lcd-16bit: Remove {lss,lse,lst}_pattern fields from struct viewport.
These where used for line styling during scrolling, which is now done in apps/, The viewport struct doesn't need to record these anymore. Change-Id: I810d9dcb2644b00a798c6e75acab69c74a78e77f
This commit is contained in:
parent
deb6ac3693
commit
e1c7b3b8f7
11 changed files with 3 additions and 77 deletions
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@ -1957,9 +1957,9 @@ static int convert_viewport(struct wps_data *data, struct skin_element* element)
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skin_vp->start_bgcolour = skin_vp->vp.bg_pattern;
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#endif
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#ifdef HAVE_LCD_COLOR
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skin_vp->start_gradient.start = skin_vp->vp.lss_pattern;
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skin_vp->start_gradient.end = skin_vp->vp.lse_pattern;
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skin_vp->start_gradient.text = skin_vp->vp.lst_pattern;
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skin_vp->start_gradient.start = global_settings.lss_color;
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skin_vp->start_gradient.end = global_settings.lse_color;
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skin_vp->start_gradient.text = global_settings.lst_color;
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#endif
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@ -859,11 +859,6 @@ void skin_render(struct gui_wps *gwps, unsigned refresh_mode)
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skin_backdrop_show(data->backdrop_id);
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}
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#endif
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#ifdef HAVE_LCD_COLOR
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skin_viewport->vp.lss_pattern = skin_viewport->start_gradient.start;
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skin_viewport->vp.lse_pattern = skin_viewport->start_gradient.end;
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skin_viewport->vp.lst_pattern = skin_viewport->start_gradient.text;
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#endif
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/* dont redraw the viewport if its disabled */
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if (skin_viewport->hidden_flags&VP_NEVER_VISIBLE)
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@ -329,11 +329,6 @@ void viewport_set_fullscreen(struct viewport *vp,
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{
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vp->fg_pattern = FG_FALLBACK;
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vp->bg_pattern = BG_FALLBACK;
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#ifdef HAVE_LCD_COLOR
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vp->lss_pattern = global_settings.lss_color;
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vp->lse_pattern = global_settings.lse_color;
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vp->lst_pattern = global_settings.lst_color;
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#endif
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}
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#endif
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@ -240,11 +240,6 @@ static struct viewport* opt_viewport(lua_State *L, int narg, struct viewport* al
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#if LCD_DEPTH > 1
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check_tablevalue(L, "fg_pattern", tablepos, &vp->fg_pattern, true);
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check_tablevalue(L, "bg_pattern", tablepos, &vp->bg_pattern, true);
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#ifdef HAVE_LCD_COLOR
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check_tablevalue(L, "lss_pattern", tablepos, &vp->lss_pattern, true);
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check_tablevalue(L, "lse_pattern", tablepos, &vp->lse_pattern, true);
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check_tablevalue(L, "lst_pattern", tablepos, &vp->lst_pattern, true);
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#endif
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#endif
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return vp;
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@ -188,9 +188,6 @@ static bool game_finished;
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* int drawmode- Modes defined in lcd.h
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* unsigned fg_pattern - foreground color
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* unsigned bg_pattern - backbround color
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* unsigned lss_pattern - Selector colors (currently unused)
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* unsigned lse_pattern - |
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* unsigned lst_pattern - \/
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*
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* The rest of the touch button elements are:
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* bool repeat - requires the area be held for the action
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@ -47,11 +47,6 @@ static struct viewport vp0 =
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.fg_pattern = LCD_DEFAULT_FG,
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.bg_pattern = BGCOLOR_1,
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#endif
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#ifdef HAVE_LCD_COLOR
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.lss_pattern = LCD_DEFAULT_BG,
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.lse_pattern = LCD_DEFAULT_BG,
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.lst_pattern = LCD_DEFAULT_BG,
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#endif
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};
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static struct viewport vp1 =
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@ -65,11 +60,6 @@ static struct viewport vp1 =
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#if LCD_DEPTH > 1
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.fg_pattern = LCD_DEFAULT_FG,
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.bg_pattern = LCD_DEFAULT_BG,
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#ifdef HAVE_LCD_COLOR
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.lss_pattern = LCD_DEFAULT_BG,
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.lse_pattern = LCD_DEFAULT_BG,
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.lst_pattern = LCD_DEFAULT_BG,
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#endif
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#endif
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};
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@ -84,11 +74,6 @@ static struct viewport vp2 =
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#if LCD_DEPTH > 1
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.fg_pattern = FGCOLOR_1,
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.bg_pattern = BGCOLOR_2,
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#ifdef HAVE_LCD_COLOR
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.lss_pattern = LCD_DEFAULT_BG,
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.lse_pattern = LCD_DEFAULT_BG,
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.lst_pattern = LCD_DEFAULT_BG,
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#endif
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#endif
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};
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@ -104,11 +89,6 @@ static struct viewport vp3 =
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#if LCD_DEPTH > 1
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.fg_pattern = LCD_BLACK,
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.bg_pattern = LCD_WHITE,
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#ifdef HAVE_LCD_COLOR
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.lss_pattern = LCD_DEFAULT_BG,
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.lse_pattern = LCD_DEFAULT_BG,
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.lst_pattern = LCD_DEFAULT_BG,
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#endif
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#endif
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};
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@ -231,11 +231,6 @@ struct screen screens[NB_SCREENS] =
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.get_foreground=&lcd_get_foreground,
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.set_background=&lcd_set_background,
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.set_foreground=&lcd_set_foreground,
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#ifdef HAVE_LCD_COLOR
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.set_selector_start=&lcd_set_selector_start,
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.set_selector_end=&lcd_set_selector_end,
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.set_selector_text=&lcd_set_selector_text,
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#endif
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#endif /* LCD_DEPTH > 1 */
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.update_rect=&lcd_update_rect,
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.update_viewport_rect=&lcd_update_viewport_rect,
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@ -102,11 +102,6 @@ struct screen
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void (*set_background)(unsigned background);
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void (*set_foreground)(unsigned foreground);
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#endif /* (LCD_DEPTH > 1) || (LCD_REMOTE_DEPTH > 1) */
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#if defined(HAVE_LCD_COLOR)
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void (*set_selector_start)(unsigned selector);
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void (*set_selector_end)(unsigned selector);
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void (*set_selector_text)(unsigned selector_text);
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#endif
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void (*update_rect)(int x, int y, int width, int height);
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void (*update_viewport_rect)(int x, int y, int width, int height);
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void (*fillrect)(int x, int y, int width, int height);
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@ -994,9 +994,6 @@ void settings_apply(bool read_disk)
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#ifdef HAVE_LCD_COLOR
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screens[SCREEN_MAIN].set_foreground(global_settings.fg_color);
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screens[SCREEN_MAIN].set_background(global_settings.bg_color);
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screens[SCREEN_MAIN].set_selector_start(global_settings.lss_color);
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screens[SCREEN_MAIN].set_selector_end(global_settings.lse_color);
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screens[SCREEN_MAIN].set_selector_text(global_settings.lst_color);
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#endif
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#ifdef HAVE_LCD_BITMAP
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@ -52,9 +52,6 @@ static struct viewport default_vp =
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.drawmode = DRMODE_SOLID,
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.fg_pattern = LCD_DEFAULT_FG,
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.bg_pattern = LCD_DEFAULT_BG,
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.lss_pattern = LCD_DEFAULT_BG,
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.lse_pattern = LCD_DEFAULT_BG,
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.lst_pattern = LCD_DEFAULT_BG,
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};
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static struct viewport* current_vp IDATA_ATTR = &default_vp;
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@ -181,21 +178,6 @@ unsigned lcd_get_background(void)
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return current_vp->bg_pattern;
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}
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void lcd_set_selector_start(unsigned color)
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{
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current_vp->lss_pattern = color;
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}
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void lcd_set_selector_end(unsigned color)
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{
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current_vp->lse_pattern = color;
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}
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void lcd_set_selector_text(unsigned color)
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{
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current_vp->lst_pattern = color;
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}
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void lcd_set_drawinfo(int mode, unsigned fg_color, unsigned bg_color)
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{
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lcd_set_drawmode(mode);
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@ -48,11 +48,6 @@ struct viewport {
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#if LCD_DEPTH > 1
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unsigned fg_pattern;
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unsigned bg_pattern;
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#ifdef HAVE_LCD_COLOR
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unsigned lss_pattern;
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unsigned lse_pattern;
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unsigned lst_pattern;
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#endif
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#endif
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};
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