Commit graph

548 commits

Author SHA1 Message Date
Solomon Peachy
6f13fe73c5 xduoox3: more screenshots and keymaps for the manual
Change-Id: I06161444b45f1fde08da3a572ac756a04bfa92f0
2020-09-08 19:09:10 +00:00
Solomon Peachy
8990c90b87 xduoox3: More screenshots and keymaps for the manual
Change-Id: I52fe211dd6489abe030d0aee80de306334031b83
2020-08-26 20:00:16 -04:00
Solomon Peachy
7972f8e448 xduoox3: Fix minesweeper plugin keymap.
(Broke in a654cecf8)

Change-Id: I5b07e27aed12019e2b0a5078bf06812da2ddd598
2020-08-25 15:54:25 -04:00
Solomon Peachy
9e64e31d56 xduoox3: More screenshots and button maps for plugins
Change-Id: Ic494102f191da5e32faa61b0f4bcefadee198200
2020-08-25 15:25:50 -04:00
Solomon Peachy
c0bfd7ceee manual: Remove charcell screenshots
Change-Id: I072c5fb36b80f6d707b1bcad7098352c9398c677
2020-08-25 15:25:50 -04:00
Solomon Peachy
22eb2300b1 manual: Document all mikmod configuration options
Change-Id: I942b3198c720ab74d429f5549f7eae01390c567d
2020-08-24 19:27:23 -04:00
Solomon Peachy
062c597f79 xduoox3: Manual updates and screenshots for a pile of plugins
Change-Id: I5181b38412999c1675535987325a43a48cdde84d
2020-08-24 18:49:22 -04:00
Solomon Peachy
e06d7e8516 manual: Add section for mikmod and document its formats
Change-Id: Ic07bf2c8dcc29bd535ea7b2ce8a7c4d723c22e6a
2020-08-24 18:49:03 -04:00
Solomon Peachy
b2af685380 manual: Get rid of more archos-specific manual leftovers
Change-Id: I8ac42d2bfcecd75b717c3eaf984daff3ea7a0334
2020-08-24 14:22:23 -04:00
Solomon Peachy
c81e1e1bf1 manual: Strip out a few more archos-specific chunks
Change-Id: If875fc86888491d8b26d9090ae3ae778dc32aa31
2020-07-27 13:10:27 -04:00
Solomon Peachy
8cb555460f [3/4] Completely remove HWCODEC support
'swcodec' is now always set (and recording_swcodec for recording-capable
units) in feature.txt so the manual and language strings don't need to
all be fixed up.

Change-Id: Ib2c9d5d157af8d33653e2d4b4a12881b9aa6ddb0
2020-07-24 21:20:13 +00:00
Solomon Peachy
0c4f89370d [2/4] get rid of HAVE_LCD_CHARCELLS
HAVE_LCD_BITMAP is now redundant.

lcd_bitmap is always-on in features.txt so manual and lang strings
don't have to change

Change-Id: I08eeb20de48099ffc2dc23782711af368c2ec794
2020-07-24 21:20:13 +00:00
Solomon Peachy
092c340a20 [1/4] Remove SH support and all archos targets
This removes all code specific to SH targets

Change-Id: I7980523785d2596e65c06430f4638eec74a06061
2020-07-24 21:20:13 +00:00
William Wilgus
c731674dd8 Pictureflow manual update
Change-Id: Id917971792fefb842f855e14ed809cc830ff518e
2020-07-14 13:24:49 +00:00
Moshe Piekarski
140bf66b90 fix a few manual warnings
Change-Id: I6abcceeb84d70e32be203049950c6fe4711e8df8
2020-06-28 03:41:54 +00:00
Solomon Peachy
abac7b2832 manual: One last vestige of the AV300
Change-Id: I1634696eb23affb3d194e8e45794c3ebd3cda6d0
2020-04-13 17:26:22 -04:00
Sebastian Leonhardt
5c701b0280 Add support for Windows shortcuts (*.lnk files)
Supports only relative links across the same volume.

Change-Id: I4f61bb9d5f2385d5b15d2b9d9a3f814a7ac85b54
2019-08-11 22:26:49 +02:00
Franklin Wei
5d05b9d3e9 Quake!
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.

Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.

Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.

To run, extract Quake's data files to /.rockbox/quake. Have fun!

Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
2019-07-19 22:37:40 -04:00
Franklin Wei
3f59fc8b77 Wolfenstein 3-D!
This is a port of Wolf4SDL, which is derived from the original id
software source release. The port runs on top of the SDL plugin
runtime and is loaded as an overlay.

Licensing of the game code is not an issue, as discussed below
(essentially, the Debian project treats Wolf4SDL as GPLv2, with an
email from John Carmack backing it up):

  http://forums.rockbox.org/index.php?topic=52872

Included is a copy of MAME's Yamaha OPL sound chip emulator
(fmopl_gpl.c).  This file was not part of the original Wolf4SDL source
(which includes a non-GPL'd version), but was rather rebased from from
a later MAME source which had been relicensed to GPLv2.

Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
2019-07-09 11:20:55 -04:00
Franklin Wei
94e6a7dade duke3d: improve manual
Adds screenshots for all supported targets. Also adds a bit of information
to point users to the data files.

Change-Id: I5e0f1bcdb73690a14616a3e486228c73b1617ffc
2019-06-16 14:26:13 -04:00
Sebastian Leonhardt
5dfcadc45b manual: nitpicking on '-' character and other minor details
Change-Id: Id204276387d55ba2276530ed1cb6ee827e28062a
2018-08-05 12:57:05 +02:00
Sebastian Leonhardt
fb3f7651fd pacbox for small screens, up to 75x96
Change-Id: I6e9adf2f6923f4d0078a54e9857fc8eacef259a6
2018-04-03 00:21:40 +02:00
Franklin Wei
d5847e8cb2 duke3d: add manual entry
Oops. Apparently I neglected to add this and it's gone unnoticed until
now.

Change-Id: I938f14c3dfcc4336acca1517988fd096e11ab241
2018-03-18 19:23:57 -04:00
Franklin Wei
56d14b0a0e duke3d: restrict manual building to enabled targets
Change-Id: I1a66bf5184c9e1f53212f97b097a542f794f2721
2017-12-24 18:01:33 -05:00
Franklin Wei
a855d62025 Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL
for Rockbox.

Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
2017-12-23 21:01:26 -05:00
Franklin Wei
65e7617ab6 puzzles: add an interaction mode to the "Zoom In" feature
This makes it possible to play the game while zoomed in. Read the
manual entry if you want to know more.

Change-Id: Iff8bab12f92ebd2798047c25d1fde7740aa543ce
2017-10-30 21:25:33 -04:00
Franklin Wei
3f1e4a0b1a xworld: only build manual for color targets
Change-Id: Ia6aeddfcae21afaed13debb487bc8b46d515d031
2017-10-02 16:45:53 -04:00
Sebastian Leonhardt
28ae700444 FS#11922: Lua game - Pixel Painter
* Changed keymaps to PLA and added to SOURCES and CATEGORIES file
* improved keymaps: implement wrap-around and key repeat
* change keymap according to screen orientation
* fix font size calculation
* use blocking button query in main loop
* replace tabs with spaces
* added manual entry
* added original author to CREDITS

Change-Id: Id67ae99cbb7a737c7f4608e278b77a389ac2ffa6
2017-08-23 00:25:11 +02:00
Franklin Wei
68c5f93ea6 puzzles: update manual entry
Change-Id: I9c53eaa217ec8cd36ce3de4eaa1237c78bb0c1ea
2017-07-27 19:09:50 -04:00
Franklin Wei
d6eefbb219 manual: typo fixes
Change-Id: I4a86e031c2dccd2a60b6d0d3fd7cca5df1d88774
2017-04-17 20:41:43 -04:00
Franklin Wei
1bab5562c2 Speed-reading plugin
Partially based on `spread0r', an open-source ebook reader: https://github.com/xypiie/spread0r

Similar to Spritz(TM): http://spritzinc.com

Change-Id: I6aa54addd1910a83a266aea561406b6268449b67
2017-03-15 15:02:53 -04:00
Franklin Wei
1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00
Sebastian Leonhardt
fe730d3a28 manual: fix/remove broken links
Change-Id: Ic6a53490b91c891e53feba3804957b0dffcfc074
2016-08-16 00:19:42 +02:00
Franklin Wei
e195126ce8 manual: add screenshots for 2048
* These were automatically generated by Amaury Pouly

* For details read http://www.rockbox.org/irc/log-20160605#20:58:18

Change-Id: I4584b07023f5e37b13a7483e60f9d30d3c7c9d69
2016-06-06 00:56:02 +02:00
Franklin Wei
30d7ead6af One-Time Password client (HOTP and TOTP)
* Implements RFC 4226 (HOTP) and RFC 6238 (TOTP)

* Adds sha1.c to apps/plugins/lib (orignally tools/hmac-sha1.c)

* See manual entry for more information

Change-Id: Ia4a4031b29f97361b541e71438aa7f3ea82212f2
2016-06-05 14:25:09 -04:00
Sebastian Leonhardt
6548dc2943 Manual: Add missing plugins
The text is usually only a short description taken from the wiki and
don't contain screenshots or keymaps, but should be better than nothing. :)

Added manual entries:
- Boomshine
- Dict
- FFT
- main_menu_config
- Matrix
- Maze (including keymap)
- PDbox
- Superdom
Additional changes/fixes:
- fix "Clix" alphabetical order
- add Frotz & ZXBox to games preamble

Change-Id: I169870420cbac8123695747ccfcbaaf3478c11cc
2016-04-15 01:15:30 +02:00
Sebastian Leonhardt
166da9add8 Plugin 2048: optimize small tiles
Change 12x12 and 22x22 sized tiles to hand-optimized ones
with better readibility :)
Tile values >= 1024 are abbreviated to "1k", "2k" etc.

Change-Id: I15f4649b20442b71027a3b1564bc51c7e72105ce
2016-01-11 20:13:25 +01:00
Sebastian Leonhardt
5e91ec1401 Samsung YH820/92x keymap bugfixes
This patch fixes some (mostly small) plugin issues with the "big"
YH-keymap patch (a507b). Only one fix affects the main keymaps
(virtual keyboard "DONE" now exits after long key /release/ instead
of long button /press/).

Change-Id: Id34f925ebfa97ae4974cd9405fbe1fee4f597833
2015-12-27 18:14:41 +01:00
Sebastian Leonhardt
a507bb2837 YH8xx,YH9xx: Keymap improvement
The main "innovation" in this patch are two "virtual buttons"
for the record switch on YH92x targets. When the switch state
changes, a single BUTTON_REC_SW_ON or .._OFF button event will
be generated. Thus keymap code can react on switching, but
not on the actual state of the switch.

Wherever sensible, the following user scheme is applied:
- use PLAY as confirm button
- use REW button or Long REW to exit
- use REC (YH820) or FFWD (YH92X) as modifier key for button combos

Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
2015-11-15 23:46:39 +01:00
Sebastian Leonhardt
729e7130a0 Snake2: add 128x96x16 bitmaps
These fit by pure chance exactly the YH820 screen :)

Change-Id: I0f7a7f5d14aa0497da5ddf63cf1f95a2c4989460
2015-09-28 23:19:19 +02:00
Sebastian Leonhardt
59928e6cf5 Shopper: slightly improve plugin and manual
* improve manual (hopefully fixes fs#11988). Parts of the
  description are taken from fs#10820.
* move ACTION_STD_CONTEXT from alternate select to alternate
  menu action, as not all targets have ACTION_STD_MENU
* add menu entries for "Quit" and "Quit without saving"

Change-Id: Iec86a1608756a899f9f9d7ec7d479838dfd1d95f
2015-09-24 23:15:24 +02:00
Szymon Dziok
c3c2c919d8 Fix html manual for the Packard Bell Vibe 500.
Change-Id: I1f39cb93081738e757101cdf6aeb5e3a1ca0e42c
2015-04-21 16:29:16 +02:00
Sebastian Leonhardt
91be7abd7c Fix snake plugin manual
I copied the direction button description from snake2
manual, as both snakes seem to have the same controls.
No guarantee however :)

Change-Id: I8ca1ccf75f0737d5a922aae207c7c7efef5ec026
2015-04-21 16:27:21 +02:00
Frank Gevaerts
272b558639 Lamp plugin: Allow toggling the button light using "select".
Change-Id: I0f276a74010ef463ebdb0eb0cc00fc50123966f0
2015-02-22 12:22:40 +01:00
Thomas Orgis
8aa72f07f4 Enhancement of the metronome plugin:
- square sine tick and tock sounds (more annoying, more useful;-)
- optical indication of tics on display
- unification of mode of operation for SWCODEC and HWCODEC (tested on simulator)
  Both playback and display drawing happen in main loop, always.
- operating in two modes now:
-- 1. classic dumb metronome
--- active when openened as application without file to open
--- the usual functionality with tapping and bpm change
--- controls indicated on display
-- 2. track mode with programmable series of parts
--- active when started as viewer for a .tempo file
--- differing meters (4/4, 3/4, 6/8, etc.)
--- patterns (tick/tock/silence on each beat)
--- smooth tempo changes in those tracks

This version had lots of testing regarding metronome accuracy,
resulting in the realization that PLL A and PLL B differ
on the Clip+, causing drift. There is still drift when the timer
intervall is too small, so I settled on 2 ms as compromise.

This is the final version, after adding documentation and extensive
help from Sebastian Leonhardt testing it on slower hardware (YH820),
where it works up to 650 actual bpm with display indication.

Latest change: Documentation nitpicks.

Change-Id: I764c8252526db188352385c5462f9453d882beb9
2015-02-03 22:41:40 +01:00
Frank Gevaerts
5732e3e32d Fix typo in zxbox.tex that broke the manual builds for some targets
Change-Id: I38e5ba2a99c807e6d24f39e9e75ad3df39cc0bf1
2015-01-20 10:20:38 +01:00
Franklin Wei
193c5df75d XWorld: cleanup
- Comment keymaps.h
 - Tie XWORLD_DEBUG into ROCKBOX_HAS_LOGF to ease debugging
 - Fix up the manual a little bit

Change-Id: I12cfb58001199036cd67dbaa27f164e6790a199d
Reviewed-on: http://gerrit.rockbox.org/1084
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-12-28 02:48:42 +01:00
Franklin Wei
33cb13dee5 Xworld - Another World interpreter for Rockbox
Co-conspirators: Franklin Wei, Benjamin Brown

--------------------------------------------------------------------
This work is based on:
- Fabien Sanglard's "Fabother World" based on
- Piotr Padkowski's newRaw interpreter which was based on
- Gregory Montoir's reverse engineering of
- Eric Chahi's assembly code

--------------------------------------------------------------------
Progress:

* The plugin runs pretty nicely (with sound!) on most color targets
* Keymaps for color LCD targets are complete
* The manual entry is finished
* Grayscale/monochrome support is NOT PLANNED
  - the game looks horrible in grayscale! :p

--------------------------------------------------------------------
Notes:

* The original game strings were built-in to the executable, and
  were copyrighted and could not be used.
* This port ships with an alternate set of strings by default, but
  can load the "official" strings from a file at runtime.

--------------------------------------------------------------------
To be done (in descending order of importance):

* vertical stride compatibility                          <30% done>
* optimization                                           <10% done>

Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5
Reviewed-on: http://gerrit.rockbox.org/1077
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-12-23 23:48:12 +01:00
Szymon Dziok
e3cc0caf89 Manual: add missing actions in Sokoban for the Packard Bell Vibe 500.
Change-Id: I73d7bffaf5a31cab7ab5fcb07ff68d273b9665e0
2014-10-22 15:31:20 +02:00
Szymon Dziok
e7f113e1bb Manual for the Samsung YH820.
Change-Id: I1c760b4846963f39b9df60413ffbb9f95dc0e0fb
2014-10-22 09:59:26 +02:00