system.h"
#include "storage.h"
#include "lang.h"
#include "talk.h"
#include "lcd.h"
#include "scroll_engine.h"
#include "button.h"
#include "backlight.h"
#include "sound.h"
#include "settings.h"
#include "settings_list.h"
#include "usb.h"
#include "audio.h"
#include "power.h"
#include "powermgmt.h"
#include "kernel.h"
#include "open_plugin.h"
#ifdef HAVE_REMOTE_LCD
#include "lcd-remote.h"
#endif
#include "list.h"
#include "rbunicode.h"
#include "peakmeter.h"
#include "menus/eq_menu.h"
#if CONFIG_TUNER
#include "radio.h"
#endif
#ifdef IPOD_ACCESSORY_PROTOCOL
#include "iap.h"
#endif
#include "statusbar.h"
#ifdef HAVE_TOUCHSCREEN
#include "touchscreen.h"
#include "ctype.h" /* For isspace() */
#endif
#ifdef HAVE_HOTKEY
#include "onplay.h"
#endif
#if defined(DX50) || defined(DX90)
#include "governor-ibasso.h"
#include "usb-ibasso.h"
#endif
#define NVRAM(bytes) (bytes<<F_NVRAM_MASK_SHIFT)
/** NOTE: NVRAM_CONFIG_VERSION is in settings_list.h
and you may need to update it if you edit this file */
#define UNUSED {.RESERVED=NULL}
#define INT(a) {.int_ = a}
#define UINT(a) {.uint_ = a}
#define BOOL(a) {.bool_ = a}
#define CHARPTR(a) {.charptr = a}
#define UCHARPTR(a) {.ucharptr = a}
#define FUNCTYPE(a) {.func = a}
#define NODEFAULT INT(0)
/* in all the following macros the args are:
- flags: bitwise | or the F_ bits in settings_list.h
- var: pointer to the variable being changed (usually in global_settings)
- lang_id: LANG_* id to display in menus and setting screens for the setting
- default: the default value for the variable, set if settings are reset
- name: the name of the setting in config files
- cfg_vals: comma separated list of legal values to write to cfg files.
The values correspond to the values 0,1,2,etc. of the setting.
NULL if just the number itself should be written to the file.
No spaces between the values and the commas!
- cb: the callback used by the setting screen.
*/
/* Use for int settings which use the set_sound() function to set them */
#define SOUND_SETTING(flags,var,lang_id,name,setting) \
{flags|F_T_INT|F_T_SOUND|F_SOUNDSETTING|F_ALLOW_ARBITRARY_VALS, &global_settings.var, \
lang_id, NODEFAULT,name,NULL, \
{.sound_setting=(struct sound_setting[]){{setting}}} }
/* Use for bool variables which don't use LANG_SET_BOOL_YES and LANG_SET_BOOL_NO
or dont save as "off" or "on" in the cfg.
cfgvals are comma separated values (without spaces after the comma!) to write
for 'false' and 'true' (in this order)
yes_id is the lang_id for the 'yes' (or 'on') option in the menu
no_id is the lang_id for the 'no' (or 'off') option in the menu
*/
#define BOOL_SETTING(flags,var,lang_id,default,name,cfgvals,yes_id,no_id,cb)\
{flags|F_BOOL_SETTING, &global_settings.var, \
lang_id, BOOL(default),name,cfgvals, \
{.bool_setting=(struct bool_setting[]){{cb,yes_id,no_id}}} }
/* bool setting which does use LANG_YES and _NO and save as "off,on" */
#define OFFON_SETTING(flags,var,lang_id,default,name,cb) \
BOOL_SETTING(flags,var,lang_id,default,name,off_on, \
LANG_SET_BOOL_YES,LANG_SET_BOOL_NO,cb)
/* int variable which is NOT saved to .cfg files,
(Use NVRAM() in the flags to save to the nvram (or nvram.bin file) */
#define SYSTEM_SETTING(flags,var,default) \
{flags|F_T_INT, &global_status.var,-1, INT(default), \
NULL, NULL, UNUSED}
/* setting which stores as a filename (or another string) in the .cfgvals
The string must be a char array (which all of our string settings are),
not just a char pointer.
prefix: The absolute path to not save in the variable, ex /.rockbox/wps_file
suffix: The file extention (usually...) e.g .wps_file
If the prefix is set (not NULL), then the suffix must be set as well.
*/
#define TEXT_SETTING(flags,var,name,default,prefix,suffix) \
{flags|F_T_UCHARPTR, &global_settings.var,-1, \
CHARPTR(default),name,NULL, \
{.filename_setting= \
(struct filename_setting[]){ \
{prefix,suffix,sizeof(global_settings.var)}}} }
/* Used for settings which use the set_option() setting screen.
The ... arg is a list of pointers to strings to display in the setting
screen. These can either be literal strings, or ID2P(LANG_*) */
#define CHOICE_SETTING(flags,var,lang_id,default,name,cfg_vals,cb,count,...) \
{flags|F_CHOICE_SETTING|F_T_INT, &global_settings.var, lang_id, \
INT(default), name, cfg_vals, \
{.choice_setting = (struct choice_setting[]){ \
{cb, count, {.desc = (const unsigned char*[]) \
{__VA_ARGS__}}}}}}
/* Similar to above, except the strings to display are taken from cfg_vals,
the ... arg is a list of ID's to talk for the strings, can use TALK_ID()'s */
#define STRINGCHOICE_SETTING(flags,var,lang_id,default,name,cfg_vals, \
cb,count,...) \
{flags|F_CHOICE_SETTING|F_T_INT|F_CHOICETALKS, \
&global_settings.var, lang_id, \
INT(default), name, cfg_vals, \
{.choice_setting = (struct choice_setting[]){ \
{cb, count, {.talks = (const int[]){__VA_ARGS__}}}}}}
/* for settings which use the set_int() setting screen.
unit is the UNIT_ define to display/talk.
the first one saves a string to the config file,
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
the second one saves the variable value to the config file */
#define INT_SETTING_W_CFGVALS(flags, var, lang_id, default, name, cfg_vals, \
unit, min, max, step, formatter, get_talk_id, cb) \
{flags|F_INT_SETTING|F_T_INT, &global_settings.var, \
lang_id, INT(default), name, cfg_vals, \
{.int_setting = (struct int_setting[]){ \
{cb, unit, min, max, step, formatter, get_talk_id}}}}
#define INT_SETTING(flags, var, lang_id, default, name, \
unit, min, max, step, formatter, get_talk_id, cb) \
{flags|F_INT_SETTING|F_T_INT, &global_settings.var, \
lang_id, INT(default), name, NULL, \
{.int_setting = (struct int_setting[]){ \
{cb, unit, min, max, step, formatter, get_talk_id}}}}
#define INT_SETTING_NOWRAP(flags, var, lang_id, default, name, \
unit, min, max, step, formatter, get_talk_id, cb) \
{flags|F_INT_SETTING|F_T_INT|F_NO_WRAP, &global_settings.var, \
lang_id, INT(default), name, NULL, \
{.int_setting = (struct int_setting[]){ \
{cb, unit, min, max, step, formatter, get_talk_id}}}}
#define TABLE_SETTING(flags, var, lang_id, default, name, cfg_vals, \
unit, formatter, get_talk_id, cb, count, ...) \
{flags|F_TABLE_SETTING|F_T_INT, &global_settings.var, \
lang_id, INT(default), name, cfg_vals, \
{.table_setting = (struct table_setting[]) { \
{cb, formatter, get_talk_id, unit, count, \
(const int[]){__VA_ARGS__}}}}}
#define TABLE_SETTING_LIST(flags, var, lang_id, default, name, cfg_vals, \
unit, formatter, get_talk_id, cb, count, list) \
{flags|F_TABLE_SETTING|F_T_INT, &global_settings.var, \
lang_id, INT(default), name, cfg_vals, \
{.table_setting = (struct table_setting[]) { \
{cb, formatter, get_talk_id, unit, count, list}}}}
#define CUSTOM_SETTING(flags, var, lang_id, default, name, \
load_from_cfg, write_to_cfg, \
is_change, set_default) \
{flags|F_CUSTOM_SETTING|F_T_CUSTOM|F_BANFROMQS, \
&global_settings.var, lang_id, \
{.custom = (void*)default}, name, NULL, \
{.custom_setting = (struct custom_setting[]){ \
{load_from_cfg, write_to_cfg, is_change, set_default}}}}
#define VIEWPORT_SETTING(var,name) \
TEXT_SETTING(F_THEMESETTING,var,name,"-", NULL, NULL)
/* some sets of values which are used more than once, to save memory */
static const char off[] = "off";
static const char off_on[] = "off,on";
static const char off_on_ask[] = "off,on,ask";
static const char off_number_spell[] = "off,number,spell";
static const int timeout_sec_common[] = {-1,0,1,2,3,4,5,6,7,8,9,10,15,20,25,30,
45,60,90,120,180,240,300,600,900,1200,
1500,1800,2700,3600,4500,5400,6300,7200};
static const int time_recording_trigger[] = {0,1,2,5,10,15,20,25,30,60,120,300,600};
#if defined(HAVE_BACKLIGHT_FADING_INT_SETTING)
static const int backlight_fade[] = {0,100,200,300,500,1000,2000,3000,5000,10000};
#endif
static const char graphic_numeric[] = "graphic,numeric";
/* Default theme settings */
#define DEFAULT_WPSNAME "cabbiev2"
#define DEFAULT_SBSNAME "-"
#define DEFAULT_FMS_NAME "cabbiev2"
#if LCD_HEIGHT <= 64
#define DEFAULT_FONT_HEIGHT 8
#define DEFAULT_FONTNAME "08-Rockfont"
#elif LCD_HEIGHT <= 80
#define DEFAULT_FONT_HEIGHT 11
#define DEFAULT_FONTNAME "11-Sazanami-Mincho"
/* sandisk sansa clip zip and samsung yh-820 */
#elif (LCD_HEIGHT == 96) && ((LCD_WIDTH == 96) || (LCD_WIDTH == 128))
#define DEFAULT_FONT_HEIGHT 8
#define DEFAULT_FONTNAME "08-Rockfont"
#elif LCD_HEIGHT <= 220
#define DEFAULT_FONT_HEIGHT 12
#elif LCD_HEIGHT <= 320
#define DEFAULT_FONT_HEIGHT 15
#elif LCD_HEIGHT <= 400
#define DEFAULT_FONT_HEIGHT 16
#elif LCD_HEIGHT <= 480 && LCD_WIDTH < 800
#define DEFAULT_FONT_HEIGHT 27
#else
#define DEFAULT_FONT_HEIGHT 35
#endif
#define DEFAULT_GLYPHS 250
#define MIN_GLYPHS 50
#define MAX_GLYPHS 65540
#ifndef DEFAULT_FONTNAME
/* ugly expansion needed */
#define _EXPAND2(x) #x
#define _EXPAND(x) _EXPAND2(x)
#define DEFAULT_FONTNAME _EXPAND(DEFAULT_FONT_HEIGHT) "-Adobe-Helvetica"
#endif
#ifdef HAVE_LCD_COLOR
#if DEFAULT_FONT_HEIGHT >= 31
#define DEFAULT_ICONSET "tango_icons.32x32"
#define DEFAULT_VIEWERS_ICONSET "tango_icons_viewers.32x32"
#elif DEFAULT_FONT_HEIGHT >= 23
#define DEFAULT_ICONSET "tango_icons.24x24"
#define DEFAULT_VIEWERS_ICONSET "tango_icons_viewers.24x24"
#elif DEFAULT_FONT_HEIGHT >= 15
#define DEFAULT_ICONSET "tango_icons.16x16"
#define DEFAULT_VIEWERS_ICONSET "tango_icons_viewers.16x16"
#elif DEFAULT_FONT_HEIGHT >= 11
#define DEFAULT_ICONSET "tango_icons.12x12"
#define DEFAULT_VIEWERS_ICONSET "tango_icons_viewers.12x12"
#elif DEFAULT_FONT_HEIGHT >= 7
#define DEFAULT_ICONSET "tango_icons.8x8"
#define DEFAULT_VIEWERS_ICONSET "tango_icons_viewers.8x8"
#endif
#elif LCD_DEPTH > 1 /* greyscale */
#define DEFAULT_ICONSET "tango_small_mono"
#define DEFAULT_VIEWERS_ICONSET "tango_small_viewers_mono"
#else /* monochrome */
#define DEFAULT_ICONSET ""
#define DEFAULT_VIEWERS_ICONSET ""
#endif
#ifdef HAVE_REMOTE_LCD
#if LCD_REMOTE_HEIGHT <= 64
#define DEFAULT_REMOTE_FONTNAME "08-Rockfont"
#else
#define DEFAULT_REMOTE_FONTNAME "-"
#endif
#endif /* HAVE_REMOTE_LCD */
#define DEFAULT_THEME_FOREGROUND LCD_RGBPACK(0xce, 0xcf, 0xce)
#define DEFAULT_THEME_BACKGROUND LCD_RGBPACK(0x00, 0x00, 0x00)
#define DEFAULT_THEME_SELECTOR_START LCD_RGBPACK(0xff, 0xeb, 0x9c)
#define DEFAULT_THEME_SELECTOR_END LCD_RGBPACK(0xb5, 0x8e, 0x00)
#define DEFAULT_THEME_SELECTOR_TEXT LCD_RGBPACK(0x00, 0x00, 0x00)
#define DEFAULT_THEME_SEPARATOR LCD_RGBPACK(0x80, 0x80, 0x80)
#define DEFAULT_BACKDROP BACKDROP_DIR "/cabbiev2.bmp"
#ifdef HAVE_RECORDING
/* these should be in the config.h files */
# ifdef HAVE_UDA1380
# define DEFAULT_REC_MIC_GAIN 16
# define DEFAULT_REC_LEFT_GAIN 0
# define DEFAULT_REC_RIGHT_GAIN 0
# elif defined(HAVE_TLV320)
# define DEFAULT_REC_MIC_GAIN 0
# define DEFAULT_REC_LEFT_GAIN 0
# define DEFAULT_REC_RIGHT_GAIN 0
# elif defined(HAVE_WM8975)
# define DEFAULT_REC_MIC_GAIN 16
# define DEFAULT_REC_LEFT_GAIN 0
# define DEFAULT_REC_RIGHT_GAIN 0
# elif defined(HAVE_WM8758)
# define DEFAULT_REC_MIC_GAIN 16
# define DEFAULT_REC_LEFT_GAIN 0
# define DEFAULT_REC_RIGHT_GAIN 0
# elif defined(HAVE_WM8731)
# define DEFAULT_REC_MIC_GAIN 16
# define DEFAULT_REC_LEFT_GAIN 0
# define DEFAULT_REC_RIGHT_GAIN 0
# endif
#endif /* HAVE_RECORDING */
#if (CONFIG_PLATFORM & PLATFORM_ANDROID)
#define DEFAULT_TAGCACHE_SCAN_PATHS "/sdcard"
#else
#define DEFAULT_TAGCACHE_SCAN_PATHS "/"
#endif
#ifdef HAVE_BACKLIGHT
#ifdef SIMULATOR
#define DEFAULT_BACKLIGHT_TIMEOUT 0
#else
#define DEFAULT_BACKLIGHT_TIMEOUT 15
#endif
#endif /* HAVE_BACKLIGHT */
#if LCD_DEPTH > 1
static const char* list_pad_formatter(char *buffer, size_t buffer_size,
int val, const char *unit)
{
switch (val)
{
case -1: return str(LANG_AUTOMATIC);
case 0: return str(LANG_OFF);
default: break;
}
snprintf(buffer, buffer_size, "%d %s", val, unit);
return buffer;
}
static int32_t list_pad_getlang(int value, int unit)
{
switch (value)
{
case -1: return LANG_AUTOMATIC;
case 0: return LANG_OFF;
default: return TALK_ID(value, unit);
}
}
#endif
static const char* formatter_time_unit_0_is_off(char *buffer, size_t buffer_size,
int val, const char *unit)
{
(void) buffer_size;
(void) unit;
if (val == 0)
return str(LANG_OFF);
return buffer;
}
static int32_t getlang_time_unit_0_is_off(int value, int unit)
{
if (value == 0)
return LANG_OFF;
else
return talk_time_intervals(value, unit, false);
}
#if defined(HAVE_BACKLIGHT) || defined(HAVE_LCD_SLEEP_SETTING)
static const char* formatter_time_unit_0_is_always(char *buffer, size_t buffer_size,
int val, const char *unit)
{
(void) buffer_size;
(void) unit;
if (val == -1)
return str(LANG__NEVER);
else if (val == 0)
return str(LANG_ALWAYS);
return buffer;
}
static int32_t getlang_time_unit_0_is_always(int value, int unit)
{
if (value == -1)
return LANG__NEVER;
else if (value == 0)
return LANG_ALWAYS;
else
return talk_time_intervals(value, unit, false);
}
#endif /* HAVE_BACKLIGHT || HAVE_LCD_SLEEP_SETTING */
static const char* formatter_time_unit_0_is_skip_track(char *buffer,
size_t buffer_size, int val, const char *unit)
{
(void)unit;
(void)buffer_size;
if (val == -1)
return str(LANG_SKIP_OUTRO);
else if (val == 0)
return str(LANG_SKIP_TRACK);
return buffer;
}
static int32_t getlang_time_unit_0_is_skip_track(int value, int unit)
{
(void)unit;
if (value == -1)
return LANG_SKIP_OUTRO;
else if (value == 0)
return LANG_SKIP_TRACK;
else
return talk_time_intervals(value, unit, false);
}
static const char* formatter_time_unit_0_is_eternal(char *buffer,
size_t buffer_size, int val, const char *unit)
{
(void) buffer_size;
(void) unit;
if (val == 0)
return str(LANG_PM_ETERNAL);
return buffer;
}
static int32_t getlang_time_unit_0_is_eternal(int value, int unit)
{
if (value == 0)
return LANG_PM_ETERNAL;
else
return talk_time_intervals(value, unit, false);
}
#ifndef HAVE_WHEEL_ACCELERATION
static const char* scanaccel_formatter(char *buffer, size_t buffer_size,
int val, const char *unit)
{
(void)unit;
if (val == 0)
return str(LANG_OFF);
else
snprintf(buffer, buffer_size, "Speed up every %d s", val);
return buffer;
}
#endif
static const char* formatter_unit_0_is_off(char *buffer, size_t buffer_size,
int val, const char *unit)
{
if (val == 0)
return str(LANG_OFF);
else
snprintf(buffer, buffer_size, "%d %s", val, unit);
return buffer;
}
static int32_t getlang_unit_0_is_off(int value, int unit)
{
if (value == 0)
return LANG_OFF;
else
return TALK_ID(value,unit);
}
static void crossfeed_cross_set(int val)
{
(void)val;
dsp_set_crossfeed_cross_params(global_settings.crossfeed_cross_gain,
global_settings.crossfeed_hf_attenuation,
global_settings.crossfeed_hf_cutoff);
}
static void surround_set_factor(int val)
{
(void)val;
dsp_surround_set_cutoff(global_settings.surround_fx1, global_settings.surround_fx2);
}
static void compressor_set(int val)
{
(void)val;
dsp_set_compressor(&global_settings.compressor_settings);
}
static const char* db_format(char* buffer, size_t buffer_size, int value,
const char* unit)
{
int v = abs(value);
snprintf(buffer, buffer_size, "%s%d.%d %s", value < 0 ? "-" : "",
v / 10, v % 10, unit);
return buffer;
}
static int32_t get_dec_talkid(int value, int unit)
{
return TALK_ID_DECIMAL(value, 1, unit);
}
static int32_t get_precut_talkid(int value, int unit)
{
return TALK_ID_DECIMAL(-value, 1, unit);
}
struct eq_band_setting eq_defaults[EQ_NUM_BANDS] = {
{ 32, 7, 0 },
{ 64, 10, 0 },
{ 125, 10, 0 },
{ 250, 10, 0 },
{ 500, 10, 0 },
{ 1000, 10, 0 },
{ 2000, 10, 0 },
{ 4000, 10, 0 },
{ 8000, 10, 0 },
{ 16000, 7, 0 },
};
static void eq_load_from_cfg(void *setting, char *value)
{
struct eq_band_setting *eq = setting;
char *val_end, *end;
val_end = value + strlen(value);
/* cutoff/center */
end = strchr(value, ',');
if (!end) return;
*end = '\0';
eq->cutoff = atoi(value);
/* q */
value = end + 1;
if (value > val_end) return;
end = strchr(value, ',');
if (!end) return;
*end = '\0';
eq->q = atoi(value);
/* gain */
value = end + 1;
if (value > val_end) return;
eq->gain = atoi(value);
}
static char* eq_write_to_cfg(void *setting, char *buf, int buf_len)
{
struct eq_band_setting *eq = setting;
snprintf(buf, buf_len, "%d, %d, %d", eq->cutoff, eq->q, eq->gain);
return buf;
}
static bool eq_is_changed(void *setting, void *defaultval)
{
struct eq_band_setting *eq = setting;
return memcmp(eq, defaultval, sizeof(struct eq_band_setting));
}
static void eq_set_default(void* setting, void* defaultval)
{
memcpy(setting, defaultval, sizeof(struct eq_band_setting));
}
#ifdef HAVE_QUICKSCREEN
static int find_setting_by_name(char*name)
{
int i = 0;
const struct settings_list *setting;
if (!strcmp(name, "-"))
return -1;
while (i<nb_settings)
{
setting = &settings[i];
if (setting->cfg_name && !strcmp(setting->cfg_name, name))
{
return i;
}
i++;
}
return -1;
}
static void qs_load_from_cfg(void* var, char*value)
{
*(int*)var = find_setting_by_name(value);
}
static char* qs_write_to_cfg(void* setting, char*buf, int buf_len)
{
int index = *(int*)setting;
if (index < 0 || index >= nb_settings)
{
strlcpy(buf, "-", buf_len);
return buf;
}
const struct settings_list *var = &settings[index];
strlcpy(buf, var->cfg_name, buf_len);
return buf;
}
static bool qs_is_changed(void* setting, void* defaultval)
{
int i = *(int*)setting;
if (i < 0 || i >= nb_settings)
return false;
const struct settings_list *var = &settings[i];
return var != find_setting(defaultval, NULL);
}
static void qs_set_default(void* setting, void* defaultval)
{
if (defaultval == NULL)
*(int*)setting = -1;
find_setting(defaultval, (int*)setting);
}
#endif
#ifdef HAVE_TOUCHSCREEN
#if defined(APPLICATION) \
|| defined(ONDA_VX747) \
|| defined(ONDA_VX767) \
|| defined(ONDA_VX747P) \
|| defined(ONDA_VX777)
#define DEFAULT_TOUCHSCREEN_MODE TOUCHSCREEN_POINT
#else
#define DEFAULT_TOUCHSCREEN_MODE TOUCHSCREEN_BUTTON
#endif
static void tsc_load_from_cfg(void* setting, char*value)
{
struct touchscreen_parameter *var = (struct touchscreen_parameter*) setting;
/* Replacement for sscanf(value, "%d ..., &var->A, ...); */
int vals[7], count = 0;
while(*value != 0 && count < 7)
{
if(isspace(*value))
value++;
else
{
vals[count++] = atoi(value);
while(!isspace(*value))
value++;
}
}
var->A = vals[0];
var->B = vals[1];
var->C = vals[2];
var->D = vals[3];
var->E = vals[4];
var->F = vals[5];
var->divider = vals[6];
}
static char* tsc_write_to_cfg(void* setting, char*buf, int buf_len)
{
const struct touchscreen_parameter *var = (const struct touchscreen_parameter*) setting;
snprintf(buf, buf_len, "%d %d %d %d %d %d %d", var->A, var->B, var->C, var->D, var->E, var->F, var->divider);
return buf;
}
static bool tsc_is_changed(void* setting, void* defaultval)
{
return memcmp(setting, defaultval, sizeof(struct touchscreen_parameter)) != 0;
}
static void tsc_set_default(void* setting, void* defaultval)
{
memcpy(setting, defaultval, sizeof(struct touchscreen_parameter));
}
#endif
#ifdef HAVE_HOTKEY
static void hotkey_callback(int var)
{
if (get_hotkey_lang_id(var) == LANG_OPEN_PLUGIN)
open_plugin_browse(ID2P(LANG_HOTKEY_WPS));
}
static const char* hotkey_formatter(char* buffer, size_t buffer_size, int value,
const char* unit)
{
(void)buffer;
(void)buffer_size;
(void)unit;
return str(get_hotkey_lang_id(value));
}
static int32_t hotkey_getlang(int value, int unit)
{
(void)unit;
return get_hotkey_lang_id(value);
}
#endif /* HAVE_HOTKEY */
static void start_in_callback(int var)
{
if (var - 2 == GO_TO_PLUGIN)
open_plugin_browse(ID2P(LANG_START_SCREEN));
}
/* volume limiter */
static void volume_limit_load_from_cfg(void* var, char*value)
{
*(int*)var = atoi(value);
}
static char* volume_limit_write_to_cfg(void* setting, char*buf, int buf_len)
{
int current = *(int*)setting;
snprintf(buf, buf_len, "%d", current);
return buf;
}
static bool volume_limit_is_changed(void* setting, void* defaultval)
{
(void)defaultval;
int current = *(int*)setting;
return (current != sound_max(SOUND_VOLUME));
}
static void volume_limit_set_default(void* setting, void* defaultval)
{
(void)defaultval;
*(int*)setting = sound_max(SOUND_VOLUME);
}
const struct settings_list settings[] = {
/* sound settings */
SOUND_SETTING(F_NO_WRAP, volume, LANG_VOLUME, "volume", SOUND_VOLUME),
CUSTOM_SETTING(F_NO_WRAP, volume_limit, LANG_VOLUME_LIMIT,
NULL, "volume limit",
volume_limit_load_from_cfg, volume_limit_write_to_cfg,
volume_limit_is_changed, volume_limit_set_default),
SOUND_SETTING(0, balance, LANG_BALANCE, "balance", SOUND_BALANCE),
/* Tone controls */
#ifdef AUDIOHW_HAVE_BASS
SOUND_SETTING(F_NO_WRAP,bass, LANG_BASS, "bass", SOUND_BASS),
#endif
#ifdef AUDIOHW_HAVE_TREBLE
SOUND_SETTING(F_NO_WRAP,treble, LANG_TREBLE, "treble", SOUND_TREBLE),
#endif
/* Hardware EQ tone controls */
#ifdef AUDIOHW_HAVE_EQ
/* Band gain is generic */
SOUND_SETTING(F_NO_WRAP, hw_eq_bands[AUDIOHW_EQ_BAND1].gain,
LANG_HW_EQ_GAIN, "tone band1 gain", SOUND_EQ_BAND1_GAIN),
#ifdef AUDIOHW_HAVE_EQ_BAND2
SOUND_SETTING(F_NO_WRAP, hw_eq_bands[AUDIOHW_EQ_BAND2].gain,
LANG_HW_EQ_GAIN, "tone band2 gain", SOUND_EQ_BAND2_GAIN),
#endif /* AUDIOHW_HAVE_EQ_BAND2 */
#ifdef AUDIOHW_HAVE_EQ_BAND3
SOUND_SETTING(F_NO_WRAP, hw_eq_bands[AUDIOHW_EQ_BAND3].gain,
LANG_HW_EQ_GAIN, "tone band3 gain", SOUND_EQ_BAND3_GAIN),
#endif /* AUDIOHW_HAVE_EQ_BAND3 */
#ifdef AUDIOHW_HAVE_EQ_BAND4
SOUND_SETTING(F_NO_WRAP, hw_eq_bands[AUDIOHW_EQ_BAND4].gain,
LANG_HW_EQ_GAIN, "tone band4 gain", SOUND_EQ_BAND4_GAIN),
#endif /* AUDIOHW_HAVE_EQ_BAND4 */
#ifdef AUDIOHW_HAVE_EQ_BAND5
SOUND_SETTING(F_NO_WRAP, hw_eq_bands[AUDIOHW_EQ_BAND5].gain,
LANG_HW_EQ_GAIN, "tone band5 gain", SOUND_EQ_BAND5_GAIN),
#endif /* AUDIOHW_HAVE_EQ_BAND5 */
#ifdef HAVE_WM8978
/* Frequencies vary with samplerate but at least the user has an idea
* about the bands and it will be correct with normal playback rates. */
/* Band 1 */
STRINGCHOICE_SETTING(F_SOUNDSETTING,
hw_eq_bands[AUDIOHW_EQ_BAND1].frequency,
LANG_HW_EQ_FREQUENCY, 0,"tone band1 frequency",
"80 Hz,105 Hz,135 Hz,175 Hz",
sound_set_hw_eq_band1_frequency, 4,
TALK_ID(80, UNIT_HERTZ), TALK_ID(105, UNIT_HERTZ),
TALK_ID(135, UNIT_HERTZ), TALK_ID(175, UNIT_HERTZ)),
/* Band 2 */
STRINGCHOICE_SETTING(F_SOUNDSETTING,
hw_eq_bands[AUDIOHW_EQ_BAND2].frequency,
LANG_HW_EQ_FREQUENCY, 0,"tone band2 frequency",
"230 Hz,300 Hz,385 Hz,500 Hz",
sound_set_hw_eq_band2_frequency, 4,
TALK_ID(230, UNIT_HERTZ), TALK_ID(300, UNIT_HERTZ),
TALK_ID(385, UNIT_HERTZ), TALK_ID(500, UNIT_HERTZ)),
CHOICE_SETTING(F_SOUNDSETTING, hw_eq_bands[AUDIOHW_EQ_BAND2].width,
LANG_HW_EQ_WIDTH, 0, "tone band2 width", "narrow,wide",
sound_set_hw_eq_band2_width, 2,
ID2P(LANG_HW_EQ_WIDTH_NARROW), ID2P(LANG_HW_EQ_WIDTH_WIDE)),
/* Band 3 */
STRINGCHOICE_SETTING(F_SOUNDSETTING,
hw_eq_bands[AUDIOHW_EQ_BAND3].frequency,
LANG_HW_EQ_FREQUENCY, 0, "tone band3 frequency",
"650 Hz,850 Hz,1.1 kHz,1.4 kHz",
sound_set_hw_eq_band3_frequency, 4,
TALK_ID(650, UNIT_HERTZ), TALK_ID(850, UNIT_HERTZ),
TALK_ID_DECIMAL(11, 1, UNIT_KHZ),
TALK_ID_DECIMAL(14, 1, UNIT_KHZ)),
CHOICE_SETTING(F_SOUNDSETTING,hw_eq_bands[AUDIOHW_EQ_BAND3].width,
LANG_HW_EQ_WIDTH, 0, "tone band3 width", "narrow,wide",
sound_set_hw_eq_band3_width, 2,
ID2P(LANG_HW_EQ_WIDTH_NARROW), ID2P(LANG_HW_EQ_WIDTH_WIDE)),
/* Band 4 */
STRINGCHOICE_SETTING(F_SOUNDSETTING,
hw_eq_bands[AUDIOHW_EQ_BAND4].frequency,
LANG_HW_EQ_FREQUENCY, 0, "tone band4 frequency",
"1.8 kHz,2.4 kHz,3.2 kHz,4.1 kHz",
sound_set_hw_eq_band4_frequency, 4,
TALK_ID_DECIMAL(18, 1, UNIT_KHZ),
TALK_ID_DECIMAL(24, 1, UNIT_KHZ),
TALK_ID_DECIMAL(32, 1, UNIT_KHZ),
TALK_ID_DECIMAL(41, 1, UNIT_KHZ)),
CHOICE_SETTING(F_SOUNDSETTING, hw_eq_bands[AUDIOHW_EQ_BAND4].width,
LANG_HW_EQ_WIDTH, 0, "tone band4 width", "narrow,wide",
sound_set_hw_eq_band4_width, 2,
ID2P(LANG_HW_EQ_WIDTH_NARROW), ID2P(LANG_HW_EQ_WIDTH_WIDE)),
/* Band 5 */
STRINGCHOICE_SETTING(F_SOUNDSETTING,
hw_eq_bands[AUDIOHW_EQ_BAND5].frequency,
LANG_HW_EQ_FREQUENCY, 0, "tone band5 frequency",
"5.3 kHz,6.9 kHz,9.0 kHz,11.7 kHz",
sound_set_hw_eq_band5_frequency, 4,
TALK_ID_DECIMAL(53, 1, UNIT_KHZ),
TALK_ID_DECIMAL(69, 1, UNIT_KHZ),
TALK_ID_DECIMAL(90, 1, UNIT_KHZ),
TALK_ID_DECIMAL(117, 1, UNIT_KHZ)),
#endif /* HAVE_WM8978 */
#endif /* AUDIOHW_HAVE_EQ */
/* 3-d enhancement effect */
CHOICE_SETTING(0, channel_config, LANG_CHANNEL_CONFIGURATION,
0,"channels",
"stereo,mono,custom,mono left,mono right,karaoke",
sound_set_channels, 6,
ID2P(LANG_CHANNEL_STEREO), ID2P(LANG_CHANNEL_MONO),
ID2P(LANG_CHANNEL_CUSTOM), ID2P(LANG_CHANNEL_LEFT),
ID2P(LANG_CHANNEL_RIGHT), ID2P(LANG_CHANNEL_KARAOKE)),
SOUND_SETTING(0, stereo_width, LANG_STEREO_WIDTH,
"stereo_width", SOUND_STEREO_WIDTH),
#ifdef AUDIOHW_HAVE_DEPTH_3D
SOUND_SETTING(0,depth_3d, LANG_DEPTH_3D, "3-d enhancement",
SOUND_DEPTH_3D),
#endif
#ifdef AUDIOHW_HAVE_FILTER_ROLL_OFF
CHOICE_SETTING(F_SOUNDSETTING, roll_off, LANG_FILTER_ROLL_OFF, 0,
#if defined(AUDIOHW_HAVE_SHORT2_ROLL_OFF)
"roll_off", "sharp,slow,short sharp,short slow", sound_set_filter_roll_off,
4, ID2P(LANG_FILTER_SHARP), ID2P(LANG_FILTER_SLOW), ID2P(LANG_FILTER_SHORT_SHARP), ID2P(LANG_FILTER_SHORT_SLOW)),
#elif defined(AUDIOHW_HAVE_SHORT_ROLL_OFF)
"roll_off", "sharp,slow,short,bypass", sound_set_filter_roll_off,
4, ID2P(LANG_FILTER_SHARP), ID2P(LANG_FILTER_SLOW), ID2P(LANG_FILTER_SHORT), ID2P(LANG_FILTER_BYPASS)),
#else
"roll_off", "sharp,slow", sound_set_filter_roll_off,
2, ID2P(LANG_FILTER_SHARP), ID2P(LANG_FILTER_SLOW)),
#endif
#endif
/* playback */
OFFON_SETTING(0, playlist_shuffle, LANG_SHUFFLE, false, "shuffle", NULL),
SYSTEM_SETTING(NVRAM(4), resume_index, -1),
SYSTEM_SETTING(NVRAM(4), resume_crc32, -1),
SYSTEM_SETTING(NVRAM(4), resume_elapsed, -1),
SYSTEM_SETTING(NVRAM(4), resume_offset, -1),
CHOICE_SETTING(0, repeat_mode, LANG_REPEAT, REPEAT_OFF, "repeat",
"off,all,one,shuffle"
#ifdef AB_REPEAT_ENABLE
",ab"
#endif
, NULL,
#ifdef AB_REPEAT_ENABLE
5,
#else
4,
#endif
ID2P(LANG_OFF), ID2P(LANG_ALL), ID2P(LANG_REPEAT_ONE),
ID2P(LANG_SHUFFLE)
#ifdef AB_REPEAT_ENABLE
,ID2P(LANG_REPEAT_AB)
#endif
), /* CHOICE_SETTING( repeat_mode ) */
#ifdef HAVE_PLAY_FREQ
STRINGCHOICE_SETTING(0, play_frequency, LANG_FREQUENCY, 0,
#if HAVE_PLAY_FREQ >= 192
"playback frequency", "auto,44.1 kHz,48 kHz,88.2 kHz,96 kHz,176.4 kHz,192 kHz", NULL, 7,
LANG_AUTOMATIC, TALK_ID_DECIMAL(441, 1, UNIT_KHZ), TALK_ID(48, UNIT_KHZ), TALK_ID_DECIMAL(882, 1, UNIT_KHZ), TALK_ID(96, UNIT_KHZ), TALK_ID_DECIMAL(1764, 1, UNIT_KHZ), TALK_ID(192, UNIT_KHZ)),
#elif HAVE_PLAY_FREQ >= 96
"playback frequency", "auto,44.1 kHz,48 kHz,88.2 kHz,96 kHz", NULL, 5,
LANG_AUTOMATIC, TALK_ID_DECIMAL(441, 1, UNIT_KHZ), TALK_ID(48, UNIT_KHZ), TALK_ID_DECIMAL(882, 1, UNIT_KHZ), TALK_ID(96, UNIT_KHZ)),
#elif HAVE_PLAY_FREQ >= 48
"playback frequency", "auto,44.1 kHz,48 kHz", NULL, 3,
LANG_AUTOMATIC, TALK_ID_DECIMAL(441, 1, UNIT_KHZ), TALK_ID(48, UNIT_KHZ)),
#else
#error "HAVE_PLAY_FREQ < 48???"
#endif
#endif /* HAVE_PLAY_FREQ */
/* LCD */
#ifdef HAVE_LCD_CONTRAST
/* its easier to leave this one un-macro()ed for the time being */
{ F_T_INT|F_DEF_ISFUNC|F_INT_SETTING, &global_settings.contrast,
LANG_CONTRAST, FUNCTYPE(lcd_default_contrast), "contrast", NULL , {
.int_setting = (struct int_setting[]) {
{ lcd_set_contrast, UNIT_INT, MIN_CONTRAST_SETTING,
MAX_CONTRAST_SETTING, 1, NULL, NULL }}}},
#endif
#ifdef HAVE_BACKLIGHT
TABLE_SETTING_LIST(F_TIME_SETTING | F_ALLOW_ARBITRARY_VALS,
backlight_timeout, LANG_BACKLIGHT,
DEFAULT_BACKLIGHT_TIMEOUT, "backlight timeout",
off_on, UNIT_SEC, formatter_time_unit_0_is_always,
getlang_time_unit_0_is_always, backlight_set_timeout,
23, timeout_sec_common),
#if CONFIG_CHARGING
TABLE_SETTING_LIST(F_TIME_SETTING | F_ALLOW_ARBITRARY_VALS,
backlight_timeout_plugged, LANG_BACKLIGHT_ON_WHEN_CHARGING,
DEFAULT_BACKLIGHT_TIMEOUT, "backlight timeout plugged",
off_on, UNIT_SEC, formatter_time_unit_0_is_always,
getlang_time_unit_0_is_always, backlight_set_timeout_plugged,
23, timeout_sec_common),
#endif
#endif /* HAVE_BACKLIGHT */
#ifdef HAVE_LCD_INVERT
BOOL_SETTING(0, invert, LANG_INVERT, false ,"invert", off_on,
LANG_INVERT_LCD_INVERSE, LANG_NORMAL, lcd_set_invert_display),
#endif
#ifdef HAVE_LCD_FLIP
OFFON_SETTING(0, flip_display, LANG_FLIP_DISPLAY, false, "flip display",
NULL),
#endif
/* display */
CHOICE_SETTING(F_TEMPVAR|F_THEMESETTING, cursor_style, LANG_INVERT_CURSOR,
#ifdef HAVE_LCD_COLOR
3, "selector type",
"pointer,bar (inverse),bar (color),bar (gradient)", NULL, 4,
ID2P(LANG_INVERT_CURSOR_POINTER),
ID2P(LANG_INVERT_CURSOR_BAR),
ID2P(LANG_INVERT_CURSOR_COLOR),
ID2P(LANG_INVERT_CURSOR_GRADIENT)),
#else
1, "selector type", "pointer,bar (inverse)", NULL, 2,
ID2P(LANG_INVERT_CURSOR_POINTER),
ID2P(LANG_INVERT_CURSOR_BAR)),
#endif
CHOICE_SETTING(F_THEMESETTING|F_TEMPVAR, statusbar,
LANG_STATUS_BAR, STATUSBAR_TOP, "statusbar","off,top,bottom",
NULL, 3, ID2P(LANG_OFF), ID2P(LANG_STATUSBAR_TOP),
ID2P(LANG_STATUSBAR_BOTTOM)),
#ifdef HAVE_REMOTE_LCD
CHOICE_SETTING(F_THEMESETTING|F_TEMPVAR, remote_statusbar,
LANG_REMOTE_STATUSBAR, STATUSBAR_TOP, "remote statusbar","off,top,bottom",
NULL, 3, ID2P(LANG_OFF), ID2P(LANG_STATUSBAR_TOP),
ID2P(LANG_STATUSBAR_BOTTOM)),
#endif
CHOICE_SETTING(F_THEMESETTING|F_TEMPVAR, scrollbar,
LANG_SCROLL_BAR, SCROLLBAR_LEFT, "scrollbar","off,left,right",
NULL, 3, ID2P(LANG_OFF), ID2P(LANG_LEFT), ID2P(LANG_RIGHT)),
INT_SETTING(F_THEMESETTING, scrollbar_width, LANG_SCROLLBAR_WIDTH, 6,
"scrollbar width",UNIT_INT, 3, MAX(LCD_WIDTH/10,25), 1,
NULL, NULL, NULL),
#ifdef HAVE_TOUCHSCREEN
TABLE_SETTING(F_ALLOW_ARBITRARY_VALS, list_line_padding, LANG_LIST_LINE_PADDING,
-1, "list padding", "auto,off", UNIT_PIXEL, list_pad_formatter,
list_pad_getlang, NULL, 16,
-1,0,2,4,6,8,10,12,16,20,24,28,32,38,44,50),
#endif
#if LCD_DEPTH > 1
TABLE_SETTING(F_ALLOW_ARBITRARY_VALS, list_separator_height, LANG_LIST_SEPARATOR,
0, "list separator height", "auto,off", UNIT_PIXEL,
list_pad_formatter, list_pad_getlang, NULL, 15,
-1,0,1,2,3,4,5,7,9,11,13,16,20,25,30),
#ifdef HAVE_LCD_COLOR
{F_T_INT|F_RGB|F_THEMESETTING ,&global_settings.list_separator_color,-1,
INT(DEFAULT_THEME_SEPARATOR),"list separator color",NULL,UNUSED},
#endif
#endif
CHOICE_SETTING(F_THEMESETTING, volume_type, LANG_VOLUME_DISPLAY, 0,
"volume display", graphic_numeric, NULL, 2,
ID2P(LANG_DISPLAY_GRAPHIC),
ID2P(LANG_DISPLAY_NUMERIC)),
CHOICE_SETTING(F_THEMESETTING, battery_display, LANG_BATTERY_DISPLAY, 0,
"battery display", graphic_numeric, NULL, 2,
ID2P(LANG_DISPLAY_GRAPHIC), ID2P(LANG_DISPLAY_NUMERIC)),
CHOICE_SETTING(0, timeformat, LANG_TIMEFORMAT, 0,
"time format", "24hour,12hour", NULL, 2,
ID2P(LANG_24_HOUR_CLOCK), ID2P(LANG_12_HOUR_CLOCK)),
OFFON_SETTING(0,show_icons, LANG_SHOW_ICONS ,true,"show icons", NULL),
/* system */
INT_SETTING(F_TIME_SETTING, poweroff, LANG_POWEROFF_IDLE, 10,
"idle poweroff", UNIT_MIN, 0,60,1,
formatter_time_unit_0_is_off, getlang_time_unit_0_is_off,
set_poweroff_timeout),
SYSTEM_SETTING(NVRAM(4), runtime, 0),
SYSTEM_SETTING(NVRAM(4), topruntime, 0),
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
INT_SETTING(F_BANFROMQS, max_files_in_playlist,
LANG_MAX_FILES_IN_PLAYLIST,
#if MEMORYSIZE > 1
10000,
#else
400,
#endif
"max files in playlist", UNIT_INT, 1000, 32000, 1000,
NULL, NULL, NULL),
INT_SETTING(F_BANFROMQS, max_files_in_dir, LANG_MAX_FILES_IN_DIR,
#if MEMORYSIZE > 1
1000,
#else
200,
#endif
"max files in dir", UNIT_INT, 50, 10000, 50,
NULL, NULL, NULL),
/* use this setting for user code even if there's no exchangable battery
* support enabled */
#if BATTERY_CAPACITY_DEFAULT > 0
/* define min/max/inc for this file if there's only one battery */
#ifndef BATTERY_CAPACITY_MIN
#define BATTERY_CAPACITY_MIN BATTERY_CAPACITY_DEFAULT
#define BATTERY_CAPACITY_MAX BATTERY_CAPACITY_DEFAULT
#define BATTERY_CAPACITY_INC 0
#endif
#if defined(IPOD_VIDEO) && !defined(SIMULATOR)
/* its easier to leave this one un-macro()ed for the time being */
{ F_T_INT|F_DEF_ISFUNC|F_INT_SETTING, &global_settings.battery_capacity,
LANG_BATTERY_CAPACITY, FUNCTYPE(battery_default_capacity),
"battery capacity", NULL , {
.int_setting = (struct int_setting[]) {
{ set_battery_capacity, UNIT_MAH, BATTERY_CAPACITY_MIN,
BATTERY_CAPACITY_MAX, BATTERY_CAPACITY_INC, NULL, NULL }}}},
#else /* IPOD_VIDEO */
INT_SETTING(0, battery_capacity, LANG_BATTERY_CAPACITY,
BATTERY_CAPACITY_DEFAULT, "battery capacity", UNIT_MAH,
BATTERY_CAPACITY_MIN, BATTERY_CAPACITY_MAX,
BATTERY_CAPACITY_INC, NULL, NULL, set_battery_capacity),
#endif /* IPOD_VIDEO */
#endif
#if CONFIG_CHARGING
OFFON_SETTING(NVRAM(1), car_adapter_mode,
LANG_CAR_ADAPTER_MODE, false, "car adapter mode", NULL),
INT_SETTING_NOWRAP(0, car_adapter_mode_delay, LANG_CAR_ADAPTER_MODE_DELAY,
5, "delay before resume", UNIT_SEC, 5, 30, 5,
NULL, NULL, NULL),
#endif
#ifdef IPOD_ACCESSORY_PROTOCOL
CHOICE_SETTING(0, serial_bitrate, LANG_SERIAL_BITRATE, 0, "serial bitrate",
"auto,9600,19200,38400,57600", iap_bitrate_set, 5, ID2P(LANG_SERIAL_BITRATE_AUTO),
ID2P(LANG_SERIAL_BITRATE_9600),ID2P(LANG_SERIAL_BITRATE_19200),
ID2P(LANG_SERIAL_BITRATE_38400),ID2P(LANG_SERIAL_BITRATE_57600)),
#endif
#ifdef HAVE_ACCESSORY_SUPPLY
OFFON_SETTING(0, accessory_supply, LANG_ACCESSORY_SUPPLY,
true, "accessory power supply", accessory_supply_set),
#endif
#ifdef HAVE_LINEOUT_POWEROFF
OFFON_SETTING(0, lineout_active, LANG_LINEOUT_ONOFF,
true, "lineout", lineout_set),
#endif
/* tuner */
#if CONFIG_TUNER
OFFON_SETTING(0,fm_force_mono, LANG_FM_MONO_MODE,
false, "force fm mono", toggle_mono_mode),
SYSTEM_SETTING(NVRAM(4),last_frequency,0),
#endif
#if BATTERY_TYPES_COUNT > 1
CHOICE_SETTING(0, battery_type, LANG_BATTERY_TYPE, 0, "battery type",
#ifdef XDUOO_X3
"new_2000mAh,old_1500mAh",
#else
"alkaline,nimh",
#endif
NULL, 2, ID2P(LANG_BATTERY_TYPE_1), ID2P(LANG_BATTERY_TYPE_2)),
#endif
#ifdef HAVE_REMOTE_LCD
/* remote lcd */
INT_SETTING(0, remote_contrast, LANG_CONTRAST,
DEFAULT_REMOTE_CONTRAST_SETTING, "remote contrast", UNIT_INT,
MIN_REMOTE_CONTRAST_SETTING, MAX_REMOTE_CONTRAST_SETTING, 1,
NULL, NULL, lcd_remote_set_contrast),
BOOL_SETTING(0, remote_invert, LANG_INVERT, false ,"remote invert", off_on,
LANG_INVERT_LCD_INVERSE, LANG_NORMAL,
lcd_remote_set_invert_display),
OFFON_SETTING(0,remote_flip_display, LANG_FLIP_DISPLAY,
false,"remote flip display", NULL),
TABLE_SETTING_LIST(F_ALLOW_ARBITRARY_VALS, remote_backlight_timeout,
LANG_BACKLIGHT, 5,
"remote backlight timeout", off_on, UNIT_SEC,
formatter_time_unit_0_is_always, getlang_time_unit_0_is_always,
remote_backlight_set_timeout, 23, timeout_sec_common),
#if CONFIG_CHARGING
TABLE_SETTING_LIST(F_ALLOW_ARBITRARY_VALS, remote_backlight_timeout_plugged,
LANG_BACKLIGHT_ON_WHEN_CHARGING, 10,
"remote backlight timeout plugged", off_on, UNIT_SEC,
formatter_time_unit_0_is_always, getlang_time_unit_0_is_always,
remote_backlight_set_timeout_plugged, 23, timeout_sec_common),
#endif
#ifdef HAVE_REMOTE_LCD_TICKING
OFFON_SETTING(0, remote_reduce_ticking, LANG_REDUCE_TICKING,
false,"remote reduce ticking", NULL),
#endif
#endif
#ifdef HAVE_BACKLIGHT
OFFON_SETTING(0, bl_filter_first_keypress,
LANG_BACKLIGHT_FILTER_FIRST_KEYPRESS, false,
"backlight filters first keypress", NULL),
#ifdef HAVE_REMOTE_LCD
OFFON_SETTING(0, remote_bl_filter_first_keypress,
LANG_BACKLIGHT_FILTER_FIRST_KEYPRESS, false,
"backlight filters first remote keypress", NULL),
#endif
#endif /* HAVE_BACKLIGHT */
/** End of old RTC config block **/
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
#ifndef HAS_BUTTON_HOLD
OFFON_SETTING(F_BANFROMQS, bt_selective_softlock_actions,
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
LANG_ACTION_ENABLED, false,
"No Screen Lock For Selected Actions", NULL),
INT_SETTING(F_BANFROMQS, bt_selective_softlock_actions_mask,
LANG_SOFTLOCK_SELECTIVE,
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
0, "Selective Screen Lock Actions", UNIT_INT,
0, 2048,2, NULL, NULL, NULL),
#endif /* !HAS_BUTTON_HOLD */
#ifdef HAVE_BACKLIGHT
OFFON_SETTING(0, caption_backlight, LANG_CAPTION_BACKLIGHT,
false, "caption backlight", NULL),
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
OFFON_SETTING(F_BANFROMQS, bl_selective_actions,
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
LANG_ACTION_ENABLED, false,
"No Backlight On Selected Actions", NULL),
INT_SETTING(F_BANFROMQS, bl_selective_actions_mask,
LANG_BACKLIGHT_SELECTIVE,
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
0, "Selective Backlight Actions", UNIT_INT,
0, 2048,2, NULL, NULL, NULL),
#ifdef HAVE_REMOTE_LCD
OFFON_SETTING(0, remote_caption_backlight, LANG_CAPTION_BACKLIGHT,
false, "remote caption backlight", NULL),
#endif
#ifdef HAVE_BACKLIGHT_BRIGHTNESS
INT_SETTING(F_NO_WRAP, brightness, LANG_BRIGHTNESS,
DEFAULT_BRIGHTNESS_SETTING, "brightness",UNIT_INT,
MIN_BRIGHTNESS_SETTING, MAX_BRIGHTNESS_SETTING, 1,
NULL, NULL, backlight_set_brightness),
#endif
/* backlight fading */
#if defined(HAVE_BACKLIGHT_FADING_INT_SETTING)
TABLE_SETTING_LIST(F_TIME_SETTING | F_ALLOW_ARBITRARY_VALS, backlight_fade_in,
LANG_BACKLIGHT_FADE_IN, 300, "backlight fade in", "off",
UNIT_MS, formatter_time_unit_0_is_off, getlang_time_unit_0_is_off,
backlight_set_fade_in, 7, backlight_fade),
TABLE_SETTING_LIST(F_TIME_SETTING | F_ALLOW_ARBITRARY_VALS, backlight_fade_out,
LANG_BACKLIGHT_FADE_OUT, 2000, "backlight fade out", "off",
UNIT_MS, formatter_time_unit_0_is_off,
getlang_time_unit_0_is_off,
backlight_set_fade_out, 10, backlight_fade),
#elif defined(HAVE_BACKLIGHT_FADING_BOOL_SETTING)
OFFON_SETTING(0, backlight_fade_in, LANG_BACKLIGHT_FADE_IN,
true, "backlight fade in", backlight_set_fade_in),
OFFON_SETTING(0, backlight_fade_out, LANG_BACKLIGHT_FADE_OUT,
true, "backlight fade out", backlight_set_fade_out),
#endif
#endif /* HAVE_BACKLIGHT */
INT_SETTING(F_PADTITLE, scroll_speed, LANG_SCROLL_SPEED, 9,"scroll speed",
UNIT_INT, 0, 17, 1, NULL, NULL, lcd_scroll_speed),
INT_SETTING(F_TIME_SETTING | F_PADTITLE, scroll_delay, LANG_SCROLL_DELAY,
1000, "scroll delay", UNIT_MS, 0, 3000, 100,
formatter_time_unit_0_is_off,
getlang_time_unit_0_is_off, lcd_scroll_delay),
INT_SETTING(0, bidir_limit, LANG_BIDIR_SCROLL, 50, "bidir limit",
UNIT_PERCENT, 0, 200, 25, NULL, NULL, lcd_bidir_scroll),
#ifdef HAVE_REMOTE_LCD
INT_SETTING(0, remote_scroll_speed, LANG_SCROLL_SPEED, 9,
"remote scroll speed", UNIT_INT, 0,17, 1,
NULL, NULL, lcd_remote_scroll_speed),
INT_SETTING(0, remote_scroll_step, LANG_SCROLL_STEP, 6,
"remote scroll step", UNIT_PIXEL, 1, LCD_REMOTE_WIDTH, 1, NULL,
NULL, lcd_remote_scroll_step),
INT_SETTING(F_TIME_SETTING, remote_scroll_delay, LANG_SCROLL_DELAY, 1000,
"remote scroll delay", UNIT_MS, 0, 3000, 100,
formatter_time_unit_0_is_off, getlang_time_unit_0_is_off,
lcd_remote_scroll_delay),
INT_SETTING(0, remote_bidir_limit, LANG_BIDIR_SCROLL, 50,
"remote bidir limit", UNIT_PERCENT, 0, 200, 25, NULL, NULL,
lcd_remote_bidir_scroll),
#endif
OFFON_SETTING(0, offset_out_of_view, LANG_SCREEN_SCROLL_VIEW,
false, "Screen Scrolls Out Of View",
gui_list_screen_scroll_out_of_view),
INT_SETTING(F_PADTITLE, scroll_step, LANG_SCROLL_STEP, 6, "scroll step",
UNIT_PIXEL, 1, LCD_WIDTH, 1, NULL, NULL, lcd_scroll_step),
INT_SETTING(F_PADTITLE, screen_scroll_step, LANG_SCREEN_SCROLL_STEP, 16,
"screen scroll step", UNIT_PIXEL, 1, LCD_WIDTH, 1, NULL, NULL,
gui_list_screen_scroll_step),
OFFON_SETTING(0,scroll_paginated,LANG_SCROLL_PAGINATED,
false,"scroll paginated",NULL),
#ifdef HAVE_LCD_COLOR
{F_T_INT|F_RGB|F_THEMESETTING ,&global_settings.fg_color,-1,
INT(DEFAULT_THEME_FOREGROUND),"foreground color",NULL,UNUSED},
{F_T_INT|F_RGB|F_THEMESETTING ,&global_settings.bg_color,-1,
INT(DEFAULT_THEME_BACKGROUND),"background color",NULL,UNUSED},
{F_T_INT|F_RGB|F_THEMESETTING ,&global_settings.lss_color,-1,
INT(DEFAULT_THEME_SELECTOR_START),"line selector start color",NULL,
UNUSED},
{F_T_INT|F_RGB|F_THEMESETTING ,&global_settings.lse_color,-1,
INT(DEFAULT_THEME_SELECTOR_END),"line selector end color",NULL,UNUSED},
{F_T_INT|F_RGB|F_THEMESETTING ,&global_settings.lst_color,-1,
INT(DEFAULT_THEME_SELECTOR_TEXT),"line selector text color",NULL,
UNUSED},
#endif
/* more playback */
OFFON_SETTING(0,play_selected,LANG_PLAY_SELECTED,true,"play selected",NULL),
OFFON_SETTING(0,party_mode,LANG_PARTY_MODE,false,"party mode",NULL),
OFFON_SETTING(0,fade_on_stop,LANG_FADE_ON_STOP,true,"volume fade",NULL),
INT_SETTING(F_TIME_SETTING, ff_rewind_min_step, LANG_FFRW_STEP, 1,
"scan min step", UNIT_SEC, 1, 60, 1, NULL, NULL, NULL),
CHOICE_SETTING(0, ff_rewind_accel, LANG_FFRW_ACCEL, 2,
"seek acceleration", "very fast,fast,normal,slow,very slow", NULL, 5,
ID2P(LANG_VERY_FAST), ID2P(LANG_FAST), ID2P(LANG_NORMAL),
ID2P(LANG_SLOW) , ID2P(LANG_VERY_SLOW)),
#if defined(HAVE_DISK_STORAGE)
TABLE_SETTING(F_TIME_SETTING | F_ALLOW_ARBITRARY_VALS, buffer_margin,
LANG_MP3BUFFER_MARGIN, 5, "antiskip", NULL, UNIT_SEC,
NULL, NULL,
NULL,8, 5,15,30,60,120,180,300,600),
#endif
/* disk */
#ifdef HAVE_DISK_STORAGE
INT_SETTING(F_TIME_SETTING, disk_spindown, LANG_SPINDOWN, 5, "disk spindown",
UNIT_SEC, 3, 254, 1, NULL, NULL, STORAGE_FUNCTION(spindown)),
#endif /* HAVE_DISK_STORAGE */
/* browser */
TEXT_SETTING(0, start_directory, "start directory", "/", NULL, NULL),
CHOICE_SETTING(0, dirfilter, LANG_FILTER, SHOW_SUPPORTED, "show files",
"all,supported,music,playlists", NULL, 4, ID2P(LANG_ALL),
ID2P(LANG_FILTER_SUPPORTED), ID2P(LANG_FILTER_MUSIC),
ID2P(LANG_PLAYLISTS)),
/* file sorting */
OFFON_SETTING(0, sort_case, LANG_SORT_CASE, false, "sort case", NULL),
CHOICE_SETTING(0, sort_dir, LANG_SORT_DIR, 0 ,
"sort dirs", "alpha,oldest,newest", NULL, 3,
ID2P(LANG_SORT_ALPHA), ID2P(LANG_SORT_DATE),
ID2P(LANG_SORT_DATE_REVERSE)),
CHOICE_SETTING(0, sort_file, LANG_SORT_FILE, 0 ,
"sort files", "alpha,oldest,newest,type", NULL, 4,
ID2P(LANG_SORT_ALPHA), ID2P(LANG_SORT_DATE),
ID2P(LANG_SORT_DATE_REVERSE) , ID2P(LANG_SORT_TYPE)),
CHOICE_SETTING(0, interpret_numbers, LANG_SORT_INTERPRET_NUMBERS, 1,
"sort interpret number", "digits,numbers",NULL, 2,
ID2P(LANG_SORT_INTERPRET_AS_DIGIT),
ID2P(LANG_SORT_INTERPRET_AS_NUMBERS)),
CHOICE_SETTING(0, show_filename_ext, LANG_SHOW_FILENAME_EXT, 3,
"show filename exts", "off,on,unknown,view_all", NULL , 4 ,
ID2P(LANG_OFF), ID2P(LANG_ON), ID2P(LANG_UNKNOWN_TYPES),
ID2P(LANG_EXT_ONLY_VIEW_ALL)),
OFFON_SETTING(0,browse_current,LANG_FOLLOW,false,"follow playlist",NULL),
OFFON_SETTING(0,playlist_viewer_icons,LANG_SHOW_ICONS,true,
"playlist viewer icons",NULL),
OFFON_SETTING(0,playlist_viewer_indices,LANG_SHOW_INDICES,true,
"playlist viewer indices",NULL),
CHOICE_SETTING(0, playlist_viewer_track_display, LANG_TRACK_DISPLAY, 0,
"playlist viewer track display","track name,full path",
NULL, 2, ID2P(LANG_DISPLAY_TRACK_NAME_ONLY),
ID2P(LANG_DISPLAY_FULL_PATH)),
CHOICE_SETTING(0, recursive_dir_insert, LANG_RECURSE_DIRECTORY , RECURSE_ON,
"recursive directory insert", off_on_ask, NULL , 3 ,
ID2P(LANG_OFF), ID2P(LANG_ON), ID2P(LANG_ASK)),
/* bookmarks */
CHOICE_SETTING(0, autocreatebookmark, LANG_BOOKMARK_SETTINGS_AUTOCREATE,
BOOKMARK_NO, "autocreate bookmarks",
"off,on,ask,recent only - on,recent only - ask", NULL, 5,
ID2P(LANG_SET_BOOL_NO), ID2P(LANG_SET_BOOL_YES),
ID2P(LANG_ASK), ID2P(LANG_BOOKMARK_SETTINGS_RECENT_ONLY_YES),
ID2P(LANG_BOOKMARK_SETTINGS_RECENT_ONLY_ASK)),
OFFON_SETTING(0, autoupdatebookmark, LANG_BOOKMARK_SETTINGS_AUTOUPDATE,
false, "autoupdate bookmarks", NULL),
CHOICE_SETTING(0, autoloadbookmark, LANG_BOOKMARK_SETTINGS_AUTOLOAD,
BOOKMARK_NO, "autoload bookmarks", off_on_ask, NULL, 3,
ID2P(LANG_SET_BOOL_NO), ID2P(LANG_SET_BOOL_YES),
ID2P(LANG_ASK)),
CHOICE_SETTING(0, usemrb, LANG_BOOKMARK_SETTINGS_MAINTAIN_RECENT_BOOKMARKS,
BOOKMARK_NO, "use most-recent-bookmarks",
"off,on,unique only,one per track", NULL, 4, ID2P(LANG_SET_BOOL_NO),
ID2P(LANG_SET_BOOL_YES),
ID2P(LANG_BOOKMARK_SETTINGS_ONE_PER_PLAYLIST),
ID2P(LANG_BOOKMARK_SETTINGS_ONE_PER_TRACK)),
/* peak meter */
TABLE_SETTING_LIST(F_TIME_SETTING | F_ALLOW_ARBITRARY_VALS, peak_meter_clip_hold,
LANG_PM_CLIP_HOLD, 60, "peak meter clip hold", "eternal",
UNIT_SEC, formatter_time_unit_0_is_eternal,
getlang_time_unit_0_is_eternal, peak_meter_set_clip_hold,
31, &timeout_sec_common[1]), /* skip -1 entry */
TABLE_SETTING(F_TIME_SETTING | F_ALLOW_ARBITRARY_VALS, peak_meter_hold,
LANG_PM_PEAK_HOLD, 500, "peak meter hold", off, UNIT_MS,
formatter_time_unit_0_is_off, getlang_time_unit_0_is_off,NULL,
18, 0,200,300,500,1000,2000,3000,4000,5000,6000,7000,8000,
9000,10000,15000,20000,30000,60000),
INT_SETTING(0, peak_meter_release, LANG_PM_RELEASE, 8, "peak meter release",
UNIT_PM_TICK, 1, 0x7e, 1, NULL, NULL,NULL),
OFFON_SETTING(0,peak_meter_dbfs,LANG_PM_DBFS,true,"peak meter dbfs",NULL),
{F_T_INT, &global_settings.peak_meter_min, LANG_PM_MIN,INT(60),
"peak meter min", NULL, UNUSED},
{F_T_INT, &global_settings.peak_meter_max, LANG_PM_MAX,INT(0),
"peak meter max", NULL, UNUSED},
#ifdef HAVE_RECORDING
OFFON_SETTING(0, peak_meter_clipcounter, LANG_PM_CLIPCOUNTER, false,
"peak meter clipcounter", NULL),
#endif /* HAVE_RECORDING */
/* voice */
OFFON_SETTING(F_TEMPVAR, talk_menu, LANG_VOICE_MENU, true, "talk menu", NULL),
CHOICE_SETTING(0, talk_dir, LANG_VOICE_DIR, 0,
"talk dir", off_number_spell, NULL, 3,
ID2P(LANG_OFF), ID2P(LANG_VOICE_NUMBER),
ID2P(LANG_VOICE_SPELL)),
OFFON_SETTING(F_TEMPVAR, talk_dir_clip, LANG_VOICE_DIR_TALK, false,
"talk dir clip", NULL),
CHOICE_SETTING(0, talk_file, LANG_VOICE_FILE, 0,
"talk file", off_number_spell, NULL, 3,
ID2P(LANG_OFF), ID2P(LANG_VOICE_NUMBER),
ID2P(LANG_VOICE_SPELL)),
OFFON_SETTING(F_TEMPVAR, talk_file_clip, LANG_VOICE_FILE_TALK, false,
"talk file clip", NULL),
OFFON_SETTING(F_TEMPVAR, talk_filetype, LANG_VOICE_FILETYPE, false,
"talk filetype", NULL),
OFFON_SETTING(F_TEMPVAR, talk_battery_level, LANG_TALK_BATTERY_LEVEL, false,
"Announce Battery Level", NULL),
#ifdef HAVE_RECORDING
/* recording */
TABLE_SETTING(F_TIME_SETTING | F_ALLOW_ARBITRARY_VALS | F_RECSETTING,
rec_timesplit,
LANG_SPLIT_TIME, 0, "rec timesplit", off, UNIT_MIN,
formatter_time_unit_0_is_off, getlang_time_unit_0_is_off,NULL,
16, 0,5,10,15,30,60,74,80,120,240,360,480,600,720,1080,1440),
STRINGCHOICE_SETTING(F_RECSETTING, rec_sizesplit, LANG_SPLIT_SIZE, 0,
"rec sizesplit",
"off,5MB,10MB,15MB,32MB,64MB,75MB,100MB,128MB,"
"256MB,512MB,650MB,700MB,1GB,1.5GB,1.75GB",
NULL, 16, LANG_OFF,
TALK_ID(5, UNIT_MB), TALK_ID(10, UNIT_MB),
TALK_ID(15, UNIT_MB), TALK_ID(32, UNIT_MB),
TALK_ID(64, UNIT_MB), TALK_ID(75, UNIT_MB),
TALK_ID(100, UNIT_MB), TALK_ID(128, UNIT_MB),
TALK_ID(256, UNIT_MB), TALK_ID(512, UNIT_MB),
TALK_ID(650, UNIT_MB), TALK_ID(700, UNIT_MB),
TALK_ID(1024, UNIT_MB), TALK_ID(1536, UNIT_MB),
TALK_ID(1792, UNIT_MB)),
{F_T_INT|F_RECSETTING, &global_settings.rec_channels, LANG_CHANNELS, INT(0),
"rec channels","stereo,mono",UNUSED},
{F_T_INT|F_RECSETTING, &global_settings.rec_mono_mode,
LANG_RECORDING_MONO_MODE, INT(0), "rec mono mode","L+R,L,R",UNUSED},
CHOICE_SETTING(F_RECSETTING, rec_split_type, LANG_SPLIT_TYPE, 0,
"rec split type", "Split,Stop,Shutdown", NULL, 3,
ID2P(LANG_START_NEW_FILE), ID2P(LANG_STOP_RECORDING),ID2P(LANG_STOP_RECORDING_AND_SHUTDOWN)),
CHOICE_SETTING(F_RECSETTING, rec_split_method, LANG_SPLIT_MEASURE, 0,
"rec split method", "Time,Filesize", NULL, 2,
ID2P(LANG_TIME), ID2P(LANG_FILESIZE)),
{F_T_INT|F_RECSETTING, &global_settings.rec_source, LANG_RECORDING_SOURCE,
INT(0), "rec source",
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
&HAVE_MIC_REC_(",mic")
HAVE_LINE_REC_(",line")
HAVE_SPDIF_REC_(",spdif")
HAVE_FMRADIO_REC_(",fmradio")[1],
UNUSED},
INT_SETTING(F_TIME_SETTING | F_RECSETTING, rec_prerecord_time,
LANG_RECORD_PRERECORD_TIME, 0,
"prerecording time", UNIT_SEC, 0, 30, 1,
formatter_time_unit_0_is_off, getlang_time_unit_0_is_off, NULL),
TEXT_SETTING(F_RECSETTING, rec_directory, "rec path",
REC_BASE_DIR, NULL, NULL),
#ifdef HAVE_BACKLIGHT
CHOICE_SETTING(F_RECSETTING, cliplight, LANG_CLIP_LIGHT, 0,
"cliplight", "off,main,both,remote", NULL,
#ifdef HAVE_REMOTE_LCD
4, ID2P(LANG_OFF), ID2P(LANG_MAIN_UNIT),
ID2P(LANG_REMOTE_MAIN), ID2P(LANG_REMOTE_UNIT)
#else
2, ID2P(LANG_OFF), ID2P(LANG_ON)
#endif
),
#endif
#ifdef DEFAULT_REC_MIC_GAIN
{F_T_INT|F_RECSETTING,&global_settings.rec_mic_gain,
LANG_GAIN,INT(DEFAULT_REC_MIC_GAIN),
"rec mic gain",NULL,UNUSED},
#endif /* DEFAULT_REC_MIC_GAIN */
#ifdef DEFAULT_REC_LEFT_GAIN
{F_T_INT|F_RECSETTING,&global_settings.rec_left_gain,
LANG_GAIN_LEFT,INT(DEFAULT_REC_LEFT_GAIN),
"rec left gain",NULL,UNUSED},
#endif /* DEFAULT_REC_LEFT_GAIN */
#ifdef DEFAULT_REC_RIGHT_GAIN
{F_T_INT|F_RECSETTING,&global_settings.rec_right_gain,LANG_GAIN_RIGHT,
INT(DEFAULT_REC_RIGHT_GAIN),
"rec right gain",NULL,UNUSED},
#endif /* DEFAULT_REC_RIGHT_GAIN */
{F_T_INT|F_RECSETTING,&global_settings.rec_frequency,
LANG_FREQUENCY,INT(REC_FREQ_DEFAULT),
"rec frequency",REC_FREQ_CFG_VAL_LIST,UNUSED},
{F_T_INT|F_RECSETTING,&global_settings.rec_format,
LANG_RECORDING_FORMAT,INT(REC_FORMAT_DEFAULT),
"rec format",REC_FORMAT_CFG_VAL_LIST,UNUSED},
/** Encoder settings start - keep these together **/
/* aiff_enc */
/* (no settings yet) */
/* mp3_enc */
{F_T_INT|F_RECSETTING, &global_settings.mp3_enc_config.bitrate,-1,
INT(MP3_ENC_BITRATE_CFG_DEFAULT),
"mp3_enc bitrate",MP3_ENC_BITRATE_CFG_VALUE_LIST,UNUSED},
/* wav_enc */
/* (no settings yet) */
/* wavpack_enc */
/* (no settings yet) */
/** Encoder settings end **/
/* values for the trigger */
INT_SETTING(F_RECSETTING, rec_start_thres_db, LANG_RECORD_START_THRESHOLD, -35,
"trigger start threshold dB", UNIT_DB, -89, 0, 1, NULL, NULL, NULL),
INT_SETTING(F_RECSETTING, rec_start_thres_linear, LANG_RECORD_START_THRESHOLD, 5,
"trigger start threshold linear", UNIT_PERCENT, 0, 100, 1, NULL, NULL, NULL),
INT_SETTING(F_RECSETTING, rec_stop_thres_db, LANG_RECORD_STOP_THRESHOLD, -45,
"trigger stop threshold dB", UNIT_DB, -89, 0, 1, NULL, NULL, NULL),
INT_SETTING(F_RECSETTING, rec_stop_thres_linear, LANG_RECORD_STOP_THRESHOLD, 10,
"trigger stop threshold linear", UNIT_PERCENT, 0, 100, 1, NULL, NULL, NULL),
TABLE_SETTING_LIST(F_TIME_SETTING | F_RECSETTING, rec_start_duration,
LANG_MIN_DURATION, 0, "trigger start duration",
off, UNIT_SEC, NULL, NULL, NULL, 13, time_recording_trigger),
TABLE_SETTING_LIST(F_TIME_SETTING | F_RECSETTING, rec_stop_postrec,
LANG_MIN_DURATION, 0, "trigger stop duration",
off, UNIT_SEC, NULL, NULL, NULL, 13, time_recording_trigger),
TABLE_SETTING_LIST(F_TIME_SETTING | F_RECSETTING, rec_stop_gap,
LANG_RECORD_STOP_GAP, 1, "trigger min gap",
off, UNIT_SEC, NULL, NULL, NULL, 13, time_recording_trigger),
CHOICE_SETTING(F_RECSETTING, rec_trigger_mode, LANG_RECORD_TRIGGER, TRIG_MODE_OFF,
"trigger mode","off,once,repeat", NULL ,3,
ID2P(LANG_OFF), ID2P(LANG_RECORD_TRIG_NOREARM), ID2P(LANG_REPEAT)),
CHOICE_SETTING(F_RECSETTING, rec_trigger_type, LANG_RECORD_TRIGGER_TYPE, TRIG_TYPE_STOP,
"trigger type","stop,pause,nf stp", NULL ,3,
ID2P(LANG_RECORD_TRIGGER_STOP), ID2P(LANG_PAUSE), ID2P(LANG_RECORD_TRIGGER_NEWFILESTP)),
#endif /* HAVE_RECORDING */
#ifdef HAVE_HISTOGRAM
/* TO DO: additional restictions of following REP items? */
INT_SETTING(F_TIME_SETTING | F_RECSETTING, histogram_interval,
LANG_HISTOGRAM_INTERVAL, 0,
"histogram interval", UNIT_SEC, 0,4,1,
NULL, NULL, NULL),
#endif /* HAVE_HISTOGRAM */
#ifdef HAVE_SPDIF_POWER
OFFON_SETTING(F_SOUNDSETTING, spdif_enable, LANG_SPDIF_ENABLE, false,
"spdif enable", spdif_power_enable),
#endif
CHOICE_SETTING(0, next_folder, LANG_NEXT_FOLDER, FOLDER_ADVANCE_OFF,
"folder navigation", "off,on,random",NULL ,3,
ID2P(LANG_SET_BOOL_NO), ID2P(LANG_SET_BOOL_YES),
ID2P(LANG_RANDOM)),
BOOL_SETTING(0, constrain_next_folder, LANG_CONSTRAIN_NEXT_FOLDER, false,
"constrain next folder", off_on,
LANG_SET_BOOL_YES, LANG_SET_BOOL_NO, NULL),
#ifdef HAVE_TAGCACHE
BOOL_SETTING(0, autoresume_enable, LANG_AUTORESUME, false,
"autoresume enable", off_on,
LANG_SET_BOOL_YES, LANG_SET_BOOL_NO, NULL),
CHOICE_SETTING(0, autoresume_automatic, LANG_AUTORESUME_AUTOMATIC,
AUTORESUME_NEXTTRACK_NEVER,
"autoresume next track", "never,all,custom",
NULL, 3,
ID2P(LANG_SET_BOOL_NO),
ID2P(LANG_ALWAYS),
ID2P(LANG_AUTORESUME_CUSTOM)),
TEXT_SETTING(0, autoresume_paths, "autoresume next track paths",
"/podcast:/podcasts", NULL, NULL),
OFFON_SETTING(0, runtimedb, LANG_RUNTIMEDB_ACTIVE, false,
"gather runtime data", NULL),
TEXT_SETTING(0, tagcache_scan_paths, "database scan paths",
DEFAULT_TAGCACHE_SCAN_PATHS, NULL, NULL),
#endif
/* replay gain */
CHOICE_SETTING(F_SOUNDSETTING, replaygain_settings.type,
LANG_REPLAYGAIN_MODE, REPLAYGAIN_SHUFFLE, "replaygain type",
"track,album,track shuffle,off", NULL, 4, ID2P(LANG_TRACK_GAIN),
ID2P(LANG_ALBUM_GAIN), ID2P(LANG_SHUFFLE_GAIN), ID2P(LANG_OFF)),
OFFON_SETTING(F_SOUNDSETTING, replaygain_settings.noclip,
LANG_REPLAYGAIN_NOCLIP, false, "replaygain noclip", NULL),
INT_SETTING_NOWRAP(F_SOUNDSETTING, replaygain_settings.preamp,
LANG_REPLAYGAIN_PREAMP, 0, "replaygain preamp",
UNIT_DB, -120, 120, 5, db_format, get_dec_talkid, NULL),
CHOICE_SETTING(0, beep, LANG_BEEP, 0, "beep", "off,weak,moderate,strong",
NULL, 4, ID2P(LANG_OFF), ID2P(LANG_WEAK),
ID2P(LANG_MODERATE), ID2P(LANG_STRONG)),
#ifdef HAVE_CROSSFADE
/* crossfade */
CHOICE_SETTING(F_SOUNDSETTING, crossfade, LANG_CROSSFADE_ENABLE, 0,
"crossfade",
"off,auto track change,man track skip,shuffle,shuffle or man track skip,always",
NULL, 6, ID2P(LANG_OFF), ID2P(LANG_AUTOTRACKSKIP),
ID2P(LANG_MANTRACKSKIP), ID2P(LANG_SHUFFLE),
ID2P(LANG_SHUFFLE_TRACKSKIP), ID2P(LANG_ALWAYS)),
INT_SETTING(F_TIME_SETTING | F_SOUNDSETTING, crossfade_fade_in_delay,
LANG_CROSSFADE_FADE_IN_DELAY, 0,
"crossfade fade in delay", UNIT_SEC, 0, 7, 1, NULL, NULL, NULL),
INT_SETTING(F_TIME_SETTING | F_SOUNDSETTING, crossfade_fade_out_delay,
LANG_CROSSFADE_FADE_OUT_DELAY, 0,
"crossfade fade out delay", UNIT_SEC, 0, 7, 1, NULL, NULL,NULL),
INT_SETTING(F_TIME_SETTING | F_SOUNDSETTING, crossfade_fade_in_duration,
LANG_CROSSFADE_FADE_IN_DURATION, 2,
"crossfade fade in duration", UNIT_SEC, 0, 15, 1, NULL, NULL, NULL),
INT_SETTING(F_TIME_SETTING | F_SOUNDSETTING, crossfade_fade_out_duration,
LANG_CROSSFADE_FADE_OUT_DURATION, 2,
"crossfade fade out duration", UNIT_SEC, 0, 15, 1, NULL, NULL, NULL),
CHOICE_SETTING(F_SOUNDSETTING, crossfade_fade_out_mixmode,
LANG_CROSSFADE_FADE_OUT_MODE, 0,
"crossfade fade out mode", "crossfade,mix", NULL, 2,
ID2P(LANG_CROSSFADE), ID2P(LANG_MIX)),
#endif
/* crossfeed */
CHOICE_SETTING(F_SOUNDSETTING, crossfeed, LANG_CROSSFEED, 0,"crossfeed",
"off,meier,custom", dsp_set_crossfeed_type, 3,
ID2P(LANG_OFF), ID2P(LANG_CROSSFEED_MEIER),
ID2P(LANG_CROSSFEED_CUSTOM)),
INT_SETTING_NOWRAP(F_SOUNDSETTING, crossfeed_direct_gain,
LANG_CROSSFEED_DIRECT_GAIN, -15,
"crossfeed direct gain", UNIT_DB, -60, 0, 5,
db_format, get_dec_talkid,dsp_set_crossfeed_direct_gain),
INT_SETTING_NOWRAP(F_SOUNDSETTING, crossfeed_cross_gain,
LANG_CROSSFEED_CROSS_GAIN, -60,
"crossfeed cross gain", UNIT_DB, -120, -30, 5,
db_format, get_dec_talkid, crossfeed_cross_set),
INT_SETTING_NOWRAP(F_SOUNDSETTING, crossfeed_hf_attenuation,
LANG_CROSSFEED_HF_ATTENUATION, -160,
"crossfeed hf attenuation", UNIT_DB, -240, -60, 5,
db_format, get_dec_talkid, crossfeed_cross_set),
INT_SETTING_NOWRAP(F_SOUNDSETTING, crossfeed_hf_cutoff,
LANG_CROSSFEED_HF_CUTOFF, 700,
"crossfeed hf cutoff", UNIT_HERTZ, 500, 2000, 100,
NULL, NULL, crossfeed_cross_set),
/* equalizer */
OFFON_SETTING(F_EQSETTING, eq_enabled, LANG_EQUALIZER_ENABLED, false,
"eq enabled", NULL),
INT_SETTING_NOWRAP(F_EQSETTING, eq_precut, LANG_EQUALIZER_PRECUT, 0,
"eq precut", UNIT_DB, 0, 240, 1, eq_precut_format,
get_precut_talkid, dsp_set_eq_precut),
/* 0..32768 Hz */
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[0].cutoff, LANG_EQUALIZER_BAND_CUTOFF,
32, "eq band 0 cutoff", UNIT_HERTZ, EQ_CUTOFF_MIN,
EQ_CUTOFF_MAX, EQ_CUTOFF_STEP, NULL, NULL, NULL),
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[1].cutoff, LANG_EQUALIZER_BAND_CENTER,
64, "eq band 1 cutoff", UNIT_HERTZ, EQ_CUTOFF_MIN,
EQ_CUTOFF_MAX, EQ_CUTOFF_STEP, NULL, NULL, NULL),
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[2].cutoff, LANG_EQUALIZER_BAND_CENTER,
125, "eq band 2 cutoff", UNIT_HERTZ, EQ_CUTOFF_MIN,
EQ_CUTOFF_MAX, EQ_CUTOFF_STEP, NULL, NULL, NULL),
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[3].cutoff, LANG_EQUALIZER_BAND_CENTER,
250, "eq band 3 cutoff", UNIT_HERTZ, EQ_CUTOFF_MIN,
EQ_CUTOFF_MAX, EQ_CUTOFF_STEP, NULL, NULL, NULL),
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[4].cutoff, LANG_EQUALIZER_BAND_CENTER,
500, "eq band 4 cutoff", UNIT_HERTZ, EQ_CUTOFF_MIN,
EQ_CUTOFF_MAX, EQ_CUTOFF_STEP, NULL, NULL, NULL),
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[5].cutoff, LANG_EQUALIZER_BAND_CENTER,
1000, "eq band 5 cutoff", UNIT_HERTZ, EQ_CUTOFF_MIN,
EQ_CUTOFF_MAX, EQ_CUTOFF_STEP, NULL, NULL, NULL),
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[6].cutoff, LANG_EQUALIZER_BAND_CENTER,
2000, "eq band 6 cutoff", UNIT_HERTZ, EQ_CUTOFF_MIN,
EQ_CUTOFF_MAX, EQ_CUTOFF_STEP, NULL, NULL, NULL),
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[7].cutoff, LANG_EQUALIZER_BAND_CENTER,
4000, "eq band 7 cutoff", UNIT_HERTZ, EQ_CUTOFF_MIN,
EQ_CUTOFF_MAX, EQ_CUTOFF_STEP, NULL, NULL, NULL),
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[8].cutoff, LANG_EQUALIZER_BAND_CENTER,
8000, "eq band 8 cutoff", UNIT_HERTZ, EQ_CUTOFF_MIN,
EQ_CUTOFF_MAX, EQ_CUTOFF_STEP, NULL, NULL, NULL),
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[9].cutoff, LANG_EQUALIZER_BAND_CUTOFF,
16000, "eq band 9 cutoff", UNIT_HERTZ, EQ_CUTOFF_MIN,
EQ_CUTOFF_MAX, EQ_CUTOFF_STEP, NULL, NULL, NULL),
/* 0..64 (or 0.0 to 6.4) */
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[0].q, LANG_EQUALIZER_BAND_Q, 7,
"eq band 0 q", UNIT_INT, EQ_Q_MIN, EQ_Q_MAX, EQ_Q_STEP,
eq_q_format, get_dec_talkid, NULL),
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[1].q, LANG_EQUALIZER_BAND_Q, 10,
"eq band 1 q", UNIT_INT, EQ_Q_MIN, EQ_Q_MAX, EQ_Q_STEP,
eq_q_format, get_dec_talkid, NULL),
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[2].q, LANG_EQUALIZER_BAND_Q, 10,
"eq band 2 q", UNIT_INT, EQ_Q_MIN, EQ_Q_MAX, EQ_Q_STEP,
eq_q_format, get_dec_talkid, NULL),
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[3].q, LANG_EQUALIZER_BAND_Q, 10,
"eq band 3 q", UNIT_INT, EQ_Q_MIN, EQ_Q_MAX, EQ_Q_STEP,
eq_q_format, get_dec_talkid, NULL),
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[4].q, LANG_EQUALIZER_BAND_Q, 10,
"eq band 4 q", UNIT_INT, EQ_Q_MIN, EQ_Q_MAX, EQ_Q_STEP,
eq_q_format, get_dec_talkid, NULL),
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[5].q, LANG_EQUALIZER_BAND_Q, 10,
"eq band 5 q", UNIT_INT, EQ_Q_MIN, EQ_Q_MAX, EQ_Q_STEP,
eq_q_format, get_dec_talkid, NULL),
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[6].q, LANG_EQUALIZER_BAND_Q, 10,
"eq band 6 q", UNIT_INT, EQ_Q_MIN, EQ_Q_MAX, EQ_Q_STEP,
eq_q_format, get_dec_talkid, NULL),
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[7].q, LANG_EQUALIZER_BAND_Q, 10,
"eq band 7 q", UNIT_INT, EQ_Q_MIN, EQ_Q_MAX, EQ_Q_STEP,
eq_q_format, get_dec_talkid, NULL),
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[8].q, LANG_EQUALIZER_BAND_Q, 10,
"eq band 8 q", UNIT_INT, EQ_Q_MIN, EQ_Q_MAX, EQ_Q_STEP,
eq_q_format, get_dec_talkid, NULL),
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[9].q, LANG_EQUALIZER_BAND_Q, 7,
"eq band 9 q", UNIT_INT, EQ_Q_MIN, EQ_Q_MAX, EQ_Q_STEP,
eq_q_format, get_dec_talkid, NULL),
/* -240..240 (or -24db to +24db) */
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[0].gain, LANG_GAIN, 0,
"eq band 0 gain", UNIT_DB, EQ_GAIN_MIN, EQ_GAIN_MAX,
EQ_GAIN_STEP, db_format, get_dec_talkid, NULL),
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[1].gain, LANG_GAIN, 0,
"eq band 1 gain", UNIT_DB, EQ_GAIN_MIN, EQ_GAIN_MAX,
EQ_GAIN_STEP, db_format, get_dec_talkid, NULL),
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[2].gain, LANG_GAIN, 0,
"eq band 2 gain", UNIT_DB, EQ_GAIN_MIN, EQ_GAIN_MAX,
EQ_GAIN_STEP, db_format, get_dec_talkid, NULL),
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[3].gain, LANG_GAIN, 0,
"eq band 3 gain", UNIT_DB, EQ_GAIN_MIN, EQ_GAIN_MAX,
EQ_GAIN_STEP, db_format, get_dec_talkid, NULL),
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[4].gain, LANG_GAIN, 0,
"eq band 4 gain", UNIT_DB, EQ_GAIN_MIN, EQ_GAIN_MAX,
EQ_GAIN_STEP, db_format, get_dec_talkid, NULL),
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[5].gain, LANG_GAIN, 0,
"eq band 5 gain", UNIT_DB, EQ_GAIN_MIN, EQ_GAIN_MAX,
EQ_GAIN_STEP, db_format, get_dec_talkid, NULL),
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[6].gain, LANG_GAIN, 0,
"eq band 6 gain", UNIT_DB, EQ_GAIN_MIN, EQ_GAIN_MAX,
EQ_GAIN_STEP, db_format, get_dec_talkid, NULL),
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[7].gain, LANG_GAIN, 0,
"eq band 7 gain", UNIT_DB, EQ_GAIN_MIN, EQ_GAIN_MAX,
EQ_GAIN_STEP, db_format, get_dec_talkid, NULL),
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[8].gain, LANG_GAIN, 0,
"eq band 8 gain", UNIT_DB, EQ_GAIN_MIN, EQ_GAIN_MAX,
EQ_GAIN_STEP, db_format, get_dec_talkid, NULL),
INT_SETTING_NOWRAP(F_DEPRECATED|F_EQSETTING, eq_band_settings[9].gain, LANG_GAIN, 0,
"eq band 9 gain", UNIT_DB, EQ_GAIN_MIN, EQ_GAIN_MAX,
EQ_GAIN_STEP, db_format, get_dec_talkid, NULL),
#define EQ_BAND(id, string) \
CUSTOM_SETTING(F_EQSETTING, eq_band_settings[id], -1, \
&eq_defaults[id], string, \
eq_load_from_cfg, eq_write_to_cfg, \
eq_is_changed, eq_set_default)
EQ_BAND(0, "eq low shelf filter"),
EQ_BAND(1, "eq peak filter 1"),
EQ_BAND(2, "eq peak filter 2"),
EQ_BAND(3, "eq peak filter 3"),
EQ_BAND(4, "eq peak filter 4"),
EQ_BAND(5, "eq peak filter 5"),
EQ_BAND(6, "eq peak filter 6"),
EQ_BAND(7, "eq peak filter 7"),
EQ_BAND(8, "eq peak filter 8"),
EQ_BAND(9, "eq high shelf filter"),
#undef EQ_BAND
/* dithering */
OFFON_SETTING(F_SOUNDSETTING, dithering_enabled, LANG_DITHERING, false,
"dithering enabled", dsp_dither_enable),
/* surround */
TABLE_SETTING(F_TIME_SETTING | F_SOUNDSETTING, surround_enabled,
LANG_SURROUND, 0, "surround enabled", off,
UNIT_MS, formatter_time_unit_0_is_off,
getlang_time_unit_0_is_off,
dsp_surround_enable, 6,
0,5,8,10,15,30),
INT_SETTING_NOWRAP(F_SOUNDSETTING, surround_balance,
LANG_BALANCE, 35,
"surround balance", UNIT_PERCENT, 0, 99,
1, NULL, NULL, dsp_surround_set_balance),
INT_SETTING_NOWRAP(F_SOUNDSETTING, surround_fx1,
LANG_SURROUND_FX1, 3400,
"surround_fx1", UNIT_HERTZ, 600, 8000,
200, NULL, NULL, surround_set_factor),
INT_SETTING_NOWRAP(F_SOUNDSETTING, surround_fx2,
LANG_SURROUND_FX2, 320,
"surround_fx2", UNIT_HERTZ, 40, 400,
40, NULL, NULL, surround_set_factor),
OFFON_SETTING(F_SOUNDSETTING, surround_method2, LANG_SURROUND_METHOD2, false,
"side only", dsp_surround_side_only),
INT_SETTING_NOWRAP(F_SOUNDSETTING, surround_mix,
LANG_SURROUND_MIX, 50,
"surround mix", UNIT_PERCENT, 0, 100,
5, NULL, NULL, dsp_surround_mix),
/* auditory fatigue reduction */
CHOICE_SETTING(F_SOUNDSETTING|F_NO_WRAP, afr_enabled,
LANG_AFR, 0,"afr enabled",
"off,weak,moderate,strong", dsp_afr_enable, 4,
ID2P(LANG_OFF), ID2P(LANG_WEAK),ID2P(LANG_MODERATE),ID2P(LANG_STRONG)),
/* PBE */
INT_SETTING_NOWRAP(F_SOUNDSETTING, pbe,
LANG_PBE, 0,
"pbe", UNIT_PERCENT, 0, 100,
25, NULL, NULL, dsp_pbe_enable),
INT_SETTING_NOWRAP(F_SOUNDSETTING, pbe_precut,
LANG_EQUALIZER_PRECUT, -25,
"pbe precut", UNIT_DB, -45, 0,
1, db_format, NULL, dsp_pbe_precut),
#ifdef HAVE_PITCHCONTROL
/* timestretch */
OFFON_SETTING(F_SOUNDSETTING, timestretch_enabled, LANG_TIMESTRETCH, false,
"timestretch enabled", dsp_timestretch_enable),
#endif
/* compressor */
INT_SETTING_NOWRAP(F_SOUNDSETTING, compressor_settings.threshold,
LANG_COMPRESSOR_THRESHOLD, 0,
"compressor threshold", UNIT_DB, 0, -24,
-3, formatter_unit_0_is_off, getlang_unit_0_is_off,
compressor_set),
CHOICE_SETTING(F_SOUNDSETTING|F_NO_WRAP, compressor_settings.makeup_gain,
LANG_COMPRESSOR_GAIN, 1, "compressor makeup gain",
"off,auto", compressor_set, 2,
ID2P(LANG_OFF), ID2P(LANG_AUTO)),
CHOICE_SETTING(F_SOUNDSETTING|F_NO_WRAP, compressor_settings.ratio,
LANG_COMPRESSOR_RATIO, 1, "compressor ratio",
"2:1,4:1,6:1,10:1,limit", compressor_set, 5,
ID2P(LANG_COMPRESSOR_RATIO_2), ID2P(LANG_COMPRESSOR_RATIO_4),
ID2P(LANG_COMPRESSOR_RATIO_6), ID2P(LANG_COMPRESSOR_RATIO_10),
ID2P(LANG_COMPRESSOR_RATIO_LIMIT)),
CHOICE_SETTING(F_SOUNDSETTING|F_NO_WRAP, compressor_settings.knee,
LANG_COMPRESSOR_KNEE, 1, "compressor knee",
"hard knee,soft knee", compressor_set, 2,
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
ID2P(LANG_COMPRESSOR_HARD_KNEE), ID2P(LANG_COMPRESSOR_SOFT_KNEE)),
INT_SETTING_NOWRAP(F_TIME_SETTING | F_SOUNDSETTING,
compressor_settings.attack_time,
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
LANG_COMPRESSOR_ATTACK, 5,
"compressor attack time", UNIT_MS, 0, 30,
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
5, NULL, NULL, compressor_set),
INT_SETTING_NOWRAP(F_TIME_SETTING | F_SOUNDSETTING,
compressor_settings.release_time,
LANG_COMPRESSOR_RELEASE, 500,
"compressor release time", UNIT_MS, 100, 1000,
100, NULL, NULL, compressor_set),
#ifdef AUDIOHW_HAVE_BASS_CUTOFF
SOUND_SETTING(F_NO_WRAP, bass_cutoff, LANG_BASS_CUTOFF,
"bass cutoff", SOUND_BASS_CUTOFF),
#endif
#ifdef AUDIOHW_HAVE_TREBLE_CUTOFF
SOUND_SETTING(F_NO_WRAP, treble_cutoff, LANG_TREBLE_CUTOFF,
"treble cutoff", SOUND_TREBLE_CUTOFF),
#endif
#ifdef HAVE_DIRCACHE
/*enable dircache for all targets > 2MB of RAM by default*/
OFFON_SETTING(F_BANFROMQS,dircache,LANG_DIRCACHE_ENABLE,true,"dircache",NULL),
SYSTEM_SETTING(NVRAM(4),dircache_size,0),
#endif
#ifdef HAVE_TAGCACHE
#ifdef HAVE_TC_RAMCACHE
OFFON_SETTING(F_BANFROMQS,tagcache_ram,LANG_TAGCACHE_RAM,false,"tagcache_ram",NULL),
#endif
OFFON_SETTING(F_BANFROMQS, tagcache_autoupdate, LANG_TAGCACHE_AUTOUPDATE, false,
"tagcache_autoupdate", NULL),
#endif
Rewrite filesystem code (WIP) This patch redoes the filesystem code from the FAT driver up to the clipboard code in onplay.c. Not every aspect of this is finished therefore it is still "WIP". I don't wish to do too much at once (haha!). What is left to do is get dircache back in the sim and find an implementation for the dircache indicies in the tagcache and playlist code or do something else that has the same benefit. Leaving these out for now does not make anything unusable. All the basics are done. Phone app code should probably get vetted (and app path handling just plain rewritten as environment expansions); the SDL app and Android run well. Main things addressed: 1) Thread safety: There is none right now in the trunk code. Most of what currently works is luck when multiple threads are involved or multiple descriptors to the same file are open. 2) POSIX compliance: Many of the functions behave nothing like their counterparts on a host system. This leads to inconsistent code or very different behavior from native to hosted. One huge offender was rename(). Going point by point would fill a book. 3) Actual running RAM usage: Many targets will use less RAM and less stack space (some more RAM because I upped the number of cache buffers for large memory). There's very little memory lying fallow in rarely-used areas (see 'Key core changes' below). Also, all targets may open the same number of directory streams whereas before those with less than 8MB RAM were limited to 8, not 12 implying those targets will save slightly less. 4) Performance: The test_disk plugin shows markedly improved performance, particularly in the area of (uncached) directory scanning, due partly to more optimal directory reading and to a better sector cache algorithm. Uncached times tend to be better while there is a bit of a slowdown in dircache due to it being a bit heavier of an implementation. It's not noticeable by a human as far as I can say. Key core changes: 1) Files and directories share core code and data structures. 2) The filesystem code knows which descriptors refer to same file. This ensures that changes from one stream are appropriately reflected in every open descriptor for that file (fileobj_mgr.c). 3) File and directory cache buffers are borrowed from the main sector cache. This means that when they are not in use by a file, they are not wasted, but used for the cache. Most of the time, only a few of them are needed. It also means that adding more file and directory handles is less expensive. All one must do in ensure a large enough cache to borrow from. 4) Relative path components are supported and the namespace is unified. It does not support full relative paths to an implied current directory; what is does support is use of "." and "..". Adding the former would not be very difficult. The namespace is unified in the sense that volumes may be specified several times along with relative parts, e.g.: "/<0>/foo/../../<1>/bar" :<=> "/<1>/bar". 5) Stack usage is down due to sharing of data, static allocation and less duplication of strings on the stack. This requires more serialization than I would like but since the number of threads is limited to a low number, the tradoff in favor of the stack seems reasonable. 6) Separates and heirarchicalizes (sic) the SIM and APP filesystem code. SIM path and volume handling is just like the target. Some aspects of the APP file code get more straightforward (e.g. no path hashing is needed). Dircache: Deserves its own section. Dircache is new but pays homage to the old. The old one was not compatible and so it, since it got redone, does all the stuff it always should have done such as: 1) It may be update and used at any time during the build process. No longer has one to wait for it to finish building to do basic file management (create, remove, rename, etc.). 2) It does not need to be either fully scanned or completely disabled; it can be incomplete (i.e. overfilled, missing paths), still be of benefit and be correct. 3) Handles mounting and dismounting of individual volumes which means a full rebuild is not needed just because you pop a new SD card in the slot. Now, because it reuses its freed entry data, may rebuild only that volume. 4) Much more fundamental to the file code. When it is built, it is the keeper of the master file list whether enabled or not ("disabled" is just a state of the cache). Its must always to ready to be started and bind all streams opened prior to being enabled. 5) Maintains any short filenames in OEM format which means that it does not need to be rebuilt when changing the default codepage. Miscellaneous Compatibility: 1) Update any other code that would otherwise not work such as the hotswap mounting code in various card drivers. 2) File management: Clipboard needed updating because of the behavioral changes. Still needs a little more work on some finer points. 3) Remove now-obsolete functionality such as the mutex's "no preempt" flag (which was only for the prior FAT driver). 4) struct dirinfo uses time_t rather than raw FAT directory entry time fields. I plan to follow up on genericizing everything there (i.e. no FAT attributes). 5) unicode.c needed some redoing so that the file code does not try try to load codepages during a scan, which is actually a problem with the current code. The default codepage, if any is required, is now kept in RAM separarately (bufalloced) from codepages specified to iso_decode() (which must not be bufalloced because the conversion may be done by playback threads). Brings with it some additional reusable core code: 1) Revised file functions: Reusable code that does things such as safe path concatenation and parsing without buffer limitations or data duplication. Variants that copy or alter the input path may be based off these. To do: 1) Put dircache functionality back in the sim. Treating it internally as a different kind of file system seems the best approach at this time. 2) Restore use of dircache indexes in the playlist and database or something effectively the same. Since the cache doesn't have to be complete in order to be used, not getting a hit on the cache doesn't unambiguously say if the path exists or not. Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8 Reviewed-on: http://gerrit.rockbox.org/566 Reviewed-by: Michael Sevakis <jethead71@rockbox.org> Tested: Michael Sevakis <jethead71@rockbox.org>
2013-08-06 02:02:45 +00:00
CHOICE_SETTING(F_TEMPVAR, default_codepage, LANG_DEFAULT_CODEPAGE, 0,
"default codepage",
/* The order must match with that in unicode.c */
"iso8859-1,iso8859-7,iso8859-8,cp1251,iso8859-11,cp1256,"
"iso8859-9,iso8859-2,cp1250,cp1252,sjis,gb2312,ksx1001,big5,utf-8",
Rewrite filesystem code (WIP) This patch redoes the filesystem code from the FAT driver up to the clipboard code in onplay.c. Not every aspect of this is finished therefore it is still "WIP". I don't wish to do too much at once (haha!). What is left to do is get dircache back in the sim and find an implementation for the dircache indicies in the tagcache and playlist code or do something else that has the same benefit. Leaving these out for now does not make anything unusable. All the basics are done. Phone app code should probably get vetted (and app path handling just plain rewritten as environment expansions); the SDL app and Android run well. Main things addressed: 1) Thread safety: There is none right now in the trunk code. Most of what currently works is luck when multiple threads are involved or multiple descriptors to the same file are open. 2) POSIX compliance: Many of the functions behave nothing like their counterparts on a host system. This leads to inconsistent code or very different behavior from native to hosted. One huge offender was rename(). Going point by point would fill a book. 3) Actual running RAM usage: Many targets will use less RAM and less stack space (some more RAM because I upped the number of cache buffers for large memory). There's very little memory lying fallow in rarely-used areas (see 'Key core changes' below). Also, all targets may open the same number of directory streams whereas before those with less than 8MB RAM were limited to 8, not 12 implying those targets will save slightly less. 4) Performance: The test_disk plugin shows markedly improved performance, particularly in the area of (uncached) directory scanning, due partly to more optimal directory reading and to a better sector cache algorithm. Uncached times tend to be better while there is a bit of a slowdown in dircache due to it being a bit heavier of an implementation. It's not noticeable by a human as far as I can say. Key core changes: 1) Files and directories share core code and data structures. 2) The filesystem code knows which descriptors refer to same file. This ensures that changes from one stream are appropriately reflected in every open descriptor for that file (fileobj_mgr.c). 3) File and directory cache buffers are borrowed from the main sector cache. This means that when they are not in use by a file, they are not wasted, but used for the cache. Most of the time, only a few of them are needed. It also means that adding more file and directory handles is less expensive. All one must do in ensure a large enough cache to borrow from. 4) Relative path components are supported and the namespace is unified. It does not support full relative paths to an implied current directory; what is does support is use of "." and "..". Adding the former would not be very difficult. The namespace is unified in the sense that volumes may be specified several times along with relative parts, e.g.: "/<0>/foo/../../<1>/bar" :<=> "/<1>/bar". 5) Stack usage is down due to sharing of data, static allocation and less duplication of strings on the stack. This requires more serialization than I would like but since the number of threads is limited to a low number, the tradoff in favor of the stack seems reasonable. 6) Separates and heirarchicalizes (sic) the SIM and APP filesystem code. SIM path and volume handling is just like the target. Some aspects of the APP file code get more straightforward (e.g. no path hashing is needed). Dircache: Deserves its own section. Dircache is new but pays homage to the old. The old one was not compatible and so it, since it got redone, does all the stuff it always should have done such as: 1) It may be update and used at any time during the build process. No longer has one to wait for it to finish building to do basic file management (create, remove, rename, etc.). 2) It does not need to be either fully scanned or completely disabled; it can be incomplete (i.e. overfilled, missing paths), still be of benefit and be correct. 3) Handles mounting and dismounting of individual volumes which means a full rebuild is not needed just because you pop a new SD card in the slot. Now, because it reuses its freed entry data, may rebuild only that volume. 4) Much more fundamental to the file code. When it is built, it is the keeper of the master file list whether enabled or not ("disabled" is just a state of the cache). Its must always to ready to be started and bind all streams opened prior to being enabled. 5) Maintains any short filenames in OEM format which means that it does not need to be rebuilt when changing the default codepage. Miscellaneous Compatibility: 1) Update any other code that would otherwise not work such as the hotswap mounting code in various card drivers. 2) File management: Clipboard needed updating because of the behavioral changes. Still needs a little more work on some finer points. 3) Remove now-obsolete functionality such as the mutex's "no preempt" flag (which was only for the prior FAT driver). 4) struct dirinfo uses time_t rather than raw FAT directory entry time fields. I plan to follow up on genericizing everything there (i.e. no FAT attributes). 5) unicode.c needed some redoing so that the file code does not try try to load codepages during a scan, which is actually a problem with the current code. The default codepage, if any is required, is now kept in RAM separarately (bufalloced) from codepages specified to iso_decode() (which must not be bufalloced because the conversion may be done by playback threads). Brings with it some additional reusable core code: 1) Revised file functions: Reusable code that does things such as safe path concatenation and parsing without buffer limitations or data duplication. Variants that copy or alter the input path may be based off these. To do: 1) Put dircache functionality back in the sim. Treating it internally as a different kind of file system seems the best approach at this time. 2) Restore use of dircache indexes in the playlist and database or something effectively the same. Since the cache doesn't have to be complete in order to be used, not getting a hit on the cache doesn't unambiguously say if the path exists or not. Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8 Reviewed-on: http://gerrit.rockbox.org/566 Reviewed-by: Michael Sevakis <jethead71@rockbox.org> Tested: Michael Sevakis <jethead71@rockbox.org>
2013-08-06 02:02:45 +00:00
NULL, 15,
ID2P(LANG_CODEPAGE_LATIN1),
ID2P(LANG_CODEPAGE_GREEK),
ID2P(LANG_CODEPAGE_HEBREW), ID2P(LANG_CODEPAGE_CYRILLIC),
ID2P(LANG_CODEPAGE_THAI), ID2P(LANG_CODEPAGE_ARABIC),
ID2P(LANG_CODEPAGE_TURKISH),
ID2P(LANG_CODEPAGE_LATIN_EXTENDED),
ID2P(LANG_CODEPAGE_CENTRAL_EUROPEAN),
ID2P(LANG_CODEPAGE_WESTERN_EUROPEAN),
ID2P(LANG_CODEPAGE_JAPANESE),
ID2P(LANG_CODEPAGE_SIMPLIFIED), ID2P(LANG_CODEPAGE_KOREAN),
ID2P(LANG_CODEPAGE_TRADITIONAL), ID2P(LANG_CODEPAGE_UTF8)),
OFFON_SETTING(0, warnon_erase_dynplaylist, LANG_WARN_ERASEDYNPLAYLIST_MENU,
true, "warn when erasing dynamic playlist",NULL),
#ifdef HAVE_BACKLIGHT
#ifdef HAS_BUTTON_HOLD
CHOICE_SETTING(0, backlight_on_button_hold, LANG_BACKLIGHT_ON_BUTTON_HOLD,
1, "backlight on button hold", "normal,off,on",
backlight_set_on_button_hold, 3,
ID2P(LANG_NORMAL), ID2P(LANG_OFF), ID2P(LANG_ON)),
#endif
#ifdef HAVE_LCD_SLEEP_SETTING
TABLE_SETTING_LIST(F_TIME_SETTING | F_ALLOW_ARBITRARY_VALS,
lcd_sleep_after_backlight_off, LANG_LCD_SLEEP_AFTER_BACKLIGHT_OFF,
5, "lcd sleep after backlight off",
off_on, UNIT_SEC, formatter_time_unit_0_is_always,
getlang_time_unit_0_is_always, lcd_set_sleep_after_backlight_off,
23, timeout_sec_common),
#endif /* HAVE_LCD_SLEEP_SETTING */
#endif /* HAVE_BACKLIGHT */
OFFON_SETTING(0, hold_lr_for_scroll_in_list, -1, true,
"hold_lr_for_scroll_in_list",NULL),
CHOICE_SETTING(0, show_path_in_browser, LANG_SHOW_PATH, SHOW_PATH_CURRENT,
"show path in browser", "off,current directory,full path",
NULL, 3, ID2P(LANG_OFF), ID2P(LANG_SHOW_PATH_CURRENT),
ID2P(LANG_DISPLAY_FULL_PATH)),
#ifdef HAVE_AGC
{F_T_INT,&global_settings.rec_agc_preset_mic,LANG_RECORDING_AGC_PRESET,
INT(1),"agc mic preset",NULL,UNUSED},
{F_T_INT,&global_settings.rec_agc_preset_line,LANG_RECORDING_AGC_PRESET,
INT(1),"agc line preset",NULL,UNUSED},
{F_T_INT,&global_settings.rec_agc_maxgain_mic,-1,INT(104),
"agc maximum mic gain",NULL,UNUSED},
{F_T_INT,&global_settings.rec_agc_maxgain_line,-1,INT(96),
"agc maximum line gain",NULL,UNUSED},
{F_T_INT,&global_settings.rec_agc_cliptime,LANG_RECORDING_AGC_CLIPTIME,
INT(1),"agc cliptime","0.2 s,0.4 s,0.6 s,0.8 s,1 s",UNUSED},
#endif
#ifdef HAVE_REMOTE_LCD
#ifdef HAS_REMOTE_BUTTON_HOLD
CHOICE_SETTING(0, remote_backlight_on_button_hold,
LANG_BACKLIGHT_ON_BUTTON_HOLD, 0,
"remote backlight on button hold",
"normal,off,on", remote_backlight_set_on_button_hold, 3,
ID2P(LANG_NORMAL), ID2P(LANG_OFF), ID2P(LANG_ON)),
#endif
#endif
#ifdef HAVE_HEADPHONE_DETECTION
CHOICE_SETTING(0, unplug_mode, LANG_HEADPHONE_UNPLUG, 0,
"pause on headphone unplug", "off,pause,pause and resume",
NULL, 3, ID2P(LANG_OFF), ID2P(LANG_PAUSE),
ID2P(LANG_HEADPHONE_UNPLUG_RESUME)),
OFFON_SETTING(0, unplug_autoresume,
LANG_HEADPHONE_UNPLUG_DISABLE_AUTORESUME, false,
"disable autoresume if phones not present",NULL),
#endif
INT_SETTING(F_TIME_SETTING, pause_rewind, LANG_PAUSE_REWIND, 0,
"rewind duration on pause", UNIT_SEC, 0, 15, 1,
formatter_time_unit_0_is_off, getlang_time_unit_0_is_off, NULL),
#if CONFIG_TUNER
CHOICE_SETTING(0, fm_region, LANG_FM_REGION, 0,
"fm_region", "eu,us,jp,kr,it,wo", set_radio_region, 6,
ID2P(LANG_FM_EUROPE), ID2P(LANG_FM_US),
ID2P(LANG_FM_JAPAN), ID2P(LANG_FM_KOREA),
ID2P(LANG_FM_ITALY), ID2P(LANG_FM_OTHER)),
#endif
OFFON_SETTING(F_BANFROMQS, audioscrobbler, LANG_AUDIOSCROBBLER, false,
"Last.fm Logging", NULL),
#if CONFIG_TUNER
TEXT_SETTING(0, fmr_file, "fmr", "-",
FMPRESET_PATH "/", ".fmr"),
TEXT_SETTING(F_THEMESETTING,fms_file, "fms",
DEFAULT_FMS_NAME, SBS_DIR "/", ".fms"),
#ifdef HAVE_REMOTE_LCD
TEXT_SETTING(F_THEMESETTING,rfms_file, "rfms",
DEFAULT_FMS_NAME, SBS_DIR "/", ".rfms"),
#endif
#endif /* CONFIG_TUNER */
TEXT_SETTING(F_THEMESETTING, font_file, "font",
DEFAULT_FONTNAME, FONT_DIR "/", ".fnt"),
INT_SETTING(0, glyphs_to_cache, LANG_GLYPHS, DEFAULT_GLYPHS,
"glyphs", UNIT_INT, MIN_GLYPHS, MAX_GLYPHS, 10,
NULL, NULL, NULL),
#ifdef HAVE_REMOTE_LCD
TEXT_SETTING(F_THEMESETTING, remote_font_file, "remote font",
DEFAULT_REMOTE_FONTNAME, FONT_DIR "/", ".fnt"),
#endif
TEXT_SETTING(F_THEMESETTING,wps_file, "wps",
DEFAULT_WPSNAME, WPS_DIR "/", ".wps"),
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
TEXT_SETTING(F_THEMESETTING,sbs_file, "sbs",
DEFAULT_SBSNAME, SBS_DIR "/", ".sbs"),
#ifdef HAVE_REMOTE_LCD
TEXT_SETTING(F_THEMESETTING,rwps_file,"rwps",
DEFAULT_WPSNAME, WPS_DIR "/", ".rwps"),
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
TEXT_SETTING(F_THEMESETTING,rsbs_file, "rsbs",
DEFAULT_SBSNAME, SBS_DIR "/", ".rsbs"),
#endif
TEXT_SETTING(0,lang_file,"lang","",LANG_DIR "/",".lng"),
#if LCD_DEPTH > 1
TEXT_SETTING(F_THEMESETTING,backdrop_file,"backdrop",
DEFAULT_BACKDROP, NULL, NULL),
#endif
TEXT_SETTING(0,kbd_file,"kbd","-",ROCKBOX_DIR "/",".kbd"),
#ifdef HAVE_USB_CHARGING_ENABLE
CHOICE_SETTING(0, usb_charging, LANG_USB_CHARGING, 1, "usb charging",
"off,on,force", NULL, 3, ID2P(LANG_SET_BOOL_NO),
ID2P(LANG_SET_BOOL_YES), ID2P(LANG_FORCE)),
#endif
OFFON_SETTING(F_BANFROMQS,cuesheet,LANG_CUESHEET_ENABLE,false,"cuesheet support",
NULL),
TABLE_SETTING_LIST(F_TIME_SETTING | F_ALLOW_ARBITRARY_VALS, skip_length,
LANG_SKIP_LENGTH, 0, "skip length",
"outro,track",
UNIT_SEC, formatter_time_unit_0_is_skip_track,
getlang_time_unit_0_is_skip_track, NULL,
25, timeout_sec_common),
CHOICE_SETTING(F_CB_ON_SELECT_ONLY, start_in_screen, LANG_START_SCREEN, 1,
"start in screen", "previous,root,files,"
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
#ifdef HAVE_TAGCACHE
#define START_DB_COUNT 1
"db,"
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
#else
#define START_DB_COUNT 0
#endif
"wps,menu,"
#ifdef HAVE_RECORDING
#define START_REC_COUNT 1
"recording,"
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
#else
#define START_REC_COUNT 0
#endif
#if CONFIG_TUNER
#define START_TUNER_COUNT 1
"radio,"
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
#else
#define START_TUNER_COUNT 0
#endif
"bookmarks,"
"plugin"
, start_in_callback,
(7 + START_DB_COUNT + START_REC_COUNT + START_TUNER_COUNT),
ID2P(LANG_PREVIOUS_SCREEN), ID2P(LANG_MAIN_MENU),
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
ID2P(LANG_DIR_BROWSER),
#ifdef HAVE_TAGCACHE
ID2P(LANG_TAGCACHE),
#endif
ID2P(LANG_RESUME_PLAYBACK), ID2P(LANG_SETTINGS),
#ifdef HAVE_RECORDING
ID2P(LANG_RECORDING),
#endif
#if CONFIG_TUNER
ID2P(LANG_FM_RADIO),
#endif
ID2P(LANG_BOOKMARK_MENU_RECENT_BOOKMARKS),
ID2P(LANG_OPEN_PLUGIN)
),
SYSTEM_SETTING(NVRAM(1),last_screen,-1),
#if defined(HAVE_RTC_ALARM) && \
(defined(HAVE_RECORDING) || CONFIG_TUNER)
{F_T_INT, &global_settings.alarm_wake_up_screen, LANG_ALARM_WAKEUP_SCREEN,
INT(ALARM_START_WPS), "alarm wakeup screen", ALARM_SETTING_TEXT,UNUSED},
#endif /* HAVE_RTC_ALARM */
/* Customizable icons */
TEXT_SETTING(F_THEMESETTING, icon_file, "iconset", DEFAULT_ICONSET,
ICON_DIR "/", ".bmp"),
TEXT_SETTING(F_THEMESETTING, viewers_icon_file, "viewers iconset",
DEFAULT_VIEWERS_ICONSET,
ICON_DIR "/", ".bmp"),
#ifdef HAVE_REMOTE_LCD
TEXT_SETTING(F_THEMESETTING, remote_icon_file, "remote iconset", "-",
ICON_DIR "/", ".bmp"),
TEXT_SETTING(F_THEMESETTING, remote_viewers_icon_file,
"remote viewers iconset", "-",
ICON_DIR "/", ".bmp"),
#endif /* HAVE_REMOTE_LCD */
#ifdef HAVE_LCD_COLOR
TEXT_SETTING(F_THEMESETTING, colors_file, "filetype colours", "-",
THEME_DIR "/", ".colours"),
#endif
#ifdef HAVE_BUTTON_LIGHT
TABLE_SETTING_LIST(F_TIME_SETTING | F_ALLOW_ARBITRARY_VALS,
buttonlight_timeout, LANG_BUTTONLIGHT_TIMEOUT,
DEFAULT_BACKLIGHT_TIMEOUT, "button light timeout",
off_on, UNIT_SEC, formatter_time_unit_0_is_always,
getlang_time_unit_0_is_always, buttonlight_set_timeout,
23, timeout_sec_common),
#endif
#ifdef HAVE_BUTTONLIGHT_BRIGHTNESS
INT_SETTING(F_NO_WRAP, buttonlight_brightness, LANG_BUTTONLIGHT_BRIGHTNESS,
DEFAULT_BRIGHTNESS_SETTING,
"button light brightness",UNIT_INT, MIN_BRIGHTNESS_SETTING,
MAX_BRIGHTNESS_SETTING, 1, NULL, NULL,
buttonlight_set_brightness),
#endif
#ifndef HAVE_WHEEL_ACCELERATION
INT_SETTING(F_TIME_SETTING, list_accel_start_delay, LANG_LISTACCEL_START_DELAY,
2, "list_accel_start_delay", UNIT_SEC, 0, 10, 1,
formatter_time_unit_0_is_off, getlang_time_unit_0_is_off, NULL),
INT_SETTING(0, list_accel_wait, LANG_LISTACCEL_ACCEL_SPEED,
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
3, "list_accel_wait", UNIT_SEC, 1, 10, 1,
scanaccel_formatter, NULL, NULL),
#endif /* HAVE_WHEEL_ACCELERATION */
/* keyclick */
#ifdef HAVE_HARDWARE_CLICK
CHOICE_SETTING(0, keyclick, LANG_KEYCLICK_SOFTWARE, 0,
"keyclick", "off,weak,moderate,strong", NULL, 4,
ID2P(LANG_OFF), ID2P(LANG_WEAK), ID2P(LANG_MODERATE),
ID2P(LANG_STRONG)),
OFFON_SETTING(0, keyclick_repeats, LANG_KEYCLICK_REPEATS, false,
"keyclick repeats", NULL),
OFFON_SETTING(0, keyclick_hardware, LANG_KEYCLICK_HARDWARE, false,
"hardware keyclick", NULL),
#else
CHOICE_SETTING(0, keyclick, LANG_KEYCLICK, 0,
"keyclick", "off,weak,moderate,strong", NULL, 4,
ID2P(LANG_OFF), ID2P(LANG_WEAK), ID2P(LANG_MODERATE),
ID2P(LANG_STRONG)),
OFFON_SETTING(0, keyclick_repeats, LANG_KEYCLICK_REPEATS, false,
"keyclick repeats", NULL),
#endif
TEXT_SETTING(0, playlist_catalog_dir, "playlist catalog directory",
PLAYLIST_CATALOG_DEFAULT_DIR, NULL, NULL),
INT_SETTING(F_TIME_SETTING, sleeptimer_duration, LANG_SLEEP_TIMER_DURATION,
30, "sleeptimer duration", UNIT_MIN, 5, 300, 5,
NULL, NULL, NULL),
OFFON_SETTING(0, sleeptimer_on_startup, LANG_SLEEP_TIMER_ON_POWER_UP, false,
"sleeptimer on startup", NULL),
OFFON_SETTING(0, keypress_restarts_sleeptimer, LANG_KEYPRESS_RESTARTS_SLEEP_TIMER, false,
"keypress restarts sleeptimer", set_keypress_restarts_sleep_timer),
#ifdef HAVE_TOUCHPAD_SENSITIVITY_SETTING
/* If specific values are set for touchpad sensitivity setting we use those */
#if (defined(MAX_TOUCHPAD_SENSITIVITY_SETTING) \
&& defined(MIN_TOUCHPAD_SENSITIVITY_SETTING) \
&& defined(DEFAULT_TOUCHPAD_SENSITIVITY_SETTING))
INT_SETTING(F_NO_WRAP, touchpad_sensitivity, LANG_TOUCHPAD_SENSITIVITY,
DEFAULT_TOUCHPAD_SENSITIVITY_SETTING, "touchpad sensitivity",UNIT_INT,
MIN_TOUCHPAD_SENSITIVITY_SETTING, MAX_TOUCHPAD_SENSITIVITY_SETTING, 1,
NULL, NULL, touchpad_set_sensitivity),
#else /* we failback to boolean normal/high values */
CHOICE_SETTING(0, touchpad_sensitivity, LANG_TOUCHPAD_SENSITIVITY, 0,
"touchpad sensitivity", "normal,high", touchpad_set_sensitivity, 2,
ID2P(LANG_NORMAL), ID2P(LANG_HIGH)),
#endif /* boolean or analogig values */
#endif /* HAVE_TOUCHPAD_SENSITIVITY_SETTING */
#ifdef HAVE_TOUCHPAD_DEADZONE
INT_SETTING(F_NO_WRAP, touchpad_deadzone, LANG_DEADZONE,
DEFAULT_TOUCHPAD_DEADZONE_SETTING, "touchpad deadzone", UNIT_INT,
MIN_TOUCHPAD_DEADSPACE_SETTING, MAX_TOUCHPAD_DEADSPACE_SETTING, 1,
NULL, NULL, touchpad_set_deadzone),
#endif
#ifdef HAVE_QUICKSCREEN
CUSTOM_SETTING(0, qs_items[QUICKSCREEN_TOP], LANG_TOP_QS_ITEM,
NULL, "qs top",
qs_load_from_cfg, qs_write_to_cfg,
qs_is_changed, qs_set_default),
CUSTOM_SETTING(0, qs_items[QUICKSCREEN_LEFT], LANG_LEFT_QS_ITEM,
&global_settings.playlist_shuffle, "qs left",
qs_load_from_cfg, qs_write_to_cfg,
qs_is_changed, qs_set_default),
CUSTOM_SETTING(0, qs_items[QUICKSCREEN_RIGHT], LANG_RIGHT_QS_ITEM,
&global_settings.repeat_mode, "qs right",
qs_load_from_cfg, qs_write_to_cfg,
qs_is_changed, qs_set_default),
CUSTOM_SETTING(0, qs_items[QUICKSCREEN_BOTTOM], LANG_BOTTOM_QS_ITEM,
NULL, "qs bottom",
qs_load_from_cfg, qs_write_to_cfg,
qs_is_changed, qs_set_default),
OFFON_SETTING(0, shortcuts_replaces_qs, LANG_USE_SHORTCUTS_INSTEAD_OF_QS,
false, "shortcuts instead of quickscreen", NULL),
#endif
#ifdef HAVE_SPEAKER
CHOICE_SETTING(0, speaker_mode, LANG_ENABLE_SPEAKER, 0, "speaker mode",
# ifdef HAVE_HEADPHONE_DETECTION
"on,off,auto", audio_enable_speaker, 3, ID2P(LANG_OFF), ID2P(LANG_ON), ID2P(LANG_AUTO)),
#else /* HAVE_HEADPHONE_DETECTION */
"on,off", audio_enable_speaker, 2, ID2P(LANG_OFF), ID2P(LANG_ON)),
#endif /* HAVE_HEADPHONE_DETECTION */
#endif /* HAVE_SPEAKER */
#ifdef HAVE_TOUCHSCREEN
CHOICE_SETTING(0, touch_mode, LANG_TOUCHSCREEN_MODE, DEFAULT_TOUCHSCREEN_MODE,
"touchscreen mode", "point,grid", NULL, 2,
ID2P(LANG_TOUCHSCREEN_POINT), ID2P(LANG_TOUCHSCREEN_GRID)),
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
CUSTOM_SETTING(0, ts_calibration_data, -1,
&default_calibration_parameters, "touchscreen calibration",
tsc_load_from_cfg, tsc_write_to_cfg,
tsc_is_changed, tsc_set_default),
#endif
OFFON_SETTING(0, prevent_skip, LANG_PREVENT_SKIPPING, false, "prevent track skip", NULL),
#ifdef HAVE_PITCHCONTROL
OFFON_SETTING(0, pitch_mode_semitone, LANG_SEMITONE, false,
"Semitone pitch change", NULL),
OFFON_SETTING(0, pitch_mode_timestretch, LANG_TIMESTRETCH, false,
"Timestretch mode", NULL),
#endif
#ifdef USB_ENABLE_HID
OFFON_SETTING(0, usb_hid, LANG_USB_HID, true, "usb hid", usb_set_hid),
CHOICE_SETTING(0, usb_keypad_mode, LANG_USB_KEYPAD_MODE, 0,
"usb keypad mode", "multimedia,presentation,browser"
#ifdef HAVE_USB_HID_MOUSE
",mouse"
#endif
, NULL,
#ifdef HAVE_USB_HID_MOUSE
4,
#else
3,
#endif
ID2P(LANG_MULTIMEDIA_MODE), ID2P(LANG_PRESENTATION_MODE),
ID2P(LANG_BROWSER_MODE)
#ifdef HAVE_USB_HID_MOUSE
, ID2P(LANG_MOUSE_MODE)
#endif
), /* CHOICE_SETTING( usb_keypad_mode ) */
#endif
#if defined(USB_ENABLE_STORAGE) && defined(HAVE_MULTIDRIVE)
OFFON_SETTING(0, usb_skip_first_drive, LANG_USB_SKIP_FIRST_DRIVE, false, "usb skip first drive", usb_set_skip_first_drive),
#endif
/* Customizable list */
VIEWPORT_SETTING(ui_vp_config, "ui viewport"),
#ifdef HAVE_REMOTE_LCD
VIEWPORT_SETTING(remote_ui_vp_config, "remote ui viewport"),
#endif
#ifdef HAVE_MORSE_INPUT
OFFON_SETTING(0, morse_input, LANG_MORSE_INPUT, false, "morse input", NULL),
#endif
#ifdef HAVE_HOTKEY
TABLE_SETTING(F_ALLOW_ARBITRARY_VALS | F_CB_ON_SELECT_ONLY, hotkey_wps,
LANG_HOTKEY_WPS, HOTKEY_VIEW_PLAYLIST, "hotkey wps",
"off,view playlist,show track info,pitchscreen,open with,delete,bookmark,plugin"
,UNIT_INT, hotkey_formatter, hotkey_getlang, hotkey_callback,8, HOTKEY_OFF,
HOTKEY_VIEW_PLAYLIST, HOTKEY_SHOW_TRACK_INFO, HOTKEY_PITCHSCREEN,
HOTKEY_OPEN_WITH, HOTKEY_DELETE, HOTKEY_BOOKMARK, HOTKEY_PLUGIN),
TABLE_SETTING(F_ALLOW_ARBITRARY_VALS, hotkey_tree,
LANG_HOTKEY_FILE_BROWSER, HOTKEY_OFF, "hotkey tree",
"off,open with,delete,insert,insert shuffled",
UNIT_INT, hotkey_formatter, hotkey_getlang, NULL, 5, HOTKEY_OFF,
HOTKEY_OPEN_WITH, HOTKEY_DELETE, HOTKEY_INSERT, HOTKEY_INSERT_SHUFFLED),
#endif
INT_SETTING(F_TIME_SETTING, resume_rewind, LANG_RESUME_REWIND, 0,
"resume rewind", UNIT_SEC, 0, 60, 5,
formatter_time_unit_0_is_off, getlang_time_unit_0_is_off, NULL),
CUSTOM_SETTING(0, root_menu_customized,
LANG_ROCKBOX_TITLE, /* lang string here is never actually used */
NULL, "root menu order",
root_menu_load_from_cfg, root_menu_write_to_cfg,
root_menu_is_changed, root_menu_set_default),
#if defined(DX50) || defined(DX90)
CHOICE_SETTING(0,
governor,
LANG_IBASSO_FREQ_SCALING_GOVERNOR,
GOVERNOR_POWERSAVE,
"freq scaling governor",
"conservative,ondemand,interactive,powersave,performance",
ibasso_set_governor,
5,
"Conservative",
"Ondemand",
"Interactive",
"Powersave",
"Performance"),
CHOICE_SETTING(0,
usb_mode,
LANG_IBASSO_USB_MODE,
USB_MODE_MASS_STORAGE,
"usb mode",
"mass storage,charge,adb",
ibasso_set_usb_mode,
3,
ID2P(LANG_IBASSO_USB_MODE_MASS_STORAGE),
ID2P(LANG_IBASSO_USB_MODE_CHARGE),
ID2P(LANG_IBASSO_USB_MODE_ADB)),
#endif
};
const int nb_settings = sizeof(settings)/sizeof(*settings);
const struct settings_list* get_settings_list(int*count)
{
*count = nb_settings;
return settings;
}