07fd663b02
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19348 a1c6a512-1295-4272-9138-f99709370657
167 lines
5.2 KiB
C
167 lines
5.2 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 Dan Everton
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "lcd-sdl.h"
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#include "uisdl.h"
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int display_zoom = 1;
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#ifdef UI_LCD_SPLIT
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static int gradient_steps = 0;
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#endif
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void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
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int height, int max_x, int max_y,
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unsigned long (*getpixel)(int, int))
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{
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int x, y;
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int xmax, ymax;
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SDL_Rect dest;
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ymax = y_start + height;
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xmax = x_start + width;
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if(xmax > max_x)
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xmax = max_x;
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if(ymax >= max_y)
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ymax = max_y;
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SDL_LockSurface(surface);
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dest.w = display_zoom;
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dest.h = display_zoom;
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for (x = x_start; x < xmax; x++) {
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dest.x = x * display_zoom;
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for (y = y_start; y < ymax; y++) {
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dest.y = y * display_zoom;
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SDL_FillRect(surface, &dest, (Uint32)getpixel(x, y));
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}
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}
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SDL_UnlockSurface(surface);
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}
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void sdl_gui_update(SDL_Surface *surface, IFSPLIT(SDL_Surface *real_surface,)
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int x_start, int y_start, int width,
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int height, int max_x, int max_y, int ui_x, int ui_y)
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{
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int xmax, ymax;
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ymax = y_start + height;
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xmax = x_start + width;
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if(xmax > max_x)
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xmax = max_x;
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if(ymax >= max_y)
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ymax = max_y;
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SDL_Rect src = {x_start * display_zoom, y_start * display_zoom,
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xmax * display_zoom, ymax * display_zoom};
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SDL_Rect dest= {(ui_x + x_start) * display_zoom, (ui_y + y_start) * display_zoom,
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xmax * display_zoom, ymax * display_zoom};
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#ifdef UI_LCD_SPLIT
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/* fix real screen coordinates */
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if(ymax >= UI_LCD_SPLIT_LINES)
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src.h += UI_LCD_SPLIT_BLACK_LINES * display_zoom;
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SDL_LockSurface(surface);
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SDL_LockSurface(real_surface);
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int pixel, npixels;
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#if LCD_DEPTH != 1
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#error "Split screen only works for monochrome displays !"
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#endif
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npixels = display_zoom * display_zoom * UI_LCD_SPLIT_LINES * surface->pitch;
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const unsigned char * pixels_src = (const unsigned char*)surface->pixels;
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unsigned char * pixels_dst = (unsigned char*)real_surface->pixels;
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const int start_pixel = UI_LCD_SPLIT_LINES * surface->pitch * display_zoom;
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const int stop_pixel = (UI_LCD_SPLIT_LINES+UI_LCD_SPLIT_BLACK_LINES)
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* surface->pitch * display_zoom;
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/* draw top pixels, change the color */
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for (pixel = 0; pixel < npixels ; pixel++)
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{
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int pix = pixels_src[pixel] + gradient_steps;
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if(pix > 255) pix = 255;
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pixels_dst[pixel] = pix;
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}
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/* copy bottom pixels */
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memcpy(&pixels_dst[stop_pixel], &pixels_src[start_pixel],
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(UI_LCD_HEIGHT - UI_LCD_SPLIT_LINES) * surface->pitch * display_zoom);
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/* separation lines are off */
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for (pixel = start_pixel; pixel < stop_pixel ; pixel++)
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pixels_dst[pixel] = 0;
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SDL_UnlockSurface(surface);
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SDL_UnlockSurface(real_surface);
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SDL_BlitSurface(real_surface, &src, gui_surface, &dest);
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#else
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SDL_BlitSurface(surface, &src, gui_surface, &dest);
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#endif
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SDL_Flip(gui_surface);
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}
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/* set a range of bitmap indices to a gradient from startcolour to endcolour */
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void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end,
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IFSPLIT(SDL_Color *split_start,)
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IFSPLIT(SDL_Color *split_end ,) int first, int steps)
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{
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int i;
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#ifdef UI_LCD_SPLIT
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int tot_steps = steps * 2;
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if (tot_steps > 256)
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tot_steps = 256;
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gradient_steps = steps;
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#else
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#define tot_steps steps
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#endif
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SDL_Color palette[tot_steps];
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for (i = 0; i < steps; i++) {
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palette[i].r = start->r + (end->r - start->r) * i / (steps - 1);
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palette[i].g = start->g + (end->g - start->g) * i / (steps - 1);
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palette[i].b = start->b + (end->b - start->b) * i / (steps - 1);
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}
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#ifdef UI_LCD_SPLIT /* extra color */
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for (i = steps ; i < tot_steps; i++) {
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palette[i].r = split_start->r + (split_end->r - split_start->r) * (i - steps) / (tot_steps - steps - 1);
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palette[i].g = split_start->g + (split_end->g - split_start->g) * (i - steps) / (tot_steps - steps - 1);
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palette[i].b = split_start->b + (split_end->b - split_start->b) * (i - steps) / (tot_steps - steps - 1);
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}
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#endif
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SDL_SetPalette(surface, SDL_LOGPAL|SDL_PHYSPAL, palette, first, tot_steps);
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}
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