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am_map.c
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Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet).
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2006-12-13 04:44:17 +00:00 |
am_map.h
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Changelog
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d_deh.c
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Some fixes to doom dehacked loading - make embedded dehacked files actually load, fix end of file detection in the string loader, fix ammo changes, fix bex code pointers. Also added the * flag to sscanf - still only tested against rockdoom sscanf calls.
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2007-06-03 22:03:36 +00:00 |
d_deh.h
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Removed executable flag
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2007-01-09 23:22:14 +00:00 |
d_englsh.h
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Fix up configurable keys, edit exit string, more work needs to be done on menu keys
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2006-04-04 23:13:50 +00:00 |
d_event.h
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d_french.h
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d_items.c
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d_items.h
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d_main.c
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Some fixes to doom dehacked loading - make embedded dehacked files actually load, fix end of file detection in the string loader, fix ammo changes, fix bex code pointers. Also added the * flag to sscanf - still only tested against rockdoom sscanf calls.
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2007-06-03 22:03:36 +00:00 |
d_main.h
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Doom for the Gigabeat and some code reduction
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2007-01-17 18:52:24 +00:00 |
d_net.c
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d_net.h
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d_player.h
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d_think.h
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d_ticcmd.h
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doomdata.h
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doomdef.c
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Doom for the Gigabeat and some code reduction
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2007-01-17 18:52:24 +00:00 |
doomdef.h
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Doom for the Gigabeat and some code reduction
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2007-01-17 18:52:24 +00:00 |
doomstat.c
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Doom for the Gigabeat and some code reduction
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2007-01-17 18:52:24 +00:00 |
doomstat.h
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Doom for the Gigabeat and some code reduction
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2007-01-17 18:52:24 +00:00 |
doomtype.h
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dstrings.c
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dstrings.h
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Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet).
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2006-12-13 04:44:17 +00:00 |
f_finale.c
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Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet).
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2006-12-13 04:44:17 +00:00 |
f_finale.h
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f_wipe.c
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Patch #4864 by Jonathan Gordon: text editor plugin, with some changes by me.
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2006-04-03 08:51:08 +00:00 |
f_wipe.h
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g_game.c
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Doom for the Gigabeat and some code reduction
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2007-01-17 18:52:24 +00:00 |
g_game.h
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hu_lib.c
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Fix warning
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2006-04-03 00:37:27 +00:00 |
hu_lib.h
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hu_stuff.c
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Free more plugin memory
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2006-12-13 06:52:10 +00:00 |
hu_stuff.h
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Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet).
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2006-12-13 04:44:17 +00:00 |
i_sound.c
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Plugins that play sound must be sure to set inputs and outputs on audio muxed targets. Add strict adherence to the interface protocols. Make sure playback sets the playback output as well.
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2007-06-10 02:10:47 +00:00 |
i_sound.h
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i_system.c
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All-new greyscale library, replacing the old one. Features: (1) Drawing/updating is faster than the old grayscale lib at full depth. (2) Always 129 shades instead of 2..33 shades. (3) No graininess caused by frequent updates (mpegplayer, doom, ...). (4) Needs less memory than the old grayscale lib at full depth. * The tradeoff is slightly higher CPU load in the ISR (frames are calculated 'live') and an extra function in the core. * Ported all plugins which used the graylib to use the new one. * Some slight optimisations for archos and H1x0 LCD update.
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2008-01-04 23:42:38 +00:00 |
i_system.h
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Slight code cleanups, fixed sound parameter - now it saves. Old configurations will be reset.
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2006-04-15 22:08:36 +00:00 |
i_video.c
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Greyscale library: Preparations for a gamma measurement plugin.
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2008-03-02 23:31:09 +00:00 |
i_video.h
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info.c
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info.h
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m_argv.c
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m_argv.h
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m_bbox.c
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m_bbox.h
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m_cheat.c
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m_cheat.h
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m_fixed.h
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Code cleaning - remove some unnecessary defined(SIMULATOR) checks
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2007-05-10 13:16:08 +00:00 |
m_menu.c
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Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet).
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2006-12-13 04:44:17 +00:00 |
m_menu.h
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m_misc.c
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Doom for the Gigabeat and some code reduction
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2007-01-17 18:52:24 +00:00 |
m_misc.h
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m_random.c
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m_random.h
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m_swap.h
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Use rockbox endian defines
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2006-03-29 21:16:45 +00:00 |
Makefile
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Stop wasting binary size + ram for several plugins. Plugins are supposed to be linked with --gc-sections, in case they use plugin library elements.
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2008-01-04 21:07:05 +00:00 |
p_ceilng.c
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p_doors.c
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Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet).
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2006-12-13 04:44:17 +00:00 |
p_enemy.c
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p_enemy.h
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p_floor.c
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p_genlin.c
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p_inter.c
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Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet).
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2006-12-13 04:44:17 +00:00 |
p_inter.h
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p_lights.c
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p_map.c
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p_map.h
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p_maputl.c
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p_maputl.h
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p_mobj.c
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p_mobj.h
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p_plats.c
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p_pspr.c
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Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet).
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2006-12-13 04:44:17 +00:00 |
p_pspr.h
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p_saveg.c
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More 64-bit fixes.
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2006-03-28 19:04:48 +00:00 |
p_saveg.h
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p_setup.c
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p_setup.h
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p_sight.c
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p_spec.c
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Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet).
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2006-12-13 04:44:17 +00:00 |
p_spec.h
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Change the type of the P_SectorActive() function to boolean - that's how it is being used.
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2006-03-28 19:04:56 +00:00 |
p_switch.c
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p_telept.c
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p_tick.c
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p_tick.h
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p_user.c
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p_user.h
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r_bsp.c
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Doom for the Gigabeat and some code reduction
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2007-01-17 18:52:24 +00:00 |
r_bsp.h
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Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting.
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2006-04-02 01:52:44 +00:00 |
r_data.c
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Free more plugin memory
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2006-12-13 06:52:10 +00:00 |
r_data.h
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Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting.
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2006-04-02 01:52:44 +00:00 |
r_defs.h
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Doom for the Gigabeat and some code reduction
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2007-01-17 18:52:24 +00:00 |
r_draw.c
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Code cleaning - remove some unnecessary defined(SIMULATOR) checks
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2007-05-10 13:16:08 +00:00 |
r_draw.h
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r_main.c
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Doom for the Gigabeat and some code reduction
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2007-01-17 18:52:24 +00:00 |
r_main.h
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Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting.
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2006-04-02 01:52:44 +00:00 |
r_plane.c
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Doom for the Gigabeat and some code reduction
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2007-01-17 18:52:24 +00:00 |
r_plane.h
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r_segs.c
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Doom for the Gigabeat and some code reduction
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2007-01-17 18:52:24 +00:00 |
r_segs.h
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r_sky.c
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r_sky.h
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r_state.h
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Doom for the Gigabeat and some code reduction
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2007-01-17 18:52:24 +00:00 |
r_things.c
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Doom for the Gigabeat and some code reduction
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2007-01-17 18:52:24 +00:00 |
r_things.h
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Doom for the Gigabeat and some code reduction
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2007-01-17 18:52:24 +00:00 |
rockdoom.c
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Doom: Keep the light on during gameplay.
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2008-01-06 14:05:55 +00:00 |
rockmacros.h
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Hopefully the last fix for crosscompilation of sims with mingw32.
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2007-10-09 18:44:07 +00:00 |
s_sound.c
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Doom for the Gigabeat and some code reduction
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2007-01-17 18:52:24 +00:00 |
s_sound.h
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sounds.c
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sounds.h
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Better video update, add options to startup menu, change default screensize
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2006-04-22 03:48:15 +00:00 |
st_lib.c
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st_lib.h
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st_stuff.c
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Patch #4864 by Jonathan Gordon: text editor plugin, with some changes by me.
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2006-04-03 08:51:08 +00:00 |
st_stuff.h
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tables.c
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tables.h
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v_video.c
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Get rid of the 'center' parameter for splashes. There were only 2 of almost 500 splashes which were not centered.
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2007-03-16 21:56:08 +00:00 |
v_video.h
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Patch #4864 by Jonathan Gordon: text editor plugin, with some changes by me.
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2006-04-03 08:51:08 +00:00 |
w_wad.c
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Kill a few warnings in plugins.
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2007-02-17 23:06:22 +00:00 |
w_wad.h
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wi_stuff.c
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wi_stuff.h
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z_bmalloc.c
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z_bmalloc.h
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z_zone.c
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General housekeeping: Make plugin buffer functions take size_t * instead of int * to match the parameter type of the buffer functions called in the core. Get rid of unsafe int * <==> size_t * casting. Use ssize_t where int was used and size_t where unsigned int was used in the buffer calls to not alter signedness in the plugins. No API version change since it should only be an issue for 64-bit sim builds.
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2007-04-21 18:38:25 +00:00 |
z_zone.h
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