Interrupts version is cause of freeze on USB extraction.
Also non-interrupts version much simpler and faster.
Change-Id: I30a2993cdcaa85abfba77ca06bfacd5b6b4353e2
Some old code made the assumption that CONFIG_CPU == AS3525v2 if and only if
HAVE_AS3543, which is not true on targets like the Samsung YP-R0. This fixes
several issues on such targets like a huge volume gap between -39dB and -40dB
and a volume artificially capped at -72dB instead of -82dB.
Change-Id: Ib1c883ac593c0c3ce5e2bf4eb408924ce5f5ad93
There are a couple of power saving options that can be selected using
defines, they configure the CODEC in a different way than OF does:
MONO_MIC: jack microphone is connected to left channel, disabling
right channel saves ~1 mW, there is no reason to not to do it.
BYPASS_PGA: this option only applies to the line-in, OF does not
bypass the PGA and configures it to 0 dB gain. At the beginning,
this patch was written based on CODEC datasheet, bypassing PGA
because it saves power and incrementes dinamic range ~1dB, i have
used this setup for a while without problems. Finally this option
was disabled at the last minute, i decided to do it after reviewing
the OF and realizing that CS42L55 datasheet recommends to bypass the
PGA only if the HW includes a couple of capacitors (see Typical
Connection Diagram, Note 4), at this moment i don't know if Classic
includes these capacitors (probably not). Anyway, i am not able to
tell the difference listening to voice recodings.
TODO:
- Use variable PGA gain for jack microphone (it is fixed to +12 dB.
as OF does).
- I am not a fan of having lots of unused #define options, these could
be useful for a generic driver but actually this driver is Classic
oriented, i am not sure if it could be considered disirable to
eliminate them in the final version.
Change-Id: I3dadf2341f44d5e13f3847e6c9de4a76cd6f0918
Reorganization
- Separated iBasso devices from PLATFORM_ANDROID. These are now standlone
hosted targets. Most device specific code is in the
firmware/target/hosted/ibasso directory.
- No dependency on Android SDK, only the Android NDK is needed.
32 bit Android NDK and Android API Level 16.
- Separate implementation for each device where feasible.
Code cleanup
- Rewrite of existing code, from simple reformat to complete reimplementation.
- New backlight interface, seperating backlight from touchscreen.
- Rewrite of device button handler, removing unneeded code and fixing memory
leaks.
- New Debug messages interface logging to Android adb logcat (DEBUGF, panicf,
logf).
- Rewrite of lcd device handler, removing unneeded code and fixing memory leaks.
- Rewrite of audiohw device handler/pcm interface, removing unneeded code and
fixing memory leaks, enabling 44.1/48kHz pthreaded playback.
- Rewrite of power and powermng, proper shutdown, using batterylog results
(see http://gerrit.rockbox.org/r/#/c/1047/).
- Rewrite of configure (Android NDK) and device specific config.
- Rewrite of the Android NDK specific Makefile.
Misc
- All plugins/games/demos activated.
- Update tinyalsa to latest from https://github.com/tinyalsa/tinyalsa.
Includes
- http://gerrit.rockbox.org/r/#/c/993/
- http://gerrit.rockbox.org/r/#/c/1010/
- http://gerrit.rockbox.org/r/#/c/1035/
Does not include http://gerrit.rockbox.org/r/#/c/1007/ due to new backlight
interface and new option for hold switch, touchscreen, physical button
interaction.
Rockbox needs the iBasso DX50/DX90 loader for startup, see
http://gerrit.rockbox.org/r/#/c/1099/
The loader expects Rockbox to be installed in /mnt/sdcard/.rockbox/. If
/mnt/sdcard/ is accessed as USB mass storage device, Rockbox will exit
gracefully and the loader will restart Rockbox on USB disconnect.
Tested on iBasso DX50.
Compiled (not tested) for iBasso DX90.
Compiled (not tested) for PLATFORM_ANDROID.
Change-Id: I5f5e22e68f5b4cf29c28e2b40b2c265f2beb7ab7
It will be out of scope once the function is left.
cppcheck reported:
[firmware/drivers/rtc/rtc_zenvisionm.c:31]: (error) Pointer to local array variable returned.
[firmware/drivers/rtc/rtc_zenvisionm.c:38]: (error) Pointer to local array variable returned.
Change-Id: Ibf28ba9b3d20cadcaff22398e143488c86746660
Except for unfinished or experimental ports, it isthe case that
USE_ROCKBOX_USB and HAVE_USBSTACK are both defined or both undefined.
Furthermore, it is a leftover of some early developments on the USB stack and
doesn't make sense anymore.
Change-Id: Ic87a865b6bb4c7c9a8d45d1f0bb0f2fb536b8cad
Reviewed-on: http://gerrit.rockbox.org/1091
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
If any of those functions should be (unused) API functions,
they can easily be turned back once really needed.
Detected using a new cppcheck check that
uses the internal symbol database to catch
functions that are only used in the current file.
Change-Id: Ic2b1e5b8020b76397f11cefc4e205f3b7ac1f184
The last big filesystem code refactoring
broke a lot of debug statements.
firmware/test/fat/ doesn't build anymore,
but that's more or less unrelated.
Change-Id: I4c9e1289eeabe1b59d436b176f1d35a02176614f
The port to for this two targets has been entirely developped by Ilia Sergachev (alias Il or xzcc). His source
can be found at https://bitbucket.org/isergachev/rockbox . The few necesary modifications for the DX90 port
was done by headwhacker form head-fi.org. Unfortunately i could not try out the final state of the DX90 port.
The port is hosted on android (without java) as standalone app. The official Firmware is required to run this port.
Ilia did modify the source files for the "android" target in the rockbox source to make the DX port work. The work I did
was to separate the code for DX50 (&DX90) from the android target.
On this Target Ilia used source from tinyalsa from AOSP. I did not touch that part of the code because I do not understand it.
What else I changed from Ilias sources besides the separation from the target "android":
* removed a dirty hack to keep backlight off
* changed value battery meter to voltage battery meter
* made all plugins compile (named target as "standalone") and added keymaps
* i added the graphics for the manual but did not do anything else for the manual yet
* minor optimizations
known bugs:
* timers are slowed donw when playback is active (tinyalsa related?)
* some minor bugs
Things to do:
* The main prolem will be how to install the app correctly. A guy called DOC2008 added a CWM (by androtab.info) to the
official firmware and Ilia made a CWM installation script and a dualboot selector (rbutils/ibassoboot, build with
ndk-build). We will have to find a way to install rockbox in a proper way without breaking any copyrights.
Maybe ADB is an option but it is not enable with OF by default. Patching the OF is probably the way to go.
* All the wiki and manual
to build:
needed: android ndk installed, android sdk installed with additional build-tools 19.1.0 installed
./tools/configure
select iBasso DX50 or iBasso DX90
make -j apk
the content of rockbox.zip/.rockbox needs to be copied to /system/rockbox/app_rockbox/rockbox/ (rockbox app not needed)
the content of libs/armeabi to /system/rockbox/lib/ (rockbox app needed)
The boot selector is needed as /system/bin/MangoPlayer and the iBasso app as /system/bin/MangoPlayer_original. There
is also the "vold" file. The one from OF does not work with DX50 rockbox (DX90 works!?), the one from Ilia is necessary.
Until we have found a proper way to install it, it can only be installed following the instructions of Ilia on his
bitbucket page, using the CWM-OF and his installation script package.
Change-Id: Ic4faaf84824c162aabcc08e492cee6e0068719d0
Reviewed-on: http://gerrit.rockbox.org/941
Tested: Chiwen Chang <rock1104.tw@yahoo.com.tw>
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
For Iriver h100 & h300 series we don't need always use WSPLL,
because in most cases WSPLL clock and SYSCLK has the same value,
and we have additional WSPLL errors to the output clock. Now that is fixed.
Change-Id: I04aebee659c57c45dc8603e409b9db42bdde534a
Reviewed-on: http://gerrit.rockbox.org/434
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
This patch redoes the filesystem code from the FAT driver up to the
clipboard code in onplay.c.
Not every aspect of this is finished therefore it is still "WIP". I
don't wish to do too much at once (haha!). What is left to do is get
dircache back in the sim and find an implementation for the dircache
indicies in the tagcache and playlist code or do something else that
has the same benefit. Leaving these out for now does not make anything
unusable. All the basics are done.
Phone app code should probably get vetted (and app path handling
just plain rewritten as environment expansions); the SDL app and
Android run well.
Main things addressed:
1) Thread safety: There is none right now in the trunk code. Most of
what currently works is luck when multiple threads are involved or
multiple descriptors to the same file are open.
2) POSIX compliance: Many of the functions behave nothing like their
counterparts on a host system. This leads to inconsistent code or very
different behavior from native to hosted. One huge offender was
rename(). Going point by point would fill a book.
3) Actual running RAM usage: Many targets will use less RAM and less
stack space (some more RAM because I upped the number of cache buffers
for large memory). There's very little memory lying fallow in rarely-used
areas (see 'Key core changes' below). Also, all targets may open the same
number of directory streams whereas before those with less than 8MB RAM
were limited to 8, not 12 implying those targets will save slightly
less.
4) Performance: The test_disk plugin shows markedly improved performance,
particularly in the area of (uncached) directory scanning, due partly to
more optimal directory reading and to a better sector cache algorithm.
Uncached times tend to be better while there is a bit of a slowdown in
dircache due to it being a bit heavier of an implementation. It's not
noticeable by a human as far as I can say.
Key core changes:
1) Files and directories share core code and data structures.
2) The filesystem code knows which descriptors refer to same file.
This ensures that changes from one stream are appropriately reflected
in every open descriptor for that file (fileobj_mgr.c).
3) File and directory cache buffers are borrowed from the main sector
cache. This means that when they are not in use by a file, they are not
wasted, but used for the cache. Most of the time, only a few of them
are needed. It also means that adding more file and directory handles
is less expensive. All one must do in ensure a large enough cache to
borrow from.
4) Relative path components are supported and the namespace is unified.
It does not support full relative paths to an implied current directory;
what is does support is use of "." and "..". Adding the former would
not be very difficult. The namespace is unified in the sense that
volumes may be specified several times along with relative parts, e.g.:
"/<0>/foo/../../<1>/bar" :<=> "/<1>/bar".
5) Stack usage is down due to sharing of data, static allocation and
less duplication of strings on the stack. This requires more
serialization than I would like but since the number of threads is
limited to a low number, the tradoff in favor of the stack seems
reasonable.
6) Separates and heirarchicalizes (sic) the SIM and APP filesystem
code. SIM path and volume handling is just like the target. Some
aspects of the APP file code get more straightforward (e.g. no path
hashing is needed).
Dircache:
Deserves its own section. Dircache is new but pays homage to the old.
The old one was not compatible and so it, since it got redone, does
all the stuff it always should have done such as:
1) It may be update and used at any time during the build process.
No longer has one to wait for it to finish building to do basic file
management (create, remove, rename, etc.).
2) It does not need to be either fully scanned or completely disabled;
it can be incomplete (i.e. overfilled, missing paths), still be
of benefit and be correct.
3) Handles mounting and dismounting of individual volumes which means
a full rebuild is not needed just because you pop a new SD card in the
slot. Now, because it reuses its freed entry data, may rebuild only
that volume.
4) Much more fundamental to the file code. When it is built, it is
the keeper of the master file list whether enabled or not ("disabled"
is just a state of the cache). Its must always to ready to be started
and bind all streams opened prior to being enabled.
5) Maintains any short filenames in OEM format which means that it does
not need to be rebuilt when changing the default codepage.
Miscellaneous Compatibility:
1) Update any other code that would otherwise not work such as the
hotswap mounting code in various card drivers.
2) File management: Clipboard needed updating because of the behavioral
changes. Still needs a little more work on some finer points.
3) Remove now-obsolete functionality such as the mutex's "no preempt"
flag (which was only for the prior FAT driver).
4) struct dirinfo uses time_t rather than raw FAT directory entry
time fields. I plan to follow up on genericizing everything there
(i.e. no FAT attributes).
5) unicode.c needed some redoing so that the file code does not try
try to load codepages during a scan, which is actually a problem with
the current code. The default codepage, if any is required, is now
kept in RAM separarately (bufalloced) from codepages specified to
iso_decode() (which must not be bufalloced because the conversion
may be done by playback threads).
Brings with it some additional reusable core code:
1) Revised file functions: Reusable code that does things such as
safe path concatenation and parsing without buffer limitations or
data duplication. Variants that copy or alter the input path may be
based off these.
To do:
1) Put dircache functionality back in the sim. Treating it internally
as a different kind of file system seems the best approach at this
time.
2) Restore use of dircache indexes in the playlist and database or
something effectively the same. Since the cache doesn't have to be
complete in order to be used, not getting a hit on the cache doesn't
unambiguously say if the path exists or not.
Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8
Reviewed-on: http://gerrit.rockbox.org/566
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
* HWCODEC bootloaders
* Remove references to thread structures outside the kernel. They are
private and should not be used elsewhere. The mrobe-100 is an offender
that gets squashed.
* The ata.c hack stuff for large sector disks on iPod Video gets squashed
for the same reason. I will no longer maintain it, period; please find
the real reason for its difficulties.
Change-Id: Iae1a675beac887754eb3cc59b560c941077523f5
With LCD driver all calculation will be performed on RGB888 and the hardware/OS
can display from our 24bit framebuffer.
It is not yet as performance optimized as the existing drivers but should be
good enough.The vast number of small changes is due to the fact that
fb_data can be a struct type now, while most of the code expected a scalar type.
lcd-as-memframe ASM code does not work with 24bit currently so the with 24bit
it enforces the generic C code.
All plugins are ported over. Except for rockpaint. It uses so much memory that
it wouldnt fit into the 512k plugin buffer anymore (patches welcome).
Change-Id: Ibb1964545028ce0d8ff9833ccc3ab66be3ee0754
An upcoming lcd-24bit.c driver will re-use a lot of code from the 16bit
drivers, so prepare for that.
Change-Id: I7bc7f6b992e5e3f4e0a0aa54dc08103ebb05315f
There is no simple method to detect radio through the 3-wire interface, so it's
not implemented for the YH-925 for now. YH-920 always has a radio.
Change-Id: Iea484d752915fcd40dbbbd7dbbf13e81aaf548db
Because of architecture of the codec it's always necessary to route the input
signal from ADC to DAC, in order to have a control over the monitoring volume
and in order to hear anything while recording.
Change-Id: I1089894c949ab7371857d74aedb6bdf5a7d39c41
Turn on 4x oversampling inside UDA1380 codec.
This allow will move the quantization noise to the higher frequencies,
that slightly improve the final sound quality.
Change-Id: Idf79cd877c526d8937a47c34e9c180d837a15db1
Reviewed-on: http://gerrit.rockbox.org/435
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Reviewed-by: Björn Stenberg <bjorn@haxx.se>
Defining HAVE_BUTTON_DATA without simultaneously defining HAVE_TOUCHSCREEN
caused compile errors. (I need them separated for a scrollstrip driver.)
Change-Id: I945d3437d840035ccc0c147f8155029b403c6ec2
Reviewed-on: http://gerrit.rockbox.org/771
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
No code changed, just shuffling stuff around. This should make it easier to
build only select parts kernel and use different implementations.
Change-Id: Ie1f00f93008833ce38419d760afd70062c5e22b5
This is the basic port to the new target Samsung
YP-R1, which runs on a similar platform as YP-R0.
Port is usable, although there are still
some optimizations that have to be done.
Change-Id: If83a8e386369e413581753780c159026d9e41f04
With the new lcd_putsxy_scroll_func() code can register custom scroll functions
(put_line() makes use of that). In order for the custom scroller to be able
to properly manage its userdata pointer (set via struct scrollinfo::userdata)
the scroll engine must inform the scroller about start and stop of scrolling.
To inform about start the lcd_scroll_* functions now return true when
the line will scroll. To inform about stop the scroll engine calls into the
scroller one last time, with the text set to NULL.
put_line() can use this to release the userdata registered per scrolling line
so that it can be recycled.
This fixes that some scrolling lines became glitchy after some time because
the userdata was recycled too early.
Change-Id: Iff0a6ce2a4f9ae2bada1b8e62f4f5950224942a9
This is used by lcd_puts_scroll_worker() to render the line immediately
instead of waiting for the next scroll tick when only the text was updated.
Previously lcd_puts_scroll_worker() did not render anything in this case
which could lead to visible blinking.
This fixes blinking scrolling lines with dynamic text in the skin engine.
Change-Id: I475bde8c8eb7c92f505e3c5ecf4d32bb90690536
1) The 9-segment images need not be multiple of 3 pixels anymore. If it
isn't the inner segments will be smaller than the corners.
2) If the desired actual images is not a multiple of the segment sizes the
function drawed more than the desired rectangle. This is fixed by
drawing the last segment only partially.
Change-Id: Ic918facd8734fa4a4aa72536f0b67de82d81651e
These where used for line styling during scrolling, which is now done in apps/,
The viewport struct doesn't need to record these anymore.
Change-Id: I810d9dcb2644b00a798c6e75acab69c74a78e77f
This logic is moved into apps (put_line()) which can better handle line
decorations with respect to scrolling, mulitline and other complications.
Firmware doesn't need this. The remaining drawing function know only one style,
that is foreground on background/backdrop (changing drawmode is still supported).
Change-Id: I707060edc388a7d723a7d09b0cf5cbda6ec56708
This main (and only) purpose for it was to adjust the pixel position of the text
in otherwise linebased (scrolling) functions. With pixel-based scrolling
this isnt necessary anymore.
Change-Id: I2a45b8ca6a3f8f50aa2f6630201b30ce9ddfe043
Since scrolling is now pixel-based this is not necessary anymore. custom line
height is handled by put_line() but can also possible to implement with
lcd_puts_scroll_func().
Change-Id: Iee9b12bf99afac93d95d2a1a6f5d5b4db237b21c
With this functions removed there is no exported function in firmware left
that draws line decorations. Also no function supports specifying an y-offset
anymore (was used for pixel accurate positioning of otherwise strictly line-based
API calls).
Both should be handled in apps/ now.
Change-Id: Iba4b28ccc6e686c7db63e34b51ad4badae983fce