Doom: Keep the light on during gameplay.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16004 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 8 additions and 3 deletions
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@ -38,6 +38,7 @@
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#include "hu_stuff.h"
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#include "st_stuff.h"
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#include "lib/oldmenuapi.h"
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#include "lib/helper.h"
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PLUGIN_HEADER
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PLUGIN_IRAM_DECLARE
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@ -708,10 +709,12 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
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if (result < 0)
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{
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#ifdef HAVE_ADJUSTABLE_CPU_FREQ
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rb->cpu_boost(false);
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rb->cpu_boost(false);
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#endif
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if( result == -1 ) return PLUGIN_OK; // Quit was selected
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else if( result == -2 ) return PLUGIN_ERROR; // Missing base wads
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if( result == -1 )
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return PLUGIN_OK; // Quit was selected
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else
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return PLUGIN_ERROR; // Missing base wads
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}
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#if(LCD_HEIGHT>LCD_WIDTH)
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@ -736,6 +739,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
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systemvol= rb->global_settings->volume-rb->global_settings->volume%((rb->sound_max(SOUND_VOLUME)-rb->sound_min(SOUND_VOLUME))/15);
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general_translucency = default_translucency; // phares
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backlight_force_on(rb);
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#ifdef RB_PROFILE
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rb->profile_thread();
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#endif
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@ -747,6 +751,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
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#ifdef RB_PROFILE
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rb->profstop();
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#endif
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backlight_use_settings(rb);
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M_SaveDefaults ();
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