/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2006 Dan Everton * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "lcd-sdl.h" #include "uisdl.h" int display_zoom = 1; #ifdef UI_LCD_SPLIT static int gradient_steps = 0; #endif void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width, int height, int max_x, int max_y, unsigned long (*getpixel)(int, int)) { int x, y; int xmax, ymax; SDL_Rect dest; ymax = y_start + height; xmax = x_start + width; if(xmax > max_x) xmax = max_x; if(ymax >= max_y) ymax = max_y; SDL_LockSurface(surface); dest.w = display_zoom; dest.h = display_zoom; for (x = x_start; x < xmax; x++) { dest.x = x * display_zoom; for (y = y_start; y < ymax; y++) { dest.y = y * display_zoom; SDL_FillRect(surface, &dest, (Uint32)getpixel(x, y)); } } SDL_UnlockSurface(surface); } void sdl_gui_update(SDL_Surface *surface, IFSPLIT(SDL_Surface *real_surface,) int x_start, int y_start, int width, int height, int max_x, int max_y, int ui_x, int ui_y) { int xmax, ymax; ymax = y_start + height; xmax = x_start + width; if(xmax > max_x) xmax = max_x; if(ymax >= max_y) ymax = max_y; SDL_Rect src = {x_start * display_zoom, y_start * display_zoom, xmax * display_zoom, ymax * display_zoom}; SDL_Rect dest= {(ui_x + x_start) * display_zoom, (ui_y + y_start) * display_zoom, xmax * display_zoom, ymax * display_zoom}; #ifdef UI_LCD_SPLIT /* fix real screen coordinates */ if(ymax >= UI_LCD_SPLIT_LINES) src.h += UI_LCD_SPLIT_BLACK_LINES * display_zoom; SDL_LockSurface(surface); SDL_LockSurface(real_surface); int pixel, npixels; #if LCD_DEPTH != 1 #error "Split screen only works for monochrome displays !" #endif npixels = display_zoom * display_zoom * UI_LCD_SPLIT_LINES * surface->pitch; const unsigned char * pixels_src = (const unsigned char*)surface->pixels; unsigned char * pixels_dst = (unsigned char*)real_surface->pixels; const int start_pixel = UI_LCD_SPLIT_LINES * surface->pitch * display_zoom; const int stop_pixel = (UI_LCD_SPLIT_LINES+UI_LCD_SPLIT_BLACK_LINES) * surface->pitch * display_zoom; /* draw top pixels, change the color */ for (pixel = 0; pixel < npixels ; pixel++) { int pix = pixels_src[pixel] + gradient_steps; if(pix > 255) pix = 255; pixels_dst[pixel] = pix; } /* copy bottom pixels */ memcpy(&pixels_dst[stop_pixel], &pixels_src[start_pixel], (UI_LCD_HEIGHT - UI_LCD_SPLIT_LINES) * surface->pitch * display_zoom); /* separation lines are off */ for (pixel = start_pixel; pixel < stop_pixel ; pixel++) pixels_dst[pixel] = 0; SDL_UnlockSurface(surface); SDL_UnlockSurface(real_surface); SDL_BlitSurface(real_surface, &src, gui_surface, &dest); #else SDL_BlitSurface(surface, &src, gui_surface, &dest); #endif SDL_Flip(gui_surface); } /* set a range of bitmap indices to a gradient from startcolour to endcolour */ void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end, IFSPLIT(SDL_Color *split_start,) IFSPLIT(SDL_Color *split_end ,) int first, int steps) { int i; #ifdef UI_LCD_SPLIT int tot_steps = steps * 2; if (tot_steps > 256) tot_steps = 256; gradient_steps = steps; #else #define tot_steps steps #endif SDL_Color palette[tot_steps]; for (i = 0; i < steps; i++) { palette[i].r = start->r + (end->r - start->r) * i / (steps - 1); palette[i].g = start->g + (end->g - start->g) * i / (steps - 1); palette[i].b = start->b + (end->b - start->b) * i / (steps - 1); } #ifdef UI_LCD_SPLIT /* extra color */ for (i = steps ; i < tot_steps; i++) { palette[i].r = split_start->r + (split_end->r - split_start->r) * (i - steps) / (tot_steps - steps - 1); palette[i].g = split_start->g + (split_end->g - split_start->g) * (i - steps) / (tot_steps - steps - 1); palette[i].b = split_start->b + (split_end->b - split_start->b) * (i - steps) / (tot_steps - steps - 1); } #endif SDL_SetPalette(surface, SDL_LOGPAL|SDL_PHYSPAL, palette, first, tot_steps); }